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ZM5 - Headstone Pilgrimage  

Realm:Outlands
Start Area: Norg
Type:Mission
Prerequisites:Wandering Souls
Wrath of the Opo-opos
Related Areas:Behemoth's Dominion
Cape Teriggan
Fei'Yin
Ifrit's Cauldron
La Theine Plateau
Quicksand Caves
The Sanctuary of Zi'tah
Related Mobs:Ancient Weapon (G - 9)
Axesarion the Wanderer (H - 5)
Carthi
Doomed Pilgrims
Legendary Weapon
Tipha
Mission:5
Min Level:1
Max Level:75
Rating
*****
(Average from 28 ratings)
Title Obtained:Bearer of the Eight Prayers
Items Granted:Dark Fragment
Earth Fragment
Fire Fragment
Ice Fragment
Light Fragment
Lightning Fragment
Water Fragment
Wind Fragment
This Quest requires Zilart
This Mission is Not Skippable
Previous Mission: ZM4 - The Temple of Uggalepih
Next Mission: ZM6 - Through the Quicksand Caves
Last Updated: Fri Feb 11 08:53:58 2011

Contents [hide]

Summary

Somewhere on the island of Zepwell lie the remains of an ancient temple.

Walkthrough

You are to collect seven elemental fragments from Cermet Headstones scattered across Vana'diel. Four headstone will spawn Notorious Monsters upon touching. A balanced party of level 65+ can handle all of these except maybe the Sanctuary of Zitah one, which may need additional healers.

When doing these fragments, BE SURE YOU HAVE SELECTED "YES" to get it. Some people just touch the headstone but accidentally don't get the key item.

Headstones with NM fights

Thunder

Location: Behemoth's Dominion
Go to G-9, clear the area, and have one person touch the stone. Two Legendary Weapon NMs will appear. It is possible to pull one at a time if the person touching the stone has sneak. Pull either one and just kill. For some strange reason, one may despawn and you can get the fragment after killing only one (at least that's what happened for me).

Fire

Location: Ifrit's Cauldron
Enter Ifrit's Cauldron from G-6 in Yhoator Jungle. Sneak/Invisible everyone and head to H-8. Beware the bombs aggro to magic and detect by sight. After the map change, head to D-12. Then head to J-8. There'll be a Flame Spout before being able to go to J-8, either wait or use an ice cluster. You'll probably have to kill the bomb if you're using a cluster. Make sure to have Stun ready in case of Self-Destruct. After J-8, go to E-7, then G-7. There'll be 2 more Flame Spouts and there may be an NM named Ash Dragon at around G-9. It is possible to stick to the walls and walk past him. After that, head to the exit to Yuhtunga Jungle at C-7. Here's a rundown of getting to Yuhtunga Jungle from Ifrit's Cauldron: G-6 > H-8 > D-12 > J-8 > E-7 > G-7 > C-7

After entering Yuhtunga Jungle, go to K-7 through a one of the tunnels under the waterfall. The headstone is at L-6. Touching the headstone will pop two Opo-opo NMs, Carthi and Tipha. Both monkeys will aggro even with Sneak. If you trade a Garnet to the headstone you can get an Opo-opo Necklace.

Wind

Location: Cape Teriggan
Go to F-7 to a cave, then head to H-5 from there. This doesn't show on the map so just hug right all the way from F-7. A Shadow NM named Axesarion the Wanderer will pop after touching the headstone. Beware of Dimensional Death as this NM likes to use it. Have someone ready to sleep the goblin that wanders around here. Trading a Rain Lily to the headstone will give you a Flagellant's Rope.

Light

Location: Sanctuary of Zi'Tah
This is by far the hardest NM fight compared to the others. Go to J-9, then I-7(or to make it easier, just hug left from J-9). A flesh type NM called Doomed Pilgrims will pop. This NM can hit pretty hard, so make sure to have everyone heal the tank. This fight is MUCH easier with Ninja and/or Summoner. It is very weak to magic.

Non-NM Headstones

Ice

Location: Fei'Yin
Go to G-9 to head downstairs, then head to I-5 to enter the Cloister of Frost, the headstone is right behind the crystal.

Alternate Ice Method: If you have a level 15+ Summoner and sufficient fame for a mini-tuning fork of Ice from Northern San d'Oria, you can instantly warp to the Ice headstone, skipping Fei'Yin entirely, and then use a warp scroll/spell *or* defeat the low level avatar *or* suicide warp to get home.

Water

Location: La Theine Plateau
Enter the canyon in F-6 from the east side and go down to enter Ordelle's Caves at F-7. Make a left and go to I-6. Then head to H-9. After climbing all the way up, go to H-12 and drop down the hole. Then go to I-11. After the map change, exit at G-10 to La Theine Plateau. The headstone is at G-11.

Earth

Location: Quicksand Caves
Enter Quicksand Caves from Western Altepa Desert at J-9. Once inside, go to K-6 and drop down the hole and exit to Western Altepa Desert. Go to H-9 in Western Altepa Desert to find the headstone.

Upon finishing this mission, you will receive the message: You now have all 8 fragments of light!


To read the transcripts for this quest, see the Headstone Pilgrimage Spoilers page.


Mission Series

This mission is part of the Rise of the Zilart mission series. The complete mission series includes:

Final Fantasy XI
Wikibase™

This page last modified 2009-01-19 00:01:09.
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Huh?
# Jul 17 2005 at 9:04 PM Rating: Decent
Quote:
I can't stress how important it is to verify that you have the Fragment in your Key Items before leaving the area. This is especially true for the ones your have to fight some NM for (e.g. Ifrit's Cauldron). If you are not "close enough", the name of the Fragment will appear, but you will not end up with it in your Key Item list.

I went to help with z6 this weekend... and as it turned out when we tried to enter the BC for z6, the Whm couldn't enter. What the Whm learned (to his horror), was that he didn't get 3 of Fragments.

So, to spare yourself some major anguish, veryify that you have the Fragment in your Key Item list.


So, if the name of the fragment comes up it means you didnt get the key item? basically you have to check the key item menu to see that you got the fragment?
RE: Huh?
# Aug 11 2005 at 10:45 AM Rating: Good
**
858 posts
Quote:
So, if the name of the fragment comes up it means you didnt get the key item? basically you have to check the key item menu to see that you got the fragment?


Yes, absolutely. Every person should do this after every key fragment. I've never seen anything else in the game do this except this, so please make sure you have it in your key item list before moving on.
Ifrit fun
# Jul 12 2005 at 12:25 AM Rating: Decent
Just finished the Ifrit run. Was in a 2pt alliance that got all the way to the Ash Dragon before getting wiped(took about 6hrs).

Waited over an hour to get a raise which did no come in time. This made me a little mad, so was forced to hp to Jeuno.

Went Drk69/Nin19 to save on some powders and ran through the Cauldron in about 10mins with no aggro.

Found out that the alliance was dead and only a 60whm and a 64drk stuck around. I found them resting after getting owned by Tipha and company.

Anyway, we decide to do the battle one more time, this is the important part. If you spawn the NMs while sneaked, only Tipha will aggro you. This is what happened to me. This may no be true all the time but it worked this time.

We then took our sweet time killing her and found the other NM had despawned. Dreading another fight, we relunctly touched the headstone. You obtain the fire fragment. warp out goodnight.
RE: Ifrit fun
# Mar 11 2006 at 12:16 AM Rating: Decent
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84 posts
Quote:
Waited over an hour to get a raise which did no come in time


{Please forgive me.} for being off topic, but how exactly did you wait for more than an hour if you get HPed at the one hour mark? o.o;

Also, from my experience, it becomes significantly harder to get through an area if you have more people, even though it seems safer because you can kill anything. That's one main reason I prefer the whm only and tractor/raise way more ^-^.
Easy if you have http://home.comcast.net/~firebird
# Jul 08 2005 at 1:27 PM Rating: Decent
I just finished this mission. I was the one leading and I didn't have have am ap (thank god for http://home.comcast.net/~firebirdjim/ffxi/maps/zm5/index.htm).

For some reason this missions was incredibly easy for me. I saw one dragon the whole time. I Didn't even trade clusters, I just waited for the spout to lower. The fight was easy too
IFC SUCKS
# Jun 06 2005 at 11:16 AM Rating: Decent
"It cant be as hard as the Ash Dragon" became the slogan of my party.
RE: IFC SUCKS
# Sep 18 2005 at 6:53 PM Rating: Decent
When I went through, out PLD used Invincible and attacked the Ash Dragon. We all got through and I tractored him clear after he died horribly. It was tricky.
ZM5 Ifrit's Cauldron Walkthrough Map
# May 27 2005 at 4:49 PM Rating: Excellent
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629 posts
I made a small walkthrough with marked maps for the Ifrit's Cauldron leg of ZM5:

ZM5 Ifrit's Cauldron Walkthrough Map

This leg of ZM5 just plain sux, and I hope this walkthrough can help a bit.
RE: ZM5 Ifrit's Cauldron Walkthrough Map
# Jul 04 2005 at 10:12 PM Rating: Decent
Do u understand how bada$$ this is. Kudos to u my new friend. Next time you are on Gilgamesh look me up. There might a small reward for you. ^^

************************
Nddare 69RNG/34NIN- President of the Rangers as Tanks Club. Gilgamesh. LS KDRDemonhunters.
RE: ZM5 Ifrit's Cauldron Walkthrough Map
# Jun 21 2005 at 1:21 PM Rating: Decent
u cant imagine how useful this dudes post is, definately recommended, rate up!
RE: ZM5 Ifrit's Cauldron Walkthrough Map
# Jun 01 2005 at 3:44 AM Rating: Decent
28 posts
Definitely rate up on this post. That link to the maps you have is AWESOME. I used that to guide my pt though with only 1 hitch. Someone missed my instructions and got lost....so we ended up escaping with that part of the alliance and re-did it again.

I am so glad to be done with ZM5. Thanks again for the map.
Zi'tah Item?
# May 06 2005 at 6:06 AM Rating: Decent
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567 posts
Has anyone ever tried placing an item after killing doomed pilgrims? It says that there is a stench in the area that would suggest that maybe laying something fragrant or maybe a deodorizer would activate a cutscene.
Hard?
# May 04 2005 at 9:30 AM Rating: Default
My LS did this yesterday on Kujata server, we had 5 full pts of people who needed it so we would swap out a pt that would do it twice, anyways being a mostly lvl 60+ LS this was just plain funny to see. A full aliance of 60+ pwn these things like no ones business. We saw people farming in the areas be like wtf when they see 30 people with blaze orange pearls come running by.

Anyways this is extrememly easy if you have a good LS.
RE: Hard?
# Sep 14 2005 at 5:47 AM Rating: Decent
5 PT Hmmm... that sound like Aliance again a Wild Rabit.. not sure if we can call this someting awesome, but true, its sound really funny :P

oh by the Way: It's ez too when u have ppl know what they do :P i'm tryin do all ZM in trio PT. We did 'Sanctuary of Zi'Tah' in Duo, will see for next one.
Zi'tah
# Apr 25 2005 at 10:42 AM Rating: Good
***
3,883 posts
Doomed Pilgrims hit hard? Well then, don't let it live long enough to hit much. Wheeling Thrust -> Shark Bite Light SC + 3 high lvl nukes + a RNG/NIN and a SAM/RNG unloading on it almost made me feel sorry for how fast it died. All mele's had 300% TP at the time.
ZM5 - Ifrit's Cauldron Drawn Out Route Here!
# Apr 17 2005 at 10:48 PM Rating: Excellent
My LS did the Ifrit's Cauldron and Zi'Tah parts tonight. The instructions above were good, bt we needed a visual aid, so I put this pic together quickly. It shows the entire route that you need to go through in Ifrit's Cauldron. Hope it'll be useful for those who need to do ZM5. ;)

Click Here!
Note: Start from the bottom map.

Edited, Sun Apr 17 23:52:12 2005
RE: ZM5 - Ifrit's Cauldron Drawn Out Route Here!
# Feb 24 2006 at 9:13 PM Rating: Decent
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1,991 posts
That map would have saved me 4 painful hours. I took the right path but in trying to help the majority of people who took the first tunnel we wasted alot of time. It didn't realise that EVERY other path has hills in the way, this is the ONLY path you can take. Good job, nice map, wish i had found it sooner.
Small <pos> change on Altepa
# Apr 13 2005 at 11:11 PM Rating: Excellent
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494 posts
Quicksand Caves/Western Altepa Desert stone is actually H9 in the NE corner. I spent about 15 min. running around H8 in the middle looking for it with no luck.
RE: Small <pos> change on Altepa
# Jul 22 2005 at 11:28 PM Rating: Decent
Thanks! Rate UP
easy
# Mar 24 2005 at 7:11 PM Rating: Decent
Yes, this thing hits hard. Yes, a PLD can tank it. Yes, a ninja would be better. We had a pt of 6- 75 pld 75 rng 72 thf 69 sam 65 rdm 61 whm. I think Doomed Pilgrims hit the pld for 140-175 dmg, I'm not sure if he was all buffed up. I'd say he is High Attack Low Defense Low evasion High HP. Our pt had little difficulty with it, but took a whole..2 minutes to kill it.

Oh, and I tanked one of the monkeys in Yuhtunga Jungle, Easy.
Fire Fragment
# Mar 22 2005 at 6:23 PM Rating: Excellent
28 posts
For the fire fragment, the path is incredibly easy to follow. Do not follow the path given, because on all the sites ive been to its just the same one, copied from mysterytours.

This is easy. Ready?
Enter from G-6 Yhoater Jungle.
Head east, enter the tunnel forward and to the right. Follow the left wall.



And dont stop following it.


That's it, just follow the wall. You may have to go around ash dragon.

Once you rezone into Yhoat, follow the left wall some more and take the second tunnel.
RE: Fire Fragment
# Sep 15 2005 at 1:19 AM Rating: Decent
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52 posts
Yup, confirmed. THE easiest way to get to the zone. Also, most of the way you only need invis too :>
RE: Fire Fragment
# Mar 24 2005 at 4:53 AM Rating: Decent
21 posts
This info is correct, except to say that you go WEST, not East. When you first enter, you will be facing north. Follow the tunnel as it turns West and leads into a large area. The tunnel you enter is in the NW corner of this room. Then, as stated above, you simply follow the left wall until zone.
Title
# Mar 21 2005 at 9:57 PM Rating: Decent
It should be noted that the title your given after recieving all fragments is:
Bearer of the Eight Prayers

I think this should be added to the database just a reference for those that may want to know it
Hmm
# Mar 13 2005 at 9:52 AM Rating: Decent
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563 posts
I've been recently attempting to complete this mission.. For the ones that did not require battles, it's just a matter of getting directions, getting sneak/invis for some and getting there. I had a 70WHM escort me and my BLM friend to most of the fragments (He's a Vana'diel encyclopedia, I swear ^^).

Be over cautious and check your key items always.. We did the Earth fragment first and although I clicked it, said "yes".. Thought I got it, but as we were casting Teleport-Holla, I found that I was too far. So even if you think you got it, CHECK IT.. Luckily I didn't mess up on harder fragments to obtain.

I have duo'd two of the fragments so far (Jattou 71NIN/WAR and me, Thursday 68WHM/BLM), mostly because he thought it would be easier to get just us two through places like Ifrit's Cauldron. We did Fire and Wind fragments last night.

Ifrit's Cauldron is, very simply, nerve wrecking and annoying. Use oils and powders and I recommend bring atleast 2 stacks. I didn't go through most than one of each, but it's better to be safe, and you can sell what you don't use.

Remember that powders will overlap eachother, meaning you can use your powders while still invisible and the effect will overlap and you shouldn't get aggro. This won't work with Sneak, and you have to either wait for it to wear off, or manually delete it yourself before using the oil. Also take note that Ninja tools will not aggro magic based mobs (So if you're a NIN, or subbing NIN remember to bring your tools for Tonko).

We didn't have a map, I'm not sure if the NIN even had directions (He had done this ZM before, though).. We found a coffer around the enterance and attempted for a key, but with no success. After that, we walked around until we found it. We didn't bring ice clusters and only waited a few minutes for the flame spouts. Personally, I think it's safer to wait for the spouts to drop, as bombs were usually RIGHT there and you get to cancle invisible to trade the ice.

I can't say for sure that Ash Dragon has True Sight or not.. There seems to be debate on that. Just play it safe and run by with Sneak/Invis on when he's not facing you or where you need to go.

The fight itself was pretty easy for us. I'm not sure what really happened as we were pulling, I casted Sneak, touched the headstone and Tipha attacked me, but not Carthi.. So I pulled Tipha back and me and the NIN proceeded to kill her. They didn't do anything really dangerous and she went down fairly quickly.

Though when I clicked the headstone and got this message, "Don't you have anything better to do?" or something along those lines.. Is that maybe for the other quest? Anyway, clicked again and got the fragment.

Cape Terrigan was a little more interesting. Teleport-Altep and do the usual thing through Kuftal. Cape Terrigan isn't that bad, you end up going through a tunnel and then walking through manitcores to get to the fragment. There is always a gob there and his spawn is quick, so take that out while everyone is medding and spawn the shadow NM fast..

Even if you spawn it after you kill the gob, chances are that gob is going to respawn again.. Doesn't sound to appealing if it's only two people. Anyway, the shadow isn't too bad, NIN ate the Dimensional Deaths.. I think his shadows only dropped a few times for normal attacks.

Only problem we had was when the gob respawned.. It didn't see us for a few minutes, then when it did I ended up ES + Sleeping it. Then casted Stoneskin/Blink/Aquaveil.. Without ES my sleep didn't stick for more than a few seconds. ^^ We ended up switching hate. The NIN killed the shadow, I quickly got my fragment as he proceeded on the gob. ^^

We plan on doing Behemoth's Dominion next as just a duo, but getting people for Sanctuary of Zi'tah. I'll post with the results of that.

Axesarion and Carthi & Tipha Batles
# Mar 11 2005 at 3:05 PM Rating: Decent
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237 posts
There is a lot of very helpful information above about getting to the headstones, but I wanted share my static pt's experience with the actual fights themselves against Axesarion (headstone NM shadow in Valley of Sorrows) and Carthi & Tipha (headstone NM opo-opo's after exiting Ifrit's Cauldron).

Axesarion

My static xp pt of 5 (we just find a random 6th) decided to try this. Our pt set up:

62 RDM/BLM (me)
62 PLD/WAR (Barakel)
62 MNK/WAR (Meletios)
63 BLM/WHM (Archaeus)
64 WHM/SMN (Monchichi)

We were a bit nervous about trying the battle with only 5, but decided to try it anyway.

There is a goblin bandit that spawns right near the headstone that checked VT to me at 62. We killed the gob to clear the area and to build TP. As we were resting for MP and buffing for the fight with Axesarion, the gob popped again. The gob has a very fast pop time...even if you kill him and immediately spawn Axesarion, the gob will probably pop again during your NM battle. We decided to live with this and just sleep the goblin as appropriate during the NM fight.

Otherwise the battle was pretty straight forward. PLD started with Spirits Within at 300% TP, and throughout the fight SC Fusion with the MNK while BLM and myself MB'd fire (good for undead shadow). All five of us used our 2hr's at somepoint, just to be safe.

Slow and gravity landed first time, and never wore during the whole NM battle. Paralyze was resisted first cast, so I decided to ES + Paralyze and it stuck, only wearing once. Kept Dia II on him the whole time as well.

Dimensional Death wasn't TOO bad, but sadly Barakel (PLD) died at the very end of the battle. We were all very low on MP by the end of this battle. Still, with just five of us, we were victorious. Raised Barakel and we all got our fragment.

Carthi & Tipha

The five of us decided to take a stab at the two NM Opo-opo, Carthi & Tipha. I would highly recommend getting through Ifrit's Cauldron with a small party, as we did, with plenty of powders and oils. We had no deaths getting to the headstone, and only drew aggro once, which a quick Escape solved.

We couldn't find much info on either Carthi or Tipha, but went ahead anyway. We decided to have our PLD spawn the mobs so he could get initial aggro. The plan was to sleep Carthi and kill Tipha first. We built TP on the surrounding Too Weak goblins before spawning the NMs.

After spawning them, BLM and I both Elemental Sealed + Sleep II on Carthi, which were both resisted (I was using approximately INT+26 in gear and food, plus Dark Staff, and capped Enfeebling). From here we both tried Sleepga and Sleep I, which were all resisted. Tipha, who PLD and MNK were engaging, was in Sleepga range and resisted that as well.

I highly suspect that both of these mobs cannot be slept with Sleep. This may not be the case, but I would not rely on this as a strategy for a party of 5 around lvl 62-64. I have no idea if Lullaby would work.

While the PLD and MNK were killing Tipha, BLM and I tried to deal with our new friend, Carthi, who decided that clawing our eyes out would be a good way to get to know one another. I decided it would be best to try to kite Carthi, so threw out a nuke to get her off of our BLM and used Bind and Gravity to keep her under control.

This worked decently well. During this whole ordeal I had been reapplying Blink and Stoneskin while curing myself and the BLM, with many cures from our trust WHM. The BLM and myself were at about 50% HP after the PLD and MNK had defeated Tipha. The rest of the party was doing well though...the actual fight with Tipha being fairly straight-forward. While dealing with trying to sleep and then kite Carthi, I did not have a chance to enfeeble Tipha.

We all quickly moved to killing Carthi, and had no problems. The biggest challenge of this headstone fight is dealing with two mobs, which do not appear to be sleepable. Having both attack the tank at the same time might be a more viable option than letting one have its way with the mages, as we did. But, all in all, we were victorious.
teleport to Fei'yin
# Mar 08 2005 at 7:34 AM Rating: Decent
I just got the mini tuning fork of ice again after previously throwing it away after I beat shiva a while back and when I trade it to the NPC he doesnt accept it. What could be the problem? By the way i'm a 41SMN when trying this and I havent gotten any of the whispers yet.
#REDACTED, Posted: Feb 27 2005 at 5:50 AM, Rating: Sub-Default, (Expand Post) just fyi u do not have to travel through quicksand for the one in west altepa there is a lil hill around I-7 or sumthin and u can walk down into the ruins.
RE: check it
# Mar 03 2005 at 4:55 PM Rating: Decent
This is not true. You must go thru quicksand caves. The little "Hill" you are Refering to allows you only to exit from isnide the trenches back into the desert, but you can not get over the ledge to actually enter the tunnel. It is made only as an exit. Please check your info befor posting stuff like this, it misinforms.
Check and double check
# Feb 22 2005 at 6:30 PM Rating: Good
**
972 posts
I can't stress how important it is to verify that you have the Fragment in your Key Items before leaving the area. This is especially true for the ones your have to fight some NM for (e.g. Ifrit's Cauldron). If you are not "close enough", the name of the Fragment will appear, but you will not end up with it in your Key Item list.

I went to help with z6 this weekend... and as it turned out when we tried to enter the BC for z6, the Whm couldn't enter. What the Whm learned (to his horror), was that he didn't get 3 of Fragments.

So, to spare yourself some major anguish, veryify that you have the Fragment in your Key Item list.
RE: Check and double check
# Mar 08 2005 at 7:59 PM Rating: Decent
I just did this, glad I realized it on the first one. I still have to do it again though><
Please don't make this mistake.

Edited, Tue Mar 8 20:02:11 2005
Need to go throug Quicksand Caves
# Jan 27 2005 at 3:17 PM Rating: Decent
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317 posts
In reference to the last post, there IS a ramp there, but you cannot access it; you are blocked from it. So going through quicksand seems like the only way. I'm not sure if you just saw this ramp while you were already down there, but just letting you know, you can't go down it from Western Altepa.

Edited, Thu Jan 27 15:44:38 2005
Earth Fragment
# Jan 24 2005 at 8:37 AM Rating: Good
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836 posts
Quote:
Earth - Quicksand Caves
Enter Quicksand Caves from West Altepa J-9. Once inside, go to K-6 and drop down the hole and exit to West Altepa. Go to H-8 in West Altepa to find the headstone.


Just a small note. You can run around in Quicksand caves as mentioned above, or just run down the ramp into the larger complex of sunken halls & rooms that is just northwest of the J-9 entrance. That is where you exit from the Quicksand route.


Ifrit's Cauldron = Hell
# Jan 16 2005 at 6:05 AM Rating: Excellent
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148 posts
I have to second all those who've warned about the perils of Ifrit's. My static completed all of the ZM4-7 battles ourselves fairly easily at "ambitious" levels (64-66), and our journey through Ifrit's was easily the most terrifying part of the whole experience. We actually knew where we were going, as I had printed out a map and very specific directions. The problem was the final chamber before the final flame spout before you reach the zone-line.

It is a large cavern seething with bombs and worst of all, a HNM with true sight called the Ash Dragon. First one of our pt got killed trying to invis another pt member who ran out of powders and immediately got bomb agro. It all went downhill from there with 5 of us dead, surrounded by bombs or in my case, with the Ash Dragon stomping over my body. We would have all had to HP if it weren't for an amazing plucky rdm/nin (thanks Widdle) who was mining in the area and SOMEHOW got to our whm and Raised him. How he did this in the middle of all these bombs, I will never know. Unfortunately, our difficulties were just beginning. The blm and I (rdm) took turns tractoring the remaining bodies once we were raised, fully aware that we would probably be killed again, but having no other options if our party was to remain intact. We fished our final pt member out of that hell-hole with 9 minutes left on her auto-HP counter. And I only had to die 3 times :P (one R1, two R2s)

Moral of the story - BRING AT LEAST TWO STACKS OF PRISM POWDERS. Even if by some miracle, you only use like one, you'll find a use for the others sometieme. Also, if you're going to die... try to die in a place that's vaguely easy to get to, rather than say... directly underneath an HNM.

Gaudium
Server : Pandemonium
despise Ifrit's
# Jan 10 2005 at 6:08 AM Rating: Good
****
5,339 posts
This is the worst map in the game equal only to maybe Zvahl. I had a group of 10 people (7 JP's including leader) who blazed through the others and were ready to rock this. So they took the wrong entrance and after invisible they took off running. The end result was everyone got separated and I ended up very alone. People started to bail, and I ran out of powders so I went back to Jeuno. Not one to be beaten tho I bought 3 more stacks of powders and oils and went right back there, this time with the directions above and the map site up on my other computer. With this info I got to the headstone ALONE with little trouble. The rest of the people who stayed died horribly. I am currently waiting for them at the zone. Yeesh.
RE: despise Ifrit's
# Jan 17 2005 at 4:21 PM Rating: Excellent
Try the map for Attowah Chasm.

Can we spell - USELESS!?
ZM4
# Jan 08 2005 at 10:23 PM Rating: Decent
30 posts


Edited, Sat Jan 8 22:23:35 2005
4 Person PT
# Jan 07 2005 at 12:56 PM Rating: Good
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76 posts
Completed this mission last night with the following setup:

75 PLD/WAR
74 WHM/DRK
7? BLM/WHM
73 RDM/BLM

The only challenging part was the Zi'Tah flesh 'Doomed Pilgrims' which we kited for about half an hour while the using a combination of Stun, Bind, and Gravity - killing it slowly with Bio II.

Thanks to Jefu, Russta, and Bluetonberry. ^^
ZM-5 Experience
# Jan 03 2005 at 1:02 PM Rating: Excellent
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772 posts
Our LS recently did two ZM-5 runs. First one, we started at 10:00 PMish EST and finished around 3:30AM EST. Second one, we split up over two days. Here was our setup:

First ZM5 run
72 Rng/Nin
69 Rng/Nin
70 Drk/War (later became Drk/Thf)
69 Sam/War
57 Whm/Blm
69 Whm/Sum
70 Drg/War
70 Rdm/Blm
65 Rdm/Blm (me)
Rdm/??? (but was 70+)

After Behemoth’s Domain, we were joined by a 69 Mnk/War.

Second ZM5 run
71 Blm/Whm
70 Blm/???
71 Whm/Blm
70 Pld/War
68 Pld/War
70 Drk/Thf
70 Mnk/War
65 Drk/Thf
60 Mnk/???
65 Rdm/Sum
65 Rdm/Blm (me)

We did Behemoth’s Domain and Sanctuary of Zi’Tah the first day and Ifrit’s Cauldron and Cape Terrigan on the second day.

I cannot express how important it is to check your Key Items to make sure you get the Elemental Fragment. If you are not positioned correctly when you examine the headstone after the fight, it will say you are too far away and you WILL NOT get the elemental fragment. We didn’t realize this until we were at our second NM headstone. Someone noticed they didn’t get the key item. Then everyone checked their Key Items and some didn’t have one from the first headstone.


Behemoth’s Domain
It was easy to get to the Ceremet Headstone. Easy kill for our group. We built up TP before the fight. Examined with Sneak so no agro, then pulled one at a time. Drk/War tanked the mobs on our first run.

Sanctuary of Zi’Tah
It was easy to get to the Ceremet Headstone. Easy kill for our group. I had read where people had problems with this NM and required a high level Pld or Nin tank. We had not problems with our Mnk tank on our first run. We built up TP before the fight.

Cape Terrigan
It was difficult to get to the Ceremet Headstone. Easy kill for both groups. On our first run, our 57 Whm died twice on the way and our Sam died once. The Ceremt Headstone is near the Cloister of Wind. Take the tunnel to the east of the Cloister to get to the Ceremet Headstone. Just about everything aggros and most were EM-IT++ to me (mostly manticores, raports, and gobs). On our second run, we had two gob trains before getting to the headstone. We zoned both to the Cloister. After the battle we had a third gob train that we tried to zone also. Unfortunately, our Blm had to recast buffs between Manticores and the gobs caught up with him. We built up TP before the fight. Dimensional Death wasn’t too bad thanks to the high HP of Mnks ^^.

Yuhtunga Jungle (through Ifrit’s Cauldron)
It was extremely difficult to get to Ceremet Headstone. Easy kill for our group. I can never express to people how much this one sucked. In our first run, one of our group members brought up the death-tractor method for doing the Yuhtunga Jungle headstone. After some discussion, we convinced everyone (well, all but the two of us running through Ifrit’s) to get death-tractored over the ledge in Yuhtunga. We did the same for our second run (this time with R3).

I originally thought it possible to go through Ifrit’s in small groups. After experiencing the run through Ifrit’s, no it isn’t possible. I suggest never take an alliance through Ifrit’s for this headstone. Die at the ledge. Ifrit’s was the most challenging experience I’ve had to date. I have yet to be in another zone that is as frustrating, dangerous, and difficult. The only ones that come close are either Eldieme or Uggalepih. Eldieme is a walk through the Saruta’s compared to Ifrit’s. When one of our Blms did ZM5 originally, their alliance did oil/powder through Ifrits.

Everyone but myself and first time 69 Whm, second time 71 Whm (different Whms) went to Yuhtunga Jungle, overlooking Gemini Falls and died at the ledge. Our members started dying when they got there. I suggest waiting until the Whm gets through Ifrit’s to start dying. Even if it takes more time, it prevents anyone from HPing if time runs out. We waited for weakness to wear for everyone. We built up TP before the fight. A little more difficult than the others cuz we didn’t Sneak and pull one at a time, but we were able to handle both monkeys.



Ifrit’s Cauldron Run Expereience
I want to share the experience of running through Ifrit’s to tractor-raise our party in Yuhtunga. I got maps from the Blueelephantbrigade’s website. Very nicely marked-up for travel through Ifrit’s. http://www.ffxi.blueelephantbrigade.com/maps/Ifrit's%20Cauldron.html

Both Whms had mined Ifrit’s before; so, they were used to traveling around the mobs there. The ZM5 runs marked my third and fourth trip ever to Ifrit’s.

We entered in through the East Entrance to Ifrit’s. THIS IS THE WRONG ENTRANCE. I misread the maps and didn’t see the ledge blocking the path on the map until we got to the ledge in Ifrit’s. Then I saw the faint curved line on the map.

We went around Yuhtunga looking for the West entrance to Ifrit’s. Go south of the West entrance to Ifrit’s, then go down by the Morbol mob. The tunnel is hidden in the lower corner. You will come out on the path to Ifrit’s.

I brought two stacks each of silent oils and prism powders. I don’t believe I went through a single stack of each, but did not want to chance running out. Using BEB’s symbols, you go K>L>E>F>N>Yuhtunga.

Getting to K isn’t bad. There are some monkeys and bombs, but the buffs you cast at the entrance will last you through.

K>L isn’t too bad either. There are some bombs, gobs, and hecteyes (for the Optical Hat) but there was a large tract of the tunnel with no mobs where it was safe to reapply Sneak/Invis. You also see your first scorpions.

L>E sucks. Watch Sneak/Invis. It’s best to reapply before leaving the tunnel. There are gobs, raptors, scorps, and bombs here. You also run into your first flame spout. We had a very narrow area between the gobs/raptors and bombs where we could see the spout and reapply our Sneak/Invis. As soon as the spout dips down, RUN!

E>F wasn’t too bad. Similar to K>L. There are mobs, but you have some empty tunnel tracts to reapply Sneak/Invis. Watch that you don’t bypass the tunnel and accidentally fall down the ledge or you’ll need to start over.

F>N is the same as E>F.

I’m breaking down the last map into segments.

N>Spout wasn’t too bad. This Spout is laid out different than the others. You’ll know it when you see it. There was a semi-clear area near the Spout, far enough away that bombs on either side wouldn’t aggro when reapplying, but close enough to watch the Spout.

Spout>Ash Dragon was the most difficult. There were Ash Lizards. We weren’t sure if they would aggro and if they would aggro, what to. On the second run, our Whm had Alla up. According to the mob database Ash Lizards don’t aggro. There wasn’t anywhere good to reapply Sneak/Invis. You are surrounded by bombs and lizards. Also, the Ash Dragon NM was up (go figure) both times (if only other NMs were like that). From what I’ve heard/read has true sight (I was not about to test this theory out). The area he is in, is just big enough to fit two of him (he is gigantic taking up most of the cave, and no I didn’t stop to take a screen shot) which makes getting around him very, very challenging. First time, he just happened to turn toward the wall as we approached. We ran for it and made it by, whew. Second time, we waited a little bit for him to face the wall. There are bombs all around; be very careful.

Ash Dragon>Spout sucked almost as bad. This Spout is like the last spout, difficult to climb up. There was a spot to reapply Sneak/Invis, but it was nearly around the corner, so you couldn’t easily watch the spout. Once the Spout fell, we ran by.

Spout>Yuhtunga, my sneak was wearing, so I turned the corner and reapplied both buffs. There are a few IT++ bombs (to a level 65) between the last spout and Yuhtunga’s zone.

I wish I had timed our first run. I know we did it in under an hour because we were able to raise everyone. The only major delay is waiting for the Spouts to go down for passage. The second run started after 9:30 pm EST and ended before 10:15 pm EST. Spouts seemed to take longer to go down the second time compared to the first time.




Edited, Thu Jan 13 11:58:25 2005
RE: ZM-5 Experience
# Mar 11 2005 at 12:17 AM Rating: Decent
bring Ice or Water Clusters for the spouts ... Forget which>.<; makes it that much easier.
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