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Shattering Stars (Limit Break 5)  

Realm:Jeuno
Start Area: Ru'Lude Gardens
Start NPC:Maat (H - 5)
Type:Limit Break
Min Level:66
Max Level:70
Reward:Raises level cap to 75
Rating
*****
(Average from 26 ratings)
Items Required:Bard's Testimony
Beastmaster's Testimony
Black Mage's Testimony
Dark Knight's Testimony
Dragoon's Testimony
Monk's Testimony
Ninja's Testimony
Paladin's Testimony
Ranger's Testimony
Red Mage's Testimony
Samurai's Testimony
Summoner's Testimony
Thief's Testimony
Warrior's Testimony
White Mage's Testimony
Title Obtained:Maat Masher >> Star Breaker
This Quest is Repeatable
Last Updated: Fri Jul 27 00:02:45 2012

Contents [hide]

Summary

Maat has issued a final challenge to test your limits. Return with the items he has requested and the trial will begin.

Walkthrough

Talk to Maat at level 66 or higher to receive this final test. He will ask you to bring him a testimony of your job. These are Rare/Ex items that are dropped by various mobs depending on job.

Prior to a March 26, 2012 software update, a job Testimony was only good for one attempt and had to be manually dropped by the player after the attempt was over. After the software update, each testimony possessed will grant players three attempts at the corresponding battlefield: Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest. The item will disappear upon trading it for the third time.

After you win the fight, make sure you go back and talk to Maat one last time for a cut scene, after which your level cap will be lifted to 75.

Testimonies

Warrior

  • Ancient Quadav (Level: 62 - 66) (Beadeaux, Qulun Dome)
  • Antican Consul (Level: 75) (Quicksand Caves)
  • Antican Triarius (Level: 62 - 69) (Quicksand Caves)
  • Blood Demon (Level: 64 - 66) (Zvahl Castle Bailey)
  • Goblin Mercenary (Level: 64 - 69) (Cape Teriggan, Gustav Tunnel, Ifrit's Cauldron, ...)
  • Jotunn Gatekeeper (Level: 65 - 69) (Delkfutt's Tower Upper)
  • Orcish Dreadnought (Level: 63 - 67) (Davoi, Monastic Cavern)

Monk

  • Jotunn Hallkeeper (Level: 65 - 69) (Delkfutt's Tower Upper)
  • Orcish Champion (Level: 64 - 68) (Davoi, Monastic Cavern)
  • Shore Sahagin (Level: 62 - 69) (Sea Serpent Grotto)
  • Yagudo Flagellant (Level: 62 - 66) (Castle Oztroja)

Thief

  • Goblin Bandit (Level: 66 - 69) (Ifrit's Cauldron, King Ranperre's Tomb, Kuftal Tunnel, ...)
  • Platinum Quadav (Level: 64 - 71) (Beadeaux, Qulun Dome)
  • Tonberry Pursuer (Level: 61 - 67) (Temple of Uggalepih)
  • Tonberry Trailer (Level: 62 - 65) (Den of Rancor)

Red Mage

  • Aura Pot (Level: 75 - 80) (Shrine of Ru'Avitau)
  • Dustbuster (Level: 73 - 76) (Ve'Lugannon Palace)
  • Hover Tank (Level: 64 - 67) (Temple of Uggalepih)
  • Magic Pot (Level: 68 - 70) (Delkfutt's Tower Upper)
  • Ruby Quadav (Level: 69 - 70) (Qulun Dome)
  • Sprinkler (Level: 70 - 73) (Ru'Aun Gardens)

White Mage

  • Coral Sahagin (Level: 72 - 74) (Sea Serpent Grotto)
  • Diamond Quadav (Level: 75) (Qulun Dome)
  • Goblin Alchemist (Level: 65 - 69) (King Ranperre's Tomb, Kuftal Tunnel, Labyrinth of Onzozo, ...)
  • Lagoon Sahagin (Level: 62 - 69) (Sea Serpent Grotto)
  • Yagudo High Priest (Level: 72 - 74) (Altar Room, Castle Oztroja)
  • Yarr the Pearleyed (Level: 0) (Sea Serpent Grotto)
  • Za'Dha Adamantking (Level: 85) (Qulun Dome)

Black Mage

  • Antican Quaestor (Level: 62 - 69) (Quicksand Caves)
  • Doom Demon (Level: 64 - 66) (Zvahl Castle Bailey)
  • Dread Demon (Level: 71 - 73) (Zvahl Castle Bailey)
  • Orcish Hexspinner (Level: 72 - 74) (Monastic Cavern)
  • Sapphire Quadav (Level: 65 - 69) (Beadeaux, Qulun Dome)
  • Tonberry Imprecator (Level: 62 - 64) (Den of Rancor)
  • Tonberry Jinxer (Level: 61 - 69) (Den of Rancor, Yhoator Jungle)
  • Tonberry Maledictor (Level: 61 - 67) (Temple of Uggalepih)
  • Yagudo Prelate (Level: 65 - 69) (Castle Oztroja)

Bard

  • Abyss Sahagin (Level: 72 - 74) (Sea Serpent Grotto)
  • Coastal Sahagin (Level: 62 - 69) (Sea Serpent Grotto)
  • Denn the Orcavoiced (Level: 64 - 65) (Sea Serpent Grotto)
  • Yagudo Conductor (Level: 63 - 67) (Castle Oztroja)

Beastmaster

  • Goblin Shepherd (Level: 64 - 69) (Ifrit's Cauldron, King Ranperre's Tomb, Labyrinth of Onzozo, ...)
  • Goblin Tamer (Level: 66 - 69) (Kuftal Tunnel)
  • Jotunn Wildkeeper (Level: 65 - 69) (Delkfutt's Tower Upper)

Dark Knight

  • Adaman Quadav (Level: 74) (Qulun Dome)
  • Antican Legatus (Level: 72 - 74) (Quicksand Caves)
  • Arch Demon (Level: 64 - 66) (Zvahl Castle Bailey)
  • Doom Guard (Level: 75 - 77) (Gustav Tunnel)
  • Doom Soldier (Level: 65 - 70) (Cape Teriggan, Gustav Tunnel, Toraimarai Canal, ...)
  • Orcish Warlord (Level: 72 - 74) (Monastic Cavern)

Dragoon

  • Delta Sahagin (Level: 62 - 69) (Sea Serpent Grotto)
  • Ocean Sahagin (Level: 75) (Sea Serpent Grotto)
  • Orcish Dragoon (Level: 65 - 69) (Davoi, Monastic Cavern)

Ninja

  • Tonberry Slasher (Level: 67 - 69) (Den of Rancor)
  • Tonberry Stabber (Level: 61 - 67) (Temple of Uggalepih)
  • Yagudo Assassin (Level: 64 - 72) (Castle Oztroja)

Paladin

  • Antican Antesignanus (Level: 62 - 69) (Quicksand Caves)
  • Antican Legatus (Level: 72 - 74) (Quicksand Caves)
  • Darksteel Quadav (Level: 63 - 71) (Beadeaux, Qulun Dome)
  • Orcish Protector (Level: 69 - 72) (Monastic Cavern)

Ranger

  • Antican Aedilis (Level: 62 - 69) (Quicksand Caves)
  • Jotunn Wallkeeper (Level: 65 - 69) (Delkfutt's Tower Upper)
  • Orcish Farkiller (Level: 62 - 66) (Davoi, Monastic Cavern)

Samurai

  • Blood Demon (Level: 64 - 66) (Zvahl Castle Bailey)
  • Yagudo Templar (Level: 72 - 74) (Altar Room, Castle Oztroja)

Summoner

  • Abyssal Demon (Level: 64 - 66) (Zvahl Castle Bailey)
  • Tonberry Dismayer (Level: 61 - 67) (Temple of Uggalepih)
  • Yagudo Avatar (Level: 75) (Altar Room, Castle Oztroja)

You'll likely need a party to beat these mobs efficiently as the drop rate, as for any required quest item, leaves much to be desired. (getting flashbacks of sub job or genkai 1 yet?)

Once you bring Maat the testimony, he will challenge you to a fight to prove once and for all you have ultimate mastery over your job.

Maat assumes your job and has all the abilities of it including your 2hr. Regardless of job however, he fights with his fists and can use asuran fists which could snuff out your hopes of winning in one fell swoop if you don't play your cards right, not to mention he hits pretty hard. Oh yes, your sub job is disabled for this fight so you can expect no help from that. You have 10 minutes to beat Maat and prove yourself to him. Watch out because the old man is WAY tougher than he looks!

Some general tips

-Maat does not attack until you do. Use this to your advantage by buffing yourself and resting to full before fighting.

-melees, buy an opo-opo necklace (TP regen when sleeping) and some sleeping potions. Put yourself to sleep with the necklace on to build up TP to 100% or so.

-Maat is not to be underestimated! Make sure you have any piece of equipment you think could help, use food, carry some medicine supply and have a battle strategy planned out. Do nothing but your very best!

-I'm not 100% sure on this but I'm told that Maat has the same stats as you do when you ENTER the fight. meaning, if you strip yourself (or maybe even equip stuff that lowers your important stats) and then equip your regular gear before fight him, it will give you a statistical advantage on him. Since Maat doesn't attack until you do, there's no real harm in trying this. Can anyone confirm?

Job strategies

Warrior

You'll need the opo-opo necklace, 4 sleep potions, a meat mithkabob and an icarus wing to do this. Be a good idea to macro your warrior abilities along with using the icarus wing as you must do this very smoothly. Enter the arena, eat your food, and put yourself to sleep until you have 100% TP. Once you're all ready, head over to meet and stand right in position. Now, turn on Aggressor, Berserk, Warcry and Mighty Strikes and pull out your weapon. Hit Maat once or twice and then use Raging Rush, immediatly use your icarus wing and then another Raging Rush. If all goes well, you'll do a fragmentation SC (who says only samurai can do one man SC's?). Maat won't know what hit him! If it doesn't quite kill Maat, start praying you finish him off fast as he will whip out his big guns right away which could quickly finish you.

Monk

When you enter the arena, eat a meat mithkabob and then do the usual sleep to 100% TP trick described above. Similar to warrior, engage Maat, use your best weapon skill, icarus wing and then use it again for mega damage. This will prompt Maat to use Hundred Fists, use yours as well. Pound away at Maat until you're at 100% TP again and then quickly use another WS which should take him down.

Thief

Thieves have another option if the player has not already beaten Maat while on another job. Instead of full out assault (described below), you can win by using your Job Ability to Steal a Scroll of Instant Warp from him.

>>> Steal Strategy <<<

  • A Scroll of Instant Warp is a Rare/Ex item, which you can only have one at a time. Be sure that you do not have one anywhere in your inventory when you face Maat (including your Mog House) otherwise you will not be able to Steal the item from Maat.

  • There is a 10 minute limit to this fight, and Steal has a five minute job ability timer, so the first Steal attempt needs to occur immediately upon entering the arena if there is any hope for there to be enough time for a second chance if Steal fails (which it often will).

  • If Steal is attempted without alternate preparation for a full melee fight, this is an all-or-nothing shot and the player should not expect to survive through the job ability timer. Plan on using some form of re-raiser (Scroll, Potion, Earring, or Hairpin), rest until the job ability timer expires and reattempt immediately before the event timer expires.

  • Maximize your stealing skill (Steal+) and equip quested Artifact (AF) gear (Rogue's Armlets -- +1, Rogue's Bonnet -- +1, Rogue's Culottes -- +1, Rogue's Poulaines -- +2) along with anything else you can find that improves stealing like Thief's Kote -- +3 (replaces Rogue's Armlets), Rabbit Charm -- +1, Rogue's Ring -- +3 (effect active when HP is 75% or lower) and Key Ring Belt -- +1 (all of these items are available at 70 or lower).

  • Only items that modify Steal will influence the chance of success or failure of the Job Ability ... the results are not affected by frequency of use (cannot be "skilled up") nor by any other modifier (STR, DEX, INT, and so on). While there are items above Level 70 that modify Steal, the player cannot wear them without having previously beaten Maat and broken the level limit. (A successful Steal will not end the fight if the player has previously beaten Maat on another job).

>>> Melee Fight <<<

  • Cap your skills for your level, particularly Dagger and Evasion and consider capping Parrying and Shield.
  • Use food -- Squid Sushi (HP +20, Accuracy +15%) and Persikos Au Lait (Regen 4 hp/tick and effect lasts 10 minutes = 800 HP)
  • Use equipment -- Opo-Opo Necklace, Blink Band, Spartan Hoplon (optional - casts Phalanx), Bomb Core / Fire Bomblet / Viking Shield (Attack+)
  • Stock up on medicines - Icarus Wing and Potions -- Vile Elixir (restores 25% HP), Vile Elixir +1 (restores 55% HP), Max-Potion, X-Potion, Hi Potion, Potion (consider using the NQ, +1, +2 or +3 versions). Carry as many potions as you feel you need and macro their use.
  • Equip as much Accuracy+ and Strength+ gear you can find. Macro in any gear that will increase Sneak Attack effectiveness.

>>> Battle Plan <<<

  • Equip your weapon(s) and the Opo-Opo Necklace, Sleep Potion x 4 (or Mary's Milk x 2) for 100% TP (do not change weapons or you will lose your TP).
  • Use Reraise, Blink, Phalanx, Squid Sushi and Persikos Au Lait.
  • Approach, use Sneak Attack, and then attack Maat from behind
  • After the first hit, immediately use Dancing Edge
  • Consume Icarus Wing (to regain 100% TP). This will give a Medicated Status Effect for two hours.
  • After gaining 100% TP, immediately use Dancing Edge. If this is done rapidly enough, it will cause a self skill chain resulting in additional damage from a Detonation effect.
  • Evaluate the situation ... If the player is in the yellow for HP, attempt Steal for best effect (Rogue's Ring is active under 75% HP) and then use a HP+ Potion.
  • After the second Dancing Edge, Maat should have used either Perfect Dodge or Asuran Fists. If Asuran Fists, use Perfect Dodge and then Flee until his Perfect Dodge wears off.
  • Re-engage Maat and build TP to 100% and use the third and final Dancing Edge.
  • At this point Maat should give up if he hasn't already.

  • An alternate strategy is to skill up Marksmanship and use Ranged Attack and land Sleep Bolts, particularly while Maat is under the effect of Perfect Dodge. This will give the player the chance to execute one or more additional Sneak Attack(s) while Maat is asleep. (Note: If you equip the Bomb Core or Fire Bomblet in the ammo slot for Attack+, be sure to macro in a safety to unequip the item before executing the Ranged Attack to avoid actually throwing the hard-to-get / expensive Attack+ item at Maat and losing it permanently.)

  • Be sure not to change weapons until after the second Dancing Edge otherwise you will waste the benefits of the Opo-Opo Necklace and the Icarus Wing.

White Mage

White mage? Solo a tough guy like Maat? Well, fortunately, White Mages don't have to actually beat Maat either. You must simply take a certain amount of damage from him and survive. (how much? It appears to be random from what I've seen, best hope you get the low end of the range). Some re-equipping will be in order here. Now you must equip yourself for defense. Some items of note are phalanx rings, earth staff (Ask your paladin friend if you can borrow his. ^^), and bat earrings. Drink a blind potion to give yourself +30 evasion from the bat earrings (you won't be actually attacking so being blinded makes no difference). Bring along a couple bottles of Yagudo drink, plenty of healing potions, some echo drops and a fish chiefkabob (heh, eating tank food. Never thought you'd see the day?) Now, when you enter, cast all your buffs. Protect, Shell, Stoneskin, Aquaveil and Blink and then rest back to full. (you need all your MP for healing so don't waste it recasting these if they wear off). Eat your food and blind yourself then use Yagudo drink and Regen III on yourself. Now cast Paralyze on Maat to get his attention (if it actually sticks, great! But don't fret if it doesn't) Maat should be hitting you for two digit damage so you should have no trouble keeping your HP up. Don't actually attack him, that gives him more TP which is not good. Don't spam lower cures, wait for HP to get somewhat low and use high end cures. More HP for your MP. Basically, you're doing what a paladin would do. But if you're a taru, mind you don't use cures that heal for more HP than you have either. Don't try to enfeeble Maat and only Cure, Silence, or Paralyze if they are cast on you. If all goes smoothly, you likely won't need Benediction but it's good to keep in mind if Maat gets lucky shots in and you need healing NOW. Just keep taking hits and healing them and Maat will eventually give up.

Black Mage

Do this right, you'll win easy. For good measure, get your INT as high as possible with food and equips. Enter Area, cast your favourite ancient spell, quickly use elemental seal-sleep II on Maat before he can retaliate. Now get him with another ancient spell while he's asleep. Now, bind him so he can't smack you around for nuking him and fire off a regular elemental spell (best one you have). That should finish him off. If all goes well, Maat will never get a shot off at you. ^^

Red Mage

Very commonly considered the hardest of all the Maat fights and for good reason. Chainspell in the hands of an enemy is never a good thing and this time, you don't have the chainspell-stun solution to fall back on. I guess the best defense against a master of cheatery is another master of cheatery. ^^; What's a red mage to do? Luck plays a big role in this fight so say your prayers before doing this. First and foremost, get a wind staff. You'll need it. Get your INT as high as you possibly can, every last point counts. Enter, dash towards Maat, dispel and sleep him immediately. While he's asleep, cast your own buffs, and dispel any and all he has on himself. Nuke Maat with Aero III until you're out of MP, convert, heal youself back up with hi-potions. Now the big guns. Chainspell aero III as fast as you can, Maat will do the same. Chainspell should finish him off. If it doesn't, continue to nuke and hope it's enough. Good luck!

Paladin

Time to show Maat who's the real defender of truth and justice! Mwa ha ha!! (Yes, I'm a paladin. How'd you guess?) Like white mage, some changes in equipment is in order here. You'll want damage dealing equipment instead of tanking but keep the sword and shield, you'll need them. Bring along an Opo-opo necklace, sleep potions, hi-potions, vile elixer or two, yagudo drink and meat mithkabob. Now, when you enter the arena, do the usual routine. Sleep yourself to 100% TP, drink your drink, eat your eats, cast your buffs and move in. Use Sentinel as soon as you engage Maat and then use Rampart when that runs out. Like warrior and monk, use your best WS right off the bat, use the icarus wing and then immediatly hit Maat again with another WS to get some good early damage. But watch out! If he flashes you right away, hold off the WS until the blindness wears off. Now, duel Maat, healing yourself along the way and shield bashing him if he tries to cast Banish III. Maat will eventually use invincible, flash him and kite him when he does this. (don't disengage, that takes too long. Just push L3 to break targeting and run around the room) Just try to stall until Maat's Invincible runs out. If you get a chance to nuke him, do so but watch your MP. When his invincible runs out, now it's your turn! Activate your own invincible and fearlessly charge back in! Attack Maat mercilessly and take this chance to heal yourself up with items. (wouldn't it just rock if Maat used Asuran fists right now? Heh heh!) By the time invincible runs out, you should have another WS ready. Use it and hopefully it will finish him off. If it doesn't, hopefully you brought enough medicine to hold your ground until another WS is ready.

Dark Knight

This is a pretty straightforeward fight actually but it's very important to carry lots of hi-potions and macro them. You'll be using a lot. Like the other melees, use an Opo-opo necklace, sleep yourself to 100% TP, use ws, icarus wing, ws right away. Use def or atk food, your choice. Most of your spells won't be very effective against Maat so don't bother. Just focus on hacking Maat up good. (but always hope he wastes turns using stupid spells like Absorb-CHR) Drain might come in handy but I wouldn't bank on it. Use your hi-potions to keep up your HP as you fight and your attack up skills should be done at your own discretion. The biggest threat is Blood Weapon. When Maat activates it, push L3 to break target lock and run around the room to reduce the number of times he attacks you. You DON'T want him regaining lost HP. once his blood weapon runs out, activate your own take back some of the punishment he's dealt you. (if your HP are still in good shape, this wouldnt' be a bad time to use souleater too) Use WS when they're ready and you should be okay as long as you are ready for anything Maat throws at you. Just beware not to use Guillotine when soul eater is activated or you could very well end up digging your own grave.

Ranger

Another fairly straightforward fight. Only thing to take note of is that Maat will either use Eagle Eye Shot right away or in retaliation to a WS. Moral: if he hasn't used Eagle Eye Shot yet, be careful not to use a ws if you haven't got the HP to take it. Your best bet is to try and tempt him to use it right away while you're still at full HP. Use Shadowbind so he can't melee attack you (and thus possibly use Asuran Fists). Other than that, do the usual Opo-opo necklace sleep to 100% TP, icarus wings and stock up on hi-potions. Fill him up full of firepower and be done with it. A Tracker's Earring helps.

Beastmaster

Not too hard. Bring along a Panzer Ghalad for this fight along with the usual Opo-opo necklace, sleep potions, hi-potions and some def up food (I personally like fish chiefkabobs as a dedicated tank but it's up to you). Okay, sleep yourself to 100% TP, summon your pet and sic it on Maat while you fight Maat's pet but don't use your WS on Maat's pet, that's for Maat himself. once you kill Maat's pet, run out of range, heal yourself back up with hi-potions and let your pet fight Maat to the death. Now run in and hit Maat with rampage. That should send him packing. (as for your 2hr, I suspect using it will prompt Maat to use his as well which could give you trouble. If you don't need to use it, then don't. No need to risk it)

Bard

Max out your sword level for this as Spirits Within will be your best friend here. Bring along the usual melee stuff, Opo-necklace, sleep potions, hi potions along with def food and a stack of Selbina milk. When you enter the arena, watch Maat and see what he's buffing himself with. Eat your food, sleep yourself to 100% Tp and then use your icarus wing which should bring you up to 200% (yeah, little different set up this time). Now, drink your Selbina milk. This is your "finale blocker." If Maat finales you, it will remove the milk effect instead of your songs. Drink another milk if Maat finales you. Use soul voice along with your best songs. Now, use finale on Maat if he has any potentially threatening buffs on (that's why I said to watch what he does when you enter.) and debuff him. Now, hit him with Spirits Within for a strong early hit. Now it's just a matter of fighting him, using WS as they come up. Finale any buffs Maat puts up and drink milk if he finales you.

Samurai

Get ready to amaze even yourself with some fancy WSing. Bring along a few pear au lait, meat mithkabob and some hi-potions. Enter the burning circle and use meditate, making sure to wait for it to recharge before you enter to confront Maat. When you enter, use third eye and use your food and drink. Now, use the following skills: Tachi: Yukikaze > Meikyo Shisui > Tachi: Gekko (Fragmentation) > Meditate > Tachi: Yukikaze > Tachi: Gekko (Fragmentation) > Tachi: Gekko. After the smoke clears, simply continue to duel Maat, drinking potions to keep health up and drink another pear au lait when the first one runs out.

Ninja

Cast Utsusemi: Ni, sleep yourself to 100% and eat your food as normal. The biggest threat is Maat's 2hr for which you must keep your HP above 700 in preparation for. Enter the arena. Maat will have Utsusemi: Ni on so don't unleash your WS until you've killed his shadows. Hit Maat with Blade: Chi or ten then proceed to Paralyze, Slow and Blind Maat. At all times, keep your HP above 700 so Maat's 2hr doesn't kill you. Once that's past, it's straightforward from there on.

Dragoon

Bring along a fish chiefkabob, a stack of hi potions,sleep potions and some Selbina milk. Use the sleep potions and Opo-necklace to get your TP up like always. Summon your wyvern and use your food and drink. Now, engage Maat and hit him five times or so and he will summon his wyvern. By this time, you should have 100% TP. Penta thrust Maat's wyvern but don't change targets, this will prompt your wyvern to breath on Maat. Jump and high jump, hit Maat a few times then use super jump and then immediatly break target and turn away from Maat (so you're engaged still but not attacking Maat). Maat and your wyvern will be locked in battle and with some luck, your wyvern will finish him off for you. If it doesn't, turn around and take him out yourself. He should be near death by now.

Summoner

Short fight but it's all or nothing. When you enter, use Earthen Ward and Aerial Armor on yourself and get your MP back to full before confronting Maat and drink a Yagudo drink. Bring out whichever avatar is strongest on the current day (or Fenrir if you have him) and immediately use Astral Flow, refill your MP with ethers quickly and use Astral Flow again as soon as it's ready. That should take out Maat. If Maat uses Astral Flow himself, you will not survive. You simply have to be quicker at the draw, nothing more to it.

Quest Series

This quest is part of the Limit Break quest series. The complete series includes:

Final Fantasy XI
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This page last modified 2012-03-26 20:41:49.
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Possible Monk Way
# Jun 08 2005 at 6:27 PM Rating: Decent
41 posts
Ok, I'm 68 monk. Hopefully by tomorrow a 69 monk. I'm going to try and take this old ******* on then.
All looks fun what this guy says on monk tactics..but I got my doubt about it.
This is my theory I'm going to use:

Go in naked, equip opo opo crown and use sleep potions till I'm at 300% tp.
I'll switch to my mnd+ gear then, which is mnd+17 at the moment, but with a few things I'll borrow from friends it will be mnd+31 ^^
I'm boosting at this moment...In between I eat a meat chiefkabob + some random drink that gives hp regen (helps a little bit).
Like 5 seconds before last boost use focus + dodge + hundred fists (at this moment I already engaged maat, but my back is facing him).
Then chi blast, with this ot of mnd+ gear it should dent this ******* already ^^
*uses dragon kick*..I'm still kicking it's *** with my hundred fists and all that crap.
I got cross-counters btw, so hopefully I'll counter some of his crap.
Use dragon kick at this moment, hundred fists keeps on kicking in, when it finishes I should have over 100 tp again. Use it again. Immediately use an icarus wing after that and use tp again.
If needed use Chakra (make sure temple cyclas is macro'd in).
I'll have some high potions along me just in case.
I'll post here in a few days to see if this actually goes like I hope it goes.
(prolly I'll **** up and hit a wrong macro and die a horrible death ^^;)

Peace out
Huh?
# Jun 08 2005 at 10:58 AM Rating: Decent
**
495 posts
Quote:
Joined this website just to massacre the idiotic blm strategy written here.

How is it idiotic when you basically explained the same strategy, except with more expencive and harder to find equipment?
RE: Huh?
# Jun 13 2005 at 6:37 PM Rating: Decent
Also, please forgive my late reply ; ;
RE: Huh?
# Jun 13 2005 at 6:35 PM Rating: Decent
My strat is different since I actually give an idea of what equip to use, give a strat aiming at accuracy as opposed to power, give specific spells to cast (not "Your favorite" and "another" AM), tell *why* to use those spells, and ideas of what to do depending on what Maat's doing. If you want to cast random AM and hope he doesn't resist it's up to you :/ Just thought by using the Blm knowledge of the spells and what exactly they do to enemies we could do better than the original strat lol.
RE: Huh?
# Jun 24 2005 at 2:17 PM Rating: Decent
Your strat is completely overkill. I've seen a vid of an elvaan blm fighting Maat. First nuke (flare) was resisted, second (burst) was mega resisted and he STILL won.

Black mage Maat is an absolute joke. My strat was not idiotic. It's seriously all you need to win. As long as you do it smoothly you CAN'T lose
RE: Huh?
# Jun 30 2005 at 4:43 PM Rating: Decent
There are levels of resistance. They go by percentages :/ first time I fought him I bursted for something along the lines of 150, a sick resist. Missing sucks. Doing it smoothly, as you put it, involves getting full damage. Accuracy is especially nice when you figure every +2 int gets about 3 dmg on an enemy <.< or tharabout, so in a fight with a low hp high resist enemy accuracy is paramount(It's the mithra way!). :( Overkill is nice, and damn, I would never have said idiotic had I known you were Mithra. All hail teh Mithra Paladins (Mine@31 :P)

Edited, Thu Jun 30 17:44:28 2005
?
# Jun 06 2005 at 4:11 PM Rating: Default
first "?" can he be sleeped? because im a ranger so maybe i could just sleep him to death? also due to Eagle Eye Shot should i take a blink head band?

Quote:
-I'm not 100% sure on this but I'm told that Maat has the same stats as you do when you ENTER the fight. meaning, if you strip yourself (or maybe even equip stuff that lowers your important stats) and then equip your regular gear before fight him, it will give you a statistical advantage on him. Since Maat doesn't attack until you do, there's no real harm in trying this. Can anyone confirm?


would wearing 2 electrum rings and AGI- and STR- equip be a good idea? does he uses a bow? xbow? gun? any help would be appreciated. thanks
RE: ?
# Jun 15 2005 at 10:15 AM Rating: Decent
Yes, Maat can be slept. Some thieves have managed to fight him and win by sleeping him and sneak attacking him repeadedly.

The equipment trick has been pretty much found to be false alas. (I wasn't sure when I wrote that write up so I figured I'd include it and see what people found)

I don't know if sleeping ranger Maat will prove useful really. For better or for worse, ranger Maat is a quick fight. With double WS's, barrage and EES, you can take him down very fast. Problem is, he can beat you just as fast if you aren't careful. Yes, blink band will give you a big advantage so good idea to invest in one.

No idea what ranged weapon he uses. Any rangers wanna ring in on that one?

Edited, Wed Jun 15 11:21:50 2005
Perfect BLM Strategy
# Jun 06 2005 at 1:13 PM Rating: Decent
Joined this website just to massacre the idiotic blm strategy written here. While you want INT gear it is much more important to be able to break Maat's massive resistance. No matter what staves you have, macro all nukes with the Ice/Aquilo's staff. This is the gear I entered with: Ice staff, Phantom Tathlum, Phantom earring, morion earring, Elemental torque, Black cloak, Zircon Ring, Ice Ring (from shiva fight), Wizard's gloves, River Gaiters (mithra onry), Druid's slops, Penitent's rope, Red Cape+1. Go on Iceday to get the Ice Ring's Ele skil+15 bonus. With this gear, at level 70 your ele skill is capped at 311, that's 251+60. I used a Melon Pie+1. What you want to do is, cast Freeze first, remember, Ancient Magics are *!DEBUFFS!*, by casting freeze you destroy his Fire resistance. Now he'll try and punch you so Elemental seal+Sleep2 him. Macro your wizard's coat and dark staff for dark ele/enfeebs boost. Run back a bit, Manafont, and cast Flare. From there all you have to do is land Firaga3. If he casts any ancients at this point, cast firaga3, if he lives, stun him to stop the AM, they are slow enough. If he tries something worthless like Bind, Choke, etc, Cast Firaga3. If he tries a straight damage nuke, stun him, then go firaga3. He has sick defense, but the resistance is more important to break. My damage: Freeze:623, Flare:639, Firaga3:564. I took 6 damage from a burn he landed. I dealt 1826 damage, it was *just* enough to beat him. Assume he has 1800 hp. THE ICE RING IS KEY!! Make sure you have it, it is a wonderful thing. Good luck, if you lose you can solo testimonies at Oztroja. I died my first time, fought randomly, second time I used this plan and crushed him, I hope you do well too.
???
# Jun 05 2005 at 1:15 PM Rating: Decent
What does Maat look like when you fight him?
RE: ???
# Jun 05 2005 at 6:22 PM Rating: Decent
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1,441 posts
He looks just like he does in Ru'Lude Gardens.. same stance and all.
____________________________
Morwyne ~ Lakshmi
PLD WHM BLM BRD RDM DRG SMN RNG NIN BLU SCH COR WAR THF ~ Retired
PLD Maat
# Jun 05 2005 at 12:40 AM Rating: Decent
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1,441 posts
.

Edited, Nov 22nd 2006 7:06pm by Morwyne
____________________________
Morwyne ~ Lakshmi
PLD WHM BLM BRD RDM DRG SMN RNG NIN BLU SCH COR WAR THF ~ Retired
Possible thf strat?
# Jun 03 2005 at 6:24 PM Rating: Decent
Can u sleep maat? Cuz if u can just go in with 2 sets of euip, your max steal equip, obviously. And also a set of equip for max ranged acc. Then if you fail u could just spam sleep bolts for 5 mins and keep him sleeping as many times as u need to steal... I havent tried this I was just wondering.
THF EASY MY ARSE
# Jun 02 2005 at 3:19 PM Rating: Decent
ok i see all these post about mage jobs fighting maat but none on thf ; ;.. sad thing is in my opionion thf actually have it the hardest. not only do they have to steal there testimony which can take hrs i know from experience.. but also they have to steal from Maat. i have tried it 4 times so far and had +8 stealing.. i got a chance to steal 5 times though due to reraise scroll.. EASY MY ******* you have at most with all the steal + gear 50% chance.. which means its all in luck no skill nothing just luck.. now granted you can beat Maat from straight up fighting but come on thf fighting solo now thats like sayin whm is a hella good tank lol. if you have any tips or will let me us rabbit charm once im on Odin server name is Enron... no i wont steal the rabbit charm lol i will return it after fight.. just give me a /tell
this guys is BS
# May 31 2005 at 12:31 PM Rating: Decent
ok... im a rdm this guy is not easy and i think he has somekind of meditate effect becuase i was beating him thne he uses asuran fist but my stoneskin absorb it :p at this point i am w00t w00t i am gonna win then he hits me for 141 damage and suddenly another asuran fists dealing 700+ damamge and lets just say im taru ^^... i dont have that much hp.. i think that fight was BULL ****... sorry neded to get that out of my systems ^^
WHM Maat? Too weak!
# May 30 2005 at 9:56 AM Rating: Default
Guys, I did this as a 70 WHM (Hume) the other day... it was my first try, and it's been a walk in the park!

I was wearing Earth Staff, Healer's Briault, Healer's Mitts, Healer's Duckbills, Custom M Slacks, Rainbow Headband, Dodge Cape, Bat Earring x 2, Phalanx Ring x 2, Holy Ampulla, Holy Phial.

When entered, I casted Protect IV, Shell IV, Aquaveil, Stoneskin and Blink (CTRL+1 --> CTRL+5), then full rested, then used Blinding Potion (to activate the Bat Earrings + Eva latent effect), Yagudo Drink, Fish Chiefkabob, Regen III, Paralyze to pull (CTRL+6 --> CTRL+0).

He came to me and started attacking, I didn't.
During the whole fight all I had to do was cast Cure III (just once Cure IV) when Stoneskin was off (like 80 damage per hit), use Echo Drops and Blinding Potions when needed, cast Paralyna and recast Stoneskin. At a certain point he hit me so much without Aquaveil I couldn't recast Stoneskin easily: my spells kept being interrupted (that's when I needed Cure IV). I waited for him to cast some stupid spell (like Dia II), and recasted Aquaveil... that way I was able to recast easily Stoneskin for the rest of the battle.

Stoneskin is the key to victory!

In the quest description they say you have to take a certain amount of damage: WRONG! You have whether to resist a certain period of time, or take a certain amount of hits... but if he hits you many times for 0 damage it's still good! ;)

Last important info... since he kept hitting me for 0 damage, and since I didn't attack him... his TP never became so high to use Dragon Kick or Asuran Fists.

Items I used / items I brought:
Hi-Potions: 0/12 (!!!)
Hi-Ethers: 0/3
Blinding Potions: 3/12
Echo Drops: 1/12
Fish Chiefkabob: 1/2
Yagudo Drink: 1/2

Edited, Thu Sep 15 23:29:28 2005
WHM G5
# May 28 2005 at 7:03 PM Rating: Decent
I finally kicked Maat's butt. Took 5392 damage!! I am not sure if anyone else took that much. the battle ends 8 mins 20 seconds ^^

I am a taru. I buff on, cure2,3,4 all the way. Use Vile Elixir +1 when i had 52 MP left. Then, I use a Super Ether when he was casting Banishga. The fight is easy. I was 69, and he never used Asuran Fists. ^^
Odd...
# May 27 2005 at 4:43 AM Rating: Decent
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84 posts
Just curious if this is supposed to be this way...

Anyhow, when I fought Maat I cast Flare.
Then ES-Sleep2 and waited ~15-20 secs.
Cast Flare again and Maat died.

Thing is both Flare casts did ~720dmg.
The first cast made Maat's HP go down
about 33%. The second cast did the same dmg
as the first so Maat should have still
had 1/3 HP. However, it killed him.
Is that supposed to happen? Is Maat supposed
to sorta give up once he's at 1/3 HP or less?

Peace
RE: Odd...
# Jun 03 2005 at 2:34 PM Rating: Decent
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599 posts
Yes, Although, As you can see, I am nowhere near G5 levels, My friend just did Maat, And I watched.

No job really KILLS Maat, You just have to prove to him that you have the skill to beat him.
Bard Fight
# May 22 2005 at 3:33 AM Rating: Decent
19 posts
Alrighty bards here is how I defeated the old man.

First being a taru I started with low hp so i had to make up with it in gear. I got the best evasion gear i could get (dodge earrings, emp hairpin, nomads mantle) all of which i borrowed from a great ls member named Deathbloomz.

As far as food I bought Hi Potions (8 total), 3 pear au laits, 1 Taz Taco, Incarus Wing, 1 sleeping potion.

When i arrived in the fight I first equiped my opo opo necklace and slept myself once that wore I used my icarus wing, drank a pear, eat a taco, used soul voice then did Paeon IV and III. I then used Magic Finale and when in ranged landed Spirits Within.

From then on out I finaled his songs and used milk when he finaled me. I kept up Paeon. I used Carnage Elegy and Foe Requiem VI on Maat. I had enough tp to use spirits within two more times throughout the fight.

I ended up using all 8 hi potions and 2 milks.

When maat was 3/4 dead he gave up. The only weapon skill he used was One Inch Punch.

Edited, Sun May 22 04:40:42 2005
Some new info for RDM's
# May 18 2005 at 6:40 PM Rating: Decent
This strategy has come to my attention and it may help you red mages still struggling with the old man.

Same strategy as before except, equip an earth staff (borrow one from a paladin friend) and nuke Maat with stone III instead of aero III. Stone III will be only slightly weaker than aero III but with the earth staff, you've got -20% physical damage which just might be the edge you need to win. Anyone tried this?

As for chainspell, there are basically two ways of dealing with it.

A. Chain-nuke him back and hope you kill him before he kills you
B. Sleep him just as he activates it and wait it out, then unleash hell.

If you use strategy A, fight him on windsday (or earthsday if you're using the earth staff strategy)
If you use strategy B, fight him on darksday

Both have their pros and cons so it's up to you which you think is better. Whatever the case, macro in your dark staff for sleep, it'll help immensely.

Good luck.

Edited, Wed May 18 19:45:33 2005
WHM fight
# May 15 2005 at 7:50 PM Rating: Default
Just did my WHM.. Maat's an @$$hole if you get under 300hp. Did the Bat earrings/BLind Potion trick.. worked great. Maat was missing about 2 of every 6 hits. STONESKIN IS MANDATORY. If it falls, recast IMMEDIATELY. I never got Asuran Fist'd as whm69, but the first attempt he *did* Dragon Kick my piddly butt for 325 WITH Stoneskin and Blink on... ate right thru 'em like a NY cop with a jelly donut. 2nd fight he never did any big attacks.... go figure. Used Benediction early on to save MP (not like you're worried about pulling hate from a tank after all :p) Took in 8 Hi-Potions, and 2 Hi-Potion +1's.... do NOT use them until right after you Stoneskin.. they'll keep you from casting for about 30secs. Also had a couple Super-Ethers for MP regain for use while he was doing a useless Banishga3 or Dia. You can Erase if ya wanna, but not really needed.

edit#1: fixed a lot o' typos :p
edit#2: the walkthrough says Paralyze ain't really mandatory so I only used it to start the first fight. Used it religiously 2nd fight and it went much easier. I'm willing to betthat's why there wasn't a big attack 2nd fight. Not sure though.

Edited, Sun May 15 20:54:25 2005
beat matt as elven whm
# May 13 2005 at 4:33 AM Rating: Decent
ok i just beat maat as a lvl 69 whm on my first try. I even beat the time record at 9 min and 31 seconds on the sylph server. matt hit me for 4221 damage all together over the battle not counting dia and hp down spells his average hit on me was 84 each hit. i went in with 630 mp and 1030 hp with 317 def. i ended the battle with 200 hp, 60mp and my two hour bennidiction still in tact (didn't even get close to needing it). i used a divine cure 3 once and didn't realy need it.

i was told at 69 maat cant use asuran fist.. he wasn't able to use it on me. while reading the advise for whm fighting maat i noticed all the guides were for tauru's .. as elven the battle is even easier.

i used basically the same strategy as in this guide and others getting the bat earings eating blinding potions and keeping yag juice going and ethers. i chose to wear an enhancing cape and my divine breast plate thats about the only difference from the many whm fight guides.

here is another useful guide for fighting matt for all jobs
http://mysterytour.web.infoseek.co.jp/ffxi/us/tips/genkai5.htm

enjoy fighting matt.. its fun as a whitemage for sure.
PLD maat fight vid
# May 12 2005 at 8:21 PM Rating: Decent
I thought I'd post my fight with the old man, notice one thing about it... No opo opo necklace or refresh drinks <cause my dumb a&# forgot em.> but i eeked out a victory anyways . by the way you must save file to view.
http://rapidshare.de/files/1725501/PLDmaat.avi.html
DRG Maat Fight
# May 10 2005 at 7:48 PM Rating: Decent
I don't know this fight I lost 3 times and going on the 4th time doing it... I've tried the stragety for DRG posted here but it just wasn't working. Only reason for this is because when I Penta Thrust his wyvern then Super Jump by that point I'm already down to 100-200 HP then he just uses Tackle or something... What I did to make him almost die is I took an Opo-Opo Necklace and about 6 Hi-Potions, 1 Fish Mithkabob, 12 Sleep Potions, Selbina Milk. I slept myself to 300% TP then Penta Thrusted Maat (Not his wyvern) because this seemed like dead weight to kill his Wyvern because you will be almost dead by the time you fo that. the use a Wing (Not too sure on the spelling of the 1st part) but it brings your TP to 100% automatically then Penta Thust him again... the 1st time you use it with 300% TP you should do around 450-500 DMG then the 2nd time you should do around 250 DMG... after you are done with the 2nd shot you Super Jump right away (This is were I failed) then run to the stair-way and let your Wyvern finish it off and make sure you have 1 back-up Wyvern. If he comes after you just Jump / High Jump and he should be dead right there. I wouldv'e beat him if I brought a Vile Elixer just in case I was in trouble... my Super Jump failed when i clicked it for the 1st time because I think it had something to do with the Wing I used limits the duration of the abilities you know... Not too sure if this is the BEST one but I think it's worth a shot, almost worked for me :)
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DRG70/WAR35
Server: Buhamut
LS: OrderOfSaintDale
Bastok Rank 9, Hume Male.
DRG Maat Fight
# May 10 2005 at 7:47 PM Rating: Decent
I don't know this fight I lost 3 times and going on the 4th time doing it... I've tried the stragety for DRG posted here but it just wasn't working. Only reason for this is because when I Penta Thrust his wyvern then Super Jump by that point I'm already down to 100-200 HP then he just uses Tackle or something... What I did to make him almost die is I took an Opo-Opo Necklace and about 6 Hi-Potions, 1 Fish Mithkabob, 12 Sleep Potions, Selbina Milk. I slept myself to 300% TP then Penta Thrusted Maat (Not his wyvern) because this seemed like dead weight to kill his Wyvern because you will be almost dead by the time you fo that. the use a Wing (Not too sure on the spelling of the 1st part) but it brings your TP to 100% automatically then Penta Thust him again... the 1st time you use it with 300% TP you should do around 450-500 DMG then the 2nd time you should do around 250 DMG... after you are done with the 2nd shot you Super Jump right away (This is were I failed) then run to the stair-way and let your Wyvern finish it off and make sure you have 1 back-up Wyvern. If he comes after you just Jump / High Jump and he should be dead right there. I wouldv'e beat him if I brought a Vile Elixer just in case I was in trouble... my Super Jump failed when i clicked it for the 1st time because I think it had something to do with the Wing I used limits the duration of the abilities you know... Not too sure if this is the BEST one but I think it's worth a shot, almost worked for me :)
wtf
# May 09 2005 at 4:35 PM Rating: Decent
BS
Question
# May 07 2005 at 6:26 AM Rating: Decent
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453 posts
One quick question. If I do the Maat fight with DRG and win, do I have to do it again when my BLM hits 70 or can I keep leveling to 75?
RE: Question
# May 09 2005 at 2:40 PM Rating: Decent
Did you even read the post before this one? *chuckle* You don't have to do them ever again after doing it once.
myths
# May 04 2005 at 2:13 PM Rating: Default
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1,625 posts
JUST WANTED TO DISPEL A FEW MYTHS I SEE FOATING AROUND IN HERE.

1. you fight him once, your second jobs is a smooth sail to 75 NO GENKI's.

2.fight him at 69, he usees Asuran fist if you are 70 but not if your 69.
3. buy blink band..enough said.
4. no you cant reraise.
5.this quest is very balanced if..IF..if you play your cards right and know your job and know when to use/do what and when.

good luck .....
RE: myths
# May 14 2005 at 10:44 AM Rating: Excellent
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71 posts
The statement that Maat can not use Asuran Fists at level 69 is inaccurate. During the red mage genkai 5 I went in as a level 69 red mage, and most of my defeats were from sleep/bind wearing when he was near death and being on the receiving end of as many as two Asuran Fists in a row--it is true that Maat does not need TP to pull off this weapon skill.
RE: myths
# May 11 2005 at 6:25 PM Rating: Excellent
I'm not the most experienced player out there by any means, but I do know for a fact that you CAN use a Reraise Scroll at the beginning of the fight because I did this on my latest attempt at Maat. It did work. However, the best thing to do is if you have capability to cast Bio I or II, and are almost dead, cast that on him and let yourself die. Then, he'll go back to the center of the circle and the Bio leeches him. Reraise up and either rest a while or, for a BLM like me, nuke him dead when his hp is low enough for a 1 spell kill. Just my 2 cents worth...
RE: myths
# May 08 2005 at 3:11 PM Rating: Default
its not a smooth sail..... thats why theres RDM genkai 5 WHM genkai 5 etc for each job there different genkai to do.......u can get to 70 smooth sail but not 75, so know ur stuff b4 post ok
RE: myths
# May 09 2005 at 2:46 PM Rating: Decent
You only have to do these quests once. The reason there are different jobs to do this in is because people will level whatever job they like the most to do this one.

But, if you beat this one as a BLM and then start leveling up RDM or something, you don't have to do this quest over. You're cap is already set to 75.
RE: myths
# May 08 2005 at 8:15 AM Rating: Decent
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76 posts
Blink doesnt allways work against him. As a BLM he chewed through it a couple of times. And yes reraise does work. Take a reraise potion or a scroll of reraise if you need to. As a BLM on this fight, it worked great. I emptied my mp on him the first run, died, reraised, Manafont, then destroyed what was is left. It's a good idea to land a DOT on him before you die though as he regens mp very fast if you don't.

This fight is nothing more than luck imho. Once I fought him I had time to throw my 3 highest sleep spells at him and they were all resisted. I used all the right EQ to help to no avail. That is just the way it works. You can do nothing more that prepare properly for the fight and hope he doesnt resist any of your spells. It's not fun to watch Firaga III do like 140 damage. But there is nothing you can do about it either. Except try again.
marble bridge
# May 03 2005 at 9:42 AM Rating: Decent
also, can anyone tell me what marble bridge favoritism is and does it have anything to do with this fight?
help
# May 03 2005 at 9:20 AM Rating: Decent
wtf is the deal i have tried a lot of things with maat and nothing seems to work can someone tell me a good way for rdm to beat him? i don't wanna set record i just wanna break lvl 70 rdm
Maat Cap (Maat Hat?)
# May 01 2005 at 11:12 PM Rating: Decent
Well, I know for a fact you do NOT have to beat him with every job to lvl past 70, but has anyone heard of a quest to get "maat cap" (or is it "Maat Hat"?) where you have to beat him with multiple (maybe all, dunno) jobs? I've beat him with BLM and approached him as 71 RDM with fresh RDM test, he says "...unless you bring me a Red Mages Testimony" but doesnt accept it when I trade. Need to kow where to get this quest started or even how to fight him as other jobs. Anyone have knowledge of this?
RE: Maat Cap (Maat Hat?)
# May 08 2005 at 8:18 AM Rating: Decent
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76 posts
No idea on that one. I have heard reports of that hat though. It seems to me that he would allow you to fight him though as a 71 rdm though. Maybe you should have tried at 70 >.>;;
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