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PM 1-3 The Mothercrystals  

Submitted by:Auiinwhm/Shiva
Realm:Other
Start Area: Hall of Transference
Type:Mission
Prerequisites:PM 1-2 Below the Arks
Related Areas:Lufaise Meadows
Related Mobs:Nag'molada
Selh'teus
Mission:1 - 3
Min Level:1
Max Level:75
Rating
*****
(Average from 44 ratings)
Title Obtained:Ancient Flame Follower
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 1-2 Below the Arks
Next Mission: PM 2-1 An Invitation West
Last Updated: Tue Jun 11 06:52:36 2013

Contents [hide]

Mission Orders

The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate.

Walkthrough

This mission will be activated once you have defeated one of the first three Promyvion bosses. It does not matter which one.

About Promyvion

Promyvion is made up of four areas: Promyvion - Dem, Promyvion - Holla, Promyvion - Mea, and Promyvion - Vahzl. You need not concern yourself with Promyvion - Vahzl until PM 5-2 Desires of Emptiness. The first three Promyvion areas have a level cap of 30. As of the September 2008 version update[1], you do not have to wear level appropriate gear in a level capped zone, however it may be recommended for optimum performance. To enter a Promyvion zone, enter the Hall of Transference through a shattered telepoint at one of the three crags. Once inside, check the large apparatus to the left. At this point, you will be able to enter that zone.

Note: If you do not complete that Promyvion by defeating the boss at the end, you will need to check the large apparatus again to erase your memory in order to enter a different Promyvion.

The Promyvion zones are broken up into four "floors," each with increasingly tougher mobs called Emptiness. All emptiness are True Sight, so sneak and Invisible are useless. It is commom practice to avoid fighting them as much as possible, especially on the higher levels where they are typically much tougher than anything a normal level 30 party would be able to safely handle. It is advisable to carry with you a Reraise Earring. It also wouldn't hurt to have someone in your party with Tractor, just in case.

Traversing Promyvion

As previously mentioned, Promyvion zones are broken up into 4 "floors." To travel from one floor to the next, you must find and defeat the correct Memory Receptacle. Memory Receptacles are usually surrounded by special Emptiness called Strays. Strays are very easy to defeat, but can quickly become a problem in large numbers. Additionally, Memory Receptacles spawn Strays in regular intervals, so it is advisable to have a member of the party dedicated to killing them while the rest of the part is fighting the Memory Receptacle. Common practice is for someone with ranged attacks, like a Ranger or Samurai, to take care of this. Once the correct Memory Receptacle is defeated, a portal will appear that will take you to the next floor. Occasionally, you will encounter a "fake" Memory Receptacle, which after defeating will not cause a portal to appear. At the end of the fourth floor is the entrance to a spire, in which is the entrance to the battle field where you will fight the boss.

Promyvion Bosses

It is advisable to do the quest Empty Memories to obtain Psychoanima, Hysteroanima, and Terroanima, which will make the fights with the bosses significantly easier.

Promyvion - Dem Boss

Progenerator, a Gorger type mob, is the boss of Promyvion - Dem. Progenerator has the following moves:

  • Fission - calls out a pet, Offspring
  • Quadratic Continuum - Standard damage attack
  • Spirit Absorption - Drains 200 HP
    • This attack ignores shadows
  • Stygian Flatus - AoE Paralyze attack
  • Promyvion Barrier - Defense boost
  • Vanity Drive - Directional AoE damage attack
When you defeat Progenerator, you will receive the key item Light of Dem and be warped back outside.

Promyvion - Holla Boss

Wreaker, a Thinker type mob, is the boss of Promyvion - Holla. Wreaker has the following moves:

  • Empty Cutter - Single target physical damage attack
  • Negative Whirl - AoE Ice damage attack
  • Shadow Spread - AoE Curse and Sleep attack
  • Stygian Vapor - AoE Plague attack and hate reset
  • Trinary Absorption - HP Drain
  • Trinary Tap - Steals 1-3 status effects or 200 HP from the target if the target has no status effects active
    • Typical strategy against this is to have someone with /whm spam bar- spells
  • Winds of Promyvion - Similar to Erase
When you defeat Wreaker, you will receive the key item Light of Holla and be warped back outside.

Promyvion - Mea Boss

Delver, a Craver type mob, is the boss of Promyvion - Mea. Delver has the following moves:

  • Carousel - AoE physical damage attack with knock back effect
    • Shadows will absorb this move.
  • Empty Thrash - Standard damage attack
  • Impalement - Drops target's HP to 5% and clears target's enmity
    • This move can be avoided by running out of range.
  • Material Fend - Evasion boost.
  • Murk - AoE Slow and Gravity effect
  • Promyvion Brume - AoE damage with Poison effect
When you defeat Delver, you will receive the key item Light of Mea and be warped back outside.

Once you have the Light of Dem, the Light of Holla, and the Light of Mea, this mission will be complete.

Mission Series

Final Fantasy XI
Wikibase™

This page last modified 2008-10-14 09:58:45.
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6man party
# Dec 09 2004 at 6:06 AM Rating: Decent
People are now catching on. I am 0/5 on the boss of dem and holla. The first three times i went with alliance or allegiance and almost died myself trying to get up there due to lag or from pulling hate with cures. Finally I go with one party from my LS and tell them how hard it is to get to the boss only to get laughed at later when we breezed through the 3 floors of DEM without any trouble whatsoever. Not only is It bull that you need an alliace but Its also bull about not attacking the recepticles up close. My melee ran right In and stompted the receptice's with very little loss of life from whatever that kickback move he does is.However, w/18 people thats alot of cures from one AoE. This thred needs to be re-written.As far as the bosses go bring lots - o - xpotions and yag drinks as well as ethers cause they are a pain in the ###.
1 party gets pro-mea first time ...
# Dec 06 2004 at 2:44 PM Rating: Default
24 posts
i just did pro-mea on my first try .. i did it with only 1 party .. got the best use of advices from friends and websites alike ...
PT set was : ( WAR/NIN - WAR/THF - RNG-NIN - WHM/BLM - BLM/WHM - MNK/WAR ) this PT was made out RL friends to start with ( so that u won`t wonder why MNK lol ) PT went real good .. when we fought receptecles the 2 WARs used range attack aswell as RNG ofcourse .. whenever a stary aggros 1 of the WARs pulls it away and kill it along with the MNK who`s on stand-by ..

we just avoided aggro on floors whevever possible and fought our way through on some cases ..

we reached BC and we were hell of excited .. we just said ( let`s kick his butt with all we have )
it`s our first try anyway .. so we entered and i started off with Mighty strikes at the begening of fight ( just to help me hold hate when WHM spamms cures ) then we continued normaly .. up untill he had around 40% HP .. the 2nd WAR went on with mighty strikes and MNK with hundred fists .. a little while later when mob had like 30% HP he did his single target attack and took me on >.< .. that`s when RNG used eagle eye shot then barraged and went on with range attacks .. 2nd WAR took on the tanking while WHM ran out of MP .. so benedection after PT got a nasty AoE ... BLM used Manafont and nuked like hell with "Ga" spells and fight ended with Firaga taking like 150 HP out of mob ..

YAY !!! we did it on first try !!
next target is Dem ... planing on replacing MNK with SMN hope we get same luck as Mea ^^ ..

Good Luck to ya ALL !!!
Boss Strategy
# Dec 01 2004 at 1:06 PM Rating: Decent
Dem Boss: This BCNM has no AoE and is generally easy to get to about 20-25%HP. But, when it thinks it might die, it will pop an Offspring. Best thing to do is have your SMN Astral Flow and Roast the Main NM, as the Avatar lands its hit, use Eagle Eye Shot and Barrage. It's HP Drain from the tanks should be overcome by the sudden 2hour uses. Rumour that WS use spawns an offspring i have also heard but i think it just pops a baby every ~30 secs while -25%HP. Seems like this boss has high Def and HP cause EES takes about 10%, AF about 15%. @hour timing is incredibly critical, all 2 hours must be spammed all at once, its Drain effect is brutal so i think thats what makes it seem like a lot of HP.

Holla Boss: This Boss will use AoE Sleep & Curse and absorb buffs, including Utsusemi. Do not use any buffs except Job abilities like Defender. Just keep attacking it, but it Keep from going asleep with Poison Potions and use Holy waters to cancel curse. Use 2hours to finish it off from like 40%HP. Long fight so gotta hang in there. Took my pt 14mins.

Mea Boss: This BCNM is sorta easy but your tank might die. It has a special Attack that does about 520dmg, a Galka war/nin will survive, Hume is about on the fence(I made it out with 6HP) just 2hour it about ~50-60% with 2x Eagle Eye Shot and an Astral Flow. It seems to have low def/HP cause EES takes about 1/4 off most times.

MP Regen Juice and MMK's are recomended food. WAR/NIN, WAR/NIN, RNG/NIN, RNG/NIN, SMN/WHM, WHM/BLM is stable pt config that can take out all 3 bosses with relative ease. WHM may want to use Reraise upon entering the Battlefield, just incase you loose and the 6 people dont mind waiting 2 hours until next attempt.

I passed Mea 1st try, Holla 1st try, Dem 3rd try.
To the OP
# Nov 14 2004 at 9:14 PM Rating: Good
Will you people quit spreading this ******** that you need a WAR/NIN and have to invest almost 50K to win this?

Promyvion's BC is nothing more than a version of BCNM30. It's you against one mob that's basically equal in strength to an IT++ EXP mob. Basically, it's one of those kills that can grant more than 200 EXP types, but take so long they are not worth the effort.

There is not a single job that can not do this effectively.

There is not a single job that can not do this effectively.

There is not a single job that can not do this effectively.


Have you got it? PLD/WAR is still one of the most solid tanks at this level during EXP, and it goes over into this BC. Paladins are not useless, so please stop spreading the ******** theory that they are.

Rangers are preferred simply because they're the highest DPS class in the game; not even Black Mage can compare. They're sought after for EXP parties, raids, and even for BCNM battles. You're recruiting them for a BCNM battle.

Any competent party combination can clear this easily.

Any competent party combination can clear this easily.

Any competent party combination can clear this easily.


Three times for emphasis, because people don't seem to understand this. There is no set strategy, aside from don't be a moron, walk in there with a clean head, and approach it like you would ZM8. Reserve your big attacks, keep HP up on the tank, and don't die.

Promyvion BC battles are not difficult people. If you are having troubles with this, then I URGE you to go do as much as the Zilart missions as you can with a group at or around level 70. Then come back to Promyvion and apply that knowledge here.

I've done this with Monks, Dragoons, Dark Knights, Rangers, Samurai, etc. Most of the groups win because they're coached on what to do before going in. Whittle down the BC bosses's HP, and around 25% unleash everything you've got.

RE: To the OP
# Jan 28 2005 at 10:24 PM Rating: Decent
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1,505 posts
i support you soooooo much, Russellius. THANK YOU for proving any job is useful for promyvion.i get soooo mad when i'm excluded -.-. People hate me as a monk in promyvion even with full Shade equipment and 2 animas! IT MAKES ME MAAAAAAAAAAAD. thank you soooooo much, rate up!
RE: To the OP
# Nov 26 2004 at 7:03 PM Rating: Excellent
Oh yeah?!?! Well my dad can beat up your dad!!! sheesh people, does everything haveta be a flippin who can take a wiz farther then who contest?
RE: To the OP
# Nov 21 2004 at 1:51 PM Rating: Good
I just completed Promyvion Dem last night. Lost the first time but that was only because astral flow misfired. Second time, we brought in two summoners, boss didn't have a prayer!

Oh yes, this person missed out a VERY critical thing about the dem boss. At low HP, he spams this attack that drains 100+ HP off you, thus preventing you from striking the fatal blow. Yet another reason why summoners are godly in promyvion.

Oh yes, I'm a paladin and I had no trouble tanking the boss so everyone can kindly shut up about that "war/nin only" nonsense. Oh yeah, go for shade gear if you can. It does make a big difference.
RE: To the OP
# Nov 18 2004 at 10:33 PM Rating: Default
Wow I almost agree to everything you said Pld a must have but that guide works, the best combo is Pld/War War/Nin Rng/Nin Whm/blm (or Whm/Smn) and 2 Blm/Whm for quick heals and yes I will say it NUKING NUKING NUKING!!! They do amazing dmg as a matter of fact they do the most Damage in Final Fantasy XI Rng DO Hardly half the Dmg. Take a 75Rng with all his skills best gear best weapons and ranged weapons then take a Fully loaded Blm/Smn or Blm/whm then simply compare let them go head to head in balista or do alittle Dynamis togather and check out who does more dmg while the Rng does afew 200s 700s with WS and maybe 4k with 2 hour now try the Blm every single spell for 200-375dmg AOE for 500+ AM spells 1500+ and with his 2 hour keep nuking you'll end up with more then 5000dmg Rng do the most damage in the dunes after that Blm takes over Meelee are way to Little for Magic by the time you pull your bow back you'll be dead have fun the only reason people even like Rng they don't need MP but at lvl 75 thats never a problem! Oh btw I have tested and tried this in Cerberus and another thing to be a good Rng you must invest more then 89mil thats to be the best at 75 60mil if your not so commited!

Edited, Fri Nov 19 08:37:54 2004
RE: To the OP
# Jan 03 2005 at 11:34 AM Rating: Excellent
*
191 posts
Quote:
Wow I almost agree to everything you said Pld a must have but that guide works, the best combo is Pld/War War/Nin Rng/Nin Whm/blm (or Whm/Smn) and 2 Blm/Whm for quick heals and yes I will say it NUKING NUKING NUKING!!! They do amazing dmg as a matter of fact they do the most Damage in Final Fantasy XI Rng DO Hardly half the Dmg. Take a 75Rng with all his skills best gear best weapons and ranged weapons then take a Fully loaded Blm/Smn or Blm/whm then simply compare let them go head to head in balista or do alittle Dynamis togather and check out who does more dmg while the Rng does afew 200s 700s with WS and maybe 4k with 2 hour now try the Blm every single spell for 200-375dmg AOE for 500+ AM spells 1500+ and with his 2 hour keep nuking you'll end up with more then 5000dmg Rng do the most damage in the dunes after that Blm takes over Meelee are way to Little for Magic by the time you pull your bow back you'll be dead have fun the only reason people even like Rng they don't need MP but at lvl 75 thats never a problem! Oh btw I have tested and tried this in Cerberus and another thing to be a good Rng you must invest more then 89mil thats to be the best at 75 60mil if your not so commited!



OMG use some more punctuation! I ran out of breath from reading this post...
Commas are our friends you know :P
RE: To the OP
# Nov 23 2004 at 3:14 PM Rating: Decent
*
119 posts
so the black mage can deal more damage with one shot, at no point (besides the bcnm against the bomb) where dealing the most damage in 1 hit is more important than damage over time. You can deal 500 damage with your biggest nuke, the ranger can hit for 300 4 times before you can cast again... I wonder who wins
Look at your parser, it's the overall damage that counts, not the average damage per hit.
RE: To the OP
# Nov 20 2004 at 4:10 AM Rating: Default
No, they don't. Nice try though.

Ranger > Black mage.
#REDACTED, Posted: Nov 23 2004 at 7:07 AM, Rating: Sub-Default, (Expand Post) heh,.. in promethia, BLM > RNG. Run a parser next time you are in there. You might ask yourself why is this guy saying this? The mobs are just like elementals in a way, a blm that knows what he is doing, will out damage a rng by far here. Don't take my word for it, run a parser like I did the last time I went,.... we had 4 rangers and 3 blms, all of the blms out damaged the rangers on every mob in promenthia every attack, and never missed.
RE: To the OP
# Nov 23 2004 at 7:51 AM Rating: Decent
rootabegg wrote:
heh,.. in promethia, BLM > RNG. Run a parser next time you are in there. You might ask yourself why is this guy saying this? The mobs are just like elementals in a way, a blm that knows what he is doing, will out damage a rng by far here. Don't take my word for it, run a parser like I did the last time I went,.... we had 4 rangers and 3 blms, all of the blms out damaged the rangers on every mob in promenthia every attack, and never missed.


And to the people that say any job is good in promethia obviously has not been inside promethia, quit talking about stuff you have no clue about. You are the people that spread false info. Every single mob, and I mean EVERY SINGLE MOB, has AoEs in there. Go as pld/war if you want, but your not helping your mages out with that combo at all. Of course you could care less about your mages mp right? Good luck actually making it to the bc fight, which is alot harder imho than the actual fight itself. Typical melee additude.


Idiot. Once again, another idiotic Black Mage is insulted and can not grasp that the game mechanics clearly shows that Rangers > Black Mages on all mobs. Even Genbu, which Black Mages shine against, takes more damage from a fully equipped Ranger than it does from a Black Mage.

I've completed up through Diabolos and next Friday we have set aside a time to do the Chapter 4 battle against the Fafnir model. I have completed Promyvion runs with every single job in this game. Dragoons, Samurai, Dark Knights, Red Mages -- I've completed it with them all in my group. 90% of the time a PLD/WAR is tanking, and we never come close to dying.

Run parsers again, and quit pulling **** out of your ***. The bosses are horrible resistant to magic, but they're not resistant at all to Ranger's ammo. No, Black Mage is NOT the damage dealing king inside Promyvion. Quit thinking you are, because you are not. And if your parser DID show a BLM doing more than a RNG, tell that Ranger to stop using Wooden Arrows and a Shortbow.

Are they inferior? Certainly not, but they are nowhere near the damage potential of a RNG/NIN that doesn't have to hold back his threshold. BLM don't have anything to prevent them from dying should they cross the hate line too far.

Stop living in a dream world, and swallow the bullet. Ranger is the damage dealing king in this game, no matter how hard you try to deny it.

rootabegg wrote:
You don't have to do anything you don't want to do, but don't except people to invite you cause your stubborn and refuse to listen to experienced advice.


My refusing to bow down to your supitidy isn't refusing to listening to experienced advice -- it's refusing to listen to moronic rambling. I've done at LEAST 9 full Promyvion runs since CoP has been released and with the exception of the time PLD and WHM D/Ced mid battle, NOT ONE has lost with a PLD/WAR as tank.

You're hardly an experienced person.

rootabegg wrote:
in promethia, blm > rng as far as damage on empty mobs, (but both are needed for MRs) war/nin > pld/war as far as being an effective tank and decent DD at the same time. Pld/war is no DD, just hate control, and with everyone using their 2 hours in the last fight, you couldn't keep hate anyhow. You, my lost friend, are a retarded pld without a clue.


Incorrect on all accounts. Just because you and your groups are not intelligent enough to perform this with a normal EXP party setup doesn't mean it isn't possible (and easily so).

I am a Bard that went as a White Mage or Red Mage for Promyvions. Nice try, however.

rootabegg wrote:
You say don't wear shade gear? You want your whm waisting mp on you when you could intimidate the mob and not get hit at all, its up to you.. The gear was made for promethia missions, use it.


Again, excellent try at logic and failing miserably. The Eisen series was also introduced at the same time. Use it.

rootabegg wrote:
Sorry rangers, some mobs you can't out damage a blackmage with,.. it's just the facts. Plus the whole RNG > BLM or BLM > RNG is stupid anyway, they both are needed as DD for different reasons.


Incorrect again. Good job at showing your ignorance. The only monster type in the game a Black Mage outshines a Ranger is an elemental. Go fight some HNMs and Gods and come back and say you outdamaged a Ranger -- you'd be lying out your ***.

Thank you, come again.
RE: To the OP
# Nov 25 2004 at 3:15 PM Rating: Decent
ok wow, u are my hero. i agree totally with everything you said O_O except the shade gear thing. i do believe the tanks should use shade gear. but i agree, it CAN be done with any job. Good criticism. hehe, you make me laugh
RE: To the OP
# Nov 20 2004 at 9:30 PM Rating: Decent
Nice try? A meelee will never beat a mage that is why they made MP to even the odds. About the party setup both of ours are good but getting animes is a almost sure victory. Black mage does more damage then the ranger and any other meelee job its been tested its been proven its a fact get a Rng and a Blm to 55 then tell me what does more damage I got a friend who has alot of jobs. I played on his file. I tried both and anyone who done knows Blm does alittle more damage then Rng alittle can go a long way. Every job is usefull! Every job has its own abilites! Every job has its ups and downs But Blm is and always will be the best Damage Dealer in Final Fantasy XI! Ranger also amazing Damage dealer but not as good as blm but on Rng hp higher states are better and such plus Rng needs Arrows or bolts or bullets Blm needs MP if you run out you use food medicine ext.........



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Edited, Sat Nov 20 21:32:20 2004
#REDACTED, Posted: Nov 22 2004 at 6:36 AM, Rating: Sub-Default, (Expand Post) Incorrect again.
RE: To the OP
# Nov 23 2004 at 9:07 AM Rating: Excellent
Actually . . . just an FYI. . . . BLM do the most damage in the game, but because of casting time + wait time after casting, RNG do greater amounts of DMG overtime because they hit more(for less). . . . and geez people. . . . Who cares who does more dmg. . . .it's a game....but ahem. . . in the end yes RNG do the most DMG (again, overtime), but in the short run(ie: stone = twice the DMG then an arrow) I'll stop now. . . .move on with your lives. . . .
#REDACTED, Posted: Nov 23 2004 at 7:47 AM, Rating: Sub-Default, (Expand Post) lol uhhhhhh.....you guys know that in the end game smn is the "strongest" in the game right? also they happen to be (imo) the most usefull thing you can get for the proms..you almost completly depend on 2hrs in these BCNMs when hp drops to about 35%...pld 2hr is one of the best you can have, rng 2hr and mnk 2hr are good, but nothing, absolutly nothing can compair to 3-6 astral flows(thats 3-6 from 1-2 smn btw). one astral flow will do as much to more dmg as an EES but you can do it three times. i suggest bringing 2 smn to these BCNM more is kinda over kill. blm 2hr is useless in these fights so i wouldnt recomend bringing one let alone two lol. i dunno what promyvions yall are going to but a smn> blm and rng in and out of the BCNM haveing 4 avatars rape a rep will take it out 5 times faster than 4 rng or 4 blm....and once again nither blm nor rng can take the DD king's throne when smn are around ^^ oh and someone said something about ballista up there, you guys know that ballista and exp pt and BCNM are all three completly different things right? i mean in ballista ive never seen anyjob own more than a mnk, they can drop kick a rng then the blm and still have room to kick your sams ***. anywaaaaays enough with the rambleing my point is the jobs with high DD 2hr or invincible are better than anyjob for these BCNM.
RE: To the OP
# Nov 23 2004 at 8:07 AM Rating: Default
No, SMN isn't. For one thing, their blood pacts are on a 1 minute cool down. For another thing, they are horrible resisted against an HNM of suitable level or a God.

Great! You just did Astral Flow against Suzaku with Shiva for...... 213 points of damage total. That Ranger just did a Slug Shot, Barrage, normal hit, Slug Shot for around 2.5K damage and didn't even use his 2HR. He's still going, and you're out of MP and your most powerful attack was resisted all three times.

SMN gained a LOT of power in the latest patch along with Chains of Promathia, but they are hardly damage dealers that can keep up with Ranger or Black Mage. Ranger is still the damage king, as long as they have money to throw away.

There isn't a monster in the game that's strong versus Ranged Attacks. Even Kirin, the God King of Tu'Lia, is weak to Ranged Attacks and magic attacks without bursts are useless against him (and even still you've got a 75% chance of getting resisted on the burst).

There are, however, plenty that are strong to magic (BLM) and magical attacks (SMN). Chances of a BLM getting resisted on a God or strong HNM is still high even with the best gear. Chances of a Ranger missing with double Prelude is almost unheard of, or doing no damage is unheard of unless the monster has used Invincible.
RE: To the OP
# Nov 24 2004 at 5:26 AM Rating: Default
accually a high level blm and high level smn can kill HNMs with only the two, not gods though, also where the hell did HNMs and gods come into play? were talking about promyvions here lol. and keep in mind that most smn only gear cut BP time.

Edit: oh btw my smn>your rng

Edited, Wed Nov 24 05:33:24 2004
RE: To the OP
# Nov 23 2004 at 3:27 PM Rating: Decent
*
119 posts
Quote:
There isn't a monster in the game that's strong versus Ranged Attacks.

Actually, vs. bones mobs, arrows lose 50% of their damage, which is why for a little bit, after 60, parties would rather have Monks than RNGs, which isn't completely true, because SE really does want RNG to be the most powerful, which is why they made the Bodkin Arrow.
RE: To the OP
# Nov 26 2004 at 5:58 PM Rating: Decent
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I think arrows lose closer to a 40% in damage than 50%, according to my experience.

And bodkin arrows were not intentionally made to nullify rangers' weakness vs bone-type mobs. It was a bug, a mistake, that the bodkin arrows did fully 100% damage to bones. They fixed only a couple of weeks after people found out about this, and now the bodkins suffer the same penalty as other arrows.
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RE: To the OP
# Nov 18 2004 at 5:53 PM Rating: Decent
Here here! Rate up!

I don't care what anyone says. I'm a paladin who's going to lead a team to victory once my preparations are complete. Got all but the shade legging and a few other things and then I'm ready. Watch out empties! Lady Yunoh is coming!
RE: To the OP
# Nov 20 2004 at 4:03 AM Rating: Default
Don't use Shade -- you use real PLD gear. Use the Eisen series.
RE: To the OP
# Nov 21 2004 at 3:25 AM Rating: Decent
:p

I used shade. Empties did less damage to me as well as getting intimidated. I could solo wanderers with it on. So there!
RE: To the OP
# Nov 22 2004 at 6:38 AM Rating: Default
Please, quit acting like a child. You are a Paladin, and the only thing shade adds is the ability "Empty Killer" which in effect makes them intimidated of you like the undead are naturally to a Paladin.

Wanderers != the BC boss.

You would have taken less damage with proper equipment.
RE: To the OP
# Nov 22 2004 at 6:25 PM Rating: Decent
Have you compared? I fought a wanderer wearing centurion armor and couldn't come close to winning. I tried again with shade armor and I can beat them pretty comfortably now. It does make a difference.
RE: To the OP
# Nov 23 2004 at 7:56 AM Rating: Default
Yes, I have.

I've compared a Galka PLD/WAR wearing Shade with an Elvaan PLD/WAR wearing Eisen series.

The Elvaan took less damage inside the BC as well as outside, and considering the VIT boost Galka have over Elvaans (even as slight as it is) that's saying somethign. Shade's defense was lowered, and the higher level empties (and the bosses) almost never procced the intimidation. Shade's nice for farming for the Rare/EX Recollections, or for memories for anima. However, it's usefullness in the BC battle is overrated.

I still stand by my decision that you would have taken less damage with Eisen overall. At level 29 it has some of the highest defense rating and stat boosts up to AF armor for Paladin. It was introduced at the same time as Shade, and from my personal experiences with 9 full Promyvion runs (and several one-crag ones here and there) it works 500% better than the Shade ever could for PLD or WAR.

For NIN this is just about the best you can get at that level inside and outside the BC in Promyvion.

At any rate, I'm very happy you completed Promyvion as a Paladin :) People look to the Japanese on how to do things too much. Japanese players prefer NIN over PLD, so it makes natural sense they wouldn't bring a PLD on something unknown. Most NA are afraid to think outside the box and rely on Japanese tactics to try to beat their way through things.

Edited, Tue Nov 23 08:01:57 2004
Promyvion-Vahlz
# Nov 11 2004 at 8:10 PM Rating: Decent
i wonder.... where is the shattered tele-point.
and since you dont need this one to get to the new areas, is there some reward for this? i ve heard that this promy is super long.
RE: Promyvion-Vahlz
# Jan 28 2005 at 10:33 PM Rating: Decent
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1,505 posts
i think it's somewhere in Xarcabard (i assume, if there is a crag [as apposed to just a crystal {altepa/yhoat}]in xarcabard...) But you have to have a BUNCH of promathia missions completed before you can enter. You can't enter if you're in chapter 1, no-sir-ee. i hear it's chapter 5. hope this helps
oy vey...
# Nov 07 2004 at 3:03 AM Rating: Decent
I'm a paladin and from the looks of things, I have nothing to contribute to these fights and thus will never see the extra zones....

what to do...what to do....

(and I have a strong aversion to alliances. making them is hell, maintaining them is even more hell. Always that one guy who just can't get his act together or is incapable of just shutting up and following orders. ><)
To the OP
# Nov 14 2004 at 8:29 PM Rating: Decent
*double post*

Edited, Sun Nov 14 20:33:31 2004
RE: oy vey...
# Nov 14 2004 at 8:21 PM Rating: Decent
*********

The best tanks for Promyvion are usually PLD/WAR, as the mobs don't hit them any harder than a normal EXP mob. If anything tries to tell you you're useless, they're a ******* moron.
RE: oy vey...
# Nov 20 2004 at 9:36 PM Rating: Decent
I agree you will have a much harder time doing Promyvion without a Pld/War.





----------------
Spartan One-one-seven
Spartan 117
Suggested jobs...
# Nov 05 2004 at 2:53 AM Rating: Default
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371 posts
Granted the guide for this is pretty good, however, you left out SMN. SMN absolutely owns in Promyvion, believe me, I know firsthanded, also SMNs are sought out.

Demanded jobs for Promyvion:

WAR/NIN, SMN/WHM or RDM, WHM/BLM or SMN, RNG/NIN, BLM/WHM or SMN, NIN/WAR

That doesn't have to be your party layout, just the best combo of jobs that works for Promyvion. 2 or 3 SMNs alone can kill the Promyvion Dem boss with just 2hours, he really is THAT easy. Just make sure to use the Avatar that corresponds to the day (and not Carbuncle, he is the weakest avatar). On Watersday using Tidal Wave, I took almost 50% (not using Animas btw) of that boss's HP away, and that's just one blast of the 2hour, if it didn't die before I had the chance to do a 2nd 2hour blast, woo, it would've been plastered to the floor. :)

Alternative jobs to use: BRD/WHM (yes, this CAN work, but you need the right party combination to do it), RDM/WHM or BLM, PLD/WAR.

As per other jobs, I haven't ever seen them in Promyvion, but those, IMO, are the best suited and suggested for Promy. Dem is a joke, understand that, and Holla, well, Holla is @#$@#$% hard. Mea I have yet to get to the boss.

Otherwise, the guide is pretty much right to the T, but don't forget the SMNs, they are royal ownage in Promyvion if they have every Avatar, Fenrir being the royal luxury if they have it.
RE: Suggested jobs...
# Nov 23 2004 at 8:12 AM Rating: Default
Incorrect.

There isn't a job that's absolutely required for this. PLD/WAR is still one of the best tanks for this level. NIN/WAR falls like a ton of bricks to these bosses because they don't have access to Utsusemi:Ni yet, or the Elemental wheel for holding hate.

If you can't complete this as a normal EXP party setup, you're not a very good player.

Edited, Tue Nov 23 08:12:46 2004
Promivion MR Strat
# Oct 27 2004 at 5:24 PM Rating: Excellent
Just thought id post a MR strategy with no "sacrifices", me and my LS did all three crags, set two records, and only had one death while we were learning, This was our devised strategy:

We had a PLD/WAR~(me),RNG/NIN, RNG/NIN, RNG/NIN, SMN/WHM, WHM/BLM. Our MR strat was flawless;
1- SMN -Garuda Blink everyone
2- RNG -Bring MR close to death
3- **Check that Blood Pact recast is up
4- RNG -Kill MR and wait with WHM
5- PLD -W/ Sentinel/Regen ~Pear du Lait helps on the third floor~ Run a full circle around the MR, DO NOT RUSH, you must make sure to agro all the strays, meet your smn infront of the MR.
6- SMN -must have Ramuh out/ready, and waiting for PLD in front of the MR (Let PLD come to SMN)
7- SMN -Ramuh's AoE Paralyze ~will pull all the hate :D
8- Everyone zone, SMN must zone last, so that Ramuh keeps hate.

Notes: ~Make sure the MR is not a Fake! ~You have the first two lvs to perfect it, the third has to be smooth ~Don't panic, our death happened because whm ran in before Ramuh pulled hate ~Make sure all the Strays are within AoE range. ~Portal will stay for 2min, use the time to clear a couple strays if u wish.
This is my first post! Rate it please :)
Hope it helps you get to the NM fight!
Good Luck! :D

Server~Diabolos LS~Seiryu
Mea clear time: 2min, 18sec! ^_^

Edited, Wed Oct 27 18:30:59 2004
Promyvion - Holla Guide
# Oct 26 2004 at 3:40 PM Rating: Decent
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181 posts
I have a more kinda deveolped guide of this that I made on the Sylph fourms. Its only about Promyvion-Holla but its really helpful and useful.

http://ffxi.allakhazam.com/forum.html?forum=58&mid=1097549736395517285&num=3
i dont understand
# Oct 26 2004 at 8:47 AM Rating: Decent
Ok, I didn't understand one part, when do you get the level cap, is it when you just enter promyvian, or when you enter the boss battle, he said something about not having it during the boss battle, please explain? >.<
alliance why?
# Oct 25 2004 at 6:22 AM Rating: Good
You do not need a full alliance for any of these we managed all 3 with just 1party of 6.

Making it to the spire is easy and u can avoid fighting till u get to the memory recipticles for the most part.

Just take yer time and becareful not to get agro.

we went with 2xwar/nin 2xrng/nin 2xwhm/blm

shot the MRs at a distance all 4 of us did until it was about quater down then we started taking out the strays and left 1rng to finish off the MR.

The strays appear to respawn rather quick while the MR is still alive once the MR is dead and only a few strays left use sleep bolts to sleep the last few strays and jump in the portal quick.

We did dem first then mea both of which the bcnm fight was pretty easy.

The final bcnm whoever is pretty hard in holla animas are quite handy here and many potions needed specially poison to stop sleep, holy water for curse and a few hi-potions is handy. If he starts using drain its game over so when u first get it too about 30% health make sure both yer rngs eagle eye at the same time to finish it off.

Job done
RE: alliance why?
# Oct 26 2004 at 5:22 PM Rating: Decent
You're damn right, you don't have to have an alliance, it is a lot faster going if you have full alliance IF they listen to the 3 pt leaders, which the ones i've been in has only happened once >< I would recommend 2 pt alliance, just to get by the strays safer, but it is VERY doable w/just 6 ppl if you work as a team and communicate, the worst part about 18 member alliance is you have such a mix of people, most of the time you have a few who have never been to a promyvion at all and wander off, ending up getting aggro and causing head aches for the rest of the team, I don't know how many times i've stressed to my pts about sticking close together and not fighting unless necessary... I'm going to go finish Holla on 10/30, we have taken the time to farm a few Animas (we came close to beating BCNM first time but Boss moved out of smn 2hr range) so we're going to take no chances this time around, I'd go over the battle plan, but i'm not sure if it is the one we are going to use ^_~ if all goes well I shall post what we did. But if you do any Promyvion listen to the experienced people and STAY CLOSE TOGETHER....
dem - almost
# Oct 24 2004 at 7:00 AM Rating: Decent
did the Dem.. we lost.. but.. we did quite well for a pt of 5

RDM/SNM/PLD/WHM/SAM

got it down to 10% hp.. but we make a mistake when Bene was casted one second to late and the PLD died. or else i would believe that we would have won since PLD was ready to use Invincible

Edited, Sun Oct 24 08:00:36 2004
oops . . .
# Oct 19 2004 at 6:42 PM Rating: Decent
Oops . . . animas . . . forgot about those ^^
Waste of $30
# Oct 19 2004 at 6:34 PM Rating: Default
Am I the only one that thinks this is a buncha crap that we pay $30 for the expansion, and yet to access most of the areas . . . we have to do a mission? And not just any mission, but a mission that's extremely hard and impossible for me (drk/war) and other character classes to get into?
RE: Waste of $30
# Oct 20 2004 at 8:54 AM Rating: Decent
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90 posts
You wanna get in as a dark? This is how a War/Mnk got in: Full shade gear. Yes, that's right, get out your SHADE TIARA OF DOOM
RE: Waste of $30
# Oct 25 2004 at 6:46 AM Rating: Decent
Although the missions have a 30cap this expansion is for people who have been playing along time.

So its more for those of us who have been playing for a year or more, have several jobs above 30 and know the game inside out.

Who can afford to buy the best equipment and potions.

I'm sure people could have said the same thing about zilart when it came out since most of the areas and zm missions u cant really do succesfully till yer closer to 70.

And most of the new jobs that came with that expansion could be gained at 30 but the majority of the job quests you cant do when yer only lvl30 without higher lvl help. Again it was more for the japanese players who'd already been playing for a year, than the new players on na pc release.
#REDACTED, Posted: Oct 21 2004 at 10:12 PM, Rating: Sub-Default, (Expand Post) are u so lazy u cant just lvl one of the more desired h=jobs a bit come on its only level 30 so stop whining and do it
RE: Waste of $30
# Nov 14 2004 at 8:33 PM Rating: Decent
Moron.
adding
# Oct 19 2004 at 2:49 PM Rating: Decent
Quote:
After defeating any one of the three Promyvion bosses, you will need to do the other two. It is important to note that you can only attempt one Spire at a time, and must erase your memory from the current Spire, if you wish to try another.



I would like to add to this quote is that....
if you wish to try another, while the others r uncomplete, u need to erase your memory!!
My strategy so far...
# Oct 18 2004 at 11:46 PM Rating: Excellent
There are so many opinions on how to do these that people don't know which to follow... I'm not saying mine is the best or others are worse... but I've used this strategy to organize and lead several PTs to success on the Kujata server.

First off, PT organization is CRITICAL! The NMs will tear an unprepared PT apart like a lvl 20 vs a Tiny Mandragora! There is no best setup, but the one I like to use is WHM, BLM, RNG, SAM, NIN/WAR, WAR/NIN.

Secondly, a full alliance is overkill, and tends to lag quite a bit. 2 PTs is ideal for this. if you happen to have 3-4 PTs going, more power to you, but be prepared to fight MANY more mobs, as this many ppl tend to move slower and more "sloppy".

The Strategy:

The first 2 MRs(Memory Receptacles) are a joke. Anyone witha Ranged attack have fun... shoot the MR from afar, and ONLY kill the Strays that aggro. You can also start killing them when the MR is around 10% health.
NOTE: Since the patch, the Memory Stream stays open for 3 MINUTES!
Don't rush the portal... take your time and kill ALL of the Strays... 3 minutes is a LONG time.

On the third floor, take special care to avoid aggro when you can. When aggro DOES happen, don't just stop to fight... fight in an area where there are fewer(preferrably none) mobs. Kill it, but don't linger unless your mages are out of MP or very low.

On the 3rd MR, if your alliance is on the weaker side, kill all the Strays FIRST (before ANYONE attacks the MR). 2 PTs should be more then capable of keeping the Strays under control for the duration of the fight. When the MR goes down there should only be 4-5 Strays at most. if you've got a strong Alliance, Get right to killing the MR. 7 strays in 3 minutes should be no problem!

On the 4th floor, there are no more MRs. Again, take special care not to aggro mobs. If needed, set up camp, and pull mobs to clear a path! Typically, you can get to the Memory Flux (not your goal) fairly easily. From there, you can either fight your way to the Spire, or have a NIN cast Utsusemi and run to the zone. It's recommended you fight to be safe.

I've seen many different alliances get to the spire, but that's the easy part.

The fight with the NM is where your prepartion comes in. You don't need the baddest, best, meanest gear/food/drinks... just be prepared. Standard deal for mages.... pies and drinks. Shade armor is not necessary, but help a little. I would recommend having 3 Psychoanima at the very least. People have won without them, but anima makes the fight that much easier. My PT has only failed twice out of 6 runs, and those two times were our first runs without anima.

As a side note, a party of WHM, WHM, RDM, BLM, BLM, RNG beat the NMs in almost record time by kiting them.

No offense to the Paladins of Vana'diel, but you should probably bring a different job, or be sure your PT has 2 other tanks. A PLD is really just an armored back up healer against the NMs. These guys aren't the type you want to "solo" tank.
RE: My strategy so far...
# Oct 23 2004 at 12:23 PM Rating: Decent
40 posts
We took down the Holla NM in record time with a *single* PLD tank. It was actually the easiest fight we did. PT was PLD, WAR/THF, RNG, SMN/WHM, WHM/BLM, BLM/WHM. The way it worked was you had both the Summoner and WHM curing the PLD full time. Even then the PLD had to quaf Hi-Potions somewhat liberally (used 4 throughout the fight). Have the RNG, BLM and WAR/THF dish out dmg using normal attacks / nukes / weaponskills. When the mob got down to 40%, PLD uses Invincible and *everyone* 2HR's the thing. The Summoner only managed to get one Astral Flow before the thing was dead (Invincible didn't even wear off).

WAR/NIN's seem to be the preferred tank but even 2 WAR/NIN's will often get their butts kicked against the Holla and Mea NM's and have to use Hi-Potions... so there really isn't *any* perfect tank for this.

NIN/WAR's don't seem to have adequate defense to take any hits when Utsusemi is down. The one time we tried it with a NIN/WAR they died within 30 seconds of Utsusemi going down. Maybe other people have had better success with them.

PLD/WAR *does* work, and can work quite well. However the 2HR is a must, and you will likely need 2 peeps working on keeping the PLD alive until they 2HR. Makes sure you have a good PLD and they have a lot of Hi-Potions and have them macro'd for quick use (PLD will most likely *not* be able to cast cure between hits). Backup tank for a PLD would most likely be counterproductive, if you're gonna go with PLD, drop the second tank in favor of another DD so you can kill the mob quicker. I'd especially favor DD that can dish out a lot of Damage with their 2 HR (Eagle Eye Shot, Astral Flow, Manafont, etc).
RE: My strategy so far...
# Oct 19 2004 at 2:54 PM Rating: Decent
question!!!!


how can a PT of WHM, WHM, RDM, BLM, BLM, RNG fighting these BCNM (don't know the name but kind of same as burning circal thinging) without a tank?



RE: My strategy so far...
# Oct 19 2004 at 4:42 PM Rating: Decent
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734 posts
I havent done this yet myself but according to my understanding the psychoanima causes the NM to run around the area not attacking, so mages and rngs can hit it from afar safely.
Strays
# Oct 18 2004 at 3:48 PM Rating: Decent
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170 posts
When fighting MRs try to keep these under control. They can kill a mage if left unchecked and bug the rngs. These buggers are a pain.

I've found it that after you beat the MRs make sure that you wipe out all the strays before anyone teleports. They don't respawn after the MR is killed. The reason you want this killed is because they can interupt you from teleporting. This way no one is left behind and will make the trip faster.

To sum it up when fighting the MR:
BLMs or RDMs nuke
RNG attack the MR
WHMs heal the RNGs
Melee kill the strays

When the MR is dead:
Everyone kill strays
WHMs heal
and when all the strays are dead, get out of there asap!
RE: Strays
# Oct 18 2004 at 5:05 PM Rating: Decent
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2,914 posts
Also, Try to keep the number of strays after the MR is dead down to a minimum, or have like 6 people attack one while another 6 go after another, etc. etc. The portal stays open at least 3 minutes now, instead of the original 1, so if you get left behind, you shoudn't even attempt the BC :P Still, act as if the portal is closing in one minute. At MR camps, always wipe out Mobs that might pose danger to the alliance BEFORE you start assulting the MR. Nothing sucks worse than being on the 3rd floor, getting the portal open, and having an IT Weeper aggro you.
Promyvion Tips.
# Oct 18 2004 at 2:59 PM Rating: Decent
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2,914 posts
Ok, first off, this description is craptacular to the 100th power. I'll send a -better- correction later when i'm not on a school comp.

Second, Anima is ungodly helpful. You are pretty much guranteed success with 2 people with -any- anima in a BC fight. Terroanima is most helpful in Mea and Holla, while Psychoanima is helpful in Dem, and Hysteroanima is great for Holla and Mea. In other words, ANIMA IS YOUR FRIEND, heck he was even your friend in FFX but that's another story.

Third, Please have all Rangers sub/nin. Heck, they should be doing this ANYWAY, but it helps A LOT in both the Mr fights and the BC.

Fourth, and most important fact that noone has mentioned, FOR THE LOVE OF GOD, ALTANA, AND ALL THOSE OTHER GODS, DONT RUN OFF FROM THE GROUP!!!. Every, and I mean EVERY Promyvion Run I have lost, has been because some idiot ran off from the group, or teleported too fast, etc. etc.
Fifth, healing power. You want a lot of healing power. SMN/whm, Whm/blm, rdm/whm, blm/whm, drk (Drain works very well on 99% of the Mobs, I often drain 100-300 from enemies on the 2nd-3rd floor.). Also, Try to have WHMs bring Re-raisers or Reraise Scrolls and use them AFTER you enter the BC, its important you do it AFTER, as the BC cancels just about every buff but Signet and Food.
Sixth, and final, Please, for the love of god, dont try to fight the BC with 5 people. If you enter the BC and someone D/ces, there is a magical thing called the Web of Regret. Examine it, and exit the BC. I've had this problem a couple times in promyvion (and once on ZM6). Same for if someone D/Ces at the MR. Don't teleoport till they get back. If the connection problem continues, suggest things like completely resetting your router/modem (power-wise, not data-wise), or just simply logging off and logging back in.

Oh yea, one more thing. You do not need to clear memory from a Crag if you have completed it already. Say you have completed dem, and you need to help some friends. You need not worry about erasing memory at the other 2 crags, nor erasing your memory at Dem afterward.

Edited, Mon Oct 18 16:01:54 2004
pathetic quest description
# Oct 18 2004 at 12:55 PM Rating: Decent
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2,604 posts
other than needing RNGs (you do need at least one for the memory receptical though we had mages cast and destroy it too) the party configuration listed here is a joke. YOU DO NOT NEED THIS PARTY CONFIGURATION you can easily beat this if you bring anima along and listen to your teammates. And other than a few yag drink and your normal food you most certainly DONT need all the junk that was listed.

He didnt use anima... thats why he had as many problems as he did, USE ANIMA.... it might take a bit longer, but you'll be so much hapier in the end.
Clearing details
# Oct 18 2004 at 1:14 AM Rating: Excellent
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382 posts
First of all, it is not godly SE requirement that rng/nin, nin/war, and/or war/nin be taken. I will admit that taking those will be a cheap way to do it, but not necessary to ensure victory. Now for all you plds, drgs, and all other jobs that stupid people say you aren't necessary: This is false, you can go instead of leveling other job, but be ready to use 100k in consumables and a little bit more in armor.

Second, there are different ways to defeat the NMs depending in your party configuration. Ei.

Dem: Easiest one, I used a Terroanima when offsprings appeared and the blms nuke killed the NM. That party was NIN/ (war/nin)/drg/blm/blm/whm

Mea: Harder than Dem but not as hard as Holla. NM is weak here but hits hard, so you need to concentrate more in healing power and take a heavy DD. My party was WHM/WHM/NIN/MNK/RNG/SMN. Both whms used Benediction when tanks were almost dead, and SMN was able to get 3 Astral Flows.

Holla: This one is hell. I died 4 times with the "holy party" that the poster above mention. I was so frustrated because I got this invite from a "noob" alliance that just wanted to do it. So instead of going whm, I went as people say "a useless rdm". Of course, I bought full Centurion and melon pie+1, 3 yagudo drinks, and all articles mentioned above (around 100k in that going). My party had 3 person that were doing it first time (whm, smn, rng) and the 3 of us that was our last one(rng, nin, rdm). It took a while but finally reached the top. In there the rookie asked us what should they do, so we explained them to keep the distance of mob, save 2-hours to the end, and be prepare to kill fast and heal fast. So we shared poison potions, drinks, and food, and we got in. Everybody went to different corner, and only rdm and nin engaged. The great savior of this BCNM was that for some reason the nin did provoked at the beginning (his macro was broken or something), and that my second debuff, Gravity, was able to stick perfectly. So while we were fighinting rng got agro, but because of gravity the mob walked slow enough that blm then got agro without the rng even being attacked. That is when when ninja saw that it was better to kite it. So he didn't provoked for 75% of the NM health, and we techinically didn't received any damage during that time. When the NM used its AoE absorb and status, it didn't mind because rdm and nin were using poison potions, spamming Holy water, and barstonra/barsleepra was always up to let the NM absorb them rather than the HP. At the end, he started to spamm AoE and I was sleep as Gravity and poison fell down. So the ninja voked and lasted maybe 20 seconds when he Mijin Gakure with only 20hp. Then 1st rng used Eagle Eye shot and was able to tank long enough for smn to use Astral Flow, then rng died and as NM was about to kill SMN, whm uses Benediction and wake me up. Then I Chainspell Gravity and chainnuked NM to get agro. Then I used blink to tank with Chainspell (thank Altana for those yagudo drinks and hi-ether) until 2hrs was over, but got enough time for the second RNG to use Piercing arrow + EES and a second Astral Flow. That was enough to finish the NM.

Note: In Holla, a /whm must be always near the tank to keep dummy buffs up when NM uses it absorb attack, else instead of buffs, it absorbs almost 80% of the tanks HP.

Also on a side note, if you think this is too expensive to do it. Believe me it is worth it. You get access to tavnazia, the most beautiful and virgin territory I have ever seen in the game. Also it is so virgin that you barely see 10 people there. BTW this place is soo abudant in wind/lighting/dark elementals and logging points with expensive wood that I was able to get 100k in goods the second day I was there after seeing what can I expoit in Tavnazia. And because it is so virgin that I didn't have any type of competence or problems (beside the lvl 70 undead mobs that spawn at night). Right now after 3 days of farming there, I got around 300k in goods. Enough to recover from all the promyvion experience, don't you think?


Edited, Mon Oct 18 02:26:24 2004
not that hard
# Oct 17 2004 at 9:15 PM Rating: Decent
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111 posts
complete holla & dem with my ls, e bcnm is not that hard.

dem - set up
blm/whm, whm/blm, nin/war, rng/nin, pld/war smn/whm
when boss hp down to 20%, rng & smn use 2hr, e boss is dead right away ^^

holla - set up
blm/whm, whm/blm, rng/nin, rng/nin, pld/war smn/whm
due to e aoe slp, it is abit harder then dem.
when boss hp down to 20% pld dead >.<
smn use avatar 2hr to tank abit, mage full nuke & we win
O_O
# Oct 17 2004 at 6:18 PM Rating: Decent
**
558 posts
You dont need an alliance for this lol. 1 Pt is fine and much easier to avoid aggro on the way to memroy receptacles.
Quote:
I will stress once again, each party should look like this -> War/Nin, War/Nin, Whm/Blm, Blm/Whm, Rng/Nin.

And you dont need a PT exactly like that. You only need 1 war/nin or nin/war. so basically you need 1 tank, 1 smn, 1 whm, and 3 (hopefully ranged) DD's. Although it is possible for 1 ranger to solo the memory receptacles with mage cures and utsusemi. The potion requirements are also a bit heavy. Mages should bring yag drinks and echo drops. Melee dont really need blind drinks and you dont need +1 food etc but your tank might want a few hi pots.

Edited, Sun Oct 17 19:23:16 2004
A Bit Much
# Oct 17 2004 at 12:39 PM Rating: Decent
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858 posts
I find this to be a bit of an exaggeration on what is *required*, things don't have to be this perfect to succeed, really.
Better PT set up
# Oct 16 2004 at 8:50 PM Rating: Decent
Whats with that PT set up, I've done each of them 2 + times and I did the first 3 the first time with 1 pt ^^) Nin,Rng,Blm,Whm,Smn,Smn

Use Thunderspark to aoe paraylzed and stun the strays at the MBs and once the NM is at about 1/2 to 1/3 hp rip out the 2 hours, with ethers astral flow + Eagle Eye owns him ^^) We had absolutely no problems in any of them.

Tank should stand in right box at the BCNM circle, Mages stand near left, and ranger stands on entry staircases to make the battle safest possible.
no level cap on boss fight?
# Oct 16 2004 at 11:00 AM Rating: Decent
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734 posts
"Once inside the castle, your level restriction is lifted, but don't bother buffing, as they will all be wiped once you enter into the final bosses lair."

If this is true wouldnt that make the fights easy if some of your members are a high level?
RE: no level cap on boss fight?
# Oct 16 2004 at 12:58 PM Rating: Excellent
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2,225 posts
Quote:
"Once inside the castle, your level restriction is lifted, but don't bother buffing, as they will all be wiped once you enter into the final bosses lair."


That's a mistype. What he should have written was:

"Once inside the castle, don't bother buffing, as they will be wiped once you enter into the final bosses lair."

Your level limit is lifted briefly-but as soon as you step into the Boss Area, it restricts your level again.
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