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PM 1-3 The Mothercrystals  

Submitted by:Auiinwhm/Shiva
Realm:Other
Start Area: Hall of Transference
Type:Mission
Prerequisites:PM 1-2 Below the Arks
Related Areas:Lufaise Meadows
Related Mobs:Nag'molada
Selh'teus
Mission:1 - 3
Min Level:1
Max Level:75
Rating
*****
(Average from 44 ratings)
Title Obtained:Ancient Flame Follower
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 1-2 Below the Arks
Next Mission: PM 2-1 An Invitation West
Last Updated: Tue Jun 11 06:52:36 2013

Contents [hide]

Mission Orders

The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate.

Walkthrough

This mission will be activated once you have defeated one of the first three Promyvion bosses. It does not matter which one.

About Promyvion

Promyvion is made up of four areas: Promyvion - Dem, Promyvion - Holla, Promyvion - Mea, and Promyvion - Vahzl. You need not concern yourself with Promyvion - Vahzl until PM 5-2 Desires of Emptiness. The first three Promyvion areas have a level cap of 30. As of the September 2008 version update[1], you do not have to wear level appropriate gear in a level capped zone, however it may be recommended for optimum performance. To enter a Promyvion zone, enter the Hall of Transference through a shattered telepoint at one of the three crags. Once inside, check the large apparatus to the left. At this point, you will be able to enter that zone.

Note: If you do not complete that Promyvion by defeating the boss at the end, you will need to check the large apparatus again to erase your memory in order to enter a different Promyvion.

The Promyvion zones are broken up into four "floors," each with increasingly tougher mobs called Emptiness. All emptiness are True Sight, so sneak and Invisible are useless. It is commom practice to avoid fighting them as much as possible, especially on the higher levels where they are typically much tougher than anything a normal level 30 party would be able to safely handle. It is advisable to carry with you a Reraise Earring. It also wouldn't hurt to have someone in your party with Tractor, just in case.

Traversing Promyvion

As previously mentioned, Promyvion zones are broken up into 4 "floors." To travel from one floor to the next, you must find and defeat the correct Memory Receptacle. Memory Receptacles are usually surrounded by special Emptiness called Strays. Strays are very easy to defeat, but can quickly become a problem in large numbers. Additionally, Memory Receptacles spawn Strays in regular intervals, so it is advisable to have a member of the party dedicated to killing them while the rest of the part is fighting the Memory Receptacle. Common practice is for someone with ranged attacks, like a Ranger or Samurai, to take care of this. Once the correct Memory Receptacle is defeated, a portal will appear that will take you to the next floor. Occasionally, you will encounter a "fake" Memory Receptacle, which after defeating will not cause a portal to appear. At the end of the fourth floor is the entrance to a spire, in which is the entrance to the battle field where you will fight the boss.

Promyvion Bosses

It is advisable to do the quest Empty Memories to obtain Psychoanima, Hysteroanima, and Terroanima, which will make the fights with the bosses significantly easier.

Promyvion - Dem Boss

Progenerator, a Gorger type mob, is the boss of Promyvion - Dem. Progenerator has the following moves:

  • Fission - calls out a pet, Offspring
  • Quadratic Continuum - Standard damage attack
  • Spirit Absorption - Drains 200 HP
    • This attack ignores shadows
  • Stygian Flatus - AoE Paralyze attack
  • Promyvion Barrier - Defense boost
  • Vanity Drive - Directional AoE damage attack
When you defeat Progenerator, you will receive the key item Light of Dem and be warped back outside.

Promyvion - Holla Boss

Wreaker, a Thinker type mob, is the boss of Promyvion - Holla. Wreaker has the following moves:

  • Empty Cutter - Single target physical damage attack
  • Negative Whirl - AoE Ice damage attack
  • Shadow Spread - AoE Curse and Sleep attack
  • Stygian Vapor - AoE Plague attack and hate reset
  • Trinary Absorption - HP Drain
  • Trinary Tap - Steals 1-3 status effects or 200 HP from the target if the target has no status effects active
    • Typical strategy against this is to have someone with /whm spam bar- spells
  • Winds of Promyvion - Similar to Erase
When you defeat Wreaker, you will receive the key item Light of Holla and be warped back outside.

Promyvion - Mea Boss

Delver, a Craver type mob, is the boss of Promyvion - Mea. Delver has the following moves:

  • Carousel - AoE physical damage attack with knock back effect
    • Shadows will absorb this move.
  • Empty Thrash - Standard damage attack
  • Impalement - Drops target's HP to 5% and clears target's enmity
    • This move can be avoided by running out of range.
  • Material Fend - Evasion boost.
  • Murk - AoE Slow and Gravity effect
  • Promyvion Brume - AoE damage with Poison effect
When you defeat Delver, you will receive the key item Light of Mea and be warped back outside.

Once you have the Light of Dem, the Light of Holla, and the Light of Mea, this mission will be complete.

Mission Series

Final Fantasy XI
Wikibase™

This page last modified 2008-10-14 09:58:45.
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i dun get this >.>
# May 29 2006 at 9:49 PM Rating: Decent
So i beat all three promy bosses and it still sais i am in the smae mission did i miss something or what?? I mean i beat them all several times do i have to speak to NPC that makes animas after every fight or do i just chill and look cool?
lawl
# May 15 2006 at 1:56 PM Rating: Default
It says in the 'guide' that this is a finely tuned battle (Agreed) that can't be done with shouts in Jeuno. (Highly disagreed)

Went with a nub shout (lol) to Promy-Holla wih a group of six and things went a bit rocky until another PT was on a Mem. Rec. And we decided to team up. Good thing, too. On the next floor, our Promy-N00b RNG accidentally aggro'd the NM on that floor. Needless to say we beat the hell outta it.

Got to the final boss and wasted it. 2 PsychoAnimas and one HysteroAnima.

PT Setup: MNK/WAR(me)|WAR/NINx2|WHM/BLM|SMN/WHM|RNG/NIN

Boss plan: WARs Duo tank and share all the hate. Fight like reg. mob, MNK uses Psychoanima and Hundred Fists at 75%. WARs follow up with Mighty Strikes at 50% and another Psychoanima is used. SMN Tosses HysteroAnima and uses Astral Flow with Ifrit at 30%. Hell continues to break loose until 10% in which RNG will Eagle Eye Shot to finish the job.

Of course we went through the regular Potions/HI-Potions/Poison Potions.

Man, I tell ya...this team was flawless. We came, we saw, we wrecked up the place.

If this helps at all, more power to ya! Good luck with these.
BST PT hhhoooooo!
# May 07 2006 at 7:22 AM Rating: Decent
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134 posts
did mea as all bst and owned it, easiest one i have done out of all 3. We plan to do all the missions as 6 bst.
Allaince? NAW
# May 02 2006 at 11:34 PM Rating: Decent
We got up to the third one last night in mea with only four people o.o
omg
# Apr 16 2006 at 5:39 AM Rating: Decent
wow.... i just spent two hours typing up how we did this so i can post it... I copy and paste it, and hit Post message. It takes me to a blank white page.

I hit back, try to paste what I copied and I didn't copy anything. what a waste of two hours and 30 minutes. I could be asleep right now, but instead i'm up at 6:35 a.m. trying to help other ppl who come here.

/sigh

it was the best thing i've written in a long time, I even checked it for grammer and punctuation. Bummer... two hours and 30 minutes... i give up.
Holla's not bad.
# Apr 05 2006 at 9:03 AM Rating: Good
Beat Holla last night, first try for all but 1 of us in our party (war/nin, monk/sam, rng/?, 2 smn/whms, and someone else that I can't remember). Made it to the top of the spire w/ an alliance of 12 with only 2 occasions where some people needed raises, both times because we had a moron who kept running ahead and agroing things. The first group to go in for the boss fight lost, and our group went in 2nd and beat it in 9m.
Wow...
# Mar 30 2006 at 5:51 PM Rating: Decent
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61 posts
I did Promy Mea then Dem one right after another with WAR-WAR-WHM-RNG-SMN-SMN and didn't think much of it. Getting to the spire is a combination of luck and paying attention to where the mobs are... Qufim Island 101. The Mea & Dem NMs were fairly easy to kill. But the Holla one... omg... I'm 0/3 on that one so far. It seems fairly easy to get it down to 10-20% or so when it starts doing this attack that sleeps everyone and curses them at the same time. This has the effect of making smn's waste their 2-hours, but it gives it a chance to use this tentacle attack that drains HP as well as diseasing the victim. Not sure what the secret is for this one...but next time I'm gonna bring a 3rd smn
RE: Wow...
# Apr 05 2006 at 9:40 AM Rating: Decent
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61 posts
On the 4th try we were able to get the win. We did this as a WAR-NIN-WHM-BLM-BLM-RDM. The run to the top was usual...except for getting caught on the 3rd floor with killing all four memory receptacles before finding the real one.

Before heading out to holla, remember this: The idea of using the SMN-mana-burn is to get it done fast and efficiently. Unfortunatly for Holla is, that NM casts a version of Sleepaga that curses and a few other things. This means that while SMN Astral Flow is uber-powerful... but it becomes anti-climatic when you get slept and your 2-hour clock runs out. These NM can be beat with standard methods. Mea hits hard, Holla sleeps, but nothing anyone hasnt seen in an average Jungle Party. You wont get the "fastest" clear, but you will get a win.
{Too Weak}
# Mar 19 2006 at 1:05 AM Rating: Good
Just did Dem tonight with some ls friends and I gotta say- the final boss was very easy. our only difficulty was getting up to the spire (our WHM died 2x but had reraise earrings on). We got up to the Web and did the ENM. Piece of cake. WHM died again at the end of the fight (she was rather prone to that >.>;; ) but we basically pwn'd. Then we did the story battle and killed that one too. I used 1 anima in the battle- but really that wasn't even necessary. We just used up our 2 hours and rocked that NM's world. Here was our pt setup:

BLM/WHM
BLM/WHM
RNG/NIN
WAR/THF
PLD/WAR
WHM/BLM

Basically for the final boss, the PLD grabbed as much hate as possible, then the RNG 2 hour'd. A little bit later, the PLD 2 hour'd then the 2 blm's 2 hour'd. We just nuked our way along. Finished the battle in about 7 mins. Considering that our WHM seemed a little lost the whole time, we did really really well.

Anima order
# Mar 15 2006 at 11:39 PM Rating: Decent
Anyone know the order of Anima's you would use? Do u just start to take turns throwing out Anima's at 50% or less, or whenever you feel like it?
Advice
# Mar 15 2006 at 4:05 PM Rating: Decent
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245 posts
Finally beat Promy-Mea with a competent pickup party that, like ya'll mentioned here, put in the time to farm animas for about an hour and got us at least one psycho and one hystero anima each, so that we could fight CHEESE with CHEESE.

Edited, Wed Mar 15 16:07:09 2006
quest description
# Mar 05 2006 at 10:15 PM Rating: Good
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255 posts
Lol may I just point out that in the quest description it says "Promyvion - Mea - Wow, you thought Holla sucked? This guys is ridiculous. Single Target Throat Slash WS (Drops you to 1/10 of your HP), AE Gravity, AE Medium-High Damage Physical Attack that also has a Knock-Back. You are guaranteed to **** your pants atleast once when you see your War/Nin drop to 10HP from the Throat Slash attack."But that is the dem boss fight not mea.
RE: quest description
# Apr 14 2006 at 9:03 AM Rating: Decent
31 posts
nope... that is mea
Yar!
# Mar 05 2006 at 1:50 PM Rating: Decent
Did this last night with the following:
WAR/NIN
WAR/NIN
WAR/THF
SAM/WAR
BLM/WHM
WHM/BLM

Completely possile, but if you freak out, you're done. This was the third attempt we had at it.
If ANYONE'S health, ecspecially the WHM's health drop, make sure someone uses an anima to make it stop. This should be enough time for the mages to get some MP. Mage's: Use juices. Spam them if you must. No, don't waist them. But make a macro. XD Once it runs out, BAM, another consumed.

Another thing that helped was organization.
Get your leader to decide an order for the people in your PT to use the anima.

Atropa, our leader, decided the order, and all was smooth sailing.

Good luck. You'll need it.
RE: Yar!
# Mar 05 2006 at 1:51 PM Rating: Decent
I suck at typing, when I'm rushed. >_>;
this mission walkthrough is just BAD
# Feb 10 2006 at 8:29 PM Rating: Excellent
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366 posts
doesn't mention animas
acts like mea is harder than holla *laughs*
yeah...

my experience (and my fiances for Holla)...we ALWAYS had at least 3 of each anima.
We always brought juices and decent food.
We always remembered reraise ^.~ though word of warning, going into the spire BC will rip off any existing reraise effects...so bring an earring/wand or something.

We only ever took one party up to the spire. Alliances are for idiots with death wishes. We needed no medicines for MEA or DEM except a Hermes quencher for the RNG in case of aggro on the 4th floor. Ethers are nice, potions are kind of a waste (take too much time to use).

We took holy waters and 4 poisons apiece (for everyone, not just melee...as a mage I got hit with sleep PLENTY as did my fiance -- if you're in range to cure melee, you will get slept) for Holla and the Hermes again. My group ran out of all our meds but STILL won through our quick thinking and skill. So you don't actually NEED meds...they just make it easy.

HOLLA
my pt:
RDM/BLM <- me
SMN/WHM (never got to 2hr)
WHM/BLM (was afk entire battle)
NIN/WAR
WAR/NIN
RNG/NIN

We went up, got beaten down, tried again without poisons and with almost no animas. The WHM went AFK for the entire second battle...the SMN never go to Astral Flow...but we spanked the Holla boss. The RNG took a lot of hate and the SMN and I spent a lot of time keeping everyone awake, but we won with no deaths the second time (third try for me overall) because of very good timing and thinking (I threw an anima at the end to get it off the RNG and make it stop spamming sleep and the tanks smacked it to death before it could wear off...and the SMN and I luckily realized the WHM had gone AFK 1 minute into the fight and took over).

his pt:
WHM/BLM <- him
SMN/WHM
BLM/WHM
NIN/WAR
WAR/NIN
RNG/NIN

Smooth...one death the whole time. The WAR/NIN pulled one of the massive attacks with shadows down and the NIN's voke timer down. He reraised and continued to smack it. Poisons lasted, animas were thrown at the right time, SMN Astral Flowed, it went perfectly asside from the WAR's shadows.

DEM

WHM/BLM
BLM/WHM <- me
SMN/WHM
RNG/NIN
PLD/WAR
(I forgot the last one ><)

We went in, enfeebled it, thwacked it, and the SMN 2hred on it...it went down easy. Just took a little longer than the other two.

MEA
WHM/BLM
BLM/WHM <- me
RDM/BLM
PLD/WAR
PLD/WAR
RNG/NIN

The closest we came to a death was when I pulled massive hate and got smacked down to 2 HP.
We went in, PLDs kept it busy, RNG sniped it, WHM healed, I nuked, RDM enfeebed and nuked. The nukes did beautifully on it.
When it was at about 5% the WHM 2hred and we finished it.
Frankly, I thought this was an easy battle.

Really...Holla is the only one which deserves a reputation for being hard. That would be because it bears shocking resemblance to Shiva Prime and Diabolos battles -- it not only makes you hurt a lot, it makes your entire party sleep too.

Edited, Fri Feb 10 19:31:25 2006
RE: this mission walkthrough is just BAD
# Feb 24 2006 at 1:34 PM Rating: Decent
My friends and I just completed all 3 of these promies....After going with a bunch of other ppl. We decided to try it our way :P and all three were easy wins.....3-war/nin, 2-smn/whm, 1 rng/?

It was great the wars kept the boss in a corner and used a voking oder. we worked at it and at about 65% first smn astral flowed then when they were done the next went. Once astral flows started each war in order started their 2 hrs. If needed the rng 2 hr.

We did Mea, Holla and Dem in that order got the hardest ones done first. I couldn't belive how smooth Dem went no aggro on 4th floor and boss never got to bring out renfourcements ^^

Finally got to Meadows now on to the rest :P
RE: this mission walkthrough is just BAD
# Feb 23 2006 at 4:04 AM Rating: Decent
And nobody ever mentions specific strategies here either. I have finished all three now and in the end just started putting my own parties together after spending a painful hour or so farming the specific animas I wanted before starting to shout in Jeuno. Before anything else I would arrange for ppl with no animas to go farm one or two and shuttle then from crag to crag as required. This got rid of all the players who really wanted to be doing something else and that helps more than anything.

Pt set up ? Who cares, really ? Theres two approaches as far as I can see :

1. Exp Pt variant :

Tank
WHM
Melee
Mage x 2
Other.

2. Promy Specific setups

Smn x 3 (or 2 + RNG)
Whm
Melee x 2

RNG is really helpful in getting to the spire and if it saves 2 hour till close to the end it can turn the tables sometimes. You dont need RNG, its a luxury, nice but not essential.

SMN is useful in CoP, period. Astral Flow is simply devastating as we all know. Recommended to have this hate-free firepower but not absolutely essential. But be aware that a slower fight needs more animas and more careful use of animas.

WHM heals, thats all we need to know (WHM does lots of stuff actually but lets not discuss that now)

Melees. Melees are really important. The two best to have IMO are War/Nin and Nin/War as they shadow and voke and hit stuff, a nice balance as we all know but yeah yeah yeah you can use DRG DRK PLD or whatever, a player who is enjoying their job is always a bonus, much more important than playing by numbers. Melees deal with strays round the memory receptacles, esp with no RNG. Tank melees get intial hate at least on the boss. Melees deal with spawns on the dem boss.



DEM : Terroanima is your best friend here, the boss doesnt have devastating specials and so Psychoanima can also take the strain off your tank.

Basic strat for this is assign a melee to dealing with the small spawns. Melees with appropriate 2 hours (Invincibility, Mighty Strikes etc) go at 50% and this is the time to Astral Flow it. With no smn then its the time for Manafont I guess. Note that Astral flow will wipe any spawns when it goes off, they aint much of a problem tbh. Most hate will end up on the WHM or other Healers and this is where Terroanima comes in handy at getting breathing space. As far as elements go, when I did it as smn I used Shiva for diamond dust and it worked well.

HOLLA :

Take poision potions and that kills the sleepga. Holy water for "Cursna" is great for tanks but you can get by without it by using animas.

Same as before, get it to around 50% and let rip. Hysteroanima kills the specials so put one of those on at 50% too esp if you are gonna have Astral Flow kick in. Diamond Dust did the job here too for me. If things get tight then another Hystero will help or Terroanima to buy some time.

MEA

Animas are crucial here. Never use Psychoanima on this boss ! I saw so many wipes here from spam Carousel at the end so you have to deal with it. Tank it to 50% and pop Terroanima if things look bad on the way. At 50% you want a Hysteroanima ready and let rip with the 2 hrs. Astral Flow obviously is the big hit. This boss hates Fire so Ifrit is the smn way. Keep using Hystero till it dies, kill the AE and you kill the boss, let it have its way and the dmg output is too much simple as that.

ALL :

For smn, remember that if MP is getting tight then Searing Light is very good damage on all of these, not up to the 400+ from an appropriate element but impressive nonetheless. Timing is important as ever and Carby comes cheap, good as a last resort.


GETTING THERE :

Stay together, be patient, rest up whenever needed, always full rest after a successful Memory Receptacle fight and tranpsort.


For Memory recptacles fighs : clear the strays, then start on the recptacle all at once. BLM and SMN esp stay well clear. Watch for Empty Seed attack and run in to do your thing afterwards. Melees take take of the strays that pop. When the recptacle dies dont mess around, get on the platform, melees deal with last minute stray pops and off you go. I had horrible problems with this one with a RDM who hung around curing and got left behind. Ive seen smn insist on dismissing avatars and getting left behind. If a stray starts beating on you it interrupts the memory stream event and you can't port out.


I hope this helps a bit for those who haven't done any before. Take a look in the psychoanima thread in item lookup for what the animas do and where to get them easily.

I only make suggestions here based on my experience, Im not a self styled Promy Expert or anything but at least I did finish them all. In the end each pt has to make the best of what it has. Having a plan is half the battle.



Edited, Thu Feb 23 03:14:51 2006
RE: this mission walkthrough is just BAD
# Feb 14 2006 at 11:37 AM Rating: Good
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1,046 posts
It's not that it's bad, it's just not updated. This is the old strategy that people used when CoP first came out. Nobody uses 18 member alliances anymore. Someone needs to update the information. /rate up for giving lots of good information.
Promyvion - Mea
# Feb 08 2006 at 9:04 PM Rating: Decent
You guys may not think this legit but i made a name just to put this here. People are saying how these missions are so hard, that i need to tell a little story

Was on a promy - mea run with setup X2 war/nin, whm/blm, smn/whm, rng/nin, and blm/whm. Things were going well and then whm all of a sudden had to leave... well we were on the 3rd floor so we dicided wtf lets just go for it. So we get to the 4th floor and then the blm gets agro and dies. (no raises b/c whm just left)So i say lets just get to the spire be happy we did that. Well sure enough we get to spire and we decide lets just try and beat it.
Our battle plan was that we would go in and tank till 50% then use the 3 animas (2 psychoanima and a terroanima). warriors would then 2 hr and at end rng would eagle eye shot and and smn would finish w/ 2hr. Well we went in and actually won the damn thing, the blm getting pissed b/c he was still in party sitting in Port Jeuno listening to us cheer omg wtf BBQ dslkghefio;ijgsdf.
So anyway i guess what im trying to say beside bragging is that these missions are quite do-able w/ a few anima, proper meds (like 3 x-pot for each of us, and some ether and mp and hp regen drinks), and competent players. GL to any who try. And to further add it was mea and people say thats the hardest one so i'm sure you could do promy with pretty much any semi-decent party setup and a few animas.


Edited, Wed Feb 8 20:05:06 2006
wheee
# Jan 26 2006 at 9:31 AM Rating: Decent
**
576 posts
Having done all 3 before, i went with my ls to do the ENM fight instead of the actual promy. We made it to the last floor and almost all the way to the zone when we caught aggro from a wanderer. Everything would have been okay IF we hadn't gotten more aggro and I had brought more than one reraise potion. (which incidentally, i was saving to use when we got to the ENM..which we never did.)

So..for those of you who are gonna be trying this....the whm and the blm need to bring a reraiser potion and buy a scroll of reraise with Conquest Points...just in case.
Do I have to erase memory to re-do them?
# Jan 18 2006 at 12:55 PM Rating: Decent
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317 posts
I am currently on mission "Darkness Named" but want to go back and help some friends with the promyvions. Will I be able to join them in the BC, or do I have to erase memory before I can? Will erasing memory even allow me to enter?
RE: Do I have to erase memory to re-do them?
# Jan 25 2006 at 4:17 PM Rating: Decent
***
1,505 posts
If you beat a promyvion, you no longer must erase your memory when exiting it.

At least I think. In your case, you NEVER must erase your memory.
Promys
# Jan 17 2006 at 7:22 AM Rating: Decent
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108 posts
Beat Dem Last night with only 5 people (THF DCd on last level) setup was:
smn/whm (me)
smn/whm
blm/whm
nin/war
whm/smn

Boss battle was close, but never under estimate 2 SMNs. Theres not alot that can stand up to 6 AFs ;) lol.

On a side note I also beat mea using the two SMN method..... it proved really easy.

I think a good setup for any promys is;

nin/war (tank lol)
rng/nin (locate memory receptacles)
smn/whm (Astral flow boss)
smn/whm
whm/blm (healing purposes... lol)
insert job as required (back up melee / blm)

Thanks guys.

Hope this helps ^^

Dange
Promyvion-Mea
# Jan 06 2006 at 8:49 PM Rating: Default
I have heard horror stories about mea, and yes it was quite bad, not as bad as i expected, but my WAR dlvl`d from 34 to 33 in the process..anyway, did it with my LS, over the course of two nights. Our setup on the first attempt was:
WAR/NIN (me)
WAR/NIN
DRG/WAR
SMN/WHM
RNG/NIN
PLD/WAR

Yes we did it with only 6 people. We got up to the top floor, everything was going fine, but the RNG dc`d. Didnt come back. We were going to try it anyway, but we proceeded to get a lot of aggro and wipe. Day 2. Setup as follows:

WAR/NIN (me)
DRG/WAR
RNG/NIN
RNG/NIN
WHM/BLM
PLD/WAR

We made it to the third floor on the first run, when the DRG got aggro and died, followed by myself and the PLD trying to save him, then the WHM trying to save us. We all HP`d, then regrouped in the Hall of Transference. Round 2, made it to the exact same spot, wiped AGAIN. At this point we`re all thinking all is lost, but surprisingly we made it to the spire on the last try, without aggro until we were close enough to zone it. The boss gave us a scare as it dropped my hp from ~500 to less than 50, but luckily we had a good whm to keep us alive. We all 2hr`d accordingly and the boss went down. Only deaths were myself and one of the RNG`s during the fight, both from excessive hate from our 2hr. Well-timed anima usage and good players do make the difference. DONT GIVE UP! If you wipe, regroup and try it again. Learn from your mistakes. We plan to do Dem this weekend, I`ll post afterwards and let you know how things go.
hmmm??
# Dec 29 2005 at 1:58 AM Rating: Decent
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65 posts
My linkshell did this just about an hour ago
our party was a bit odd . or at least thats what we were told O.o
we went with a WHM/BLM SMN/WHM PLD/WAR 2xMNK/WAR and a THF/NIN
we did DEM was my first one done anyhow got to the main boss rested buffed and CHARGED PLD tanked about half life the Boss had wee babies our SMN/ took them out,then one MNK and me the other busted out Hundred fists thief usesd anima done and over so it can be with out RNG and WAR/NIN
OMG this post sucks
# Dec 26 2005 at 5:04 AM Rating: Decent
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98 posts
Who the hell wrote that guide for the promys? No wonder everyone thinks only war/nin tanks can go. I am a taru pld and i tanked all 3 of these bosses. Mea was a bit tougher but still succesful. Then what is up with the "you NEED 18 man alliance" stuff? I doubt anyone ever plans on a full 18 anymore. Everyone goes with 6 now, less cause for concern on aggro on the way up. Animas? You can use them but i never did. Key to winning, Good Players doing thier jobs. Isnt that always the key to getting anything done?
No SAMs allowed
# Dec 24 2005 at 12:25 PM Rating: Decent
So basically what this Walkthru is saying is that unless your a war, mage or rng, you wont get to do these missions and therefore the unlockable areas will consist of only those jobs? Seems pretty lame to me and whats the point of unlocking them if you can get a decent group into them to do anything with?
bad walkthru
# Dec 23 2005 at 3:38 AM Rating: Decent
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495 posts
This promy walkthrough seems poorly written, based on everyone else's comments below. The poster doesn't even touch the subject of anima, whihc seem to make or break a lot of situations. He also says how vital it is to have these exact job combinations but i've been reading about all this success with other types of jobs.

This is actually a pretty damaging misconception posted because of the very large amount of people who come here for help. Might want to update this to be more accurate, or replace it with on of the many much more informative and helpful posts below.
Finally!
# Dec 19 2005 at 7:52 AM Rating: Good
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277 posts
It has been almost a year since I did Promyvion Holla and Mea, both succesful at the first try due to good research from the leader Hierax, from my previous LS.

Yesterday I finally decided to set up my own Promyvion Dem party. The previous two I did as a Dark Knight, but for this one I grabbed my War/Nin.

I found two Summoners and a very helpful high level ranger. A friendly girl from my own LS became my tank partner a Nin/war; and a WHM closed our ranks.

Earlier before I farmed for some Animas and got myself a Hysteroanima and Terroanima. Another in our group had a Psychoanima. The Terroanimas we didn't use.

I also bought myself a couple of Hi-Potions. They made things quite easy sometimes.

The run towards the castle was a piece of cake. We had some bad luck on the second floor when we fought 3 fake MR's. Other than that it went smooth. Pay attention, don't rush, be careful.

The NM turned out to be easy as well. Strategy was quite simple: Nin/war first voke, when shadows were down, I (war/nin) voke it off and use my 2 hour (Mighty Strikes) to get some more hate; the SMN would 2 Hour for Howling Moon, the Ranger would take care of possible spawns in between, the WHM had a Psychoanima which he threw in when the NM was down to 50% HP (paralyze ftw); and I would throw in the Hysteroanima when the NM got below 10% so it wouldn't use his TP (mass HP drain *shrugs*).

That was all about our strategy and actually it went according to plan. We hardly needed any cures; besides when I got in the yellow I just popped a quick hi-potion. And the ninja and I just tossed around the hate between the two of us. And Fenrir solved most of our problems. And all of a sudden the NM was dead, and we were almost full HP.
why do NA people suck at this
# Dec 13 2005 at 10:18 AM Rating: Decent
Ok, this is my 3rd attempt at trying Promyvian-Dem. And my 3rd time to have every one die. Why is it that the Jp people can do this like it was easy smeasy, yet every time I got with NA people, we all freakin die? Simply put it's either 1. wrong job combinations 2. some noob forgets food or doesnt have good gear 3. no one listens when I say "kill the strays". I'll be 75 with 3 jobs before I see lufaise meadows >8(
Anima? Yes, please!
# Dec 10 2005 at 12:14 AM Rating: Decent
Ok, so I have been feeling a little gimp not having the meadows opened for my BLM to pt in. So I decided to get my lazt @ss up and finish up promy mea and dem. After doing 6 total runs at mea under the guidance of diomedes I began to feel like he was telling me a lie by saying "You don't NEED anima." Yeah, well call me a noob but failing 6 runs is not very fun.... and it eats up my precious exp time!!! XD So I figured I would farm anima. Infact my entire pt did, and what a huuuuuuuge improvment in the battle! Now the current record was about 4mins and we were no where near tha time, clocking in with an uber 7:53!!!^^; Now it might have been slow, but it sure as hell was super safe. Nobody ever dropped below yellow and the fight was at a nice leasurely pace. =] So I reccomend farming anima, you don't "NEED" it, but if you wanna avoid stress go farm.^_~
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