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PM 2-5 Ancient Vows  

Submitted by:Kylewhat
Realm:Other
Start Area: Tavnazian Safehold
Start NPC:Ulmia
Type:Mission
Max Party:6
Prerequisites:PM 2-4 An Eternal Melody
Related Areas:Misareaux Coast
Monarch Linn
Riverne - Site #A01
Related Mobs:Mammet-19 Epsilon
Nag'molada
Prishe
Selh'teus
Mission:2 - 5
Min Level:30
Max Level:40
Rating
*****
(Average from 12 ratings)
Items Required:Giant Scale
Title Obtained:Tavnazian Traveler
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 2-4 An Eternal Melody
Next Mission: PM 3-1 Call of the Wyrmking
Last Updated: Fri Dec 10 10:08:34 2010

Contents [hide]

Mission Orders

Follow Prishe to Cape Riverne on the Misareaux Coast. It is rumored a wyrm nests there...

Walkthrough

After speaking with Ulmia and returning to Tavnazian Safehold (Mission 2-4), "Ancient Vows" should now appear in your CoP mission log. In this mission, you will be traveling through Riverne - Site #A01, an area that is capped at level 40. Note that as of the September 2008 update, level appropriate gear is not required for level-capped areas. However, it may be recommended for optimum performance.

To begin, head to the Dilapidated Gate in (F-7) of Misareaux Coast to trigger a cut scene featuring the three infamous Tarutarus, Cherukiki, Makki-Cherukiki, Kukki-Cherukki. Once you are on the other side of the gate, you will see a "Spatial Displacement." Entering the displacement will warp you into Riverne - Site #A01.

To get through Riverne - Site #A01, you must go through four more spatial displacements until you finally reach the BC area. To get through the second and third displacements, you will need to trade a Dragon Scale, which is dropped by Firedrakes. They spawn in the area between the first and second displacement. You will need two Dragon Scales to get through the entire Riverne - Site #A01.

Once you enter from Misareaux Coast, the first spatial displacement is in (L-8). Once you enter this displacement you will be in the area where the Firedrakes spawn. After you have two Dragon Scales, trade one scale to the "Unstable Displacement" in (G-10) and you will be warped into the third area. This area has Atomic Clusters that aggro to sight and magic, so get invisible up and head to the displacement in (E-10) and trade the other Dragon Scale and enter the unstable displacement. This next area is filled with incredibly tough mobs that have true sight, so be careful. Just walk along to right edge to reach the last displacement.

Entering this displacement will warp you to an uncapped area of Monarch Linn where you can enter the Level 40 cap Boss BC area. This uncapped area is a good place to go over fighting strategy and make sure all macros are working properly. After entering the Battlefield, you will receive a cut scene. Now is a good time for the White Mage to cast Reraise. Defeating the three Mammet-19 Epsilons will end this mission.

The Mammet-19 Epsilons are capable of switching jobs during battle. Yellow Liquid, when used, will lock the targeted Mammet's job for around 30 seconds. The different jobs are identified by the weapon the mammet is wielding. The mammets' jobs and abilities are as follows: In any given form, they can use the move Tremorous Tread, which does AOE Damage and stun. It can be absorbed by shadows.

  • No weapon - The mammets' original form.
    • Transmogrification - While active, the mammet will absorb all physical damage dealt to it and convert it to HP.
  • Sword - Fast attack speed
    • Scission Thrust - Directional AOE attack
    • Sonic Blade - AOE Attack
    • Velocious Blade - Five hit single target attack
  • Staff - Slow attack speed, uses -ga elemental magic, has lower defense.
    • Mind Wall - While in effect, any damage dealt to the mammet by elemental magic spells will be absorbed and converted to HP.
    • Psychomancy - AOE Apsir type effect that drains 80+ MP from everyone in range.
  • Polearm - Hits hard but attack speed is rather slow.
    • Gravity Wheel - AOE Damage with Gravity effect.
    • Microquake - Single target damage
    • Percussive Foin - Direction AOE damage

The most common strategy is to have two of the mammets kited and to kill them off one at a time. Jobs that are good at kiting in this mission are:

  • RDM/NIN with good evasion gear
  • BST with jug pets
  • SMN with Carbuncle

Once you defeat all of the Mammet-19 Epsilons, there will be a cut scene after which you will be teleported to South Gustaberg.

Mission Series

Final Fantasy XI
Wikibase™

This page last modified 2008-10-26 02:41:09.
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Even with the glitch...
# Jul 04 2006 at 1:19 PM Rating: Decent
Even with the glitch this gave me and my group a tough time. We came as:

WHM40/BLM20
BLM36/WHM20
NIN40/WAR20
THF40/NIN20
BLM37/WHM18 (me)
BLU40/NIN20

Since I had a gimped level, gimp gear, and the BLM36 was a taru, we decided that I would be the CS guy. Woohoo. So, we go in, all log out, THF pulls all the mammets, dies behind me. Seems to be going well. But when the WHM gets back on, he rests — right next to the mammets. Bam. Aggro. And the party wiped from there. I skip through the CS and find 3 hungry Mammet 19 Epsilons staring at me. We wait till we're kicked out. There was a RDM75 in Monarch Linn who we raised before we went into the BC, so we were hoping he was still there, but no luck. So, after much debate, we decide to home point and come back for another try. The BLU and the BLM36 say they have to leave, so we give them a goodbye.

I homepoint to Jeuno, shout once, get two /tells from a WAR/NIN and a SAM/WAR. Our setup is now:

WHM40/BLM20
NIN40/WAR20
THF40/NIN20
BLM37/WHM18
WAR40/NIN20
SAM40/WAR20

We go through Riverne again, back to Monarch Linn, and a party gets kicked out all dead. We give them a Raise or two, and go in. We do the glitch, mobs are on me, they pull one of the Mammets off me, but the SAM 2hrs. This gets him hate, he dies. Everything goes downhill from there, we wipe. The WHM reraises, however, and raises the rest of the party. However, the SAM pulls a BLM while there are weakened members... a few -ga spells and the party is down again. When we're kicked out we get a raise from the other pt and get ready to go at it again. (I delevel too ; ;)

3rd try, we go in and I get no CS. We assume I must have selected to skip the CS. We {Run away!}

4th try, still no CS, we do the same thing, and we realize I need to zone. So I zoned out into Riverne and zoned back into Monarch Linn.

5th try, we do the glitch right. They pull off the first one, and it seems to be relatively flawless. Pull the second one, and at 50% the WAR uses mighty strikes and that goes down. They pull the third one, I skip through the CS, come out, 2hr, and nuke the hell outta the thing (I didn't do as well as I would have liked because my connection was sucking at the time). It goes down relatively fast. We rejoice in our winnings.

Really, this mission is quite simple if you use the giltch, just don't make any stupid mistakes like we did.
No nins needed
# Jun 27 2006 at 8:54 AM Rating: Decent
*
93 posts
Set up was
PLD/WAR me
WHM/BLM
BLM/WHM
RDM/NIN
SMN/WHM
THF/NIN

used glitch with the thf

tanked as pld and was easy

fight 1st mob asap with thf weakend
on 2nd mod i 1hred and so did the blm and ended it
on the 3rd smn got in and used 2hr

we won easily and the yellow liquid they drop
was useful but not that much
hard mission and very annoying mobs

GL to everybody
Didn't use glitch
# Jun 24 2006 at 12:15 PM Rating: Decent
I just did this last night, and we did not glitch. For anyone who wants to do this the fair way, here's how we did it (kind of different, but it worked).

Set up was:
NIN/WAR
RDM/NIN
BLM/WHM
BLM/WHM - me
WHM/BLM
RNG/NIN

We did try this twice and failed, but the third time was when we beat it, so I'll explain what we did.

First, me, the BLM, the RDM/NIN, and the NIN/WAR went into the middle. The NIN grabbed the middle mob and took it back into the tunnel, where the WHM, BLM, and RNG were waiting, and they proceeded to kill it.

During this, I binded the mob on the right and casted blink. I proceeded to kite (yes, I am a BLM). Running around the outer circle was very effective and I would bind whenever he would get close. The only time I took damage was when it changed into BLM form and casted -ga spells. After I got hit with a first spell, I popped a Hi-potion and when he started to cast again, I ran as far away as possible so he could not reach me. This worked like a charm.

The RDM/NIN was also kiting the left mob the conventional way that everyone does it; really no need to explain there.

Eventually, I started taking some hits but the NIN came and provoked it off me because they just finished their mob. I then went into the tunnel with them and helped kill and cure. The RDM/NIN proceeded to kite successfully until we killed the second.

The third was a bit of a problem, because he was in BLM form for a long time. The -ga spells were hurting, so the WHM risked his life with a Benediction and from there we killed it slowly.

During the fight, everyone 2-houred with the exception of the NIN.

For this fight, if you are not going to glitch it, EVERYONE should have hi-pots, no matter what job you are. I was a BLM kiter and I used 4 or 5. Also when I was helping to kill the last two I used a yag drink and a couple of ethers.

The yellow liquid is very important for this. Whenever we killed one, we all passed right away to the NIN who knew where to get them stuck in which job, and it was very helpful. Buying a couple on the AH with definately help your party complete this.

Remember, the usual party set up is not the only way to do this. Hell, I kited as a BLM, and most would say our party was going to fail miserably. We did have a 16 minute battlefield clear time. I'm not sure how that ranks among the rest of the people doing this but we got the job done and that's all that counts. Good luck to everyone trying this, it's not a pretty fight.
NIN/BST
# Jun 06 2006 at 12:29 AM Rating: Good
**
442 posts
I just helped a couple friends with this. We didn't want to use the glitch, so we took 2 kiters as usual. A SMN and myself. I went as NIN40/BST20. Yes, BST sub. And I must say NIN/BST is probably the best kiter you could get for this BC. The Mammets can't be charmed of course, so when you use Charm on them, it'll bind them instead. The bind effect lasted a good 5 seconds most of the time. Kiting in a circle, I easily got away with using Utsu: Ni only and I didn't really even recast it more than 3-4 times. A couple times were because I stopped to use a yellow liquid to lock my mammet in DRG form. As for losing provoke, nobody needed to heal me, so I was the only one with any hate on my mammet anyway. Sure, the glitch works and you don't need kiters that way, but Hypnotix said it well:
Quote:
Using a glitch to beat things, if you are anything of a gamer, is pointless.
Glitch = trash
# Jun 02 2006 at 1:08 AM Rating: Good
Eh, Using a glitch to beat things, if you are anything of a gamer, is pointless. imo anyway.

This mission is challenging, yes. Even if you have that perfect party setup, they have to be good at their jobs to win.

When I first did this, months ago, it took us about 9 trys. We died and died and died, then honestly, we just got lucky and won.

Now, I took my LS on 2 runs tonite, went pretty much flawless, I will explain our only mistake.

1st party that entered was as follows.
Nin/War
Nin/War
Whm/Blm
Whm/Blm
Rdm/Whm
Thf/Nin

Strategy was rather easy. Assign 1 whm to 1 nin. Everyone lines up out of aggro range, but in targeting range. Have the 2 ninjas target which mob they will claim. 1 ninja will take his mob all the way to the back, where you enter, and their whm will stay out of AOE range. 2nd ninja will take his mob to the middle of the hallway, whm stays out of AOE range. Nin debuff it, and spam ni elemental spells. Whm haste, regen, dia the mob.

Now, as for the pull, it is simple. Have the thf flee then aggro all 3 mobs, not claiming any of them. 1 ninja vokes his chosen, takes it back, other ninja vokes his chosen, takes it back. Each nin solos one, Thf kites the 3rd around the circle, while rdm heals him. Do not, at any point in time, touch the kited mob. Dont gravity, dont dia, dont ranged attack. Just heal the thief. He will have infinite hate. If whoever is healing the htf wants or needs to rest MP. Make SURE they go back into the hall, and heal. If the thf runs by, the unclaimed mob WILL aggro someone who is resting.

Pretty simple. Always turn when it uses its physical dmg converter move. And just spam ni spells while you wait for its buff to wear off.

Now, our 2nd run, went as follows.
1 Nin/War
1 Nin/War
1 War/Nin (Great axe only please, make sure he has an icarus wing.)
1 Whm/Blm
1 Whm/Blm
1 Thf/Nin

Our 1st run, we wiped. What happened was..

We tried to have the thf kite from 1 end of the hallway, to the end of the circle, back and forth like that. But, one of our whm's was resting, and the kited mob aggroed her, and it went downhill from their.

Then we entered again, and did same as first, except had the thf kite around the circle.

The war stayed on 1 ninjas mob, and MS >> Sturmwind >> Icarus wing >> Sturmwind. He used Mighty Strikes (MS) @ the mobs 60% health. Absolutely owned it. Then I (Nin) Went and took the kited mob, while the thf and war went and killed off the first mob, then killed mine. We beat the record, at around 11 minutes even. Not special, but it worked great with the war pt, more dmg. 1 of the whms healed the thf when he needed it, then came back to the ninja.

Its not terribly diffulcult really. Any job with /nin can kite. Any job with MP and a cure spell can cure the kiter. Pld/Nin, as someone said on a post below will probably work well to solo a mob, so could do it with 1 Nin and 1 Pld. The key is 2 Whm's, for haste and regen, and just competance. Everyone does what they need to, and its easy.

Good luck with your PM's, and your games in general.
Winning the proper way.
# May 25 2006 at 3:17 AM Rating: Decent
http://www.youtube.com/watch?v=_T_uI1EyBJE

Enjoy.

Setup was NIN, NIN, DRG, SMN, BLM, WHM.

Don't use the glitch. Just have an awesome plan.
A laugh
# May 23 2006 at 10:18 PM Rating: Decent
Well even tho this new glitch has been found out ill post my strat nyways for when it gets fixed. Dont flame me cause i did very easily cause its all party formation and skillty. the rdm kiting is BS; unless u got a static no way in hell thats gonna work, and even then its unlikely. we went:

NINx2
PLD/NINx1
WHMx3

PLD/NIN was prolly the most killed pld iv seen (besides me :D). broke up into 3 teams and duoed each one. nin keep damage up and whm cure as needed. fullproof. id swear by this.
yep
# May 13 2006 at 10:50 PM Rating: Decent
**
567 posts
Yea, the glitch way really makes it a joke.

Depending on your setup, and on how long it takes to set up the glitch, time can be an issue. Do watch the clock.

Honestly, this is the way to go. There is alot of breathing room for error, and it isn't an intense fight at all. It also means you can take a whole variety of setups, since the only staple is 1 tank and 1 dd. you have 2 optional slots in the action pt for healer/mages, 1 person to bring in later, and 1 person who doesnt do anything anyways.

Which also means you can take the idiots in the pickup pt and use them as the Cutscene fodder and the 5th wheel ^_^. that way they can't affect the outcome... much

Edited, Sun May 14 00:02:09 2006
A few hints about the glitch...
# May 11 2006 at 12:23 PM Rating: Good
The glitch still works, however you need to make sure of a couple things to be successful.

1) The person who stays in the cut needs to be a low level. While in the cut, the person remains uncapped, anything above about level 46 will not catch agro when your "puller" dies. Our first few tries, we had a monk stuck in the cut, and he never caught agro, once we put our level 40 SAM in it, everything went smoothly.

2) The "puller" should die BEHIND the person stuck in the cut, this maximizes your chance of having the mobs see the person still stuck in the cut.

3) Utilizing the glitch, any somewhat typical party can handle the mobs. IE, a healer, a tank, possibly a backup healer, and DD it up from there.

4) You have time to let your "puller" recover from weakness. Do so, the extra body doesn't hurt.

5) Rest to full, or almost full between pulls.

6) Mages, drink juice, anything else is extra.

7) Don't melee the mobs when they use thier special, turn your back and wait it out, it doesn't last too long. If you have a BLU, they may continue to use Magical spells, stay away from the Physical spells though.

8) Melee, shadows are your friend, you'll save the WHM a great deal of work, and you'll get the mission done a bit more quickly.

Our PT setup last night was:

WHM/BLM, RDM/NIN, BLU/NIN, WAR/NIN, MNK/WAR, SAM/WAR

We used our two-hours on the last mob, basically for the fun of it, they certainly weren't needed.
The New trick
# May 06 2006 at 6:48 PM Rating: Decent
**
567 posts
You Know, people in cutscenes are Invincible until they leave eh?
Nin/war
Sam/war
whm/smn
whm/blm
rdm/whm
blm/whm
Everybody has a Mule.
First, everyone except the blm entered the arena and left, so there was no CS when we started.
Then, the strat.
We all enter but the BLM DOES NOT ADVANCE THE CS PLOT IN ANY WAY. Just dont hit buttons. Thats his job. Everyone except the blm and the rdm moves up near the exit of the cave and logs out. We all log in on our mules to communicate. Meanwhile, the blm is still in the CS, and the rdm is the only one left in the arena. What happens next is genius.
The Rdm sight aggros all of them. he runs back to the blm and lets himself die. Now it's just the blm, who is invincible because hes still in CS. The Rdm messages the mules to re enter. we do so and the 4 of us (Nin, Sam, Whm, Whm,) party up and head to the main area. We do not invite the rdm or blm.
The nin pulls (anyway you want) one at a time to the center. The sam (me) and the nin fight em, whith the whms healing. We did alot of Distortions.On the last mob, the nin pulled him to the center. A whm went and Raised the RDM, and we invited the blm. All 6 of us fough the mob until 25%, then Sam 2hrd. The last mammet dies.
Total time: 28:17
I must say the fight was a complete and utter joke. No one got remotely close to dying. I didnt even try. I tried solo SC-ing. I did a little /range spam. I even forgot to eat food. ****, the cat couldve played for me and we would have won.
Items I used(in gil) = 10,000. 4 liquids and A high-potion.
The whms used about 4 yags each, which they made themselves. The Nin used a High pot +3 and tank food. The rdm and blm used nothing. I still had Reraise up.
There are only 2 ways I can think of that anyone can lose with this strat.
1. You run out of time. Oh well. The fight was about as intense as your average XP pt, so you should still have all your items for a round 2.
2. The person in the CS comes out of the CS. Then he tanks 3 mammets and dies horribly. The pt has 2 melees in it. Exit and try again.

Edited, Sat May 6 19:10:05 2006
My way
# May 06 2006 at 3:43 AM Rating: Good
25 posts
Here is something I always use when I run my ls member throught his fight. Nothing fancy and is about 90% success rate.
Party set up: NIN, NIN, NIN, RDM, WHM, DD (any DD will do)

What you do: pick NIN with most dmg dealing set up to take one mob and bring into the cave. Have other 2 NINs to pick one mobs each and take it to each end of the circle area outside of cave. It helps if those 2 NINs are set up for EVA+. those 2 NIN job is to solo their mobs and staying alive with least amount of assistence. Just stay alive and make sure their mobs dont go anywhere. Main NIN fighting in cave will have support of DD and WHM. Main NIN's job is to kill mammeth fast as possible with help of DD. What RDM need to do through the fight is to run around between 2 NINs soloing outside, heal them as needed and silence mobs if they happen to switch to mage type. Kill them off one by one. When you have succeeded in killing first mob, rest is just a breeze and no one had to use 2hour.

What items needed/recommanded:
Mages yugado drinks are a must! rdm does not and will not if he did give any refresh. You will use more then enough mp keeping your NIN alive so bring atleast 3 for each fight.
Yellow liquid is a nice to have and will greatly raise your success but is not a must. If none can be brought with you. dont worry too much about it. If you can get soem for the fight, more the better. Only one thing would be give most to NINs that must solo, they will need it more then anyone

Happy COP everyone....AND I HATE STUPID COP
My Winning Strategy
# Apr 29 2006 at 12:52 PM Rating: Decent
**
622 posts
My Setup:
WHM/BLM 40
WHM/BLM 40
WAR/NIN 40
NIN/WAR 37
BST/WHM 40
MNK/WAR 40 - me

Melee should bring Hi-Potions, this saved me twice. Tank should too.

Strategy:
The usual prebuff AFTER entering the BC.
Have the Main tank provoke the middle mammet.
Kiter for us was the WAR/NIN, and the BST.
Had one WHM with the WAR(straight tanked and DD'd) and one with me and NIN.

The key to winning lies here - kill the first mammet ASAP. Prolonging the fight makes the kiter's job harder. Tank pulls the mammet to the Bridge. I popped a yellow liquid on it while it was in DRG form, then used 2hr. Pretty much got it down to 15% after 2hr wore.

After the first mammet is killed, move to the next one that is more of a threat to it's kiter. In our case, the WAR/NIN. This one should get taken down more quickly. Rinse and repeat for # 3.

Only use the glitch if you are desperate. This fight is great practice for many of the upcoming fights.
Gravity is pointless >_>
# Apr 22 2006 at 10:08 PM Rating: Decent
Gravity does NOT stick...

If it does... please prove me wrong with a SS
Kiting options
# Apr 18 2006 at 6:44 PM Rating: Excellent
Both of these ideas have been listed in other posts, I thought I would consolidate some ideas since this page is so dense.

When I did this mission, we took SMN/WHM (with carby mitts) as one kiter and a THF/NIN as the second kiter. This method was EXTREMELY successful for us.

SMN runs in summons carby (with carby mitts on) and sends carby after one of the mammets. THF/NIN uses ranged attack on another of the mammets and the tank vokes the third.

The rest of the pt killed the first mammet while the THF and I kited. THF kept shadows up and ran around the circle away from the mammet pausing only to recast utsusemi. Our WHM healed the THF as necessary.

I (SMN) ran to the opposite side of the circle from my mammet while carby was fighting him. I would recast blink as needed. I popped a yagudo drink for refresh and an au lait for regen. Whenever carby died, the mammet was so far away that by the time he got to me, I would have already recasted carby... carby would aggro the mammet and I would run around the circle avoiding the mammet long enough for carby to get hate back. Then I would run to the opposite side of the circle, recast blink and let the au lait and yag drink refill my bars.

After first mammet died, the pt took the THF's mammet since he was getting hit more than I.
After that one died, I ran off to help my pt, summoned Fenrir and used his 2 Hr. on the third one. He died quickly. ^^

Basically, I believe that if you have 2 SMNs w/ carby mitts for this fight and they pop an au lait and a yag drink, you won't have any trouble kiting the mobs.

Thanks for listening.

pld super tank method
# Apr 18 2006 at 1:09 AM Rating: Decent
**
584 posts
Did this a couple of times with ls. we were 3/3. We have a core setup of 2 Pld tanks, 2 healers (whm whm, or whm rdm) and then 2 dd melee types (no blm's). We would enter, get the cs, leave, and then start it again. Buff up, and then one of the PLD runs in, and gets aggro from all 3 mammets. Then he just starts running around the ring. One whm is there to heal him as needed. Other pld vokes one mammet off of him, and "kill" party takes it down as quick as possible up on steps. Mages rest back in the tunnel and switch in and out as necesary from kill to kite party. After killing first mammet, rest for a bit and then take the 2nd and repeat. Once both are down, you are clear sailing on the third. Watch out for transmogrification, use yellow liquids to lock him in drg form and then take him down.
Help please
# Apr 17 2006 at 3:49 PM Rating: Decent
46 posts
I really hate having to ask for help like this, but since I'm kind of LSless right now, I can't really ask them...if anyone on Bahamut would be doing this mission and would need a lvl 40 Blm, look me up.
In case you didn't get the glitch
# Apr 16 2006 at 9:36 PM Rating: Excellent
I read a lot about the glitch online, and I found a lot of posts about it confusing, so I am going to do one which I hope is straight-forward.

Tank must be party leader.

Have all members enter, leave 1 person viewing the cutscence ( VERY IMPORTANT ). Person will be selectible and Invincible.

Buff everyone and all, then have all but the tank and person viewing CS log out. Have them log in a place between entrance and Mammets.

Tank uses Reraise Earring.

Tank goes and Vokes or Flashes 2 mobs, and brings them back to invincible person. Tank dies a little ways away from person viewing CS. Mobs will go to kill person in CS, however this person is invincible.

Tank Party leader reraises, and invites back members when they log back on.

Now you have 5/6 people, and can VOKE 1 mob off of CS Viewer. The others will not come since they have aggroed CS Viewer.

Recover, and kill mobs 1 at a time. When you get dwn to last mob, /tell CS Viewing Person to exit CS.

Some people may say "this is not right" or "my win is not legit". That is there opinion, it is my opinion SE had truely intended us to beat CoP 2-5 this way. Really, why would you have people kiting 2 mobs when you can just do this? ( This last paragraph is a joke, I hope it is viewed as such ).
The "Glitch"
# Apr 14 2006 at 9:42 AM Rating: Default
Well, me and some LS mates did this last night and from what we have read it is a really tough figt. So, since we did not have very good party set up we used the glitch and that was after the latest update so just to let you know is is still working. Also, I was thf ans we got enough scales in about 10 minutes or 5 kills so you may wanna keep that in mind also...Well, off to the next one more step closer to Tav. AH and sky lol.
RE: The
# Apr 16 2006 at 1:08 PM Rating: Decent
***
1,163 posts
whats the glitch?
Anicent Vows Assistance
# Apr 10 2006 at 12:00 AM Rating: Decent
Once again I am asking other players of Final Fastasy 11 for their help, I would really like to get to complete Chains of Promathia missions so if anyone playing on the world known to us as Gilameshi; please if you are bored or if you need these missions feel free to look me up. My characters name is Roaradam i am a level 71 warrior but i just reach level 41 as a summoner. My current mission in COP is Anicent Vows I believe also known as COP 2.5. Thank you fellow players and Good Luck on your journey through Final Fantasy 11, If i can ever be any assistance feel free to give a /tell i am fairly new to the video game but i will do my best to help. Thank You again and Good evening to you all.

Edited, Sun Apr 9 23:56:45 2006
Glitch Confirmed
# Mar 30 2006 at 11:07 PM Rating: Decent
*
163 posts
I can confirm that this BCNM fight has a glitch that can be used to make it much, MUCH easier to win. Kudos goes to Ruizkids (see his post below) for the discovery.

We setup our PT so that we could try some alternate strategies just in case the "glitch" didn't work. Our setup was:

rdm/nin (Edmon)
rdm/nin (Elsguard)
nin/war (Littledreamer)
whm/blm (Zaitun)
blm/whm (Kikkiki)
bst/nin (Me, Bluetaru)

We were obviously going to have the rdm's kite and our taru nin voke mammets one by one, etc. And in fact that's what we tried yesterday, and we all died horrible deaths...several times. This BCNM is very difficult, don't let the naysayers fool you. They got lucky. Or they had a very very skilled PT with an ideal setup and tons of consumables to blow.

We were originally a pickup PT which dreamer shouted for in Lower Jeuno, and of course we overprepared and farmed for the scales and got to the BCNM and.....well then we got owned at least three times.

So we got together this morning for another go at it, and I read about this glitch that allows the mammets to aggro someone who is in the CS. Basically, whoever is in the CS is immune to damage and status effects, but their character will still be present inside the BC. We had Edmon (rdm) sit in the CS while the rest of us went inside. I took PT leader and put reraise up. Once everyone was inside I had them move up toward the front of the hallway and temporarily log out of the game for a minute or so. After everyone logged, I ran in and simply aggro'd all the mammets and ran them just past our CS "tank" and let them kill me. I didn't use any buffs except reraise and I didn't use any spells or pets and I didn't engage any of the mammets.

After I died, I wasn't really sure what happened to the mammets because they were all just standing there facing Edmon in the CS. It didn't appear like they were actually trying to damage him, but they would occasionally change jobs. I was worried that they had lost aggro and would attack me if I reraised, but since they weren't moving and I was PT leader, I didn't have any choice, so I reraised, and no aggro! So, I reformed the PT with people logging back in, we all gathered in the field past the tunnel, and I relayed instructions that we were gonna pull a mammet, and if they all linked we were going to escape the battlefield and try a different strategy.

When dreamer pulled the first mammet with no links, everyone was dumbfounded XD. Needless to say 5 PT members on one mammet was very easy and the fight was over with about 5 minutes to spare using yag drinks, ethers and au laits to speed things up to make the time limit. Edmon rejoined us on the last mammet which we finished off quickly with 2hrs. 2-5 done!

All I gotta say is if you're having trouble with this fight, and I know there's folks who are like 0/10 on this one, try it again using this method before SE fixes it. The glitch was discovered only about 15 days ago, and if SE has caught wind of it already, it'll be fixed in April when the big ToAU update comes out.

Good luck!
RE: Glitch Confirmed
# Apr 02 2006 at 3:56 AM Rating: Decent
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143 posts
Indeed this dose work though I think you have to the point in CS when the M-19's are on the ground and sit there
I hate this!
# Mar 26 2006 at 11:16 PM Rating: Decent
I'm discussed by this mission. Not only is it hard to find people that want to do it. Its just keep slapping you in the face at the last second. 2 runs today both losses, first one I could understand why we lost. The mamment rdm was kiting keep hitting me and him with -ga for some reason yet its all the way across the map. Second run is the one that angers me he most. We go back to town get supplys and come back. No death on the way there, dragon scale were a pain for some reason farmed for 1 hour with only 1 drop. We get into bc of corse that stupid CS pops up. kills 2-3 minutes of the accutal battle. We get our buff up, food, regen food, regen mp ect. We are ready engage I kite right, middle pld tanks while mnk, blm kill it. rdm/nin kites left doing good till he starts getting hit with -ga spells again.. then Mine starts -ga me. I'm fine hurting a little but.. not hitting me physicaly. 1% of first mob Rdm dies from to many -ga spells.. thats fine... other mob engages them.. Then mine hits me 4 times with ston -ga thund -ga fire -ga and finally aero -ga killing me.. everyone else is hurting. we all die. Its fine we plained for that everyone RRs up. We raise rest for weakend to ware and buff up engage and I kite right. They get second one dead. I'm thinking yeah we got this.. Fighting last mob its 20% hp and BAM~ !!!! we get booted out! Cut scene had killed 2 minutes of our time.
Hahaha
# Mar 26 2006 at 4:56 PM Rating: Decent
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352 posts
We tripped to Monarch Linn with an alliance of 4 and 5, and grouped up with an experimental group (4x BST, WHM, NIN, two BSTs would kite initially). The plan was that after they found a winning tactic, they'd switch in me (the other WHM) and the other NINs.

Unfortunately, nobody banked on them being sent to NORTH GUSTABERG after their victory. As I'm typing this one of the BSTs is trying to get at least some of the other victors to re-run all the way through Riverne - Site #A01 just to help us three.

Why the heck, what I want to know equally out of curiosity and despair, is why this game has to be so cataclysmically stupid sometimes.

Update: Couple of hours later. Found some replacements. Not too sure about the quality of this reformed group, but we'll try anyway. Just made it to Riverne - Site #A01.

Update Again: Went incredibly smoothly. Got the scales in about seven kills, and aggro'd just once on the way to Monarch Linn.

Fight itself was a breeze - WHM + NIN duos held out with ease, BST x2 duo beat the *daylights* out of their Mammet and then split up to help us finish each of ours. No casualties, barely nobody in trouble.

Bliss of a mission. Pity it took nearly 9 months to get to do.

Edited, Sun Mar 26 19:48:37 2006
1/2
# Mar 22 2006 at 8:03 AM Rating: Decent
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128 posts
We messed up on the first try and died when we had one killed and the second one about 50% dead. The Red Mage was trying to enfeeble and all was resisted and in the end didn't have enough MP> We re-worked our strategy and we won the second time pretty easily. Our set up

White Mage
Red Mage
Black Mage
Ninja
Warrior/Ninja
Paladin/Warrior <me>

Our Stragegy

We entered the area and we Buffed and ate food. The mages healed to full MP and when they were ready I (Paladin) ran in pulling aggro from the 3 Mammets. I used <Sentinel> and started to kite them. The Ninja used <provoke> on one and fished it back to the tunnel where the Warrior and Black mage helped him kill it. The Red Mage healed only. (Use Yagugo Drinks and only use your MP to heal, Convert when it is needed). The White Mages job was to keep me(the Paladin) alive while I kited the other 2.

(I noticed that if you run in a huge circle on the outer rim of the "main" area I wasn't getting hit much. When the Mammets start casting magic stop running and use a Hi-potion. Since I wasn't getting hit much the White Mage was able to run back to the Tunnel and help with cure or cast haste on the Ninja and Warrior.)

Warrior and Ninja should bring some yellow liquid and use it to lock the mammet on a job that is easy for you to tank. Because I was kiting I didn't see what job they ended up locking it on.

After the First Mammet is dead the ninja will grab the second one while the Paladin continues to kite the 3rd one. Again run against the outer most edge as you can. Don't get stoped by rocks or other scenery items but do stay as close to the edge as you can. They won't hit you that much.

The last Mammet was pretty simple. I had given the White Mage a pro-ether at the start of the fight and they HAD to use it. The white mage in your group should bring one. We locked the last Mammet on the job with the Polearm and I tanked it easily. It was hitting me for like 17dmg. (I'm an elvann Pld, I used Taco's, had plate armour with IM head peice. War's belt +1, +1 vit ring and a +2vit ring, merc's earring(+2 vit) and pigeon earring(+20 hp), Happy egg(+1 vit), (+2 vit neck), Def +5 <back>(with some element stat bonus' <Wolf's mantel +1>

The record was 11min and ??sec and we did it in 13min ??sec. It really wasn't that tough.

Edited, Wed Mar 22 07:46:04 2006
RE: 1/2
# Apr 09 2006 at 7:42 PM Rating: Decent
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283 posts
Yup i did my run xactly like this yesterday, except we switched the blm for a thf and the war for a mnk(me).

Beat it with ease, the only problem was that stupid phisical shild move, he spammed it. It took forever to kill the first one. I even used my 2hr, then he used it again.

1/1 on this, no deaths.

Now its time for Diablos ;_;
Revisiting Riverne #A01
# Mar 21 2006 at 10:03 AM Rating: Excellent
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187 posts
First of all, to all those asking if ES+Sleep(ga) works, please stop. No. It does not. This has been extensively tested and proven many times.

Over the weekend just gone, I got talked into organising two runs on Odin server for people in a couple of linkshells I belong to. It had been a long time since I did this mission for my own benefit (I have sea access now), and it was interesting to see how tactics had changed over time.

In the old days, conventional wisdom was that you had to take the party outlined in the mission description, *maybe* with the option of switching one of the RNGs for another DD job. This has since been comprehensively proven to be rubbish, not least by the runs I've just done.

Setups were:

1st run - NIN/WAR (me), NIN/WAR, BST/NIN, WHM/BLM, WHM/BLM, WHM/BLM.

2nd run - NIN/WAR (me), RDM/NIN, BST/NIN, DRG/WAR, WHM/BLM, WHM/BLM.

Both runs won fairly easily. One death per run, but in both cases at a point where it was already clear that we had the fight won.

The message from this is not to put too much faith in walkthroughs which say you need a very specific party lineup. I'm 2 missions from beating CoP now (the Pots fight in Ruh'Met and the last boss) and I've only encountered a single fight which even comes close to demanding a specific setup (the Snoll Tzar fight in 3 paths).

What you need to think about in planning a CoP mission is what challenges the fight poses and how you can counter these. In the case of Riverne A, the challenge essentially is to fight three non-sleepable VT mobs (with some nasty specials) at once, with no option of sleeping them. There are two fundamental approaches to beating them. First of all, you can straight tank all 3 mobs (with NINs or even BSTs) with a healer keeping each tank alove. Alternatively, you can try and contain 2 of the mobs while you focus on a third. Many jobs can contain these mobs, particularly RDM, NIN, SMN and BST. Even RNG can make a fair stab at it with judicious use of shadowbind. Jobs in the containment role will probably need a healer, but one healer can cover both of them in my experience.

And a quick note about the mammets. Most guides stress that the BLM form is the worst to have them in, but I disagree. Provided you have a WHM who's quick with silence, the BLM form is really easy, as its attack rate, speed and accuracy are all horrid. By far the worst form is the NIN form (or whatever the form with the scimitar really is), as this hits hard, accurately and, above all, insanely fast. The MNK form is just a weaker version of the NIN and the DRG form is pathetic.

Edited, Tue Mar 21 09:00:44 2006
RE: Revisiting Riverne #A01
# Mar 24 2006 at 9:58 AM Rating: Decent
Thanks for saying this my zm pt didn't want me to come as mnk (only job I have +40). Not sure if anyone would let me go as mnk.
Well...
# Mar 20 2006 at 4:37 PM Rating: Decent
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352 posts
Is there a bypass for this mission or something?

Every day I play, I see a shout for the 3-x missions. I also see the occasional shout for Promyvions and 2-3.

In the last eight months, I've seen a shout for this once. Not only that, but after responding and getting into the party, we waited for about three hours before finally giving up, since nobody else in the entirety of Jeuno or Tavnazia was interested.

There *has* to be a bypass for this, because it seems nobody ever does this mission. What is it?
RE: Well...
# Mar 21 2006 at 12:49 PM Rating: Excellent
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187 posts
No, there is no bypass for this mission.

The reason you're not seeing as many shouts for it is probably quite simple. Rightly or wrongly (personally, I think wrongly), this mission has a reputation for needing a very particular party setup. Therefore, people are more likely to try and arrange to do it with linkshell groups where they know they have the jobs available than to shout for a party in Jeuno.
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