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Battle NotesTo begin, trade 60 Beastmen Seals to Shami at (H-8) in Port Jeuno in order to obtain the Rare/Ex item Moon Orb. Upon receiving the orb, make your way to the Waughroon Shrine zone located in the Palborough Mines dungeon. Be advised that only three players can enter the battlefield, that their levels will be capped at level 60, and that there is a 15 minute time limit that starts the moment the orb trader enters the battlefield. Upon entering the battlefield, you will find Fe'e, a Sea Monk type mob.
In order to spawn the armoury crate, Fe'e must be defeated within the allotted time. StrategiesNote: These are just some of the strategies possible to successfully complete this BCNM.
Black Magex2, Red Mage Setup One of the more commonplace strategies involves two Black Mage and one Red Mage using a Sleep and nuke method. Upon entering the battlefield and buffing up, the two Black Mages will time an Elemental Seal Burst with the Red Mage following up by sleeping Fe'e. As the Red Mage debuffs Fe'e with Paralyze, Gravity, and the like, the Black Mages time Freeze followed by the Red Mage sleeping it again. Repeating this pattern will result in Fe'e being defeated with little trouble. Summonerx3 Setup Another strategy involves three Summoner and the Carbuncle avatar. Upon entering and buffing up, the three summoners will call out Carbuncle and all assault Fe'e. As soon as they strike Fe'e to ensure they're within range, run up towards the avatars and use Meteorite and then, after the Meteorites hit, move down the tunnel towards the exit until you can no longer see Carbuncle's hp bar.
Making sure to keep Stoneskin and Blink up as much as possible, repeat Carbuncle assaults and Meteorites until Fe'e is defeated. Paladin, Melee, Black Mage Setup Upon entering the battlefield and buffing up, have the Paladin run in first and pull Fe'e towards one of the walls of room and position it so that the Paladin's back is against the wall. At this time, the Paladin and the melee will begin to attack it while the Black Mage helps cure the Paladin due to Fe'e's rapid melee attacks often causing the Paladin's spells to be interrupted. Once enough of the tentacles have been damaged so that the Paladin is able to cure himself without worrying about being interrupted, the Black Mage can focus more on debuffing and nuking Fe'e. If it is possible, it is recommended to form Distortion and/or Fragmentation skillchains so that the Black Mage can magic burst off them to maximize spell damage. This page last modified 2008-04-05 19:18:34. | ||||||||||||||||||||||||
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