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PM 5-2 Desires of Emptiness  

Realm:Other
Start Area: Promyvion - Vahzl
Type:Mission
Related Mobs:Agonizer
Cid (H - 8)
Cumulator
Ponderer
Procreator
Propagator
Solicitor
Mission:5 - 2
Min Level:1
Max Level:50
Rating
*****
(Average from 7 ratings)
Title Obtained:Frozen Dead Body
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 5-1 The Enduring Tumult of War
Next Mission: PM 5-3 Three Paths
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Mission Orders

The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.

Walkthrough

Promyvion - Vahzl has a level cap of 50.

You will receive another cutscene upon zoning in. Ulmia, Tenzen, and Louverance can be heard whispering to you in the distance.

The first two levels are just like regular promyvions in that you have to kill the Memory Receptacles to get to the next level. After going through two memory receptacle warps, you have to start looking for Memory Flux points to rescue the three NPCs.

The first memory flux is at (J-8). Check it to spawn a Propagator NM. It should be noted that these NMs are not to be taken lightly. Defeat it and check the memory flux again for a cutscene in which you free Tenzen. Next, look for a memory receptacle to warp to the next level.

The second Memory Flux is at (M-6), check it to spawn Solicitor NM. Recommended: Plan on using a couple of hysteroanima to negate this NM's vicious AoE attacks. Defeat the NM and check the Memory Flux for another cutscene in which you free Louverance. Find the correct Memory Receptacle and warp to the next level.

The last flux is in between (C-6) and (D-6). Check the Flux to spawn a Ponderer NM. Backtrack to (F-6) and zone into the Spire of Vahzl.

When your party is ready, enter the Web of Recollections and choose the battle Desires of Emptiness. All 3 bosses (Holla, Mea, Dem) will be in the battlefield. Fighting one won't aggro the other 2. The next boss won't move until current boss has about 20% HP left. Store TP or abilities and let it out on 20% to finish it off quickly before the next boss comes. Try to devise ways to take care of the next incoming boss, like Shadow Bind or Avatars etc. Suggested fighting order: Middle (Cumulator) -> Left (Procreator) -> Right (Agonizer).

After defeating all three, head to the tower at (I-7) and talk to the 3 Tarutarus inside. Finally, head to Bastok Metalworks and talk to Cid to finish the mission.

BCNM Details

In the BCNM for the mission Desires of Emptiness, you will face off against all three bosses from the previous three promyvion battles: the Cumulator, the Agonizer and the Procreator. Your party is capped at level 30, and you have 30 minutes to defeat all three bosses.

The fight starts with your party pulling one of the three NM bosses. The other two bosses will not link when you pull a boss. When the boss you are fighting is down to 20 percent health, then one of the idle bosses will aggro to your party.

The order in which you battle the bosses depends on which one you attack first.

Strategy Tips

  • Paladin tanks tend to survive better against the bosses' stronger TP moves.
  • The battle is easy if everyone brings a full set of anima.
  • When the next boss in the sequence attacks your party, have someone hit it with a Terroanima to make it run around while your party finishes off the boss it was already fighting.
  • If you have a ninja in your group, your party can rest up after defeating a boss while the ninja kites the next boss in the sequence. If the ninja has haste and the mob has gravity, the ninja can kite indefinitely without being in danger.
  • Use several Hysteroanimas when fighting the Cumulator to keep it from using its powerful AoE moves. To be safe, use the animas when the mob is at 75 percent, 50 percent, 30 percent and 15 percent health.
  • Use your remaining Hysteroanimas when fighting the Agonizer to neutralize its Negative Whirl AoE move. Use them when the boss is at 40 percent and 20 percent health.
  • Use Psychoanimas as needed on all three bosses.
  • When fighting the Procreator, assign people to tank the NM's offspring. However, everyone should keep attacking the main boss. The offspring despawn when the Procreator dies.
  • The tank should not eat defense food until the Agonizer is dead.
  • A blue mage in the party can spam headbutt, stunning many of the boss' TP moves.

Mission Series

Final Fantasy XI
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This page last modified 2008-11-01 19:56:17.
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Promyvion Vahzl experiences
# Aug 17 2005 at 6:43 AM Rating: Excellent
*
187 posts
10 of us got through this mission on Odin last night and I thought I'd share our experiences.

Our lineup was: NIN, NIN, NIN, WHM, WHM, BLM, RDM, SAM, DRK, RNG (me).

Getting to Promyvion Vahzl is pretty easy. The golem took us about 30 seconds to kill, although we did have a good number of 75s (as the golem fight isn't capped). Be warned, if you've got anything else you need to do for the next few hours, that the cutscenes when you enter the Promyvion are *long*. 10 minutes at least, by my count.

In fact, that's a good point to bear in mind with Vahzl. This is a long dungeon. It's 5 floors, compared to 4 for the earlier Promyvions and you have to fight 3 bosses on the way up. I'd suggest setting aside several hours to do this. I'd also recommend having more than 6 people, even if you just have a couple of escorts along. I'll explain why later.

The first floor is pretty trivial. The mobs are low level and it's not far to the memory receptacle. If you have an RNG, have him wide-scan for it. Fighting the receptacle is much like it was in the earlier Promyvions - stand with your back to an edge so that you don't get knocked back into any of the harder mobs. Contrary to what I've heard elsewhere, you *can* get fake receptacles in Vahzl - we had one on the third floor. Also note that on the higher floors, you encounter Weeper and Seether type strays. These have more hp than the regular strays and need to be dealt with quite quickly. They're not as hard as the regular versions of those mobs, though.

The second floor is also a standard floor, but this one is quite hard. There's a long, narrow section you have to go through to reach the receptacle, which is packed full of mobs. You'll know the area when you see it - it's got lots of girders and looks a bit like a building site. Expect to have to fight a lot of mobs to get past the "hell house". Most of the mobs on this floor are EM or T, so individually, they shouldn't be a problem. You will not be able to sneak through unmolested, though, and trying to do so could result in you getting drowned under a pile of aggro and adds. Take it slow, take it careful.

The third floor is the first that has a boss-fight. Before you fight the memory receptacle, you need to go to the Memory Flux and click it to spawn a Propagator. Be warned, there's no prompt after you click - the mob just spawns. This is the same mob type as the Promyvion-Dem boss. It's got a lot of hp and can spawn small versions of itself, but the Dem boss overall is so weak that you can kill it pretty easily. Once this is done, find a receptacle and kill it for a portal.

As I said above, we had a fake receptacle on this level. When moving between receptacles (we had a 2nd on widescan), we decided to clear a Craver that was blocking our route. Bad move. The craver is the mob-type that the Ptomyvion-Mea boss is based on. The regular IT versions of this mob (all the ones on the 3rd floor will be IT) are incredibly hard. They've got more hp than the bosses you fight in the spire at the top of Vahzl. We had 2 deaths to this mob, so I strongly suggest you go around any of the boss-type mobs you encountr.

4th floor has another NM that needs to be cleared at the memory flux. This one is the Solicitor, which is a version of the Mea boss. This is where you're going to want an alliance. This boss is absolutely mad. We had 6 deaths (out of 10) fighting him and only killed him by the skin of our teeth. He does his Carousel move almost constantly, causing massive AOE, hate-reset and 15-per-tick forum. Don't worry, the version of this boss in the BCNM is nothing like as bad as this. Once he's cleared, find a receptacle and go through. Happily, the receptacle spawns are pretty close to the memory web. Be warned that the strays on this floor can be fairly nasty, with the seether-types making their first appearance.

The fifth floor has the spire and another NM fight. Before you go into the Spire, go to the memory web and fight the Ponderer. This is the Holla-type boss. He's got a lot of hp and some nasty specials, but we didn't find him too hard. Once he's dead, go to the spire for another cutscene.

We did the BCNM fight in two runs. The first run consisted of:

NIN, NIN, WHM, BLM, RDM, SAM

After the first run, one of the NINs and the RDM came back up for the second run, which was:

NIN, NIN, WHM, RDM, DRK, RNG (me)

Both runs won the fight on their first attempt, without too many problems.

The fight is basically as described in the mission text at the top of this page. You pull the Mea-type boss first, as he's by far the hardest. The other two mobs do *not* aggro or link at this point, unless you attack them. When the Mea boss hits 20%hp, the Dem boss wakes up. This is a dangerous point, as the Mea boss will have the party on low hp by this point. If you have an RNG, he can buy you some time by shadowbinding the Dem boss. If you don't attack it, this can stick it in place for a good 30 seconds. Then the RDM can cast gravity on it and one of your two NINs can break off and kite it. Go all out on the Mea boss to finish it off - this is the most dangerous point in the fight, so don't mess around.

Once the mea boss is dead, you can kite the Dem boss for ages, with gravity (100% stick rate for our RDM) and one of the NINs. This lets the mages rest to full hp. On the first run, they even let one of the NINs who had died rest until weakness wore at this point. The Dem boss is incredibly slow and pathetic, especially with Gravity. Once you're ready to go, kill the Dem boss as fast as possible. The Holla boss will wake up at 20% hp, so go all out again at the end.

If you have everybody alive when the Dem boss dies, you should win. The Holla boss is more annoying than hard. I strongly suggest using poison potions to avoid his sleep attack, as he does it constantly. If you still have 2hrs, use them when he goes below 25% hp (except the NINs, of course) as he does his specials a lot more at this point.

This is not the hardest fight in CoP by a long stretch. The dungeon to get to the BCNM is a nightmare. However, compared to Riverne A and B's bosses, the BCNM is a walkover. The bosses are higher level now than they were when you met them at 30 in the 3 basic Promyvions. However, they are lower relative to you than they were back then. I'd guess that the Promyvion Mea/Holla/Dem bosses were IT high-eva-high-def, while the three bosses in the BCNM in Vahzl are all VT. Have a sensible party and you shouldn't lose. No animas needed.

Rogueone
Odin Server
RE: Promyvion Vahzl experiences
# May 16 2006 at 3:03 PM Rating: Decent
U sir, are a god. this is very well writen and i feel like i could do it 5 times over.
RE: Promyvion Vahzl experiences
# May 16 2006 at 3:03 PM Rating: Decent
U sir, are a god. this is very well writen and i feel like i could do it 5 times over.
not that long
# Jul 27 2005 at 3:37 AM Rating: Default
well we just did this only took us about 2 hours to get to bc. we had 9 people to do this bc. well 1st time we lost but 2nd time we won. had 2 nin tank so it wasnt bad on 1st mob had 1 nin kite while other spam utusemi magic while rng(me) smn and blm did dmg. 2nd two they tanked with no kiting. after you win the bc you can warp back up to the top floor and redo again to help those who didnt get to do it 1st time.
not that long
# Jul 27 2005 at 3:34 AM Rating: Decent
possible?
# Jul 26 2005 at 3:26 AM Rating: Decent
if i wanted to do this with say 9 people top climb the floors is it possible for the 1st 6 to redo this bc without havign to climb back to the top?
How do you get to Promyvion-Vhazl?
# Jul 18 2005 at 6:35 PM Rating: Good
45 posts
All the post below are very informative and much appreciated.

However, folks only talk about what to do inside Promyvion-Vhazl, but nobody says how to get there.

dRouge's First Look post states "Do NOT cast magic on the elevator ride down"; from this warning, I'm assuming Promyvion-Vazhl is accessed via Beaucedine Glacier > Pso'xja. Is that correct?

If so, which Beaucedine Glacier tower do we enter through? Tower 1, 2, 3, 4, 5, or 6?

Once inside Pso'Xja,does anyone know the walk-through directions to the elevator?

JAN 2006: HELP!!
Still looking for a walk-through of what happens between the fight in Pso'Xja with Golem NM Nunyunuymi and zoning into Promyvion-Vahzl.
Someone please share your experience. It would be most appreciated! ^^
Hmmm. One wonders if the answer is simply... "After you beat the Golem NM Nunyunuymi and you are automatically teleported into Promyvion-Vahzl?

FEB 2006: Thank you Neoloop for your reply. Much appreciated!!


P.S. As a reminder the three Promyvion-Dem/Holla/Mea ENMs are:
  • Dem ENM Progenerator
  • Holla ENM Wreaker
  • Mea ENM Delver

  • P.S.2 Since there are 3 ENMs, it would probably be best for everyone in party to have all three Rare/Ex animas in their possession for the ENM fight:
  • Terroanima obtained from Recollection of Guilt
  • Psychoanima obtained from Recollection of Fear
  • Hysteroanima obtained from Recollection of Pain


  • Edited, Tue Jan 31 01:01:17 2006
    RE: How do you get to Promyvion-Vhazl?
    # Jan 23 2006 at 2:05 AM Rating: Excellent
    *
    181 posts
    After you click the door after beating Nunyunuwi you are immediately thrust into a very long cutscene. The end of which finds you dropped off in Promyvion Vahzl
    RE: How do you get to Promyvion-Vhazl?
    # Aug 03 2005 at 6:38 PM Rating: Good
    **
    972 posts
    You probably have found the answer by now.. but to get to the entry to Promyvion-Vhazl, you need to entry one of the Towers in Beaucedine at F-7. This is Tower 1 as labeled by www.ffxi-atlas.com.

    Once in the tower, walk straight until you see a stone door. If you click on the door, a NM Nunyunuwi will pop (the NM for CoP 5-1)

    Tip
    # Jul 13 2005 at 4:37 PM Rating: Good
    **
    742 posts
    A little tip:

    Use Terroanima on the ones that wake up, that way they kite themselves and everyone can focus on killing the one near death.
    Phew
    # Jun 28 2005 at 3:07 AM Rating: Decent
    **
    715 posts
    This Promyvion seemed easier than Mea/Holla/Dem for several reasons - 1) everyone has access to better equipment and skills (Utsusemi:Ni Flash, Haste, Minuet III, Refresh) 2) SMN have Double Slap which pwns Poison Nails, thanks 3) while the normal mobs are pretty tough, the Memory Receptacles are a joke, 3) only 1-2 Memory Receptacles each island, so no having to kill 4 to get a warp gate.

    It's main difficulty is one of endurance, because trudging through five islands and knowing when to avoid aggro and when to clear a path (and there is a LOT of aggro) takes a long time. My group got a warp gate first time each island, and it still took us 4 hours to get to the Spire, including killing the checkpoint NMs.

    The BC was a lot easier than we expected too... we only had 9 people (weren't planning on doing the BC but since some people were toting enough meds and anima, we thought we'd try) so we did two successful runs:

    #1: NIN/RNG/RNG/SMN/BRD/RDM - RNG had a lot of trouble with hate, both died at least once. MP became an issue near the end, but they forgot to use anima. Don't believe the SMN used Astral Flow because healing was too much.

    #2: NIN/PLD/RNG/BRD/RDM/WHM - Things went SO much better this run; NIN was main tank and PLD was secondary when NIN was in trouble, and would tank other mobs when they woke up. BRD songs went Mambo/Minuet/Prelude, with usual debuffs on the mob. Only time someone went into the red was when the first mob used Impalement on the NIN. After that it was either white or yellow from AoE damage.

    Moral - Consider bringing two tankers
    RE: Phew
    # Sep 05 2005 at 10:50 AM Rating: Default
    you forgot one .. 4) anyone with WHM as a sub now has a reraise .. so whms arent a necessity if everyone dies and cant get up
    RE: Phew
    # Sep 06 2005 at 2:34 PM Rating: Decent
    *
    210 posts
    Actually any sub WHM will not have access to reraise during Promy - Vahzl, because the mission is 50 capped, and reraise is level 33. However, any sub WHM will have raise.
    RE: Phew
    # Jan 22 2006 at 1:17 PM Rating: Decent
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    262 posts
    Kinda contradicted urself there. >.>
    RE: Phew
    # Feb 17 2006 at 7:32 PM Rating: Decent
    Umm no he didnt contradict himself. He said "Reraise" the spell in which you cast it on yourself and if you die you have the choice to reraise yourself instead of finding a whm (reraise earring, reraise scroll etc..) yes hes correct "Reraise" is at lvl 33 which will not work if whm is your sub. He said the whm sub will have "Raise" where it has to be casted by a WHM/?? or a ??/WHM which will be at lvl 50 for main 25 for the whm sub.. Have fun :)
    wasn't too bad
    # May 19 2005 at 11:41 PM Rating: Decent
    *
    196 posts
    I just did this mission tonight. It was so much easier then we were expecting it to be. My PT was PLD/WAR(me), DRK/WAR, BLM/WHM, WHM/BLM, RDM/BLM, SMN/WHM. We did the suggested Middle > Left > Right. The first mob used a hate reset move that left whoever got hit with it with about 30 HP. Our DRK was on the ball with stun when that happened so we could cure. When the Procreator woke up, our SMN carby kited it til we were ready. First mob died without too much trouble, though we were a little low on HP and MP. We had little to no trouble with this one, although we did end up using Invincible, Benediction and Manafont during the fight. At about 30% it started to spawn offspring, the DRK solo'd those as me and the BLM continud to wail on it(yay freze!!). Once again we carby kited the next mob until we were ready. This guy ate 2 astral flows(missed the first one cuz we pulled him away from the mages so they wouldn't get slept), and a freeze leaving him at about 30% then he started to spam his drain attack and AoE sleep. The DRK and RDM both 2hrd and brought him down to about 5% and he was then finished off easily with freeze.

    The fight wasn't that hard but was pretty long. We ended up using a lot of meds and everyones 2hrs but if you can take Ouryu or the 3 Mamets then you should have no real problem with this.
    Spire BC
    # Mar 27 2005 at 2:59 PM Rating: Excellent
    **
    972 posts
    Our CoP static finished this one up a few days ago. From the last Memory Flux isn't too far. We ran until we could see the Spire entrance then we trained our way to the Spire

    Once again, we did a few "dry run" at the Spire. The first one was planned. The ones after were "unplanned" (i.e. someone got killed so we retreated).

    The NM's will wake up in a Left to Right order, so the order which you can kill them are somewhat limited. We decided to go with the recommended order Middle, Left, Right.

    After we entered the BC and buffed up, we took on the middle NM. This was pulled into the steps where we entered. This NM has (at least) 2 special moves that do quite a bit of damage. The first one is a AoE knock back move. This is why it was pulled to the entrance. Since the hall way is narrow there, the people don't get knocked too far back. All the melee's are in there fighting; the mages are down the stairs (away from the AoE). The other special move is Impailment (or something like that). This can take a person from full health to below 100. It is important to voke off of that person as soon as this occurs.

    Once the first NM was down to about 10%, the Left NM wakes up. So, it is important to have a Rdm cast Gravity on this.. and to have someone kite this. I cast Freeze on the first NM to help kill it off quickly.

    The 2nd NM will spawn Offsprings. The Offsprings will spawn more frequently if its close to dying (it appears); but it will spawn them if you kite a while. (So, it's not just health dependent, it's also time dependent (it appears)). With the Rdm recasting Gravity and our Nin kiting, the rest of us were able to rest and recover most of our health and mp. Once again, the goal is to get this NM down to around 15%-20%. At this point, it helps a lot to use Anima's to stop it from spawning Offsprings. We ended up with 2-3. Focus on the NM, since the Offsprings will "die" once the NM is dead. Once again, the goal was to kill off the 2nd NM quickly when the 3rd one wakes up. Our Rng Shadowbind'ed the 3rd NM as we went to kill off the 2nd NM. Once again Freeze did about 700 points of damage and this helped kill off the 2nd quickly.

    The 3rd NM is the one that can Spam AoE sleep, so everyone popped Poison potions. Also, we spammed bogus buffs for the Trinity Absorbtion. This is where we went all out. I think I drank 4 Super-eithers. Our Rng finished it off with EES.

    I think people should bring enough meds for a few "shots" at this. If you can save your 2hrs and Anima's until the 2nd NM is over half dead, then go all out for the win. If someone gets killed before then, retreat and try again.

    We all had farmed Recollections before coming, so we all had at least 2 Anima's (Hystero and Psycho). One person had all 3. I think we used 4 or 5 through out all of our fights.

    Oh, our party was: Pld/War, Nin/War, Rng/Nin, Whm/Smn, Rdm/Whm, Blm/Whm (me)


    Edited, Fri May 6 13:51:31 2005
    Solicitor and Ponderer
    # Mar 25 2005 at 3:10 PM Rating: Excellent
    **
    972 posts
    Last night our static CoP party continued on this mission. When we entered Promyvion-Vahzl, we all were teleported to the Memory Flux where we left off from the previous night.

    We made our way to the 2nd Memory Flux. The 2nd NM we had to fight was called Solicitor (Craver type). This fight was a LOT harder than we thought. As the NM's hp got low, it started to spam Promyvion Brume. This was an AoE attack that did anywhere from 100 to 220 damage to anyone who was close enough. Our party was all fairly close so most of us got hit. AFter a few of these, people starting dropping. It also AoE Poison a few times, its Poison had a pretty high damage/tic. In the end we won, but just barely. Our Whm with Reraise on saved us from having to repeat the fight.

    The 3rd NM called Ponderer (Thinker type) we were a bit more prepared for. We drank poison and had "bogus" buffs. The fight was easier than we had anticipated. It never cast AoE Sleep.. but it did dispel a lot of our buffs.

    We will be doing the Spire BC fight later this week.

    Edited, Fri Mar 25 15:11:47 2005
    Memory Flux
    # Mar 24 2005 at 3:43 PM Rating: Excellent
    **
    972 posts
    You click on the Memory Flux to spawn the NM. You also need to click on the Memory Flux after the NM is defeated to get a cutscene.

    If you have cleared a certain Memory Flux's NM and you come back later, do not click on the Memory Flux again, otherwise the NM will pop (and you will need to kill it again (or run away)).
    First Look
    # Mar 23 2005 at 6:28 PM Rating: Excellent
    **
    972 posts
    Do NOT cast magic on the elevator ride down, you will pass by some pots that will aggro magic. These pots are EP to level 75. It may be a good idea to cast Sneak (or use oil) before you ride the elevator down since the elevator will pass by a floor with Gazer type mobs.

    After a LONG cutscene at the door, we entered Promyvion-Vahzl. We proceeded to work our way to the first Memory Flux and killed the NM there. The NM wasn't too hard to kill.. we did have to clear out the area around the Memory Flux since we didn't want any adds during the NM fight.

    At that point, we stopped for the night. The "nice" thing about this missions is that after you kill the the NM (by the Memory Flux), you can be teleported back to the Memory Flux when you enter Promyvion-Vahzl the next time.

    There is a spot called "Hall of Horror" (seen on map posted on Kool-aid) before the first Memory Flux. The reason why it's called that is bacause it's a fairly narrow hallway with LOTS of mobs.

    I'll post more as we get further in this mission.


    Edited, Wed Mar 23 18:30:21 2005
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