The fight is a level 60 cap, with up to 6 members allowed in. Like any ISNM, the first member's Orders are destroyed, but the other's remain intact for further use.
As far as strategies, here are the hard facts: There is one Watch Wamoura. He must be defeated to win. The Wamoura will be in one of two positions throughout the fight: open or closed. He starts closed and takes almost 0 damage from physical and magical attacks.
Chi Blast always does 0 damage when closed, and he has permanent Blaze Spikes (about 100-120 damage with no Fire resistance or weakness).
Open, he has normal resistance to physical damage, but may take lowered damage from hand to hand attacks. He is weak to Ice spells.
Closed he moves slowly and has normal hate levels. He is easily kited.
Open, he moves very quickly, but can be Gravitied. When open, hate does not matter. He will head toward someone and frequently change targets before he gets there.
Hate is not technically reset, as he remembers hate levels for when he is closed (making kiting more difficult the longer the fight goes).
Bind works very well no matter what position he is in.
He will switch between the two if enough time passes (about 1 minute, 20 seconds to open), or if he takes enough damage (about 800 points to close).
He has 4 TP moves, and appears to have TP Regen (frequently uses a TP move shortly after engaging, when only Gravity and Provoke had been used). Cannonball is single target, high damage. ??? is a directional AoE with low damage and Burn effect (-20 HP/tick). ??? is AoE Blind and low damage. ??? is self defense boost. It was said that the defense boost is +50% defense.
He is susceptible to Dispel.
And, my opinions:
I find a Manaburn/Chiburn set up to be most effective. BLM, RDM, SMN can all do great damage. Any job with Provoke can kite well, but MNK has the added bonus of Chi Blast, which can do upwards of 800 damage when fully boosted (55+31 MND at the time).
WHM can Erase his strong Burn, but it will fail if the target is too far away (as will all his TP moves), so just keep out of reach.
Keep DoT spells up.
A RDM, SMN, and MNK could trio this, but it would take quite a while. Adding more and stronger magic damage will speed up the process. 8 minutes is a decent time, since little damage can be done while he is closed.
Submitted by Lecan
This page last modified 2007-09-21 11:07:18.
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