PM 4-2 The Savage  

Start Area: Tavnazian Safehold
Related Areas:Misareaux Coast
Monarch Linn
Riverne - Site #B01
Related Mobs:Justinius (J - 6)
Mission:4 - 2
Min Level:50
Max Level:50
(Average from 7 ratings)
Items Required:Giant Scale
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 4-1 Sheltering Doubt
Next Mission: PM 4-3 The Secrets of Worship
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Mission Orders

Ulmia is determined to know the truth, and is ready to revisit Bahamut to learn it. Enlist the aid of Tenzen and Justinius to help you find Ulmia before something terrible occurs.


Check on another Dilapidated Gate at (F-7) Misareaux Coast for another cutscene and you will be able to access to Riverne Site B01 this time from the Spatial Displacement. B01 has a level cap of LV50 this time so make sure you have the right equipment prepared at Safehold first. The navigation pattern for B01 is more or less the same as A01 in Chapter 2, where you'll need 1 Giant Scales from the Pyrodrake wyverns to pass through the Unstable portal. The final spatial displacement at (E-8) will bring you to the BC holding area of Monarch Linn.

BC fight of LV50 against the great dragon of Ouryu. This dragon has the ability to fly, which makes all close range attacks useless.

After the fight, return to the safehold. Go to the top floor and talk to Justinus at (J-6) for a cutscene. This mission is done procede to the next.

Ouryu's Tactics

Mob TP Moves

TP moves on the ground:

  • Absolute Terror: Terrorizes whoever has hate for roughly 30 seconds. Players who are terrorized are frozen in place and cannot do anything.
  • Geotic Breath: Frontal earth-based cone attack. Tank can take roughly 700 damage if standing directly in front of Ouryu. Damage is less if standing slightly off to the sides (on Ouryu's feet).
  • Spike Flail: Devastating AoE attack used if someone behind Ouryu takes hate. Utsusemi shadows will absorb this attack.
  • Horrid Roar: Dispels up to 10 buffs on a single target, including food effects.
  • Typhoon Wing: Frontal AoE attack that does 100-180 damage, as well as blind.

TP moves in the air:

  • Bai Wing: AoE earth damage that does up to 385 dmg unresisted. Also causes the effect of slow.
  • Ochre Blast: AoE earth damage that does around 400 damage.

Other Ouryu attacks and abilities

  • Evasion and spell resistance boost while airborne: Ouryu gains evasion boost which cannot be dispelled, as well as an increased resistance to sleep and other spells.
  • Touchdown: AoE damage of roughly 140 dmg per player when Ouryu lands without the party using a mistmelt.
  • Alternates between walking and flying every 2 minutes.
  • Usually uses invincible when around 70 percent health.
  • Uses a powerful stoneskin at the start of the fight, and he recasts later on.
  • Casts Slowga
  • Casts Stoneaga II
  • Ouryu's attacks on the ground are physical.
  • Ouryu's airborne attacks are elemental and will ignore utsusemi, invincible and other forms of physical damage reduction. His unresisted attacks while flying do 280 dmg.

Other Ouryu Notes

  • When Ouryu takes off, the wyrm can be brought back to earth using a Mistmelt. These items are obtained through the quest Fly High. They can also be bought from the auction house.
    • Don't use mistmelts on Ouryu if he's asleep in the air, as the mistmelt won't work until the wyrm wakes up.
  • Ouryu is resistant all forms of stun.
  • Ouryu can be slept with sleep and repose.
  • Blind, Paralyze and Silence all stick on Ouryu, but resistance builds after a few casts.
  • Slow does not stick on Ouryu.
  • Ouryu will return to his starting position and regen to full if the party is KO'd.

BCNM Strategy for Standard Party Setup

This setup assumes you have a tank, a healer, a support job and three magic or physical damage dealers.

What to bring to the fight

  • Plan on bringing eight mistmelts per fight; that's enough mistmelts to ensure victory despite most of the worst situations, assuming the party remains focussed and doesn't panic.
  • Tanks and melee DDs should bring hi-potions.
  • Paladin tanks (recommended for this fight) should also bring Yagudo drinks and hi-ethers.
  • Mages should also bring ethers and yagudo drinks. A Vile elixir is also helpful.
  • Other regen drinks are also recommended.
  • All party members should also bring reraise.
  • Someone in the party must have dispel or an alternative form of dispel.
  • Someone in the party must have Sleep II.
  • barstonra and repose are extremely helpful.

Battle Plan

  1. Split up mistmelts among tank and melee DDs and establish a mistmelt order.
  2. Enter BCNM, buff up and rest.
  3. Begin the fight by running in and sleeping Ouryu. The tank and melee DDs should get in position by standing on Ouryu's front feet. Tank provokes/flashes to grab hate. Mages stand off to the side of Ouryu, BUT NOT BEHIND OURYU, to avoid frontal AoE attacks and spike flail.
  4. Once Ouryu is sleeping, immediately cast dispel on Ouryu to remove his stoneskin.
  5. Tank and melee engage the moment Ouryu's stoneskin is gone. Mages should cast barstonra on melees and paralyze and silence on Ouryu.
  6. Ouryu will take off 2 minutes after being hit with the first sleep. Tank and melees should stay in place and immediately use a mistmelt to bring Ouryu down.
  7. Ouryu lands, fighting continues. Watch for Ouryu to recast dispel after landing. Dispel must always be removed immediately.
  8. Continue this cycle until Ouryu uses invincible.
  9. When Ouryu uses invincible, ALL MELEES DISENGAGE. Mage immediately sleeps Ouryu. Take this opportunity to cure melees and rest mp.
  10. Ouryu will most likely fly the moment he wakes up. Immediately bring him down with a mistmelt. Resume fighting, as his invincible has worn off. Watch for stoneskin recast.
  11. Continue until Ouryu's health is around 55 percent. At that point, everyone should unleash two-hour abilities (except ninjas). Be ready to use a mistmelt to bring Ouryu down quickly if needed, and watch out for stoneskin recast. The blast of 2-hrs is usually enough to bring Ouryu to 30 percent, when he gives up.

If at any point in the battle things begin to go south, sleep Ouryu and allow mages to rest. Remember that Ouryu usually takes flight after waking up from sleep (because 2 minutes have passed), so have someone ready to use a mistmelt. Ouryu can then be slept again upon landing. This can give your party valuable time to rest mp or unweaken members who had been KO'd. This is where bringing extra mistmelts can be extremely beneficial.

Mission Series

Final Fantasy XI

This page last modified 2015-09-22 02:11:02.
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Failed Mission?
# Mar 08 2021 at 2:27 PM Rating: Decent
1 post
Decided to solo this as a LVL99BLM/NIN with the spell Comet Ouryu died. One shotted. Upon returning back to Justinius he now tells me that i failed the mission and that I lost my Monarch Linn Patrol Permit.... it has been 3 real time days. He keeps saying the same thing and refuses to approve another permit. Anyone out there still playing encounter this?
Mist Melter
# Jun 02 2009 at 5:10 PM Rating: Decent
When you've finished the fight you need to go talk to Justinius before checking the Walnut Door at K-7 in the safehold.
the best set up is...
# Dec 15 2008 at 7:28 PM Rating: Decent
ok well i did this w/ 4 BLMs and 1 WHM(me) and 1 RDM
this is like the best set up.. we did 3 runs and all 3 won, just had a bunch of ppl needing this, on the last run we were going for the recored so we already new what to expect from the fight, and we did pretty well even though one of the BLMs died really earlie in the fight, all u need to do is freeze nuke it w/ all 4 blms and then repose it w/ a whm.. it's like 99.9% stick. and well rdm is there for refresh and kipping him on the ground. we also only used 3 nets each run all 3 runs. the last run was 6 min 45 sec and the recored i belife is 6min 25 sec, so if u go all blm or like us, u'd get the record pretty sure.
# Dec 15 2007 at 10:04 PM Rating: Decent
just did this with 5 people
set up:
mnk/nin (me)
sam/nin (Mrpinchy)
pld/war (Abbso)
whm/blm (Tarod)
blm/whm (Darthreaper)

all we did was melee till we had to rest and blm sleep 2'd him. got him down to about 60% and we went all out. used about 5 mistmelts i'd say. just gotta make sure everyone knows what they are supposed to do. i still cant believe we won with 5 and that kind of set up. we rocked Ouryu so badly, i feel bad for the little guy
# Dec 10 2007 at 2:29 AM Rating: Decent
i done this last night. i got the title "mist melter" fyi
a little tricky but not too...
# Nov 30 2007 at 12:11 AM Rating: Decent
Just got done with this. It was really not too hard, though it took us a run to test it out, and we beat it on the second attempt. The party setup was PLD/WAR, THF/NIN, RDM/BLM, WHM/BLM, BLM/WHM x2. We started off with about 8 or so mistmelts. Mages had pies, yag drinks, and some ethers and suchlike just in case. Not sure about melees, but food didn't seem to be a really big deal.

The first time we went in, PLD ran up to tank. WHM had some macro issues and the PLD dropped almost immediately. He rr-ed up, but that setback threw off our entire strategy just enough. BLMs are Freeze-ing, doing anywhere from 400-700 dmg. Ouryu started to resist sleep pretty quickly, and this was on Darksday too. We decided after a few more deaths to leave the BC and try again, with Ouryu at about 60% health and gaining.

The second time we send the THF in first instead of the PLD, and then the PLD. This run goes much better right from the start. We were down to about 3 mistmelts at this point, but that was really all we needed. Freezes did much better in the second run too for some reason, a minimum of 600 dmg, whereas some had only done about 400 in the first battle. Odd, since it had switched to Firesday by this point, but whatever. WHM actually DCed for about half the battle too, coming back just before we got Ouryu down to the point where he gives up.

A few tips: Bring things to get the mages MP back up quickly to cast Freeze as fast as possible. Barstonra at all times. And make sure to Dispel his Stoneskin when you can, because it is ridiculous, eating one whole Freeze entirely. Otherwise, it's a piece of cake. All in all, it was a great battle, and a lot of fun. Thanks to Danno, Nickrivierra, Kenshinxx, Lorintal, and Silvrien for the fantastic party. :D
Stupid Easy Mode
# Nov 24 2007 at 10:48 PM Rating: Decent
Ok so I beat this Mission twice today, here's how it went:

1st PT Setup - PLD(Rook), DRG(Dylandog), BLU(Shinkai), BLM(Yoshio), WHM(Coody), RDM (Me)

Gave DRG all mistmelts and let him handle bringing Ouryu down. Set BLU and DRG on Ouryu's right foot, PLD on his left. Mage's stayed to the sides as to avoid any AoE. Started fight with PLD Provoke and RDM Dispel. Fought him normally until he 2 Hourd with Invincible. RDM did ES Sleep2 and let him sit there for a good 2 minutes while Invicible wore off and the pt rested up. He was at 81% HP at this point. When he woke up continued normal fighting with DRG using the Mistmelts (only missed once) until he hit 50% HP. Then BLM 2Hrd and cast Feeze taking him to around 42-43%HP. Freeze again took him to around 35% HP and then BLM nuke with everything he had until he hit 30% and fight was over. Pretty easy. Set the record at 11 minutes and 2 seconds with noone doing CS due to 3 Test Runs. Oh, and it was on Earth Day also.

2nd PT Setup - SMN(Banggugyangu), SMN(Kacha), SMN(Lynchilles), NIN(Cloudient), RNG(Thorir), RDM (Me again)

Went in, buffed with Titan Stoneskin and Garuda Aerial Armor. Same thing as before, NIN voked RDm Dispelled. All 3 SMNs had Garuda out and 2 hrd at the same time taking his HP to 75% with first wave, 49% with second wave and 34% last. (Dunno why it did less on the last time). Then RNG 2 hourd with Eagle Eye Shot and finished him. Broke my record from earlier in the day with 5 minutes 58 seconds, including 4 of the people doing the CS in this one. No test runs, jsut went in. This setup made this fight stupid easy.

Hope this helps.
Good Luck and happy hunting!

Edited, Nov 26th 2007 6:56pm by Breasticles
BLM x 1 is enough.
# Nov 19 2007 at 6:35 AM Rating: Decent
512 posts
Yesterday, my LS and two others beat this wyrm into submission. Here was our set-up:


We did 2 dry runs. Those went poorly, but then, we didn't use any mistmelts. Our first real run, we were doing fine until Ouryu took to the air. I was the mistmelt person and I was mid-ranged-attack, so it managed to do an area attack that crippled most of us. The tank dropped and we all followed.

Our second "real" run was the last one. With quicker reflexes on the Mistmelt macro, it never stayed airborn for more than 1 second. In the end, the second Astral Flow from the SMN finished Ouryu off.

I just want to say, for the record, the only time we slept Ouryu on the successful run was when he used Invincible.

I also want to say to everyone who claims this dragon is easy... you have no right to say that if you went in with 2+ black mages and a sleeper. That is lame, and duh, of course he was easy with that gimmick.
LS Heretic: Our Run
# Sep 21 2007 at 10:21 AM Rating: Decent
1,104 posts
Well, we finally got around and regrouped to move forward on this as our Static kinda took a break. I think we just revolutionized this BCNM cause how we did it and something that many people say don't do or cant be done.

Party Setup:
PLD/WAR - me
NIN/WAR - Kajima
WHM/BLM - Reginald
BLM/WHM - Khyri
RDM/BLM - Orimi
BLM/WHM - Mrtaru (d/c just as we all entered BCNM to never return)

Kajima did an excellent job at guiding us to the displacements. Forgot our dragon scale and after about 4 or 5 dragons, Kajima was warped to go back and get it. Sure enough, we killed one just after he left and got drop, oh well. He was back in record time, he must have hacked :). We had one other problem and that was getting some aggro from some Nitro Clusters. Be warned that there is a short run from one displacement to another at one point and if you are not looking you might get aggro. They are kinda hiding behind some bushes and you don't see them till they are on top of you. They will be on your left side and they aggro to sight and magic so be careful. We had a few wipes there but we raised and moved on. After that it got to our destination without any problem. We would have been there sooner but the dragon scale being forgotten and our mishap with the Nitro Clusters. But all good and we got the job done :).

Mobs: Dragons (Ignidrake/Pyrodrake) aggro by sight, Nimbus/Strato/Imdugud Hippogryphs are true sight, Lunantishee are sound aggro, and Lesser Rocs aggro from sight.

Ok, on to the more important part, the battle. We get to holding area and go over strategy and sleep order. Kajima and I were not to engage and control hate. At first 2x Blm and Rdm and Whm would be doing all the damage and what not. We decide not to do a dry run for the fact for a dry to be effective for this fight you would need to use mistmelts. We only had 5 so we decide against a dry run and go in with intent to kill. Well, we enter, buff, food, take a breath and engage.

No sooner then engaging and debuffing Ouryu, our SECOND BLM D/C. D/C earlier on the way here but came back. At this point lots was going. Being we just lost a key DD and Sleeper we were no way we win with 5 people, 1 BLM and RDM. What also added to some panic was, pretty sure it was this move, we got hit with Spike Flail. Not sure why but maybe the mages were to close to Ouryu and casting from behind him. That hurt bad but no deaths. Amazingly we able to cure back up without to much trouble and move forward and try for a Win even though short a key job/player. Now to only add to a very fun and strange fight is that we slept Ouryu while flying. Yes, as many people will say not to attempt this or it doesn't work, it worked for us. It was by accident I think and was the first Sleep so that probably helped. What happened was Ouryu went to flight and the NIN went to use his Mistmelt first but Sleep was casted and landed before item was used. After a few seconds of wtf isn't Ouryu coming down and me also using a Mistmelt thinking the first failed to activate and no one was taking damage, we noticed it was asleep. We did get one Freeze off which is why Ouryu was slept in the first place. We were pretty shocked and went to resting mod. Obviously rinse and repeat.

NIN will be very hard to tank this just due to lack of hate tools and fast hitting mob. Ouryu is fast and loves double attack. Even as PLD, I had many Cure III interrupted and started spamming Hi-potions. Brought 12 with me and walked out with 4. Just use Hi-potions to get your HP back up then try for a Cure III again. Hate started bouncing around toward the end and our only BLM, Khyri was getting the beat down. Luckily a Cure III in that direction and a voke help control it along with the NIN voking also. Only suggestion to mages if you have hate, if you feel the need to kite don't run to far away from the PLD. That Cure III PLD can get on you could make or break the battle.

Ouryu was hitting me on average for 80-110. Criticals were about 160 or so. Remember to dispel Stoneskin at beginning and if recasted, silence / paralyze / slow / blind it and no DoT spells. WHM will pretty much be doing Haste, Regen II and Cure III at the minimum when Ouryu is not slept and attacking tank. Static can expand on this if need be. Alot was going on and was a little nervous so some detailed have me at a blank.

Not sure what clear time was and pretty much don't care. Forgot what day we fought on but sure it wasn't Earthsday being we won. Just wanting to state that the fight isn't that hard and we managed it with 5 Mistmelts, 5 members, 1 BLM and RDM and no melee damage. I used 8 Hi-potions, Tav Taco, 2 Yag drinks and 2 Ethers. I Sentinel + Voke at beginning and saved Flash for when it was not slept to get a Cure III off. I put up defender being I wasn't attacking. I shield bash at some point after a Freeze. Voke as often as you can, especially while it is sleeping.

Good hunting all. Very fun fight! MVP goes to Khyri but also inclue Reginald and Orimi. Again, me and NIN(Kajima) didn't do a whole lot. :)

Edited, Sep 21st 2007 1:26pm by Stucco
4-2 manaburn lewlz
# Jul 16 2007 at 11:49 PM Rating: Decent
I'm going to do this fight with 1BRD(Me) 1RDM 4BLM
>.> blm powah
My experience
# Jul 12 2007 at 8:14 PM Rating: Good
239 posts
1st run, quite bad:

It was also on Earth's day, which apparently makes quite a difference. The problem with the setup was that we didn't have enough sleeping power (even with a BLM and a COR) and also we didn't have enough DD capabilities.

So for the next run, we went on Fire's day with the following setup:

PLD (main tank)
PLD (back-up tank + healing + flash + mistmelt) << this was me
BLU (main healer + Dispel Stoneskin)
BLM 48 (so no Freeze for him)

Here are the roles, for every job:

For all BLM the strategy was to use the DD cycle described at some point on this page. Namely: AERO >> AEROGA >> FREEZE (with synchronize on time) >> ES + SLEEP >> rest >> repeat. Also keep Silence on the mob.

1st PLD straight tanked it. EXTREMELY important is to have and spam hi-potions. The dragon hits hard and fast and only curese, won't keep you alive, even coming from a PLD and a BLU at the same time.

2nd PLD healed, flashed, used mistmelt and, of course, was ready to take hate when needed. Flash makes a big difference, as if it saves 2-3 hits, it's like a Cure IV with 25 MP. Also, this PLD was ready on the mistmelts. The rule was that whatever PLD was not tanking, would use mistmelts, so they were split, 4 to one PLD and 4 to the other. It turned out that hate stood in a single place.

BLU was main healer + Dispel stoneskin, absolutely no fighting from this guy, just spam cures.

The fight was very easy. The dragon flew about 3 times. Use mistmelt immediately. Do not try to Sleep in air or anything.

We went for the dry run. After the 1st cycle of Aero >> Aeroga >> Frezee it was at 64%, even if only 2 BLMs actually had Freeze, since one was 48. Sleep didn't stick, so the other BLMS casted also and it finally went to sleep.

Rest, use potions, whatever. Tank continues voking the dragon while it sleeps, to keep hate. At this point we decided it's ok to transfor the run into a normal one, as things looked good.

Plan was to Invincible >> Manafont when the main tank was close to death. However, after the 2nd round of Aero >> Aeroga >> Freeze, the fight was over, with the dragon at 30%. No 2H used. I used no hi-potions at all. Some juices used. Overall, really easy.

Important things:

1. Do not rely on cures only, they will not keep you alive. Bring hi-potions. Like 10-15 won't hurt.

2. Do not do something like Freeze >> Sleep >> Freeze. The tank will lose hate. Stick with something like described.

3. Bring mistmelts. About 8 would be good, so that you can do two runs (you won't use more than 4 on a run, IMHO).

4. Calculate carefully your DD power. Healing can be supplemented with hi-potions. You cannot really replace or suplement DD with items.

5. If possible, do not fight on Earth's day. The difference seemed to be quite big.

That's about it. Good luck to all! ^^


This is madness!!!
# Jul 07 2007 at 8:47 PM Rating: Decent
set up was cor drk smn smn blm rdm basicly i stood and watch as people died and nuke and me ice shot the crap out of it and 2hrs and nuke and then .....win :P
CoP static
# Jul 05 2007 at 11:27 PM Rating: Decent
Hello, I am Finnegan on Diabolos. I want Sea in an unhealthy way. If you are on Diabolos and would like to join me in hopefully getting a CoP static to quickly get Sea, that would be great. I posted on this mission because this is the one I am currently on. 75BLM 54WHM 59BST available for the fights. Send Finnegan a /t in game if you are interested please.
Shiva 05/29/07 - CoP 4-2 .....Cursed?????
# May 30 2007 at 6:02 AM Rating: Decent
121 posts
After trying to put together a party to CoP 4-2 run, i reallize that that mision is cursed! oO
About 3 times that I form party to do the CoP 4-2 run, always as soon we are at Riverne site B-01 and we say "Are we ready to go" someone DC.
And last night was the same. my party was PLD, WHM, SMN, BLM (me) and RDM after a few hours we got another blm to help us.
as soon as we were all together at Riverne site B-01 and start moving... the smn DC.... we wait for about 30min and no coming back, so we decide to try a dry run. We went to the BCNM without any problem. As soon as we get there the rdm DC. 8( "CoP 4-2 is cursed" rdm came back, great. we were 5 again. I explain the strategy and we go in! As soon as we got in and had the CS the other BLM DC inside BCNM 8( "CoP 4-2 is Cursed" a few a minute later he came back 8)
We start the fight ( PLD, WHM, BLM, BLM, RDM 5ppl) without using any items it was supposed to be a dry run, at 70% the dragon start to flying and we were with full health, so we decide to start to use items... we used a mistmelt to the Ouryu to land, Sleep, we rest just a little. As soon we got MP to cast Freeze we start casting.... the Ouryu flies again! we use mistmelt to bring it down... sleep it again, rest for a while... frezee again.... Ouryu flies at this point we still were with full HP and the dragaon was at 45%. I called "2 hours now" pld invicible, both blm 2 hours and cast aeroga II ...
....CS to everyone...
we went to the BCNM for a dry run and we left the bcnm being the winner with a new title! The Cursed was broken!

easy easy fight! We even didn't have the HP in dark yellow...
Shiva 05/29/07 - CoP 4-2 .....Cursed?????
# Jun 24 2007 at 9:25 AM Rating: Decent
Defeated Ouryu in 10 minutes or so. Relatively smooth fight using 5 mistmelts.

Setup: Pld/War (Chaoahbeng) Rdm/Blm (Rywena) Rdm/Blm (Gravione) Blm/Nin (Finns) Blm/Whm (Chuchusan) Thf/Nin (Deathnote)

Buffed up and Barstonera. Mistmelts with Pld and Thf. Pld with lots of hi-potions. Thf (backup) to used Mistmelt if Pld is terrorised and Ouryu takes flight.

- Thf runs in first, Rdm opens with Dispel. Pld voke + flash + shield bash. PT takes up position in a quarter circle arc with Ouryu at the centre.

Ouryu - Pld
| Rdm Rdm
Blm Blm

- Blm x 2 starts the spell *cycle*, AeroII -> AerogaII -> Freeze. Each spell cycle will do around (200+400+700)x2 damage to Ouryu.

- Rdm x 2 cast AeroII when possible and support Cure on Pld.

- At the end of each spell *cycle* after Freeze, Rdm will SleepII on Ouryu. PT will then heal up with 1 Rdm standing by to re-SleepII Ouryu.

- Repeat spell *cycle* when Blm MP > 504.

- By the third spell *cycle*, Ouryu should be down to 30% HP.

- Ouryu does gain resistance after having been SleepII 3-4 times. RDM will need to use Elemental Seal + SleepII subsequently.

Contributed by Finns@Fairy
{Too weak}
# May 24 2007 at 10:31 AM Rating: Decent
Just did this fight with a very unconventional setup. It was like this:

Blm/Whm (Me)
Whm/Blm (Was /anon so I'm guessing on the subjob)
Drk/War (Once again guessing about the subjob)

If you didn't notice, we had no tank. One Pld even wanted to come, (We were at 5 and shouting for a tank. We didn't have the Smn at that point) but said that our setup wouldn't work and was complaining that we only had 1 Mistmelt and 4 Hippogryph tailfeathers. While I was shouting, a Smn said he needed it. I got to thinking and came up with a plan. The party was skeptical, but I was confident. Here's what my plan was: the Drk was to go in and pull initial hate, and then use Souleater and Blood Weapon, to make sure he had hate and would stay alive. At that point both Blms were to begin casting Freeze, and the Smn was to use Diamond Dust with Shiva. I was expecting Shiva to get hate from that, and then shortly after that the Blms would get hate from Freeze. At that point I planned on having Blms sleep it or the Cor Light Shot it. After that, I was just thinking rinse and repeat. Well on the way to Tavnazian Safehold, I had to go afk for about 10-20 minutes, and didn't know if I would be able to come back, but I told everyone to wait for me anyways. I got back in about 20 or 25 minutes and everyone was already at Riverne Site #B01, so I ran up there, forgetting to make Mistmelts while I was there. So we get there and go through Riverne Site #B01 with no problems, and someone already had a Giant Scale. Once at Monarch Linn, I went over the plan with everyone, and we decided to go in get CS, and then do a dry run. It was late for me and I had finals the next day, so I said all or nothing, and we went in. Now keep in mind that this was the first time 5 of us had ever done this fight. Ok, so we go in and do all the normal things, such as food and buffs. Once we were ready, the Drk did his thing, and us Blms did our thing, but the Smn didn't do his. So I started saying {Diamond Dust} {please}, and I spammed it until he summoned Shiva. We casted Freeze and he had yet to 2 hour. The other Blm did the initial sleep, and Shiva woke Ouryu, so I used Elemental Seal Sleep II, and that kept him asleep for a while. We rested and started casting Freeze while he was still asleep. He woke some of the way through casting and interrupted the other Blm, so he just kited while I continued casting. At this point he was flying and the Drk used the only Mistmelt we had, Ouryu landed, I casted Freeze, and the Cor used Light Shot. Now we were back to resting. Smn used Diamond Dust two times already but had missed both, so as soong as Oury woke, he nailed him with it, and we hit him with 2 more Freezes, and we won!

This may not been exactly what happened, but it was last night at 1 A.M. and I don't remember the exact details. But this is how it mostly happened, and we did it on our first try with no tank and only one Mistmelt. Not too shabby if I do say so myself. ^^

Edited, May 24th 2007 6:11pm by lolryannpwnsu
Ouryu downed without BLMs or SMNs
# May 17 2007 at 8:19 AM Rating: Decent
Well, I just beat Ouryu and used the following setup:

MNK50/NIN25 (me)
DRG50/NIN25 (Tahla)
WHM50/BLM25 (Minuet)
RNG50/NIN25 (Phelan)
WAR50/NIN25 (Ryuumu)
PLD50/WAR25 (Chinman)

That's right, NO BLMs! Just straight up owned that wyrm :P Well, it wasn't quite ownage. Our WHM ran out of MP with Ouryu at 80% HP (not sure if she used ethers or not), ran up, used Benediction, and died. We were all thinking "Oh crap, we have no chance at all" as we watched our PLD slowly die with Ouryu at 70%. So he turns to me (I'm fresh off of the hate from Hundred Fists) and starts wailing. I happened to have 15 hi-potions on me, so I spammed like crazy and ended up tanking for about a minute and a half. Ouryu finally killed me and instantly owned the DRG, leaving just the WAR and RNG. Somehow they pull off a skillchain at the last second and it was just enough to take Ouryu down to 30%. VICTORY! ^^ It was one of the most fun fights I've done in a while. He only flew once, and our WAR was quick on the mistmelt. We made quite a few mistakes though, and I imagine any basic party with a good stock of items can take Ouryu down. I'm just thankful SE took out the EXP loss for CoP battles.

~ Vetramont (MNK for life ^^)

Easy Fight
# Apr 02 2007 at 8:14 PM Rating: Decent
Went with: (Fenrir)

Fight was fairly easy if eveyone listens and does there part. Mages brought Hi-Ether's,I brough Hi-Potions PLD brought Both. Got to Monarch Linn with out a problem. When we got in we did buffs, food, reraise, etc...Then healed to full MP. When full we walked up PLD ran in Provoke & Flash, 1 BLM Elemental Seal Sleep II. After that RDM Dispel making sure he didn't have Stoneskin up and kept it Silenced,i kept Boosting up for Chi Blast did about 200 while Both BLM cast Freeze mean while PLD Provokes and Flashes everytime he can to build up hate. BLM's Freeze did about 760+. After thats PLD and I engaged and fought for bit it went in the air like a ***** BLM casted Aeroga II and Aero II while in air then I used my Mistmelt got TP Raging Fist, Disengaged next BLM Elemental Seal Sleep II. PLD repeated Hate process. Both BLM Freeze again. Engaged once again i used Icarus Wing and Raging Fist, It went in air again used another Mistmelt. RDM and WHM kept PLD healed and Bastonra up. BLM's Stuned once in a while so PLD wouldnt get interrupeted on Cures. By this time its about 40% dead i used Hundred Fist both BLM Manafont and casted Freeze. During this Ouryu used Geotic Breath while Barstonra down PLD took 736 HP PLD Invincible with 20 HP left RDM cured once Both BLM got thier last Freezes off the fight was over. It went pretty smooth. Just important to keep your tank Healed and keep Barstonra up.

Edited, Apr 3rd 2007 12:17am by Havienn
Help Me!
# Mar 19 2007 at 8:04 PM Rating: Default
I am on Fairy and everyone I know has beat this and oonw wants to do it again. My main is thf but, I lvled my war just for this fight only to lose it about 11-15 times. Last night we tried again and once again we wiped. I have no mages lvled but, Blm is looking better than ever. Anyone on my server making this run I got a war or mnk that would love to get this over with...Smiley: disappointed
# Mar 05 2007 at 9:42 AM Rating: Decent
22 posts
I beat this with:


Used all 7 of our melts, the first NIN died of course but since everyone had enough hi potions and ethers the second NIN actually managed to stay alive while the first NIN unweakened.

I've been trying to do this fight again with my boyfriend who needs this. Tried twice and both times we had no BLM or SMN. We lost of course because silly me forgot to tell everyone to get all those potions and ethers as I think the main trick to this is keeping the tank alive. When they die it's a fumble of choices and decisions on whether to fight without the tank or keep Ouryu slept. When deciding to fight, hate is everywhere, mages are dieing and using too much mp to cure. When sleeping we have no time to rest we're too busy curing people.

And just to say on my first time on trying to help my bf I(RDM) actually managed to sleep Ouryu 7-8 times. That's right, 7-8 times. Although I didn't want to push my luck on the second try so we decided fight in between some sleeps when the tank is weakened since we didn't have much choice. I think when we had to sleep the 4th time I was in the middle of curing someone so the DRK decided to Sleep I. It lasted like 5 seconds, I tried to sleep him again but resisted. :(

And yes, I don't recommend that mages carry the mistmelts. It's a pain when I'm so caught up trying to catch it when he starts flying that I'm too scared of refreshing, curing and nuking as I also still have to run all the way up to Ouryu to use it. But I don't really recommend that tanks use either unless you're confident you can keep them alive always. But that's just my opinion from my half-assed attempts at trying to win this again. >.<

Going to try this again with me reminding everyone of those potions and ethers.

Edited, Mar 5th 2007 12:46pm by Selphiet
Just beat this today
# Mar 04 2007 at 3:10 PM Rating: Decent
Beat the record on Asura!
Setup was:

We wiped on the first try but the second try went very smoothly, no deaths. Be sure to Dispel him first and keep him silenced. Our SMN 2 hr'd, dont know if the BLU or SAM did. I was busy healing LoL. Not sure how many melts we used cause the tanks were holding them. But it IS possible to beat without BLM ^.^

Good Luck!
Fun fight for Summoners
# Feb 06 2007 at 2:12 PM Rating: Decent
84 posts
I went with a party to do this last night. The setup was SMN/SMN/RDM/NIN/BLU/COR. The strategy was pretty easy and effective. Basically, when we started to fight, someone from the party would sleep Ouryu. After it was asleep, myself and the other SMN would have Garuda use Aero 2, then retreat it and one of our sleepers would put it back to sleep. Part of the strategy was to keep the Garudas out the whole fight, so they would build up hate from thier BPs and hopefully get attacked when Ouryu woke up. Although other avatars like Shiva may have been more effective with Double Slap, we used Garuda because the Wyrm was weak to wind, so we wanted to finish with six Aerial Blasts.

During the sleep/BP downtime, the other members of the party did their jobs, like enfeebling, buffing, de-buffing, re-sleeping, refreshing, using melts etc. I didn't really take notice of everything they were doing, as I was mostly focused on checking my BP timer and healing the NIN, which wasn't needed very much. Anyway, once we got it down to around 80% HP, both of us SMNs hit it with Aerial Blast and it was down with the final AB. We did one dry run, without using melts, and won on our actual attempt with very little trouble.
COP4.2- Win
# Jan 28 2007 at 6:07 AM Rating: Decent

We completed COP 4.2 it wasnt perfect, but we won.

Set Up:
3 BLM's - Codah, Dagroon, Kenshen
1 DRG-Deathedge
1 PLD- Hando
1 RDM- Miah

Fairy Server: LS Fellowshipofthearts
OMG you won't believe it
# Jan 12 2007 at 10:22 PM Rating: Decent
If I hadn't been apart of it, I wouldn't have believed it... Just did this fight in a scramble, make-shift party.

took us 4 hours to get the pt set up, and figured out, and on our way...

I started out as whm, and had 2 smn, 2 rdm, and a blm.

Well, people suddenly not able come, or others not trusting the set up left, and we were thinking, we don't have a tanking job. I was the only one with a tanking job lvled close, (42 pld), and just for sh*ts and giggles, figured "let's do it. if anything, we'll get a good laugh"

Final party setup:

The game plan was: The three blms would time it for start of battle, Freeze X3, and then rdm was on it to Elemental Seal+Sleep II. One of the rdms had the Mist Melts... which we only went through 3 total.


When he woke up, PLD Invincible, and the other rdm gravity Ouryu, and I kited it around, while the three blms in the middle of the arena cast freeze again. and then the other rdm ES+Sleep. And still every 30 seconds, I'd send a provoke.

We beat this thing in 12 minutes, 10 seconds on Ifrit server, just 2 minutes shy of the record. First try even. We were right, we definitely got a laugh out of it.

Edited, Jan 13th 2007 1:21am by Hoozly
OMG you won't believe it
# Jan 26 2007 at 10:36 AM Rating: Decent
Ouryu can easily been manaburned, and it is usually the preferred method if you're just looking for an easy win.... to those ppl who ran away because of the set up; lol at them... if i wouldve seen 3+ blm in my party when i did this, i wouldve done anything to have them let me tag along :D
# Jan 11 2007 at 10:06 PM Rating: Decent
Just won, farmed 44 tailfeathers (LOL) Setup was...

WHM/BLM (me)

gave pld and nin 7 melts each. won on 3rd run.


went in RR and buffed then rested to full, barstonra haste regen etc etc. melee'ed it til it flew (went around 96%) mistmelted it continued to beat on it. flew again around 86% ES sleep2. rest to full timed freeze, it flew upon wake. Sleep2 again rest freeze again. melee went in again and blms 2hr'ed freeze for kill. not hard just annoying.

forgive the grammar and such late and i want to go to bed. :)
# Dec 31 2006 at 12:40 PM Rating: Decent
keep him on the ground. just by doing that alone you greatly increase your chances winning this battle. Ouryu seems to take to the air pretty randomly, because in my experience i've seen him go up shortly after the fight begun. and there have been times where i've seen him take to the air maybe 3x the entire fight.

so depending on how long your fight goes, the amount of mismelts you should be carrying will vary. the suggested number of mismelts seem to be 5x, but it never hurts to carry extra. especially since there is always a chance you could wipe on the 1st try, having those extra mismelts can be handy for a second shot at him since the first few could be wasted on the previous run.

my set up on this fight was: pld, nin/war(me), nin/rdm, blm, blm, rdm

thats right, we did this with no whm and it worked out fairly well. our strategy was pretty well thought out and this is how it went:

for starters, we had our pld carry as many hi-pots as he could fit in his inventory. since our rdm was going to be main healing, we knew we were going to have to conserve as much mp as possible in the event of a long fight.
we went in, buffed up and since i was the only nin/war i volunteered to tank the first 8 or so shadows to give us a headstart, then the pld took over and spammed his potions. the nin/rdm spammed ni nukes, and the blm did their thing.
Ouryu likes to spam stoneskin and slowaga. his stonekin absorbs approx 300 dmg, so having a rdm is very useful on this fight for dispel. this fight is pretty weird because Ouryu can be very random. sometimes he will spam powerful aoe's or take to the air alot, and sometimes he can be a little more laid back.
i think we were able to get him close to 50% when our pld hit the ground, and the only real reason he went down was because ouryu landed a 250+ crit on him then followed with some special attk (which i couldnt tell what it was since i always have filters on). i tanked him for a bit, then we proceeded to disengage and sleep him. three seems to be the magic number on sleep for ouryu, because he starts building resistance to it. while our pld was was recovering, i kept voking the slept Ouryu to keep it from going after the mages.
since this fight is over when you get him to about 30%, we went ahead and engaged him before our pld was unweakened and i took over tanking duties. then our pld used invincible, and the blm manafont+freezed him to get the last of his hp ftw!

note: Ouryu can be very deadly when he takes to the air and is below 50% hp. when he does so, he spams some kind of breath shot move that does 250+ dmg per shot (even on pld's). this move is extremely deadly because it goes through shadows and he shots very quickly. i wish i knew the names of the moves he does to warn you all getting ready to do this, but my filters prevented me from viewing that.... but yeah, just make sure you keep him on the ground
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