I just died multiple times to test moghancement: experience and elemental strength. My results were: absolutely NO difference with one noble bed/faint elemental energy; 5 noble beds/powerful elemental energy; 7 noble beds and lots of other elemental furnishings to get overwhelming elemental energy; one bronze bed for faint elemental energy. NO DIFFERENCE at all. Everything gave 9.5% exp loss instead of 10% loss of base experience for next level.
I did not test with the various raises, but I've decided I was a fool to buy so many Noble beds, especially since a lot of them were bought in the "good ole days" when they cost 100 - 150k each. LOL
Now I guess I'll have to go craft a lot of things with lightning crystals. ^_^ Good Luck to all, and I hope this saves others who are told you get 10% savings for each bed you buy, etc. I feel like a myth-buster. :o)
Most of the information below is either incorrect or out of date.
I've tested this moghancement with the mahagony bed and the noble bed. Both of these gave the same result -- the base experience lost was reduced by 5%. I also tried different strengths -- the result was always 5% (I tested weak and overwhelming).
Some of the confusion may be originating from the new way experience lost is calculated since the exp patch. The current system is:
10% of tnl experience lost until level 25. 8% of tnl experience lost afterwards (capped at 2400).
So with moghancement experience (any strength), these two become 9.5% and 7.6%. I'd assume the cap becomes 2280, but I didn't want to lose that much experience to test it.
The base is the amount of experience you lose when you're KO'd. The raise spells then return experience afterwards using the formulas:
Raise 1: 25% * base exp Raise 2: 75% * base exp Raise 3: 90% * base exp
I just want to say "Thank you" for saving me tons of gil ^^. I was about to buy a some expensive items, plus a few cheaper ones to achieve overwhelming strength.
Another source confirming this, I found shortly after: http://ffxi.cannotlinkto/itemdb/furniture.php#Moghancements
Bronze bed is ~ M:E x1 Mohagany is ~ M:Ex3 Noble is ~ M:Ex5
If you get your Moghancement:Experience to 50, you double the effect. Get it to 100, and you triple it (Though it'd be hard to get 100... you'd need 20 Noble's Beds or 10 Royal Beds).
Experience Moghancement elements at weak will get you %5 xp back at moderate %10 at strong %15 strong is the max
I only have 12 simple beds in my MH and I have strong element.
and you can combine Experience Moghancement and raise. I get %15 + %25 = %40 with raise 1, %50 + %15 = %65 with raise 2 never tried it with raise 3 so i dont know what it would do.
as proof I did a test with all three levels and calculated the resaults.
ex: I needed 2000 xp I had 1600 xp, with out Mog Enh XP and raise 1 i would have ended up with 1400 instead with raise %25 + %15 i actually had 1480 so I got 80 xp back. 200 - 80 = 120 80 is %40 of 200 so I lost 120xp.
at lev 56 I lost 2000 xp, with raise 2 50% + Mog XP %15 = %65 I got 1300 xp back thats only a loss of 700
assassin's armlets and thief knife are kick *** for drop rates
I'd love to know what the effects would be with a Raise III... If you gain 114% of the lost exp, I'd die myself to level 75 ;D But somehow I doubt that will happen, and it's capped at 100%. Which basically means that you can choose not to have Moghancement: Experience and go for something else if you know that you'll always get a Raise III.
Then again, you never know when you might die, so you're probably better of keeping it for when you get a Raise II :)
Currently I'm Using the Mahogony Bed and raising the Light element it gives off by adding as many light element based items I can (without changing the mog enhancement). At level 68 with a set party with no whitemage..... dieing sucks. Raise 1 all the time unless theres a whitemage in the area.
The deal with XP loss isn't dependant upon which bed you use, but the bed's (or any other furniture's) "hidden" properties...
There are items that have various elements as we know, for example, the more of a water element you recieve, you will get more or less Moghancement: Water, meaning you will lose less items in synths involving water crystals, but if you know which items have Fishing properties to them (there are a few of each elemet but mostly earth and water), then you would receive Moghancement: Fishing.
Same goes for XP, all bed's, as most know, have an XP property to them, if you notice, all the bed's aren't a light element, most seem to varry. If you stack up on a certain element pertaining to your bed, you may receive the Moghancement: <element>, but if you know what items (again, can be a bunch of them) pertain to Moghancement: Experience, then you can maximize this trait. This information was obtained on a Japanese site I stumbled across which had all the items that can be layed out in your Mog House, and their element property as well as their "hidden" Moghancement Property. If I can find it again I will post it, but as for now I'm unsure of where it is, like a moron I didn't bookmark it.
Now, as for the 5% XP loss, this is where elements come in to play. A "weak" element rating that your Mog gives, results in half the full effect, i.e. 5% XP loss. If you get items that maximize that Moghancement trait as well as the same element then you will get a "strong" element rating from your Mog and gain the full effect, in this case 10% XP loss, or in other cases even greater chance of not losing items in synths, etc. for other Moghancements.
So basically, if you know your Moghancement properties you should be set since they are the unknowns, elements are obvious. But if you know which is what, and can maximize your effors, using XP as an example again... At lower levels it might not matter as much, but if not at Raise II levels, concider the importance here: "Strong" element rating + Moghancement: Experience + Raise III basically means 0 XP loss, of course you still lose some, but it is drastically cut down, which means when you get to 20,000tnl and beyond, dying isn't such a hassle anymore and you didn't just waste that 30min, hour, more, trying to level up!
Hope this helps a lil' bit, and if I can find that link for the Moghancement guide I spoke of I'll be sure to post it somewhere.
EDIT: While I didn't find the exact site that I got my info from, the same essential concept and chart can be found at: Here!
I have wondered for quite awhile about just exactly how this Moghancement worked. Some people said that the Bronze Bed saved 10% EXP, and the Noble's 50%; some said it only worked when you HPed; some said it was based on the element, and others, that you just needed lots of beds. So, since I kept all the beds from the Moghouse Expansion quests, I decided to find out for myself.
I took my Level 9 BST outside with 837/2400 EXP. I had taken all my beds out of Layout and had no Moghancement. I died, HPed and had 597/2400 EXP. This was the control: I lost the traditional 10% of the TNL EXP.
I then placed a Bronze Bed in Layout and had faint ice energy with Moghancement: Experience. I went outside and died again. I HPed with 369/2400 EXP. That was a loss of 228 EXP, 12 less than normal. The Bronze Bed gave me back 5% of the EXP I normally lose from going to Home Point.
Next, I placed a Noble's Bed alone in my Layout, giving me faint lightning energy but still Moghancement: Experience. I died, and HPed with 141/2400 EXP: the exact same reduction in EXP loss of 5%.
Finally, I placed a Bronze, Mahogany, and Noble's Bed in my Layout. I still had faint lightning energy and Moghancement: Experience. I went out, got my EXP up to 285/2400. Died, HPed, 57/2400 EXP. 5% loss no matter how many different instances of Moghancement: Experience I had.
So, there you have it. I have concluded for myself that all beds give you back 5% of the EXP you normally lose when you go to Home Point after dying. I DO NOT know if increasing one element in your moghouse, i.e. getting powerful or overwhelming lightning energy while having a Noble's Bed, will reduce EXP loss even more or even still give you Moghancement: Experience. I also do not know if the EXP loss reduction activates when you are Raised and don't HP, but my GUESS is that it does. I do not have the funds, space, or will to test any further into this. All I know is I am selling my Noble's and Mahogany Beds so I can buy my Astral Shield =D.
from the rest of the posts i read regarding this, it appears that it does only activate when you are raised, and the amout of exp it saves you depends on the bed, the # of them, and what level raise is used.
I DO NOT know if increasing one element in your moghouse, i.e. getting powerful or overwhelming lightning energy while having a Noble's Bed, will reduce EXP loss even more or even still give you Moghancement: Experience.
Inspired by your post, I decided to test this. After 2 days of calculating on the Mysterytour chart, I came up with: 6 Mahogany Beds 9 White Jars giving Moghancement:Experience while having Overwhelming Light energy. This boosts the 5% to 24% reduction in EXP loss.
Every furniture comes with element, Ice seems to be related to exp, and earth to gardening. I got another type of enhancement, call Water, no idea what it does yet...
elements on furniture are not related to a specific moghancement, although some moghancments ARE limited to only one element.
Moghancement:Wind will only come from Wicker Baskets (wind element), but Moghancement:Experience can come from almost all elements (Oak Bed has the wind version)
Ok, the difference in exp loss has nothing to do with what bed you're using. That is hearsay and must be dispelled right away! Notice your mog will say "your house is glowing with a faint <element> aura" well...when that aura increases, the effect will get stronger. it will increase when it is around 51+ points. the points on furniture can be found at
http://mysterytour.web.infoseek.co.jp/ffxi/us/tips/moghancements/moghancements.htm (updated the link)
remember, just because someone is high level, doesn't mean they're not spreading around what someone else is saying.
You will need about NINE bronze beds or FIVE nobles beds to increase the light and thus increase the perecentage of exp you save.
might i also add that you can have 5 bronze beds and 8 taru folding screens or for nobles have 3 nobles beds and 7 of any combination of tarutaru stools, wastebaskets, or flower stands being that all these items share the same element but the beds hold the dominant moghancement which is experience. so...
if the beds make up 51%+ of the moghancement, you can use the same element as, in this case, the bed which has the moghancement to boost that power giving you a stronger light. keep in mind this IS costly. blech
You can only have one type of enhancement active. If you have Enhancement: Gardening and suddenly you get Enhancement: Experience, your gardening enhancement will dissapear and will be replaced by Experience enhancement.
I have a workbench ,a maple table, water cask, and 2 flower pots, I always end up geting the enhancement gardening but i noticed if i took the table and work bench out of the lay out i got the experence enhancement but when the tables went back in the the layout gardeningcame back. Why is this? Can you have only one enhancement at a time, if so this is wring and needs to be fixed, or if so how do you do it? i also read some were else that the element that is the strongest i your mog house is the enhancment that you get (ie) ice is experince enhancement, could this be why? let me know if you figure it out thank you.
here is a link to some thing i found that might help out any questions http://www.rpgexpert.com/1712.html
just wonderin if anyone knew the answer to this question.... usually when i check or move an item inside of my mog house i get a moghancement fishing or gardening.... one or the other... regardless of what item i move ... does it matter if it says moghancement gardening. will i still get moghancement experience. or must i have it stated in me key items list.. if anyone understood what i just said please reply
You normally lose 10% of whatever amount of EXP you need, in example, if you need 5000 exp to level up, you have 4000 exp of the 5000 exp (tnl 1000) if you die you will lose 500 exp, leaving you ith 3500.
You normally lose 10% of whatever amount of EXP you need, in example, if you need 5000 exp to level up, you have 4000 exp of the 5000 exp (tnl 1000) if you die you will lose 500 exp, leaving you ith 3500.
Last I checked I thought it was 10% loss of whatever your total experience was. So if you have 1/5000 experience or 4999/5000 experience you lose 500 exp upon death.... no matter what. However these beds DO reduce the amount of experience lost. The percentage rates I am unsure of, but from what I hear it is %10 and %15 deepending on the bed. So say you have the bronze bed which is %10 saved... instead of losing 500, you lose 450. Same with the other beds. Obviously if the other beds have a higher percentage, your exp loss is less based upon that percentage.