Spell details for Flare  

Jobs/Level:Black Mage, lvl 60
MP cost:315
Scroll:Scroll of Flare
Reuse:1 minute
Cast time:12 seconds
Target Type:Single
Description: Deals fire damage to an enemy and lowers its resistance against water.

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# Jun 16 2006 at 3:32 PM Rating: Decent
you all are bickering what spells are the best when you should be wondering how to get them all under 1 character

...damn children
# Jan 27 2006 at 6:48 PM Rating: Decent
435 posts
Currently 980k-1M on Sylph due to the nice inflation rate we have going on.
# Feb 11 2005 at 9:04 AM Rating: Decent
181 posts
this spell costs around 50k in ragnarok
# Jan 20 2005 at 6:04 PM Rating: Default
fire IV is better than flare ?
srry if the question is stupid but my blm is only 18 ><
AM - Flare useage
# Jan 19 2005 at 4:46 AM Rating: Good
109 posts
*casts slapga 4 on the thread*

AM is just cool fireworks, lots of fun to do/watch when farming as/with a lv 60+ blm. Also good finishing move. Decent for MBs pre-60 (AM in general). In all, not efficient enough to be used often in exp parties. But... as I said in another post, its always nice to have a complete spellbook. At the very least, it gives you more buttons and flashy lights which is the entire reason why I <3 blm XD

And really... move the ultima discussion to the misc. board where it belongs. Now.... off to level blm some more so i can randomly freeze little rabbits in west ronfaure >:)
RE: AM - Flare useage
# Aug 20 2005 at 12:08 PM Rating: Default
this spell can be useful in spellbursts... but people are usually to stuptid to be able to time it right

/ma "Flare" <t>
/p i am cating flare, to a skill chain in 25
/wait 20
/p ready skill chain
/wait 5
/p go!!!

but still... people jump the gun and to it as soon as i start casting... and it does a nice amount of damage when it bursts... but FiragaIII works better.
RE: AM - Flare useage
# Apr 02 2006 at 10:05 AM Rating: Decent
277 posts
even SE calls it Magic Burst -.-

Anyway, your macro is fun. . .have u ever gotten any MB with macro before the mob was down at 5% HP ? <.<
Also the Tier IV and -ga III spells do around same (or more) dmg for less MP (tier IV) and alot less cast time. Also AM MB's are not that great to various facts, not only MP cost and cast time, but also the insane amounts of hate that dmg causes (if it does not kill) or the endless waste of MP (if it kills) with the mob way less HP left then the dmg you do. Hard part is not to HIT the goddamn MB but to make sure the MB brings the mob to somewhat 1-3% HP to not mess hate too much nor waste dmg.
We need Ultima-100MP, like Holy
# Oct 15 2004 at 2:59 PM Rating: Decent
Give me Ultima or give me death.
RE: We need Ultima-100MP, like Holy
# Jul 12 2005 at 8:26 PM Rating: Decent
{Death} {You can have this.}

if blm's had ultima it would be WAYYY to cheap unless it was like our 2hour or something...but anyway if blm's had ultima...well it would be cool....but still cheap!
RE: We need Ultima-100MP, like Holy
# Jan 25 2006 at 5:11 AM Rating: Decent
Actually, I think if they ever do add Ultima, it'll be something like an Avatar's Astral Flow or something. That's the only way it wouldn't be completely ridiculous. I would say Bahamut's, but his will obviously be of the Mega Flare variety. Then again, Mega Flare might just be a normal BP for him, and they'll add something completely insane like Ultima as his Astral Flow. Would be totally sweet, but I doubt it'll happen in any case ._.
Multi Mage spells
# Aug 30 2004 at 1:37 PM Rating: Decent
Hrmmm I would like to see flare and meato be multi mage spells. It would be awsome if the whm and the blm had to cast it togher. Wow awsome blm and whms would be the best patners in the game!
#REDACTED, Posted: Jul 06 2004 at 3:03 AM, Rating: Sub-Default, (Expand Post) LMAO this is the most pointless agrgument i have ever heard/read in a forum.....DAMN u ppl have no lives.........*spits in everyones face*
Flare > Thunder IV
# May 02 2004 at 6:30 AM Rating: Default
I got a friend blm75 and he show me his high power spells and Flare damage = of ThunderIV, but ThunderIV consume - mp

he cast to Wild Rabbits

Cast Flare
The Wild Rabbit takes 1438 points of damage
Cast Thunder
The Wild Rabbit takes 1426 points of damage
retarded posting
# Apr 05 2004 at 4:31 PM Rating: Decent
If you like watching people bicker, please read the following posts. Only important information here is flares casting time >18 seconds, mp use 383, damage about the same as fire4, but it looks cooler, and its a rare drop from Dread Demons. happy hunting
good at 60, and only 60
# Apr 05 2004 at 2:08 AM Rating: Default
31 posts
well, this spell is definately the best looking of all the ancients but at a hefty 383 mp cost

now, MB it can do a good 1300ish dmg on IT mob, as compared to fire III's 580-620...just fire III takes less than 1/3 the mp cost. in comparison waterga III can do 1000+ dmg on MB for about 2/3 the mp, and of course blm's final spell, Thunder IV, can MB 1300-1400 depending on, again, conditions, for less than 1/2 the mp cost.

in conclusion its just fireworks :P use it to impress some noobs or kill off an NM.
#REDACTED, Posted: Mar 16 2004 at 5:15 AM, Rating: Sub-Default, (Expand Post) I can't believe you morons are arguing over this crap. Get lives kids.
#REDACTED, Posted: Mar 05 2004 at 1:29 PM, Rating: Sub-Default, (Expand Post) shut up you bickering old hags
#REDACTED, Posted: Mar 05 2004 at 1:28 PM, Rating: Sub-Default, (Expand Post) shut up you bickering old hags
# Mar 05 2004 at 4:53 AM Rating: Good
96 posts
A lvl 68 BLM helping me do ninja quest cast flare on the NM leeches in korrkola tunel for about 1450 dmge, BLM owns! next to my ranger ofcourse :P
# Feb 24 2004 at 3:53 PM Rating: Default
So, we have determined the history of Flare and Ultima, but can anyone tell me the average damage this spell does?

RE: ok....
# Jan 13 2006 at 1:08 AM Rating: Good
109 posts
To answer the question regarding average flare damage:

if it is pretty much unresisted, count on it doing between 1000-1400 dmg. damage will vary accoring to your intelligence, your weapon (club- gives nothing, fire staff- +10% dmg, HQ fire staff- +15% dmg), and your magic attack bonus. MAB will have one of the biggest influences on your unresisted damage later in the game.
# Feb 05 2004 at 5:00 AM Rating: Decent
Flare was originally a non-elemental spell...an influx of energy rather than intense fire.
Taliesyn is quite right....ultima was first introduced in FF2 for the Famicom system in Japan. (Japonese Nintendo). Meteor was introduced in FF3 for the Famicom (which by the way is definatly a contender for best FF). Was kinda cheap actually you get 4 sages and chain cast it and not even that last boss survives =D. The game that famialiarized and popularized Ultima was FF6 (FF3 North America/Europe). Originally you could single target or multiply this spell as well as any other spell in FF2 making the argument for multiple targets vs. one redundant....just my long winded 2 cp. Have a good one and enjoy the game =)
dropped by...
# Jan 26 2004 at 4:23 PM Rating: Decent
Drops from Dread Demons. I've seen a few alliances do these for the sole purpose of getting Flare for the BLMs. Of all the ancients (and on Alexander) only Quake (70k) and Flare (200k) cost more than 10k. Evidently it is a rare drop ^^
# Jan 26 2004 at 1:27 PM Rating: Default
Still need info on this spell.

Who drops it (if any), where to get it, damage? casting time?
Uhh, Info Please?
# Jan 22 2004 at 7:30 PM Rating: Default
81 posts
Uhh, seeing as I'm not an uber FF fan and this is my first FF, whats the stats on this spell, how much damage does it do, more then Freeze? How long does it take to cast? Someone post the #'s =)
Not In The Game
# Jan 21 2004 at 7:57 AM Rating: Default
Stop talking about Ultima...it's not even been implemented in this game yet. Know how to check? Target a mob and type "/ma Ultima". it gives you a command error message. Now try typing "/ma Meteor" or "/ma 'Meteor II'" on a mob. It says your character cannot cast Meteor(II), meaning they are in the game, but haven't been made available yet. Same goes for Fenrir(/ma Fenrir <me>).
RE: Not In The Game
# Oct 29 2004 at 3:35 AM Rating: Decent
you can also do /recast "spell name" for magic not yet implemented...Enjoy!
# Jan 15 2004 at 4:23 PM Rating: Default
This is why anonymous posts should be forbidden. Read the rest of this thread.
#Anonymous, Posted: Dec 18 2003 at 8:26 PM, Rating: Sub-Default, (Expand Post) Ultima >>>> Flare
#Anonymous, Posted: Dec 12 2003 at 1:53 PM, Rating: Sub-Default, (Expand Post) You are all idiots..
Ultima vs Flare
# Dec 09 2003 at 10:11 PM Rating: Default
Also the person who said Ultima > Flare didnt actually say that. They said that Ultima was the most powerful CLASSIC spell. Flare, if I am not mistaken, hasnt been around as long.

Just to play the Devil's advocate...in previous games (I havent checked about this one though) is non-elemental giving it a bit more of usability at some points of the game. Obviously when the window of opportunity to use Flare arises, then that would be the choice, but to those enemies who have a resistance to Fire-based damage, then Ultima would be the better choice.

Just wanna defend good ol' Ultima.
RE: Ultima vs Flare
# Dec 25 2004 at 11:45 PM Rating: Decent
502 posts
an intersting note: I just got Final Fantasy I&II: Dawn of souls for the gameboy advance, and in Final Fantasy II, ultima is a WHITE magic spell.
RE: Ultima vs Flare
# Jun 22 2005 at 7:00 PM Rating: Decent
32 posts
also i believe that ultima was used in chrono trigger as well. i think it was non elemental damage too.
RE: Ultima vs Flare
# Mar 11 2006 at 3:41 AM Rating: Default
It was lightning based, Hence why Chrono had it.>_>
RE: Ultima vs Flare
# Sep 20 2006 at 7:06 PM Rating: Decent
Gah, can't... resist... replying...

There wasn't an Ultima spell in Chrono Trigger, you're thinking of Luminaire.
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