Ok, for starters... This works on ANY elemental based spall. be it aoe, enfeebling, dark, or direct dmg.
How it works... ES works by temporarily increasing the casting skill of the next spell, (does not show as that but that's the effect it gives) This is especially handy for enfeebles and very mana costly magic.
What is does NOT work on... healing magic. Apparently light is not an element. Increasing maximum damage - it wont do this though it will increase the chances of doing max damage.
On another note... A mobs mind does NOT increase it's black magic resistance, it increases white magic resistance. Elemental resistance is based on int, hence why casting burn helps with damage spells. mnd=white magic int=black magic
I believe that covers everything, if something needs to be cleared up that i missed i will be glad to help.
It can be resisted even with this. I have seen Elemental Sleep II be resisted by some HNMs, then another BLM casted it without elemental seal and it stuck. So it's not 100%
I don't see many BLMs using this. I make sure to use it whenever possible, such as buffing Drain and Aspir spells and maxing out magic bursts. This ability is too useful to be ignored.
ok just wanted to point out, It is called elemental seal, a lot of people keep saying it works on this and not that, enfeeblin and what not. I believe all spells have an elemental attribute for example Poison has water attr and Drain has Dark attribute (Please look at the spell list on this site for more details). There fore it should work with ALL spells that do damage since this decreases resists by mobs (i.e. spells do full damage or most damage on mobs). Elemental in seal refers to the element of the spell, not of it's type :) This post is pretty old but just for clarification. weltallomega great post! Thanks. good luck!
Elemental Seal (ES) as far as i have experienced does exactly as it says when you click on it, "Enhances the accuracy of your next spell."
Magic Resistence: There seems to be alot of confusion with characters new to the mage classes or others that never leveled them, Spells can "Miss." By this i don't mean that a fire spell will be cast and miss the goblin it was targeting, but it is "resisted." there are many factors involved in deciding how much damage a mob or player will take from a direct damage spell or the likelyhood of an enfeebling spell landing and its duration. As far as i can tell its based on; the element of the day, the Magic Skill of the caster (Divine, Elemental, Dark, Enfeebling, Enhancing, and Healing,) the Int stat of the caster, the Mnd stat of the target, and any resistances the target may have to the spell's element (ie Equipment with resistance, bar- type spells.) From what i can tell ES seems to negate the mobs resistance to the upcoming spell, because the ES drastically boosts the casters spell accuracy. so the ES doesn't actually make the spell stronger it just makes the mob not resist it, so if a direct damage spell is cast it will do more damage then normal because chances are, the spell is hitting for the full effect (or at least very close to its full potential based on the casters Int and Magic skill lvl) Practical Application In the earlier lvls (15-49) ES is best suited for pairing with enfeebling spells (ie sleep, bind, silence.)On IT++ mobs they have a very high mnd stat compared to the mages int stat and enfeebling/elemental magic skill, thus making it more difficult for the enfeeble to "stick" or the direct damage to do its full damage. normally the decrease in actual damage dealt isn't so bad for the lvl (unless its a full resist, negating about 75% of a direct damage spell's effect) but if a mob links or agros a party and it needs to be kept out of combat and away from the party, a resisted enfeeble can be more catostrophic then a resisted fire spell. so ES + Bind/Sleep is a very good combo to stop mobs in thier tracks, the chance of the mob resisting is much smaller and the duration of the enfeeble will also be increased. This is a very good idea to pair ES with sleep or bind spells throughout the game it has saved many of my pts lives and has been crucial in BCNM fights and other "Boss" fights.
At higher lvls (50+) the blm class has the opportunity to learn Ancient Magics, which are very powerful Elemental Spells (freeze, flare, etc.) With these spells all of them have a steep casting cost of very long cast times, high mana costs and ALOT of hate generated from hitting the mob. These spells like others can be resisted, while they will still normally never do less then 800 damage in a Magic Burst (unless they are fully resisted), that is still a long shot from thier potential 1100-1500, if ES is used before the Ancient Magic is cast it can add an extra few hundred points of damage to the spell, getting the most bang for the buck with these incredibly expensive spells.
ES and Area Of Effect spells, they are direct damage spells that work just like the single target elemental spell they come from, except it is a little stronger and it effects multiple targets. Using ES in conjunction with these type of spells works to increase the accuracy, it will do more damage to all the mobs affected due to the smaller chance of a resistance.
ES + Healing magic this sounds like a good idea but it really doesn't do much, my theory behind this is, the target of the healing spell can't resist the healling spell, so it will always heal based on the casters Mnd and healing skill.Since ES only increases accuracy and not strength, ES will have no further effect on the target. Even when targetting undeads i have noticed that all my cure spells still hit the undead for about the same amount as they would had i targetted a PC. So to my knowledge if you want to increase the power of a healling spell use the whm lvl 15 Job Ability "Divine Seal" which actually "Enhances the potency of the next healling spell"
Drain/Aspir and ES ES in combination with either of these spells is a very good tactic, the ES will increase the accuracy of the spell allowing it to hit for a greater effect, thus regenerating a nice chunk of Hp/Mp for the caster.
Summary of my interpritation of ES Elemental Seal is a wonderful tool that any good blm will learn to use effectively, it increases the accuracy (not strength) of the next spell, depending on the situation a blm can increase the total damage of a magic burst in thier pt, drain/aspir more hp/mp from a mob, or use it in conjunction with an enfeebling spell like sleep or bind allowing the blm and company to flee to safety or regroup for the battle. In this post I wanted to share some of the things i ve noticed and learned through trial and error in my previous 56 lvls of being a blm. I would also suggest that all blms do research on what the spells do, or what stats do what, and actually test them out and see for themselves what they do and how it affects them. If you don't beleive what i ve written or the next guy has written, try it out maybe they were right or maybe you were right either way your knowledge on the realm of blm will be increased and you will be a better blm for having done it.
Okay, I just want to clear this up (as best I can ^_^;). Elemental Seal is used to keep mobs from resisting ANY type of spell : ) It also tends to make direct damage spells hit a little harder (but not much). So basically, it helps make sure that you do maximum damage, and that the status affects you try to inflict succeed. That's why ES+Sleep is so potent; it makes sleep far less likely to be resisted, in the same way that it helps to make your damage spells do their full damage instead of being resisted and doing almost none. On the note of -ga spells, I can't confirm whether it helps, although many BCNM strategies reccomend ES+Sleepga, so if nothing else, the placebo effect can't hurt ~.^
So, to sum it all up: Elemental Seal = good against tough stuff ^_^
Elemental Seal affects all black magic. From sleep to blind, from drain to aspir, from stone to thundagaIV, and yes even warp and escape(although in no useful manner. It MAY even affect range of escape but i highly doubt it). The first thing to understand is that ES INCREASES ACCURACY of next spell (accuracy is what the guidebooks call "strength"). This means the strength of the spell is boosted making it much more likely to reach its full potential. Every mob has mnd = x (which is not only white magic strength but also magic resistance) and ES boosts spell strength to (hopefully) be greater than the mobs resistance. It decreases the chance of mob resisting spells. Keep in mind numbers generated during play always have a certain degree of randomness or chance. I have done well using ES with MB and all kinds of different spells. You see... every spell has an elemental property and can MB with the proper elemental SC (assuming the spell targets mob, not another PC). I have MB'd ES + Blind, and ES + aspir, and ES + Blizzaga to name a few (yes u CAN ES -ga spells). Off the subject, Divine Seal works the same way with white magic. DS + paralyze, DS + regen, DS + dia, and yes even DS + protectra/shellra works. I have not used DS + Raise yet but it may "weaken" the raise effect somewhat although that is pure speculation on my part. According to my theory, should work though =P (and divine seal + teleport-Holla, lmfao, useless. Maybe same theory as escape?). I have also heard rumor that ES can also work with white magic although i seriously doubt it (and visa versa). Maybe ill try throwing a couple of ESs + Cures and see if i get any interesting results. not likely though cuz ES = blm, and DS = whm. I hope this clears up some of the confusion.
the spell doesnt physically miss, but it can be resisted and do very little damage, elemental seal makes any spell you cast on a mob, whether it is weak or strong against the element, have a very little chance of being resisted. This doesnt mean that like a fire vs a pugil will do as much damage as any other spell vs the same pugil, but it wont be resisted so it increases damage in that respect i guess. Very useful with drain from what i hear but dont have it yet. If you can time it right, elemental seal +MB is a good way to use it in parties.
Edit: Elemental seal does NOT only work with enfeebles... if you want to test it, in parties where you are constantly fighting IT mobs, use the element that the mob is strong against, check the damage, and then use elemental seal and cast the same spell on the same mob and check the damage. Either way youre best using ot to magic burst to increase damage, thats the best way ive seen a blm use it.
Elemental Seal sometimes bends the laws of reality...heh heh. With Elemental Seal, I successfully land Blind on IT bats, which is pretty much impossible otherwise. I've done it several times without failure, too, so it wasn't just pure luck. Elemental Seal is good stuff! ^^
Elemental seal DOES work with enfeebles. Sleep for instance. Try casting sleep on an IT mob. Sleep will most likley fail. Then try Elemental seal then sleep, the mob will be put to sleep.
Now I'm not sure on debuffing spells (shock rasp burn...)
i am almost positive this works with drain(and i assume aspir also, but i don;t have that yet).. sometime when casting drain i would only get 3hp or so.. other times i would get about 40(at about 30 dark magic skill).. with elemental seal on, i have yet to get under 40.. so this seems like a great ability to not only use with sleep and bind, but with drain and especially aspir
yea personally i believed it just affects status magic...but then that wouldn't make sense because its called ELEMENTAL seal...
but so far in the last 50 or so casts in which case we were either being chased by something unkillable or mobbed by multiple monsters, elem seal+sleep has failed only once or twice...usually by the time the thing wakes up we're done with the other monster and are ready for this one.
but i'll try the elem. magic theory, tho i clearly remember doing 7 dmg to an IT beach pugil using fire with elem seal on. i know that fire is the elem. that is weak vs pugils but it shouldn't go from 70->7 dmg...
You might have casted Thunder which gave the 70 dmg, not fire. I doubt fire ever did that damage for you on Qufim unless a BRD weakened it towards fire or you used it as a magic burst to a skillchain. Blizzard and Thunder works best on the aquans IIRC.
As for the seal. I don't think it's acc that it affects. It affects the strength of the spell. I've never seen magic "miss" so I'm not sure exactly who described elemental seal. If a monster resisted the spell, that's due to the a) the monster's strength or b) the weakness in that skill of the caster. It has nothing to do about accuracy.
Meanwhile it is called Elemental Seal, it has no bearing on Elemental magic. It only effects Enfeebling magic. This is most often used with Sleep.
You're already fighting an IT Goblin in Battalia, and another one spawns/links. BLM uses Elemental Seal + Sleep and it helps to land on a mob that's a few levels higher. But it has no bearing on damage done by Elemental magic.
However... I'm not sure if using Elemental Seal + Dia or Dia 2 makes it do more damage. I can't find any information to support or refute this.
Meanwhile it is called Elemental Seal, it has no bearing on Elemental magic. It only effects Enfeebling magic.
No... just no dude you don't know what ur talkin about.... Elemental Seal works on Elemental Magic... just it makes the spell have a larger chance of dealing more damage to a target. At my level a Es + Firaga will deal half an Aquan's HP in damage. Without... try near no significant damage.
Next time you say something like that do your research.
I have noticed that with out fail my elemental spell attacks do about 25+ percent more damage when I use this ability. I have never used it on non elemental spells, but I will try and get back to you all.
I've noticed Elemental Seal doesn't make a difference with the amount of damage my attack spells do. However, it makes a HUGE difference when combined with Sleep or Bind. That's what I save it for--if our puller pulls 2..
Is the max damage it does in respect to the level you are? I mean does your level and skill come into play or just the resistances of the mob? Does it do the max damage it'll EVER do?
Well, I've used it first for elemental dmg, I can't be sure yet about the full dmg to any given monster state, I'll test it out later...
But in a lot of situation i've been using it with Bound at many emergency situation, I was able to bound IT (incredibly Tough) and VT (Very Tough) monsters when we get chased out or call for a run to zone, sofar it never failed to immobilize the target (Dunes Goblins) with elemental seal active.
I am still low level, yet ill try it out with elemental DMG spells... Searching For blizzard :/ Recently obtained lvl17
Elemental Seal can be used once every 10 minutes realtime, not 15, firstly. It is a Black Mage job ability gained at BLM level 15.
Elemental Seal makes the next single-target elemental damage spell (Stone, Aero, Fire, Water, Thunder, Blizzard, etc) do its Maximum damage to a target, with little or no regard to that monsters strengths, or resistances.
In combination with an opposing element (Using Blizzard + Elemental Seal against something like an Orc or Goblin who is weak to Ice), Elemental Seal can almost double your damage.
If you use Elemental Seal plus Blizzard on, say, an Ice Monster, it will do the full damage of the spell (meaning it'll run roughshod over the monsters defenses).
In all other situations, Elemental Seal just makes sure you get the Maximum Possible Damage out of any given, single target, Elemental Damage spell.
Note: This skill does NOT affect AOE spells like Stonega or Waterga.
It lasts for about 2 minutes if you don't cast, but immediately fades after the first Elemental Spell you cast.
It is indeed called "Elemental Seal," and I can't figure out what it does, if much of anything at all. It doesn't add damage, although it shows the same icon as Boost does.
The description in-game says it "Increases accuracy," or some such, and for a 10 minute re-use, seems pretty un-helpful to me.