Spell details for Cure  

Jobs/Level:Paladin, lvl 5
Red Mage, lvl 3
Scholar, lvl 5
White Mage, lvl 1
MP cost:8
Scroll:Scroll of Cure
Reuse:5 seconds
Cast time:2 seconds
Target Type:Single
Description:Restores target's HP.

Post Comment
# May 25 2007 at 11:01 AM Rating: Good
This scroll was ex when I got it.
Cure Macro
# May 22 2006 at 5:53 PM Rating: Decent
Can anyone post a macro for curing my party members
Cure Macro
# Aug 07 2006 at 5:29 PM Rating: Decent
289 posts
/ma "Cure" <stpc>
Cure Macro
# Aug 07 2006 at 5:28 PM Rating: Decent
289 posts
/ma "Cure" <stpc>

Hit the macro, use F-Key to find pt member, then enter to cast the spell. Works nice for skill up PT's also, you can melee and cast w/o disengaging ^^
# Apr 29 2006 at 9:02 PM Rating: Default
cure 1 is the starting point of pld w/o it
ur dead its the only way u can protect ur self
only a noob wouldnt get this spell its avalible in all citys at the magic shop or u can buy it at the auction house
# Jan 14 2005 at 5:50 AM Rating: Excellent
39 posts
Can be bought at AH, Windurst, Bastok and SanDoria ^^
Very useful at every level, onlyif u r WHM and have Auto-Regen :D
Then u don't need to cast forlast HP's
# Sep 12 2004 at 3:45 AM Rating: Decent
I cure for 35hp with Light staff, not that it really matters, the only time i use this spell is if im levelling a lower lvl subjob or if im waking up some1 from sleep.
Light Staff...
# Aug 12 2004 at 12:35 AM Rating: Decent
Will the Light Staff make any Cure spell go above the cap, not counting the "exceptional" and "inferior" casts or Lightsday/Darksday? I would assume that it would, but... meh, I'm not a WHM.
Job level and Cure amount
# Jul 17 2004 at 11:58 PM Rating: Decent
Earlier inquired was does Cure heal more when the job level is up... the answer, in a way, is yes. For two primary reasons: 1) As one levels up the cap of the spell goes up. 2) Also as one levels up a given job the stats go up. This means that MND goes up too, and suchly cure rate goes up.

Hope that was helpful.
# Apr 26 2004 at 6:59 PM Rating: Decent
1,033 posts
To answer a few of the questions I see here near the top, not knowing if it's answered already...

Banish does more damage then Cures and generally uses less mp, but as mentioned the recast time is very long. Cure's recast time is frankly very very fast =)

Also, as you level you'll see the cures go over the caps mentioned. I have absolutely no idea the formula, whether it's based on healing skill or mind. I just I can get 91 out of Cure II and 184 out of Cure III and not on lights day. Weird? yes
Cure as an attack
# Jan 30 2004 at 4:33 PM Rating: Default
Does anyone have a list of monster types that Cure spells will damage (skeleton, ghost, etc)? Also, does Divine Seal increase damage when Cure is used as an attack spell?
# Feb 18 2004 at 1:46 PM Rating: Default
Sadly, divine seal only doubles the amount healed, it doesn't modify the damage at all when used offensively.
# Jan 18 2004 at 7:25 PM Rating: Default
anyone know some macro tips for this spell?
Cure I Info
# Dec 20 2003 at 9:26 PM Rating: Excellent
374 posts
Caps out at 30 HP per cast.

You can do an exceptional cast for 10 % more, meaning 33 HP. Happens occasionally.

You can also do an inferior cast for 10 % less, meaning 27 HP. Happens rarely for us.

Damage done to undead is less than what you can heal for max on a player character. Depends on it's level vs yours and how much it resists.

White Mages will start with this spell.

Otherwise you can buy Cure I in all starting towns for various prices.

Edited, Sat Dec 20 21:29:01 2003
RE: Cure I Info
# Feb 18 2004 at 1:44 PM Rating: Default
Not counting the occasional lucky "high skill" +1 hp that you sometimes get, the lightday / darkday mods are always there. On lightday all healing spells get a +10%, which is where the 33hp cures usually come from (cure II will do up to 99, etc). And it's the exact opposite on darkday - 27hp cures & 81hp cure IIs.

It may be all 'light' elemental / 'dark' elemental spells get this modifier, but I haven't spent the time to investigate that.
RE: Cure I Info
# Feb 07 2004 at 4:37 AM Rating: Decent
Generally caps at 30, yes, but when your Healing skill level hits 80 or so, a heal of 31 is not uncommon. This is with 50 in MND, though. Happens any day.
# Dec 11 2003 at 4:10 PM Rating: Default
cure cap for Cure I is 30hp.

can be bought on a boat in windurst walls for about 150gil, and if lucky Cure II for ~600gil.
I have experience with dif days though, just everytime Ive used it its only 30hp. A lvl 22 whm casted Cure II on an IT Wight in Qufim Isle and it dealt it ~55dmg I *think*.
# Jan 05 2007 at 7:15 AM Rating: Decent
hey i hate to bust your bubble, but my elvaan whm at lvl 25 is curing 31 consistantly. even though i do have to say that my healing skill is maxed at like 78 or so and i have like 36 mnd with +16mnd; so i can say for sure that 30 is not the the cure cap for cure I....

hope this is informative....

Update: just for a little minor addition.
at lvl 55 whm/blm elvaan completely naked (ugh) cure 1 does 31 consistantly as someone else stated. with gear on and light staff im curing 35 with cure 1 and i dont even have healing maxed and im waiting on nobles tunic.

Edited, Apr 23rd 2008 12:54pm by poopooisyou
Cure I damage to undead
# Dec 04 2003 at 12:38 AM Rating: Default
I managed to deal damage to an undead (skeleton) in ran's tomb with cure II. I imagine the same goes for cure I. I will test it later this eve.

Not sure if it is more mana efficient compared to Banish...at least the cure recast time is less than that of Banish.

whm on Odins
Amount Healed
# Nov 10 2003 at 2:30 PM Rating: Default
I have a healing level of 61, and this spell appears to be maxed at 30hp, though on Lightsday I can get 33-35 out of it.
help is here
# Nov 07 2003 at 4:56 AM Rating: Decent
All abilities in this game improve with usage. For instance, for white mages, the more you cast cure, the more your spell level goes up. For a sword-toting warrior, the more he uses his sword, the more his sword level goes up. You can get 3 points per lvl in your main skills plus 3 (for example, a black mage lvl 10 can get 33 elemental skill points). So, want to make your healing skills skyrocket? Simply run around healing random people...

As far as the scale goes, the lvl 10-12 white mages that I run around with typically do up to about 30 healing points per Cure (and they have maxed out healing skills for their current lvls)... so compare that with what you do at lvl 1, and theres your answer.

lvl 11 BLM
Cure I
# Oct 29 2003 at 6:55 PM Rating: Default
Where does one get this spell?
RE: Cure I
# Oct 31 2003 at 9:31 PM Rating: Decent
104 posts
Check the White Mage Forum... One tread is on vendor locations. I just bought it from a boat in Windhurst. Kususu's Hoodoos on the map.
Total Heal?
# Oct 29 2003 at 1:22 AM Rating: Decent
16 posts
Does this spell improve as you gain level? Its a ways till white mages get their next spell. I know it must but anyone know on what scale?
RE: Total Heal?
# Dec 25 2003 at 1:24 AM Rating: Default
I doubt the amount you heal is affected by job level.

However, I'm 100% sure that Healing Skill affects how much you heal... as well as the day and your MND stat (tho the MND stat isn't really important).
#Anonymous, Posted: Dec 04 2003 at 12:40 AM, Rating: Sub-Default, (Expand Post) The amount healed by this spell does increase as you gain lvl. It caps out at 30. (i have read rumors that this can be modified in certain situations)
RE: Total Heal?
# Dec 04 2003 at 12:40 AM Rating: Default
The amount healed by this spell does increase as you gain lvl. It caps out at 30. (i have read rumors that this can be modified in certain situations)

whm on odins
Post Comment

Free account required to post

You must log in or create an account to post messages.