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Passive Ability details for Store TP I  

Jobs/Level:Samurai, lvl 10
MP cost:0
Element:None
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:Single
Description:Increases the rate at which TP is gained.

Post Comment
where are store tp IV on the allakhazam list
# Aug 10 2006 at 7:48 PM Rating: Decent
i see no abilitys for store tp IV?
where are store tp IV on the allakhazam list
# Dec 08 2006 at 3:43 PM Rating: Decent
Living on a Prayer
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30,114 posts
Smiley: oyvey
easy skillchains
# Jul 16 2006 at 6:50 PM Rating: Decent
with this trait i can sc a lot but it gets anoying waiting for the tanks to get the tp to match mine most of the time i sit around with 300% and the tanks are around 80% then they dont let me know when they are useing their scs till its too late
ok
# Jun 09 2006 at 2:08 PM Rating: Default
Equipment:
Futsuno Mitama = Store TP +8
Chivalrous Chain = Store TP +1
Attila's Earring = Store TP +1
Attila's Earring = Store TP +1
Hachiman Domaru +1 = Store TP +7
Hachiman Kote +1 = Store TP +9
Rajas Ring = Store TP +5
Shinimusha Haidate = Store TP +6
Hachiman Sune-Ate +1= Store TP +6
Food:
Carbonara = Store TP +6
=
Store TP +50

"Store TP" is [({0.05*[lvl of TPstore-1]}+0.1)*baseTP]+baseTP
That is the folmula posted idk personaly.
[({0.05*[54-1]}+0.1)*13]+13= 48.75

Under that folmula a SAM whearing that gear and have Store TP IV could gain 48.75 TP per hit. Meaning one could almost hit twice then WS,(then beacuse you gain TP from useing a WS) hit once then WS again, hit once and WS again...this never stops!








Edited, Fri Jun 9 14:25:37 2006
ok
# Feb 02 2007 at 3:37 AM Rating: Decent
37 posts
The correct TP calculation formula is: Base TP gain of the weapon * 1.storetpvalue

Example: 450 Delay Great Katana = 13.0 Base TP gain
SAM75 with Store TP IV (no Store TP equipment) = Store TP+25

13.0 * 1.25 = 16.25 TP a hit, SE uses 1 digit trunctation and always rounds down, therfore you gain 16.2 each hit
ok
# Jul 10 2006 at 9:46 AM Rating: Default
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669 posts
too much math for me =P but anyways i am 51 Sam atm.

i do have Shinimusha Haidate and noticed they give me just 1% more tp. never got the jse since no one really seems to want to farm subs lol

I have the koryami/w/e GK the 1.5 mil one puisance rings ( 2 more lvls then its on to victory's) spiked finger gauntlets (trying to remember what gear i mainly use), Walkures mask, nomads mantle beetle +1 earings fed kayahans spike necklace life belt some bow +1 and brigandine. waiting for af gloves to use rice balls or should i use those now? debating on wether to keep the Shinimusha Haidate though.

er meant they give me just 1 more tp, considering selling them and spending gil on something else or save for hauby.

Edited, Jul 10th 2006 at 2:19pm EDT by GoldenDragoon
ok
# Jul 08 2006 at 9:23 AM Rating: Good
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68 posts
According to every reputable source I've found Store TP+50 would simply create 1.50 times as much TP as the base hit, with Store TP IV's +25 bringing it to 1.75.

Therefore an 11.5% hit (450 delay) would become 20.125%, not 48.75 (holy crap).

11.5 × 1.75 = 20.125

Edited, Jul 8th 2006 at 10:33am EDT by incarnus
RE: ok
# Jun 23 2006 at 8:42 PM Rating: Good
Quote:
Store TP works as such, Base TP * (1 + StoreTP%).
So here's the example of a 75SAM asumming he's naked. (Store TP IV giving a .25% increase of TP.)
5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
11.5 TP * 1.25 = 14.375 rounded to 14.3 TP


Not sure where your equation came from, but I'm guessing you dropped a 0 somewhere.

Quote:
"Store TP" is [({0.05*[lvl of TPstore-1]}+0.1)*baseTP]+baseTP
That is the folmula posted idk personaly.
[({0.05*[54-1]}+0.1)*13]+13= 48.75


Obviously that's a completely unrealistic venture. The approximate calculation for people who are poor with math is to just say that every +10 Store TP you get is approximately 1% TP. I don't think that's exact by any means, but if you rewrite your equation as...

[({0.005*[54-1]}+0.1)*13]+13= 17.745% TP/swing.

Guessing you forgot a 0 when you posted '0.05', because that value is just way too high.

That number is also assuming that a sam with an average 450 delay great katana is getting 13% TP with Store TP IV, but I don't know since my samurai is only level 66. Seems like a viable outcome, however.

Where'd you get the equation from? @_@ I checked a bunch of places for it just to see if you pasted it wrong...
RE: ok
# Jul 06 2006 at 10:48 AM Rating: Default
You are dumb it works, Ive teseted it.
RE: ok
# Jul 08 2006 at 9:56 PM Rating: Good
Except that it can't work since it's impossible to get 49 TP a swing.

Edited, Jul 8th 2006 at 10:56pm EDT by Aethaeryn
RE: ok
# Jul 06 2006 at 10:46 AM Rating: Default
u are dumb this formual does work as i have tested it.
RE: ok
# Dec 30 2007 at 6:25 AM Rating: Default
oh wow OneRelix .... best example of pure stupidity since a DRK on Pandemonium thought it would be ok to Blood Weapon behind a giant Wyrm.
RE: ok
# Jul 14 2006 at 2:15 PM Rating: Good
Fraps movie, prease.
Samurai R uber
# Mar 28 2006 at 9:42 PM Rating: Decent
Kk lemme clear some things up like the 2str=1 store tp, NO! Stop posting because you obviously know nothing about sam lol sorry store TP lvs are 10 30 50 I think 60 and 70 for sure, came on to see if anyone knew If I get another one at 75, would be uber. Store TP is not overrated slap urself again, I get 16-17tp per hit and there is more store TP gear to be had. I think the store TPs traits just give like 1tp more per hit every trait, but yeah its good. yes Zanshin is teh uber, Id say atleast 40%+, btw it takes +10 store Tp for one extra Tp on a hit, incase that hasnt been cleared up SAM72/WAR/THF Ifrit
Samurai R uber
# Jul 16 2006 at 9:41 AM Rating: Decent
Edited by bsphil
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21,739 posts
"Kk lemme clear some things up like the 2str=1 store tp, NO!"

Who the hell said that? O_o
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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stor tp
# Sep 21 2005 at 7:39 PM Rating: Decent
if u put sam as a sub job can u stil get tp stor wen your mane job hits lv 20 plz let me no thanks
RE: stor tp
# Oct 28 2005 at 11:15 PM Rating: Decent
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791 posts
Yep.
How it really works
# Sep 19 2005 at 2:16 PM Rating: Excellent
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126 posts
Store TP I gives 10% more TP, each subsequent version of it gives 5% more on top of that. Store TP II gives 15% more, Store TP 3 gives 20% more, and store TP 4 gives 25% more.

Edit: When I say it gives 10% more tp, I mean that if you normally get 10% tp per hit for a weapon you now get 11%. If you only get 5% tp per hit with a dagger you would get 5.5 per hit (or 11% for two hits). I hope this helps.

Edited, Mon Sep 19 15:25:12 2005
RE: How it really works
# Feb 08 2006 at 2:45 PM Rating: Good
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787 posts
I just did a bit of testing with a serving of Carbonara, and found that it added another 6% TP, for a total +16% with Carbonara and Store TP I.

This is a bit puzzling, since Carbonara is described as having Store TP+4, not +6.
RE: How it really works
# Feb 04 2006 at 5:25 PM Rating: Decent
Edited by bsphil
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21,739 posts
#1) Where are you seeing Store TP 2-4? Only one is listed.

#2) This is extremely overrated as an ability.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
RE: How it really works
# Mar 11 2006 at 12:58 AM Rating: Decent
1. There is a 2-4 that you obviously don't know about so there's one problem. You don't know what you're talking about.
2. You'd be surprised how much this can help at times. It helps a lot more later on.
RE: How it really works
# Mar 19 2006 at 3:11 PM Rating: Decent
34 posts
Well the lvl 50 JSE gives "Store TP" +9 and it only gives 1% more per hit. (without other equip)
I mean I normally get 12% and with the JSE equipped I get 13%.
But even without my JSE and my normal equip I get 13% (+2 STR = +1 Store TP too), so how have you to count these Store TP + ?
RE: How it really works
# Jun 05 2006 at 5:37 PM Rating: Decent
As of the new TP gain from the recent patch, TP for a delay of 1-180= 5%, 180-450 is 5.0 + [(Delay - 180) * 6.5] / 270 (rounded down to the nearest tenth), 450-480 is 11.5 + [(Delay - 450) * 1.5] / 30, 480-530 is 13.0 + [(Delay - 480) * 1.5] / 50, 530-999 is 14.5 + [(Delay - 530) * 3.5] / 470.

Store TP works as such, Base TP * (1 + StoreTP%).
So here's the example of a 75SAM asumming he's naked. (Store TP IV giving a .25% increase of TP.)
5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
11.5 TP * 1.25 = 14.375 rounded to 14.3 TP

From the pants I believe it's an approximation. "Store TP" +9 would be an approximate value of .9%. I'm not 100% sure though. I have not worn them to say how they work.

Edited, Sep 12th 2006 at 8:40pm EDT by Ikion
zanshin works by...
# Apr 27 2005 at 5:14 PM Rating: Decent
double post sorry

Edited, Wed Apr 27 18:15:22 2005
zanshin works by...
# Apr 27 2005 at 5:13 PM Rating: Decent
this is wat i know but zanshin works like a bit like counter

if u miss

SAM misses Stupid Goblin
SAM Hits Stupid Goblin for 87098598709 damage

u get another attack immediatly afterwards but this is about a 33% chance of activation
RE: zanshin works by...
# Oct 27 2005 at 12:42 PM Rating: Decent
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1,362 posts
cool... but you should probably have posted this in the Zanshin forum XD
Zanshin
# Feb 25 2005 at 4:20 PM Rating: Decent
With the Late Febuary 2005 update i have heard that they added to "Zanshin",lvl 60 samurai, this trait is supposed to attack again if you missed the previous attack. Can someone please verify how often this works? it would be much appreciated. <<<57 Sam/Rng ,Sidewinder owns!!!
we
# Feb 25 2005 at 2:04 AM Rating: Default
hmmmmm it seems if it just 2% would it be better with a low delay wepon?
#REDACTED, Posted: Aug 01 2004 at 8:58 PM, Rating: Sub-Default, (Expand Post) whats tp sorry im noob :)
Full Passive Abilities
# Jun 14 2004 at 11:07 PM Rating: Excellent
Resist Blind
Level: 5
Increases resistance to blind.

Store TP
Level: 10
Increases the rate that TP is gained.

Resist Blind II
Level: 25
Increases resistance to blind.

Store TP II
Level: 30
Increases the rate that TP is gained.

Demon Killer
Level: 40
Increases damage against demons.

Resist Blind III
Level: 45
Increases resistance to blind.

Store TP III
Level: 50
Increases the rate that TP is gained.
enhanced?
# Mar 29 2004 at 12:41 AM Rating: Decent
ive heard it also gives an enhanced latent effect, im working on verifying that. if true, im gonna tell the whm from now on to not heal me lol.

also, i have observed that *maybe* you get more tp on more successful consecutive hits. i have not seen this happen in months, however. the last time my acc was high enuff to take on a mob that wouldnt die within two hits, and be able to make 5+ straight hits.... i was lvl 10 lol.
more?
# Mar 02 2004 at 6:20 AM Rating: Decent
you mena like "dual wield?" with I, II and III? if so at which lvl?
tp store
# Feb 12 2004 at 7:13 PM Rating: Default
you also get this ability 2 more times, more powerfull versions of it.
..
# Dec 07 2003 at 9:24 AM Rating: Decent
gives you 2% tp per hit, 1% tp if sam is subjob
hows this work
# Nov 27 2003 at 7:55 AM Rating: Default
any one know what bonus this gives. is it like 2X the amount generated as normal for instance?
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