Call Wyvern is now a 20 minute ability, but it can only be used by Main-job DRG. This means you can't call a wyvern with DRG as a subjob.
If you dismiss your wyvern at full health, it still resets the 20 minute timer, but if you dismiss it below 100% it's the same as if it had died.
However, if you change your job or subjob (and then go back to main DRG) it immediatly resets your Call Wyvern Timer to 0, so you can use it again, even though you will still lose your wyvern if you change jobs/subjob while its called.
You can zone and your wyvern will not leave. If you zone into a town, you will not have your wyvern, but when you leave the town, it will be there. (As long as you did not change job/subjob or exit on a Chocobo).
If you get on a Chocobo, your wyvern will leave.
If you use your new 2-hour Ability, Spirit Surge, your dragon will leave, but you will gain the following: -HP Bonus (Amt. depends on level; up to +~300) -HP Absorbed from your wyvern -TP Absorbed from your wyvern -STR Bonus (Amt. depends on level; up to +16) -Special Effects added to Jump Abilities (but using your 2HR does not reset your Jump Ability Timers) :Jump will Lower the target's Def :High Jump will drain TP based on the amount of damage High Jump does :Super Jump will shed 99.9% of the DRG's hate and 50% of the person closest to the DRG, standing behind the DRG from the point-of-view of the target. (Sort of like a reverse-Trick Attack).
You will not be able to use Call Wyvern while Spirit Surge is in effect, even if the timer is reset.
Wyvern Breath Attacks *can* MB, if you can time it right. It's rather difficult to do, though.
Wyvern Jobs: -Defensive(Sub WHM, RDM, BLM, or SMN): Will cure Status Effects (Paralyze, Blind, or Poison) from the DRG or the DRG's party member when a Weaponskill is used. Will use Healing Breath (strength depends on level and wyvern's HP) when a spell is cast and the DRG or one of the DRG's party members is below 33% HP. (DRG AF Helm raises limit to 50%) The wyvern will cure party memebers, but if the DRG meets the conditions, healing the DRG takes priority over party members, even if the party member's HP is lower than the DRG's. -Balanced(Sub PLD, DRK, BRD, or NIN): Will use Offensive Breaths when a Weaponskill is used. Will use Healing Breath (strength depends on level and wyvern's HP) when a spell is cast and the DRG is below 25% HP. (DRG AF Helm raises limit to 40%) A Balanced Wyvern will *only* heal the DRG, not party memebers. -Offensive(sub anything else): Will use Offensive Breaths when a Weaponskill is used. Has a higher chance of using the enemy's elemental weakness than a Balanced Wyvern does. Does nothing when a spell is cast(You shouldn't have any, anyway).
some balanced wyverns can heal party members/ drg/drk for instance still checking this out cause drg/nin can not heal party members from wat i gathered/
so please check your info on drg/ subs !!!!! and dont lead people to believe things that you do not know. So remember the best way to learn is threw experience not a web sight on someone who thinks they know it all.!!!!!
some balanced wyverns can heal party members/ drg/drk for instance still checking this out cause drg/nin can not heal party members from wat i gathered/
so please check your info on drg/ subs !!!!! and dont lead people to believe things that you do not know. So remember the best way to learn is threw experience not a web sight on someone who thinks they know it all.!!!!!
I have something to add about the new 2HR... it seems you don't actually get a full heal... I think you just absorb your wyvern's HP. So, if they are low health when you use it, you won't get much from them. It really sucks if you use it when you and your wyvern are both almost dead.
Also, I've recently been expermenting with balanced wyvern subjobs (BRD and PLD, namely) and I've noticed that the Healing breath kicks in at a lower HP%. Seems to be ~25% without AF Helm (when you hit red) and ~40% with AF Helm. If anyone can help test this, it would be appreciated.
it's rather easy to MB with a breathe as long as the Dragoon closes the SC. Having the Wyvern use the proper breath is something else. If you have offensive wyvern, when doing an SC that to the mobs weakness is advised. But I usually find that after level 56 or so when Smn's get meteorite, using pentathrust to something like blade:chi works out break, but wyverns don't have light or dark breaths.
I myself don't really like the Call Wyvern being the two hour ability. I think it should be like a five or ten min ability myself. A DRG's two hour should actuall be something like the Wyvern growing 2x-3x his his and doing just as much more damage to the mobs and last for like 3-5 mins. That would be awesome if that was two happen lol.
First the Egg is at the end of the Spire-Spine in Meriphataud Mountains. theres Weapons near it. Use a pick-axe to dig it up to get the egg.(Take a few with you.)
The Breath thing? I normaly see it happen Just after a WS(weapon skill) is made, Like he's following your lead.
Does anyone know if there is a way to judge which breath your Wyvern is going to do or make him do a certain one or is it just random? Probably is, but I just thought I'd ask. Thanks!
From my understanding, what I've VAGUELY heard is that (concerning breath attacks), the wyvern will use the best attack for the enemy concerned. If it's weak to fire, it'll use it's fire attack, for example. But that's just what I've heard... Anyone confirm that?
Dragon's breath attacks are completely random until you get the AF level 60 head armor, Drachen Armet. The "Wyvern Uses Breaths More Effectively" trait will have the wyvern use the right breath about ~95% of the time.
Of course, as a DRG, I'm not incredibly pleased with the lack of abilities and traits and everything else that seems to "gimp" us... And, of course, I've tried to think of other abilities we could have in place of or in addition to what we do have... And, one of my thoughts was to make Call Wyvern a sort-of 15 minute ability... you call your dragon and the ability goes to 15:00:00 but... doesn't start counting down. You can have your dragon out as long as you want... and if you Dismiss at full health, timer automatically goes back to 0... but, if he/she dies or you lose him/her by some other way (Choco, Job Change, Temp Log, you die, dismiss at less that full health) you HAVE to wait 15 minutes to call him/her again. Which, can be better or worse than the 2 hour timer depending on how long you keep him/her alive in the first place. My favorite idea for a 2 hr was this:
Dragoon Spirit (See FFT/FFTA): Grants Reraise for 0 EXP lost. (Or, if not 0, have it grant Reraise/Reraise II/etc depending on level)
Would be great for DRG/WHMs especially in dire situations... Situation goes awry? Hit 2 HR for instant reraise (will only last 1 HR like other reraises), and, if you die, you can raise the WHM or whatever, if they didn't have Reraise up for some reason.
But... then I was thinking, "But... if the dragon isn't our 2 HR... that would mean other jobs could have a dragon with a /DRG..." And... I'm not sure what the implications of THAT would be...
Why do people have anything against Dragoons!?! Positive things: Great damage. Great 2hr (Other 2hrs last for like 30 seconds or less, how can Call Wyvern be a bad 2hr?). Wyvern do breaths on your weapon skills causing massive damage (or healing). And last: the coolest damn AF gear in the game! I'm sure there are more positive things, but I can't come up with any right now. Negative things: You tell me!!! What the hell makes most people hate Dragoons!?!
i waz woundering is the DRG 2hour the best out there because it seems soo, that u have a little friend helping u and all and the Wyverns attacks add up so it seems that DRG 2hour is the best.
My oppinion is that Call Wyvern is the best 2hr in the game since you get almost double damage. But I don't think you can say there is a "best" 2hr, the WHM 2hr have saved me and my partys asses many times. And though RNG 2hr is short it causes uber damage, very nice if you're on your last mob. My point is that diferent 2hrs are good in difrent situations.
This is the most powerful 2-hour ability in the game, as far as sheer potential. As a level 54 DRG, attacking giants in Qufim, my wyvern will hit for 90-110 damage (not counting crits). Assuming it hits once every minute, that's the potential to do 13k worth of damage in a 2-hour time span, and that's not counting damage from breath attacks, or the fact that the wyvern can hit a lot more than once every minute. Also, the wyvern has the power to heal for about as much (I believe Heal Breath caps at 340~ HP recovered endgame; at my present level it does between 160-200 depending on TP/day), so it has the potential to heal a *LOT* of HP. That's easily comparable to Benediction and Astral Flow (which has a theoretically unlimited amount of damage potential, since it only depends on how many mobs are crammed around the avatar when the SMN uses Astral Flow). And the best part is that the wyvern will rarely draw hate, despite the amount of damage it can inflict.
Unfortunatly, this is just POTENTIAL; it takes a good player to be able to use it correctly.
This is horrible.... I am a 58 DRG and i always have my 2hr or my wyvern out. at level 25 you learn spirit link to transfer your HP to your wyvern. All you have to do is this: Before you get on a chocobo or change jobs or temperarily logout make sure you use spirit link or fully heal your wyvern and dismiss. Then you have your 2HR back. The wyvern doesn't seem to do much damage but lets look at it this way. People think the RNG 2hr is an awsome attack and a great 2HR. Well lets say Eagle Eye Shot does 500 DMG. My wyvern hits for 12-16 Dmg almost twice as fast as me the entire battle which really adds up. Concidering I can outdamage a DRK by myself I think this is pretty good, and unlike Eagle Ee Shot DRG's don't have to wait 2HRs to use it again, its always there. Please people...stop this madness your giving us DRG's a bad name :p
I immagine the Dragoon's jump and high jump abilities could be useful to a mage class that doesn't want aggro in a group. I doubt high jump can lose Benediction or Curaga style hate, but couldn't it release regular levels of hate?
This can not be right. I love dragoon the most in my life(except for missing all the time), and the 2-hr 4 me sukks the most. i use up dragons by the hour and i think they should change it from 2-hr to 30 min. they should give drg a better 2-hr like u could jump in the air and throw ur spear down on the mob and do major damage or maybe make ur dragon do maga-flare like bahamut would do.
i agrre i think ur wyvern should always be out and just have ur two hour make ur wyvern go full out it makes me cry every time she dies.... and have to wait for my two hour to come back or accidently get one a chocobo right after summonign it like i did once farming in quifim waiting for a party i summoned it i got invite 5 min later no thinking hoppe don a chocobo
i want to know if u use ur two hour and then go into a city...will its go away and ull have to wait for your two hour to come back. or will it appear when u go out to fight things?
Ok, you are saying this is the worst 2 hour. Dude every other 2 hour in the game lasts for like 30 secs, at least you can have a beast fight along side you till death.....oh and the worst 2 hour is ninja : /
I'm an elvaan WHM [go figure] and once I get to level thirty I'm heading to find someone to help me fight that damn dragon, so I can have a... wait... that's my wyvern!?!? It looks like it was just hatched! And it doesn't grow... So at level 50 I'll still have this midget tailgating me? Ugh... He better breathe fire like the molten pits of hell to compensate for the lame size. And I can't name him myself, but I can give him ****** names like George and Rover?? Damn you Suare Enix, DAMN YOU!!!