Spell details for Reraise  

Jobs/Level:Scholar, lvl 35
White Mage, lvl 25
MP cost:127
Scroll:Scroll of Reraise
Duration:1 hour
Reuse:60 seconds
Cast time:8 seconds
Target Type:Self
Description:Grants the effect of Raise when you are K.O.'d.

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this might help clear things
# Jun 08 2007 at 1:47 AM Rating: Decent
I am whm 57 and i use stoneskin blink and ice spikes all the time and it has saved me from death many times you just need to use it at the right time for it to last.Eg fighting an IT bomb in garbage city selfdestruct would mean goodbye to me but stoneskin sves me i loose it but only get hit for 58-100hp instead of 880-1000 hp see big diff there.reraise is an hour long protect and shell are 30min if you have the right one for the right lv.EG protect 4 on a lv 20 would only last 10min or so if your lucky.

The update has improved the exp loss so for raise you get back 50%now but the mp cost is still 150 and 200 for r2 i think where the mix up might come from is if you have blm subed it will sometimes cut that mp cost a little its one of the job traits.

In a prty i will always cast reraise on myself and if they didnt like it then they can get another whm and good luck finding one that wont cast rr on themself like a post said it not only save us a lot of trouble but the prty to so a good prty will understand that.In a long time now i finaly soloed a d bat in garlage took a while lol but i did it feels good lol now if only we were just as good at soloing IT ;) ----nah on second thought nm.

hope that helped a little.

Increased effect
# Jul 31 2006 at 10:54 PM Rating: Decent
1,239 posts
Just an FYI for new players. Raise and Reraise have had their effect enhanced to save you 50% of xp lost now instead of 25% as some of the posts below say. Thos posts were correct when made, but it has since changed.
# Jan 06 2005 at 6:32 PM Rating: Excellent
If you're concerned about your party complaining, just do what I do. Include something in your macro to tell them not to complain.

/ma "Reraise" <me>
/p <casting spell> <reraise> MP = <mp> - 150
/wait 5
/p Because you never expect to die.

Since I started using this, I haven't gotten one complaint, and actually a couple of laughs.
Mp Cost
# Jan 05 2005 at 6:35 PM Rating: Decent
23 posts
Ok ive jsut tested this on my 37 WHM in jeuno
It says it cost 150 mp
I cast it and before i had 395 mp
ahter i had 245 mp so yes it IS 150 mp not as alla' says 127
Mp Cost
# Jan 05 2005 at 6:24 PM Rating: Decent
23 posts
Ok I have just read this thread and I see it says the mp cost was lowred to 127. I was play last night and the info section when you pull up you spells still listed it as 150.... maybee i was wrong. I m goingto go and test it now to see if its just teh info read out thats wrong
ill let you know
# Jan 03 2005 at 9:16 PM Rating: Decent
people should really read the whole board before asking questions, they've all been asked and answered like four times.
RE: hmmm...
# Jan 04 2005 at 9:36 AM Rating: Decent
Amen to that. :P
Divine Seal --> Raise
# Jan 03 2005 at 5:16 PM Rating: Default
51 posts
Wow there's a lot of people that don't feel like reading before posting...thanks for the info on the effect of Divine Seal before Raise, that's something I didn't understand when I saw my whm do it last week.

Divine Seal --> Raise
# Jan 03 2005 at 5:14 PM Rating: Default
51 posts
Wow there's a lot of people that don't feel like reading before posting...thanks for the info on the effect of Divine Seal before Raise, that's something I didn't understand when I saw my whm do it last week.

# Jan 03 2005 at 12:29 AM Rating: Default
Since the spell has been updated it costs only 127 but before yes, it did take 150
# Jan 01 2005 at 6:13 AM Rating: Decent
All of the reraise spells are for the caster only and cannot be cast on any other characters.

is not true, you should check bard spells my friend :)
raise facts
# Dec 31 2004 at 10:17 AM Rating: Decent
Reraise acts just like raise. The effect lasts one hour. Protect and shell (at the appropriate level) last for 30 minutes. The MP cost of this spell is actually 150mp. After you die it asks you if you would like to be raised. Yes, you can wait for mobs to leave the area before accepting the reraise. Raise and reraise give back 25% of experience lost when dying. All of the reraise spells are for the caster only and cannot be cast on any other characters. Raise spells DO NOT affect the undead. Divine Seal does nothing at all for raise spells. They do not enhance the amount of experience regained.
# Jun 28 2004 at 1:40 PM Rating: Decent
39 posts
ok when you cast this on yourself how long does it last for. It hopefully lastes for awhile/ :)
RE: cost
# Aug 06 2004 at 7:26 PM Rating: Excellent
103 posts
It lasts for 1 real life hour, or 1 game day. I tested this while in Garlaige Citadel, in between Protectra II and Shellra casts. Both Protect II AND Shell wore off long before the reraise effect did.
Titan Server
Immediate Raise Aggro / Rez Sickness
# Jun 05 2004 at 10:17 AM Rating: Good
399 posts
Two questions:

1) Can you wait a few minutes after you get the raise prompt to actually be raised? I mean if like you died to a group of goblins and a raise would result in them immediately aggroing you, could you wait til they walked off and then use it?

2) Do you still get Weakness from this?
RE: Immediate Raise Aggro / Rez Sickness
# Jun 08 2004 at 11:54 AM Rating: Decent
It's just like being Raised or using a Reraise scroll: you'll die, and then get asked "Allow yourself to be revived?" You can wait up to an hour to hit "Yes". I'm not sure I want to know what happens if you hit "No"! But yes, I've waited 10 minutes for evil things to go away before I've allowed myself to come back. No problem.

And yes, you still get raise sickness from this, just like being raised. It's better than teleporting back to HP, though, and you do get some of your lost xp back, which is always good.
Reraise is Healing/Enhancing
# Apr 13 2004 at 1:34 PM Rating: Decent
55 posts
this spell has a chance to increase either HEALING or ENHANCING skill when used, i have gotten both on seperate uses of this spell.

i assume the same is for the advanced forms of this spell.
When to cast it?
# Mar 09 2004 at 8:38 AM Rating: Decent
99 posts
I use it when my PT is in an isolated area with no other whm around. If other PT's are around (with whm's) they can raise you when you die. If no other whm is around, and you die, you have to respawn, and your PT is stuck until you get back.
Exp loss?
# Feb 21 2004 at 3:42 PM Rating: Default
I heard if you use divine seal before reraise there's no exp loss. Can anyone verify this?
RE: Exp loss?
# Feb 24 2004 at 11:11 AM Rating: Default
Not true, what it does is shorten the amount of time you are weakened
#Anonymous, Posted: Feb 24 2004 at 11:11 AM, Rating: Sub-Default, (Expand Post) Not true, what it does is shorten the amount of time you are weakened.
RE: Exp loss?
# Feb 23 2004 at 1:08 PM Rating: Default
that MIGHT be true with reraise 3.... but not reraise 1
RE: Exp loss?
# Aug 21 2004 at 7:05 PM Rating: Excellent
36 posts
Reraise III only makes you lose 100 exp. from your total exp, but nope. there is no raise or reraise spell that will make you lose NO exp at all. About the using the DS with the reraise, it doesn't do neither, Lose less time with weak nor lose no exp at all. Raise isn't a healing spell like Cure, CureII, CureIII, etc. Raise is a different type of spell. It does fall in the Healing Spell Section, but no, it doesn't make a difference.
Other facts
# Feb 19 2004 at 3:04 PM Rating: Decent
82 posts
It does cost 150 MP. Also of note - If you Warp or have Escape cast on you, it disappears.
RE: Other facts
# Feb 21 2004 at 3:06 AM Rating: Default
the same applies for teleports
raise sickness
# Jan 15 2004 at 4:32 PM Rating: Decent
Do you still go through Raise Sickness after dying with this on?
RE: raise sickness
# Feb 03 2004 at 6:52 PM Rating: Default
# Jan 12 2004 at 2:08 PM Rating: Decent
From what I understand (mind you, having just reached 33 I haven't bought it yet), the spell lasts one day game time (one hour real time).
# Jan 11 2004 at 8:56 PM Rating: Default
this lasts just as long or longer i htink as protect..if u think our self buffs suck then wait till you get stonskin..if tyou cast stoneskin>aquaviel>blazespikes>blink you can beat th crap out of something thats a decent challange with high defense easily now as a whm at 32 when was the last time u actually got to melee a decent and live..special mob attacks kill us one hit almost even when u have supped up equipment i know i do..dont repley saying i can i can cause you cant and you know it but with all our self only buffs you can start wupping *** again like in the begging as a melee...soloing only not group..lol
Lasting effect
# Jan 02 2004 at 12:31 PM Rating: Good
It lasts one hour in real-life. I've measured and confirmed this many times. I love this spell, especially after my party gets wiped out, and they think we all have to respawn :)
# Mar 08 2004 at 8:45 AM Rating: Default
wow. thats a pretty grim way of looking at it.
Note to self: do NOT have this guy in my PT
MP & XP restored
# Dec 28 2003 at 1:59 PM Rating: Good
This spell is 150mp to cast and restores 25% xp upon death. You must cast it on yourself BEFORE you die. It's a buf. You can only cast it on yourself. Once you die, you will automatically be givin a raise prompt.

As to it's duration... well I hear 30 minutes before it wears off, but I haven't measured it myself.
xp back
# Dec 15 2003 at 4:49 PM Rating: Decent
same as raise I i would expect
# Dec 10 2003 at 1:29 PM Rating: Excellent
360 posts
This drops off of Garnet Quadavs in Beadeaux. My group there last night had three drop. Both I and the other WHM present were quite happy about it, particularly since I hit 33 just before we left.

Casting cost is indeed 150 mp, and it lasts long enough to exit Beadeaux, run to the nearby Crag, rent a Chocobo, go back to Bastok, handle some minor matters, and log off.

It may also drop off of similar level WHM Beastmen, although I don't know off hand which beastmen would be of the proper type.
How long?
# Dec 03 2003 at 3:15 PM Rating: Default
If this lasts the same amount of time as our self only buffs (read blink/aquaveil, etc) it's gonna blow even more than those other stupid spells ;p the others were already impractical and with this one costing so much mp it would be beyond useless. even if it lasted the same duration as protect having to recast it every so often would **** off your group and slow down exp by having to wait.

anyone know if this lasts a while or has a lower mp cost than is listed or do whm get screwed in the raises for themselves department? :)
RE: How long?
# Mar 19 2004 at 5:21 PM Rating: Good
It's totally worth the MP.

Reraise works the same way as Instant Reraise that you get from conquest point trade in, except that this uses 150 mp instead. It's just insurance that if you or your PT dies, there is no wait for a raiser, cus you're raised instantly.

I've been in situations when I was in a not-so-popular area, or a dungeon where I was the ONLY WHM. An aggro here and there and I die, and will have no choice but to go back to HP, 'cus waiting for a WHM to run by would take hours if not days. With Reraise on me, it saves me from ALL that mess.

So unless this has happened to you before where your PT gets pist at you for using your MP to cast reraise for insurance, then don't knock it, because it saves a hell lot of time finding raiser. And if your PT does get pist at you for "wasting" MP, tell to p!ss off, cus you're only doing THEM a favor.

Edited, Fri Mar 19 17:23:23 2004
RE: How long?
# Dec 08 2003 at 10:42 PM Rating: Good
asked a higher lvl WHM and it's 150mp and lasts as long as protect...

groups are going to whine about casting this all the time but too bad for them ;p
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