Spell details for Regen III  

Jobs/Level:Scholar, lvl 83
White Mage, lvl 66
Rune Fencer, lvl 70
MP cost:0
Duration:60 seconds
Reuse:15 seconds
Cast time:5 seconds
Target Type:Single
Description:Gradually restores target's HP

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# Dec 07 2008 at 4:09 AM Rating: Good
227 posts
This spell saves lives.

You know why regen III + Flash is better than bombcuring for NIN tanks? It lets the NIN evade hits so s/he can bring shadows back up. NIN taking hits lose hate while curing accumulates hate at your end. Flash may be an aggro dump to you, but the NIN doesn't lose hate because they are dodging hits with Flash's assistance. The Regen III's tick produces so less hate that the aggro pretty much diminishes when the next tick kicks in. Best way time to flash is by knowing the nin tank's shadow rotation. Usually its Ni > Ni > Ichi > Flash > Ni or Ni > Ichi > Ni > Ichi > flash > Ni. Most important thing of it all is count shadows disappearing.

You know why Regen III + Cure II is better than bombcuring for PLD tanks? Regen III reduces PLD's MP consumption (especially- elvaan/galka PLD) and uses only 64MP, saving one CureIV(88MP) or Cure V(135MP) worth's of mana by the time the spell wears off. Regen III + Cure II is preferred in non-dangerous health situation as the WHM's cures are suppose to be a cushion to allow PLD's health to drop slowly just so the tank can drop Cure III-IV for more aggro. Flash is also welcomed for PLD tanks as well when it comes to heavy hitters. Best time to flash is 10-15sec after tank flashed; need to space out flash so the tank can take some hits to heal him/herself before WHM flash comes around.

My flash lasts for a good 3-7sec most of the time. Just the three second alone means 1-2 hits missed by the mob, giving NIN the extra time buffer to recast Utsusemi: Ichi(4sec cast)

In the long run, the tank will generate more hate while your hate diminishes in the long run when knowing how to use this spell with flash.

Sad to say, even today, WHM still prefer to bombcure than utilitize the skills the game gave them -.-;

Edited, Dec 7th 2008 7:31am by Nyiii
Cast time
# May 26 2006 at 10:52 AM Rating: Default
My biggest quarrel here is that the cats time is not instant lol.

must be bout 4-5 seconds maybe, havent really had time to count

Edited, Fri May 26 10:45:21 2006
# Sep 26 2005 at 9:37 PM Rating: Decent
Yeah, my Regen III heals 20 per tick >.>
MP cost
# Oct 18 2004 at 2:09 AM Rating: Decent
Just in case anyone wanted to know, it cost 64 Mp to cast.
Not much
# Sep 12 2004 at 3:55 AM Rating: Decent
If u ever lvl in Gustav Tunnel at lvl 55+ you will find that the gobbies drop this spell very often, along with alot of other lvl 60+ WHM spells like Cure V and Shellra IV. You can sell these spells to NPC's for 3-5k.
Small error
# Aug 05 2004 at 4:50 AM Rating: Default
886 posts

Edited, Thu Aug 5 05:50:06 2004
Small error
# Aug 05 2004 at 4:49 AM Rating: Decent
886 posts
It heals 20HP/tick, not 18. I've casted this spell tons of times, and it's never healed 18HP/tick for me.
RE: Small error
# Oct 07 2004 at 11:34 AM Rating: Default
It heals 20HP/tick, not 18. I've casted this spell tons of times, and it's never healed 18HP/tick for me.

I'm not sure about it, but maybe your MND bonus can affect this, just like it affects Cure spells (for example: Cure II is supposed to heal around 90 HP... I never use it for less then 110 HP).

Edited, Thu Oct 7 12:34:48 2004
RE: Small error
# Nov 25 2004 at 11:41 AM Rating: Decent
33 posts
Well for those of us that don't have the Apollo Staff (as I see you do) Cure II heals 91-92 capped most of the time. I don't think Regen is affected by MND. A staff may help but anything that gives +% on healing won't. Regen is (Enhancing Magic)

Edited, Thu Nov 25 11:42:02 2004
#Anonymous, Posted: Feb 03 2004 at 2:27 AM, Rating: Sub-Default, (Expand Post) wow 18 hp every 3 seconds. i got my hands on one of these so whats it worth??
RE: whats it worth?
# Jun 25 2004 at 6:28 PM Rating: Default
It's worth about 3k to 5k. Very cheap.
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