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Bloodpact: Rage details for Howling Moon  

Jobs/Level:Summoner, lvl 1
Summon Type:Fenrir
MP cost:0
Element:Darkness
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:AE
Description:Fenrir inflicts massive darkness damage on multiple targets. This uses all the caster's mana and can only be cast after using the Astral Flow ability. Minimum MP to execute is (Current level times 2)

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Multiple Astral Flow?
# Sep 28 2005 at 4:37 PM Rating: Decent
I logged on in Qufuim to fish in the ice pond and I see a party next to me, Fenrir is out and uses Howling Moon. their next fight, the same summoner uses Howling Moon again. how does that work?? it was about a 300 dmg spell at lvl 20!
RE: Multiple Astral Flow?
# Sep 29 2005 at 7:44 AM Rating: Decent
astral flow lasts for about 3 minutes. if you are rested or have Mp items like ether you can do your avatars special 2hr ability ever minute(up to 3 times). All blood pacts (avatar abilities) have a 1:00 recast time this includes the 2hr. most will only get 2 shots off with smn 2hr since the recast time(1 min) and 2hr window (3 min) as so close. and if you really want to see some dmg and EXP get a smn with fenrir in an area where the enemy is most easy prey and trainable then make the biggest train you can possible make with the enemy hurting as few as possible. then bring the train to the smn who has fenrir and tell the smn to nuke em with it's 2hr. I was in party with just a smn fighting orcs at lvl 14, one train of easy prey was about 1600 exp, and the battle was but one howl from fenrir. if you had two or three people making the trains for you and had the ether to recover the mp you could burn two-three of these trains every two hours.
Is so cool
# Feb 06 2005 at 12:47 AM Rating: Decent
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1,659 posts
I saw a lvl 18 SMN in Valk use this on a pug and oh was it so cool....
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