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Spell details for Sprout Smack  

Jobs/Level:Blue Mage, lvl 4
MP cost:6
Element:Physical
Duration:N/A
Reuse:7.25 seconds
Cast time:0.5 seconds
Target Type:Single
Blue Points:2
Attribute Bonus:MND 1
Learned From:Sapling
Description:Additional effect: Slow. Duration of effect varies with TP.

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Sprout Smack
# Feb 28 2008 at 6:31 AM Rating: Decent
24 posts
Spell cost: 6 MP
Ecosystem: Plantoids
Type: Physical (Blunt)
Blue Magic Points: 2
Stat Bonus: MND+1
Casting Time: .5 seconds
Recast Time: 7.25 seconds
You can use Sprout Smack as part of a combo to create Beast Killer. Can be paired with any of the following spells to create Beast Killer combo.
* Wild Oats
* 1000 Needles
# Blunt damage.
# Secondary modifiers: VIT: 30%.
# Additional effect of slow is approximately 15%.
# Slow effect is not guaranteed even if the spell connects.

Skillchain Element(s): Water (can open Induration or Impaction; can close Reverberation or Fragmentation)

Lots of saplings use this spell. Good luck spell hunting.
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All my jobs have max merrits and has taken me forever to get this gear.Thanks to all my old lses and thanks to the people in my ls.

http://ffxi.allakhazam.com/profile.xml?184522 my BLU
http://ffxi.allakhazam.com/profile.xml?184660 my WAR
http://ffxi.allakhazam.com/profile.xml?184658 my BRD
http://ffxi.allakhazam.com/profile.xml?184520 my NIN
http://ffxi.allakhazam.com/profile.xml?184464 my MNK
http://ffxi.allakhazam.com/profile.xml?184521 my BLM
Skills
# Dec 04 2007 at 8:06 AM Rating: Decent
I cant seem to get the low lvl saplings to use it ><
They always use sprout spin instead.
Anyone know any tricks to get mobs to use there skills more?
1
# Mar 27 2007 at 3:22 PM Rating: Decent
1st time
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Character Name: Nikko
Server: Diabolos


reply
# Dec 25 2007 at 11:36 PM Rating: Decent
Ditto
Bonus Job Trait
# Jun 18 2006 at 2:26 PM Rating: Decent
2 posts
If you equip both Sprout Smack and Wild Oats (Plantoids - Physical, both of them) you get the Job Trait "Beast Killer" which increases your damage against beast-types, and causes them to sometimes be intimidated by you.
Useful enfeeble
# Jun 10 2006 at 4:35 AM Rating: Decent
*
50 posts
Slowing a mob is great if you land the effect early. I don't know the exact numbers and this doesn't take into account recasts, but having a mob slowed during a whole battle could keep a mob from hitting 20 times and limit it to 15 hits. That's X ammount less you have to cure for which means less rest to recover MP.

If you add a slow enfeeble with Metallic Body while soloing, that just lets it last that much longer while the cooldwon recast timer on Metallic Body comes back up.

A great enfeeble early on. Easily greater than Wild Oats (-VIT), which you get early on too. Paralyzing and slowing a mob really helps ninjas get shadows up more easily, too.
Basic Info
# May 19 2006 at 5:50 PM Rating: Decent
Scholar
**
515 posts
My first double post ^^;;;

Lo siento.

Edited, Fri May 19 17:45:54 2006
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Playing as best as I can since a while ago.
Basic Info
# May 19 2006 at 5:49 PM Rating: Decent
Scholar
**
515 posts
Lvl 4 to use, MP cost is 6, BMP cost is 2, physical spell, strong vs. beasts, Plantoid based.

Gives MND+1 when equipped, and the spell does dmg + slow.

Edited, Fri May 19 17:46:43 2006
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Playing as best as I can since a while ago.
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