Active Ability details for Flashy Shot  

Jobs/Level:Ranger, lvl 75
MP cost:0
Reuse:10 minutes
Cast time:Instant
Target Type:Single
Description:Your next attack will generate more hate and ignore level difference penalties. Additional merit points increase ranged attack by 5% per point.

Post Comment
dont get ure hoopes up
# Apr 03 2007 at 10:56 PM Rating: Decent
this is not what i thought but is still a UbER!! 1337 move, it only rly works on mobs that are tough++++++++ and of course NMs that are a higher level than you, was doing ODS the other day and it put sidewinder up about 250-300 dmg
Flashy shot
# Feb 12 2007 at 11:00 PM Rating: Decent
This only works for 1 shot. 20 min cooldown, 15 w/ full merits. save this for last if you're planning for it. is nice during besiege/HNM stuff, but doesn't improve much for exp.

the funny thing is...you can stack this with stealth shot
# Oct 26 2006 at 4:10 AM Rating: Decent
74 posts
Even on xp mobs I've seen an increase of shot power from 130 up to 160, that on a T monster from roughly the same distance. Not including all the multiplication going on from Sidewinder. I was hitting 1000 sidewinders normally and this bumped it up to 1200 on Tough to Very Tough mobs.
And dealing with the extra +enmity from the shot? Well, I use it with sidewinder anyway. If I'm not getting the monster over to me in the first place, then the tank is good enough to get it back from me before my shadows drop =p Or in the case of a TP burn the monster is already dead XD
Anyways, the only thing that I have to complain about is I can only use it once every 20 minutes... And I would rather put merits into faster shots for more DPS then use this more often still. The best place I've found for it so far is Besieged, I was just there today and was tearing things up. I have yet to try it out fighting Gods (which is why I got it in the first place), however I assume it would be steller for jumping in with TP and poppin one of the gods with a Sidewinder or Slugshot.
# Jul 26 2006 at 11:44 PM Rating: Decent
Sounds to me that with ability active, you get your pre-nerf rng back. I cant wait to try this out coupled with Sidewinder, barrage, and hell just normal shots.
the key
# Jul 26 2006 at 7:29 PM Rating: Decent
20 posts
the key is in "ignore level difference penalties"
# Jul 26 2006 at 5:59 PM Rating: Decent
Just out of curiousity, why would Ranger's want an ability that generates MORE hate than usual?

I duo with a Ranger friend of mine (with me as Paladin) and keeping the hate off him is hard enough without ability's like this!

I'm just curious as to whether or not Ranger's will like this ability.
# Jul 26 2006 at 9:44 PM Rating: Decent
267 posts
One simple reason, if you have a ranger kiting any HNM. You don't need them to have provoke, instead they can stack weapon skills with flashy shot, let loose a shot, then run like hell again.
Post Comment

Free account required to post

You must log in or create an account to post messages.