1

Spell details for Drain II  

Jobs/Level:Dark Knight, lvl 62
MP cost:37
Element:Darkness
Scroll:Scroll of Drain II
Duration:N/A
Reuse:3 minutes
Cast time:3 seconds
Target Type:Single
Description:Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

Post Comment
Best DRK spell, period.
# Feb 28 2009 at 6:59 AM Rating: Decent
22 posts
This is the single most useful spell that DRK gets. Having the extra healing is nice for soloing or when things get rough, but the added HP for Souleater is just sexy. I've had some lucky returns of over 500 with this spell, but it averages 250-350.
question
# Dec 20 2008 at 5:59 AM Rating: Decent
anyone know the cast/rect mp cost of this spell o and the duration as well. thnx
Why this should be DRK only.
# Jan 05 2008 at 7:07 AM Rating: Decent
Ok i read a lot about BLMs wanting this move, and them wanting Aspir II seen as DRK got this..

The truth is that BLM is one of, if not THE most powerful DD on the game when they have MP, there nukes are what makes a Dynamis simply good, or one of the greatest, the more BLM = the better you are. Simply put.. BLM do not need an upgrade.

Giving BLM Drain II is pretty useless, if they was to have this, they would prefer to use any other high tier nuke over it, i know i would.

BLM = Master of Elemental with dark magic support
DRK = Master of Dark Magic with elemental support

So how come BLM want extra Dark Magic moves, but DRK cant have more elemental moves? I know elemental on DRK is pretty useless, so they gave us 2 new Dark Magic spells, makes sense to me..

There is one massive reason why DRK got this move, the HP Boost effect.
When a DRK has more HP, Souleater takes off more damage, doing this move at full HP before doing Absorbs will boost your weapon skill damage as well as give you an HP boost in case you get hate.

This is what was intended for DRK, Dread Spikes and Drain II was brought in so people do not see DRK as an MP sponge every time they do Souleater, i remember trying to use Souleater before the update, and had to be very careful in a party when i was allowed to do it, doing it at the wrong time either took too much hate and damage, or was too late and wasted a weapon skill.

I have seen that in Dynamis this move is a godsend, my record so far, while using AFv2 to boost it, has given me over 450 HP, which resulted in me having over 1800 HP! :D When i told my friend this who is a Monk with over 1900 hp, they was shocked, imagine if i had used my Souleater with a WS at that point, it would have been potentially the strongest i ever seen.

The summary is, BLM don't need more moves, you dont see people say LOLblm
DRK needed an upgrade, and i see that theres possibly new dark magic spells coming out soon.

I cant wait :) i hope this helps any DRK out there who has just got this move and not sure what its main role is.

edit: Corrected some spelling.

Edited, Jan 5th 2008 10:11am by KylosDRKleaderofMM
Dark Skill
# Jun 12 2007 at 2:49 PM Rating: Good
*
109 posts
Blm and Drk have the same cap in dark magic...
So there is no reason not to give this spell to blms, except for what I've noticed so far- Drain II doesn't seem to do much more damage than Drain I... and since BLM don't really have much need to raise their HP (except for those crazy over-nuking tarus XD), it'd be the same as reducing the recast on Drain...

Aspir II, if it's ever given out, would likely go to BLMs, simply because BLMs MP needs are greater than a DRKs.

But then again, I was thinking Blm would get Bio III, and it went to RDM, a job with significantly lower INT and dark skill...

Either way, can't wait to finish levelling drk, will finally have every single dark spell in the game XD
Drain II
# Mar 13 2007 at 5:56 PM Rating: Decent
Well, you wont! ;p

Seriously, Would you all BLMs stop complaining..dont you have enough nuking power?? Drain II would seriously be useless for yas..

Darkness magic to Dark knights !!
no
# Mar 09 2007 at 11:20 PM Rating: Decent
21 posts
this is an absorb-type spell. BLM's should not get this because its top-end dark magic, which happens to be DRK's specialty, not BLM's.
no
# Apr 06 2007 at 3:33 PM Rating: Decent
whoops>.<

Edited, Apr 6th 2007 7:45pm by Lechnage
blm want it
# Mar 09 2007 at 8:04 PM Rating: Decent
Avatar
****
6,543 posts
http://www.grapheine.com/bombaytv/play_uk.php?id=1839843
____________________________
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

phail
# Mar 09 2007 at 4:53 PM Rating: Decent
BLM won't get it for a while, DRK gets Drain and i think aspir as well before BLM does, DRK is all about Dark Magic (dur) so if they come out with Aspir II they will most likely stick to that tradition and give it to DRK

Edited, Mar 9th 2007 7:53pm by Naztear
Drain II
# Mar 09 2007 at 2:21 AM Rating: Decent
Ya Drain II is significantly better then Drain 1. Absorb-INT helps out on Magic Attack so any INT gear is good to macro with this (Like AF pants).
Most I've done so far was a Drain II for 497HP when i had 100%HP and used Absorb-INT. I almost had 1700HP! Think it was 1697.

Drain II got 2 main uses:
1. Use at 100% HP to up Max HP.
2. If low on HP can use Drain and Drain II to get back a good chunk of your HP.

This spell works well with Dread Spikes too.

HINT: I was soloing to do some tests with the spells and if you use Dread Spikes 1st, right before spikes wear, if your still at 100% HP use Drain II to boost your Max HP and as it wears off you get a HP cushion.
Guardian 75DRK
Server: Fenrir



Edited, Apr 26th 2007 11:54pm by FenrirsGuardian
Drain II
# Mar 12 2007 at 10:39 AM Rating: Decent
Yeah dont forget MAX HP increase = Additional Dmg with souleater + weaponskill
Drain II
# Mar 08 2007 at 12:40 PM Rating: Decent
Got this as soon as I logged in, aswell as Dread Spikes... and now DRK can solo EP mobs.. :p



Yeah, but seriously:

Tip:- Cast Abs-INT first, then cast Drain (if you're lower than 100% HP) and then Drain II. The ammount drained by Drain II is added to your total HP. However, this is only the excess HP that you recover.


For example:


Your HP: 1000/1200
After Drain II: 1350/1350

---------------------------

Your HP:
After Drain: 1200/1200
Then Drain II: 1500/1500


Ofcourse, depends entirely on how much you drain, which is why Abs-INT is finally useful.. :P

Damn
# Mar 08 2007 at 10:19 AM Rating: Decent
I want this spell for blm also, would be great for soloing in aydeewa, not fair..... Blm deserve to have this or aspir II at least.
Meh
# Mar 08 2007 at 8:56 AM Rating: Decent
31 posts
I don't think this spell is really needed for BLM, but I have hops that it will set a precedent for BLM getting Aspir 2.

In my mind, this spell would not really be all that impressive on a BLM. "Oh, look, I raised my max HP for one minute." Since when is BLM about max HP, anyways?

Just waiting to see how much MP it costs to use. If it is low enough cost, it could still have a place as an efficiency nuke, I guess.
GRRRR!!!!
# Mar 08 2007 at 3:56 AM Rating: Decent
Grrrrrrrrrrr.... i want this spell for blm >.<
GRRRR!!!!
# Apr 21 2007 at 10:27 PM Rating: Decent
<edit>

Edited, Apr 22nd 2007 2:37am by Cameryn
Post Comment

Free account required to post

You must log in or create an account to post messages.