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Spells and Abilities: Paladin

Active

NameJob(s)MPDurationRecastCasttimeTargetDescription
Invincible Paladin: 1
030 Seconds1 hourInstantSelfYou take no physical damage for 30 seconds.
Holy Circle Paladin: 5
03 Minutes5 MinutesInstantGroupGrants enhanced resistance, defense, and attack against undead to party members within the area of effect.
Shield Bash Paladin: 15
0N/A3 minutesInstantSingleDelivers an attack that can stun the target. Shield required.
Sentinel Paladin: 30
030 Seconds5 MinutesInstantSingleReduces physical damage taken and increases enmity.
Cover Paladin: 35
015 Seconds10 MinutesInstantSingleDivert attacks to a party member to yourself.
Rampart Paladin: 62
030 Seconds5 minutesInstantGroupGrants a Magic Shield effect and enhances defense for party members within area of effect.
Chivalry Paladin: 75
0N/A10 minutesInstantSelfConverts TP to MP. Additional merit points increase MP recovery by an additional 5% per point.
Fealty Paladin: 75
0N/A10 minutesInstantSingleGrants a powerful resistance to enfeebling magic. Additional merit points extend duration by an additional five seconds per point.
Divine Emblem Paladin: 78
01 minute 10 minutesInstantSelfEnhances the accuracy of your next divine magic spell and increases enmity.
Enlight Paladin: 85
243 minutes10 seconds3 secondsSelfAdds light damage to your attacks.
Sepulcher Paladin: 87
03 minutes5 minutesInstantSingleLowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.
Palisade Paladin: 95
01 minute5 minutesInstantSelfIncreases chance of blocking with shield, and eliminates enmity loss.
Intervene Paladin: 96
030 seconds1 hourInstantSingleStrikes the target with your shield and greatly decreases its attack and accuracy.

Passive

NameJob(s)TargetDescription
Undead Killer Paladin: 5
SingleIncreased Damage against Undead
Defense Bonus I Paladin: 10
Warrior: 10
SingleIncreased Physical Defense
Resist Sleep I Paladin: 20
SingleIncreased resistance to sleep spells.
Shield Mastery I Paladin: 25
Red Mage: 87
SelfGrants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
Defense Bonus II Paladin: 30
SingleIncreased Physical Defense
Auto Refresh Paladin: 35
Summoner: 25
SelfGain refresh effect. 1MP/Tick
Resist Sleep II Paladin: 40
SingleIncreased resistance to sleep spells.
Defense Bonus III Paladin: 50
SingleIncreased Physical Defense
Shield Mastery II Paladin: 50
SingleGrants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
Resist Sleep III Paladin: 60
SingleIncreased resistance to sleep spells.
Defense Bonus IV Paladin: 70
SingleIncreased Physical Defense
Shield Mastery III Paladin: 75
SingleGrants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
Iron Will Paladin: 75
SelfObtained with Merit Points. Adds a spell interruption down effect to Rampart
Guardian Paladin: 75
SelfObtained with Merit Points. Reduces enmity loss while using Sentinel
Shield Defense Bonus Paladin: 77
White Mage: 85
Warrior: 80
SelfReduces damage taken when blocking an attack with a shield.
Critical Defense Bonus Dragoon: 85
Paladin: 79
Puppetmaster: 85
Bard: 80
SelfImproves defense against critical hits.

Spell

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Cure Paladin: 5
Red Mage: 3
White Mage: 1
Scholar: 5
LightHealing8N/A5 seconds2 secondsSingleRestores target's HP.
Banish Paladin: 7
White Mage: 5
LightDivine15N/A20 seconds4 secondsSingleDeals light damage to an enemy.
Protect Rune Fencer: 20
Paladin: 10
Red Mage: 7
White Mage: 7
Scholar: 10
LightEnhancing930 minutes5 seconds1 secondSingleEnhances target's defense.
Cure II Paladin: 17
Red Mage: 14
White Mage: 11
Scholar: 17
LightHealing24N/A5.5 seconds2.25 secondsSingleRestores target's HP.
Shell Rune Fencer: 10
Paladin: 20
Red Mage: 17
White Mage: 17
Scholar: 20
LightEnhancing1830 minutes5 Seconds1 secondSingle Enhances target's magic defense.
Protect II Rune Fencer: 40
Paladin: 30
Red Mage: 27
White Mage: 27
Scholar: 30
LightEnhancing2830 minutes5.25 seconds1.25 secondsSingleEnhances target's defense.
Cure III Paladin: 30
Red Mage: 26
White Mage: 21
Scholar: 30
LightHealing46N/A6 Seconds2.5 secondsSingleRestores target's HP.
Banish II Paladin: 34
White Mage: 30
LightDivine57N/A21 Seconds2.5 secondsSingleDeals light damage to an enemy.
Flash Rune Fencer: 45
Paladin: 37
White Mage: 45
LightDivine25Varies45 seconds0.5 secondsSingleTemporarily blinds an enemy, greatly lowers its accuracy.
Shell II Rune Fencer: 30
Paladin: 40
Red Mage: 37
White Mage: 37
Scholar: 40
LightEnhancing37N/A5 Seconds1 secondSingleEnhances target's magic defense.
Raise Paladin: 50
Red Mage: 38
White Mage: 25
Scholar: 35
LightHealing150N/A60 Seconds15 secondsSingleRevives target from KO.
Protect III Rune Fencer: 60
Paladin: 50
Red Mage: 47
White Mage: 47
Scholar: 50
LightEnhancing4630 minutes5.5 Seconds1.5 secondsSingleEnhances target's defense.
Cure IV Paladin: 55
Red Mage: 48
White Mage: 41
Scholar: 55
LightHealing88N/A8 seconds2.5 secondsSingleRestores target's HP.
Holy Paladin: 55
White Mage: 50
LightDivine100N/A60 Seconds0.75 secondsSingleDeals light elemental damage to an enemy.
Shell III Rune Fencer: 50
Paladin: 60
Red Mage: 57
White Mage: 57
Scholar: 60
LightEnhancing5630 minutes5 Seconds1 secondSingleEnhances target's magic defense.
Reprisal Paladin: 61
LightEnhancing01 minute3 minutes0.5 secondsSelfIncreases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Protect IV Rune Fencer: 80
Paladin: 70
Red Mage: 63
White Mage: 63
Scholar: 66
LightEnhancing6530 minutes5.75 seconds1.75 secondsSingleEnhances target's defense.
Phalanx Rune Fencer: 68
Paladin: 77
Red Mage: 33
LightEnhancing213 minutes10 seconds3 secondsSelfGives you a certain amount of damage resistance.
Shell IV Rune Fencer: 70
Paladin: 80
Red Mage: 68
White Mage: 68
Scholar: 71
LightEnhancing5630 minutes5 seconds1 secondSingleEnhances target's magic defense.
Protect V Paladin: 90
Red Mage: 77
White Mage: 76
Scholar: 80
LightEnhancing84N/A10 seconds2 secondsSingleEnhances target's defense.