Name | Job(s) | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|
Sharpshot | Ranger: 1 | 0 | 1 Minute | 5 Minutes | Instant | Single | Increases the accuracy of ranged attacks |
Eagle Eye Shot | Ranger: 1 | 0 | N/A | 1 hour | Instant | Single | Delivers a powerful and accurate ranged attack |
Scavenge | Ranger: 10 | 0 | N/A | 3 Minutes | Instant | Single | Search the ground around you for items. |
Camouflage | Ranger: 20 | 0 | Varies | 5 Minutes | Instant | Single | You turn invisible. |
Barrage | Ranger: 30 | 0 | N/A | 5 Minutes | Instant | Single | A single shot can hit up to 5 times. |
Shadowbind | Ranger: 40 | 0 | Varies | 5 Minutes | Instant | Single | Roots the enemy in place. |
Velocity Shot | Ranger: 45 | 0 | 5 minutes | 5 minutes | Instant | Self | Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks. |
Unlimited Shot | Ranger: 51 | 0 | N/A | Instant | Instant | Single | |
Flashy Shot | Ranger: 75 | 0 | N/A | 10 minutes | Instant | Single | Your next attack will generate more hate and ignore level difference penalties. Additional merit points increase ranged attack by 5% per point. |
Stealth Shot | Ranger: 75 | 0 | N/A | 5 minutes | Instant | Single | Obtained with Merit Points. Your next attack will generate less enmity. |
Double Shot | Ranger: 79 | 0 | 90 seconds | 3 minutes | Instant | Self | Occasionally uses two units of ammunition to deal double damage. |
Bounty Shot | Ranger: 87 | 0 | N/A | 1 minute | Instant | Single | Increases the rate at which the target yields treasure. |
Decoy Shot | Ranger: 95 | 0 | 3 minutes | 5 minutes | Instant | Self | Diverts enmity when launching a ranged attack from behind a party member. |
Overkill | Ranger: 96 | 0 | 1 minute | Instant | Instant | Self | Doubles ranged attack speed. For the duration, either Double Shot or Triple Shot will activate 100% of the time. |
Name | Job(s) | Target | Description |
---|---|---|---|
Wide Scan | Beastmaster: 1 Ranger: 1 | Single | Scans the area for monsters, revealing them on the map. |
Alertness | Ranger: 5 | Single | Less likely to be attacked by aggressive creatures. |
Accuracy Bonus I | Dragoon: 30 Dancer: 30 Rune Fencer: 50 Ranger: 10 | Single | Improves accuracy of physical attacks. |
Rapid Shot | Ranger: 15 Corsair: 15 | Single | Occasionally reduces ranged attack delay. |
Recycle | Ranger: 20 Corsair: 35 | Self | Occasionally allows ranged attacks without consuming amunition |
Resist Poison I | Ranger: 20 | Single | Increased Resistance to Poison. |
Accuracy Bonus II | Ranger: 30 | Single | Further improves accuracy of physical attacks. |
Resist Poison II | Ranger: 40 | Single | Increased Resistance to Poison. |
Accuracy Bonus III | Ranger: 50 | Single | Further improves accuracy of physical attacks. |
Dead Aim | Ranger: 50 | Self | Improves power of critical hits for ranged attacks. |
Resist Poison III | Ranger: 60 | Single | Increased Resistance to Poison. |
Accuracy Bonus IV | Ranger: 70 | Single | Further improves accuracy of physical attacks. |
Snapshot | Ranger: 75 | Self | Obtained with Merit Points. Reduces delay for ranged attacks |
True Shot | Ranger: 78 Corsair: 85 | Self | Grants a damage bonus to ranged attacks performed at an appropriate distance. |
Conserve TP | Dragoon: 45 Dancer: 77 Ranger: 80 | Self | Occasionally cuts down TP cost of weapon skills. |