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#27 Oct 09 2004 at 11:56 PM Rating: Good
OK really? Come on guys. Please help make this list better. I KNOW some of you went a xping tonight! How did it go? What did you fight? Share the info! Or god forbid correct the bajillion mistakes I have on here.
#28 Oct 22 2004 at 1:06 AM Rating: Decent
I'm wondering about the sea serpent grotto..i was just there...and for 56-59 it says camp on norg side of the gold door...i checked it out..all the mobs are on the upper level which can only be gotten to through the ornamented door...or were they pulling from down below...*shrug* i'll do the sahagin key quest first and see what's up.
#29 Oct 22 2004 at 4:21 AM Rating: Default
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128 posts
Great Post ^^

Here's my contribution :

61-63 Labyrinth of Onzozo, Tunnel at H6. There's a few tunnels here, but I prefer H6. 2 PT. Fight Toroma (Coeurl-like Mob). Need Silena + Paralyna.

Cape Teriggan (Camp at Tunnel at beach I9/10, tunnel zone to Valley of Sorrows)
57-60 : Crab
59-61 : Raptor (Preferably a THF with Flee pull, or NIN sub puller)
59-61 : Pugil

Valley of Sorrows (There's 2 entrances from Cape Teriggan, namely J8 or I9/10)
59-61 : Velociraptor (Need virna)
60-61 : Peryton

Also, For Gustav 38-41 Party at K7, it can take 2 PT.
#30 Oct 22 2004 at 6:22 AM Rating: Decent
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308 posts
hello,

Quote:
10-14 Mighty Rarabs and Sylvestre. Inside the Outpost backfence.

E-9 is a good spot lot of sylvestre.

Quote:
16 Dhalmels. Outpost.
17 Gobs. Outpost.


no dhalmels at outpost and gob at 17 would be low (tinkerer, ambusher, buchter) to lvl on.

camp near mhaura zone for dhalmel and second tier gobs (leechers, muggers, and gamblers) you can fight crawlers as well but they are near the beachs.



Edited, Fri Oct 22 08:04:18 2004 by TheSnake



Edited, Fri Oct 22 08:08:33 2004 by TheSnake
#31 Oct 22 2004 at 10:15 AM Rating: Good
Thank you so much for the inputs! They were added.

Tod, thanks for the info. I'll leave it like it is, until you find out what's going on... Thanks.
#32 Oct 22 2004 at 10:21 AM Rating: Decent
This is very handy. Thank you so much for compiling this information.^^ I browse Mystery Tour often, hoping to find alternative areas to party, but I usually can't convince my static party to go if I don't know of a solid camp location. :/

This really helps.^^
#33 Oct 22 2004 at 10:23 AM Rating: Decent
You don't have to camp the zoneline in King Ranperre's Tomb. I was there last night with 2 RNGs in the party and we camped halfway down the tunnel towards the first room. Bats will spawn right by camp, but with 20 second fights who cares? Admittedly, I did have a BRD in the party for link management, but we would have done pretty well without one.

Edited, Fri Oct 22 11:25:05 2004 by cpebbles
#34 Oct 22 2004 at 10:32 AM Rating: Decent
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486 posts
Quote:

Kuftal Tunnel
59-63 Raptor and Goblins Unknown Camp


This camp is good from roughly 59-61, above 61 the raptors start getting too weak to chain and there aren't enough gobs to fill in the gap. As far as parties go, two parties of 59s can both chain here, but two parties of 61s will be competing.

To get to the camp spot, go to F-7 on Kuftal Tunnel Map 2.
http://www.speakeasy.org/~sticks/ffxi/treasure/Mp_Kuftal_Tunnel_02.html

Once there, run down the hills and camp right in front of the lake at I-6 on Map 4.
http://www.speakeasy.org/~sticks/ffxi/treasure/Mp_Kuftal_Tunnel_04.html

The worms don't aggro, but they do cast Quake, so {Blizzaga} {No Thanks}.
#35 Oct 22 2004 at 11:04 AM Rating: Decent
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277 posts
o god this should be stickied... somehow.. somewhere... >.<

(rated up btw)
#36 Oct 22 2004 at 5:48 PM Rating: Decent
33 posts
WOW! Great post~ Good job. Rate up~!
#37 Oct 25 2004 at 1:15 AM Rating: Default
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218 posts
This is a bump as well as a request for information. My PLD usually scouts areas and targets for us and I deal with skillchains, but we've run into a small problem. We've found a great area, but the camp we thought was going to be great was not-so-great.

So can anyone tell me where a good camp for 38-39 in Sanctuary of Zi'tah is please?
#38 Oct 25 2004 at 1:26 AM Rating: Decent
VERY NICE and accurate! Definite rate up! ^^
#39 Oct 25 2004 at 1:30 AM Rating: Decent
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2,746 posts
Just as good as your guide to the guides- rated ya up for obvious reasons~
#40 Oct 25 2004 at 7:08 AM Rating: Decent
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827 posts
Quote:
Quicksand Caves
Enter Caves at K-7 from Eastern Altepa. Camp K-3 and J-5 in the entrance halls.
45-46 Spiders. No aggro. They do link. Ninja recommended for sickle slash.
45-46 Helm Beetles – these don’t aggro.
46-47 Anticans at the same location. Princeps are PLDs – most difficult ones. Signifiers are cake if you can silence them. And Hastatus (war) can be used to end chains.


Better place to camp for the Anticans is actually through the caves. Basically, you sneak up the PT, and go though the entrance hall to the large open area with antica and beetles. At the far end, there's a drop off that leads to a sandy tunnel. Drop down, head left. You'll come into another hallway that, at the far end, turns left and up towards a zone line. Camp near this zone, pull antica. Be careful of links. Only one PT. Mages bring Echo Drops. Watch for Sand Trap, it resets hate. No one ever camps here afaik, so you can chain all night long.

(I think my directions are correct, but I don't have a map handy)

add: Oh, right! I almost forgot. From 39-41ish (I'm estimating, SE did change the difficulty of these mobs a patch ago) you can camp in E. Altepa near the outpost in the tunnel towards the W. Altepa zone line. Pull goblins. Watch for Undead at night. Also, chocobo reccomended due to Manticore that pops on the way as the crow flies from telepoint.

add2: Oh, another thing. For your Gustav camp from 54-56ish? If there's already a PT camping at the bottom of the spiral, sneak/invis up and go left or right. There's two tunnels that are both campable that lead to the larger part of Gustav's 2nd map. However, this place simply cannot support more than 3 PT (and honestly, 1-2 is really all you should have down there). Don't go too far past the tunnels, there's undead back there and a HNM scorpion (Amikri).

Edited, Mon Oct 25 08:12:15 2004 by pomposity

Edited, Mon Oct 25 08:15:56 2004 by pomposity
#41 Oct 25 2004 at 7:19 AM Rating: Good
this post got trolled to no end.
Great stuff i wish i was smart enough to add ^.^y
#42 Oct 27 2004 at 4:40 PM Rating: Decent
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2,746 posts
Le bump. =^_^=
#43 Oct 27 2004 at 5:41 PM Rating: Good
NICE WORK!

This is AWESOME!!! man, rate up and bump
#44 Nov 01 2004 at 3:52 PM Rating: Decent
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742 posts
Quote:
King Ranpierre’s Tomb
55-56 Dire Bats, camp immediately on the zone into the secret tomb. You must fight at the entrance here. Dire Bats pop very close to the zone line. Only one PT can do this. Worms do not aggro.


There is a camp further in that allows you to pull bats, beetles, and scorpions. It is on some steps that lead to an above ground area. The beetles are above ground and I suggest to use invisibile when you go up the steps when you first pull to see if any are within aggro range. Also, for the 8 hours we were there, only one bat came close enough to our camp to aggro.
#45 Nov 01 2004 at 4:01 PM Rating: Decent
65-68 Gustav Tunnel.

Skeletons, so bring a MNK =D

The popular camp area with all the gobs and crabs, if you go south, the skeletons are good until 62ish, if you go to the northern side, the skeletons are harder and good from 65-68. A MNK and a Light Skillchain are great to have here.
#46 Nov 01 2004 at 4:12 PM Rating: Default
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764 posts
19-21/22 Sauromugue Champaign - Diving Beetles at G-7/8. Great and safe campsite, and very easy to chain the beetles to 4 or 5. Campsite only supports one party.
#47 Nov 01 2004 at 5:13 PM Rating: Decent
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231 posts
At 60-62 a good camp is Monastic Cavern, just after the banishing gate (same place as level 60 cap item).


Another good spot, good probably for 60-61, is Valley of Sorrow.
Two entrances there, both on the east map of Cape Terrigan, one south one north.
The north entrance can hold 2 groups, the south one only one.

At 69-70 I'm beginning to see a lot of people in Bibiki Bay, I assume the Gob camp and I'm *assuming* it's for xp points.
I don't know how many grps can stay there at the same time, but I see 12-18 people regularly there now, 69-70 in level.







Edited, Mon Nov 1 17:14:21 2004 by Maurizio
#48 Nov 02 2004 at 2:37 PM Rating: Decent
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313 posts
60-63 - Attohwa Chasm, EXP off of Antlions.

Antlions are non-aggro, but do link, and are a nice alternative to Toramas, and their spamming of Paralyze and Silence. I'm not too good w/ the area, as I was dragged there the other night, but it's the first big open area after you zone in from Shakrami. You run past some scorpions (which are aggro to sound, but are EP), and then you'll see antlions. If anyone has a <pos> they could contribute, it'd be useful.

Also, for about 59-62, I'd recommend Oldton Movapolos, exping off of the goblins and moblins there. Again, with these CoP zones I don't have maps and I wasn't paying attention to <pos> so I'm not much help, but there are a couple of really good camps you can make at the zone ins. A word of warning, though: moblins hit hard and have huge amounts of HP, so get used to long fights if you don't have a good party with you.

I've also heard rumours about Bibiki bay being good for mid 60s, but I've yet to go there myself. ^^
#49 Nov 02 2004 at 9:01 PM Rating: Decent
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128 posts
I really wish to know the POS for camp in Attohwa Chasm. I am getting bored of Onzozo T-T

As for Oldton Movapolos, they were all Too Weak when I explored that place at Lvl 61. Or are there secret passages in Oldton Movapolos that I missed out (I have the map) or do you mean Newton Movapolos?
#50 Nov 03 2004 at 9:58 PM Rating: Decent
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313 posts
I had meant Newton, apologies.

And the camp in Attohwa Chasm is really easy to find if you go in through Shakrami. It's very linear. Go exploring around there some day, just be mindful of Tiamat ;)
#51 Nov 03 2004 at 11:18 PM Rating: Good
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1,980 posts
Anything that can get more people to go to Batallia Downs and not the Jungle is a good thing, IMO.
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