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You've heard of Manaburn: Have you heard of Speedkill?Follow

#52 Feb 13 2005 at 10:20 AM Rating: Default
i see no real heal even with hate being thrown around one good eairly fight gobby bomb would whipe out a rng or too maybe the brd if he is close. Also zero raise possibility.
#53 Feb 13 2005 at 12:16 PM Rating: Default
If the pld has problems keeping hate, then yes, absolutely the pld needs to melee.
On certain HNMs where tp attacks ARE an issue, you will see plds tank backwards or just voke and flash to keep hate.

The point of rdm/whm meleeing causing hate is a nonissue, they really hit too rarely and for too little, its just free tp for the mob.

You can read everything you want online and on forums and what people say, but unless you do it yourself you're really missing out on a lot. Why?
People BS on forums, they stretch the truth, and leave out key important details. While this "speedkill" concept is nice in theory, in reality, on high level mobs, the only "speedkill" that works is monks/blms in krt, and a party of mostly rangers in sky. There are other configs that might work due to the ability of players to use merit points etc to boost their stats, but for the most part those "speedkill" setups will net you the fastest xp.
#54 Feb 13 2005 at 1:32 PM Rating: Default
Eh? This is called "Fastkill" and i invented it last week or so.

Seriously, what the hell are you on about. 5 blm 1 brd works.
5 rng 1 brd works. Yeah, you'll find some other "unconventional" setups that work. It depends on the situation. Sometimes you can make it work.

But don't come here yelling "Look, look what i came up with!" and slap a dumb name on it. I would rate you down for being an idiot, but i really can't, so pretend you've been rated down.

Meh.

See Bedouit's post.
#55 Feb 13 2005 at 4:17 PM Rating: Default
4RNG, BRD, RDM. The picture says it all.

http://wreckshopcrew.com/FFXI/screens/Chain%2010.jpg
#56 Feb 13 2005 at 5:15 PM Rating: Decent
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258 posts
Kiyokatsu wrote:
Has anyone ever considered an all RNG PT doing SCs? everyoen mentions how RNG can't SC together... but unless I miss my guess at high levels they really could: Blast Arrow/Blast Shot (Induration) -> Sidewinder/Slugshot (Reverberation) = Fragmentation, which could then be channeled into Arching Arrow/Heavy Shot (Fusion) = Light. Has anyone ever seen or done this? Would simply having everyone stick to Side/Slug be superior?

Slightly off topic, but this is actually a VERY common SC, mainly in Kirin fights. Using only ranged WSes is preferable, because most groups kite Kirin, so normal melee WSes are nearly impossible to land due to acc issues, and SA on a moving mob is impossible. Kirin (being earth based) is weak to wind, so a Blast Shot/Arrow > Sidewinder/Slug Shot = Fragmentation > Heavy Shot/Arching Arrow = Light for Aero(ga) bursts on both is the generally accepted way for dealing damage to Kirin.

On the topic of PLDs in Speedkill PTs.....it would definately take a vastly different setup from normal gear, but I think a PLD could function to a certain extent. I would see really two different ways a PLD could gear up.

PLD/WAR: PLD actually has a very high STR rating. Our damage tends to be lower, however, due to our low Attack and our tendency to wear DEF/VIT gear and use Defender, as well as our restriction to 1H Sword, a weapon type that typically has low DMG output. I don't have the link on-hand, but I remember seeing a log of a PLD in an EXP PT at 75 wearing full Dusk gear. With that much +haste and +attack gear, the PLD was easily doing as much damage as a THF, and still tanking at the same time. A speeskill PT would allow a PLD to use Berserk, allowing a PLD to increase output even more. A PLD/WAR could also carry traditional DEF/VIT gear with him, and if the situation need be, could bail out a PT member who accidentally pulls too much hate, via Cover or using Warcry/Rampart/Sentinel/Provoke to pull hate off.

PLD/NIN: This combo is all about speed and TP generation. With a few Dual Wield traits, and Sarashi/Suppanomi (Belt and Earring with Enhance "Dual Wield") if possible, a PLD with swords could dish out a very good amount of damage. With a Company Sword in main hand for its very high DMG, and a Joyeuse in offhand for TP generation, a PLD with damage dealing gear could probably do considerable amount of damage. Ability to pull hate off of other PT members may be a problem, but PLD also can function as a support class. We have Flash to help a member who is getting pummeled to evade a few hits, as well as cures to heal and possibly pull hate. Cover also offers a last ditch effort to rescue a dying PT member, to buy them time to get cured back up.

As an afterthought, PLD/WHM may also work considerably well, more as a support role than real damage power. PLD/WHM would have a decent MP pool, even as an Elvaan, altho I wouldn't be that sure about Galka. Divine Seal + Curaga would probably do a decent job of pulling hate, and a PLD meleeing will undoubtedly do more damage than a mage would, along with better accuracy and SC possiblities.
#57 Feb 13 2005 at 5:38 PM Rating: Good
/sigh
if only more people would get over the big number syndrome

ever been in a party of 2 red mage (nin subbed and they melee'd) 2 war and 2 monk and happenned to be the ONLY party at the lake in qufim for about 3 hrs? its awesome.

I saw chain 6 many times that day.
the worms never got nail us so the mages hardly needed to do anything but melee. heck we never even voked.

It occurs to me you could do this in lower level areas and fight FASTER of T and VT with these tactics, assuming you could convince people to do it.

even if its only 50 XP a kill..50x6 vs 300x1 is the same but with less healing, less casting cure and waaaay more fun.
#58 Feb 13 2005 at 7:15 PM Rating: Decent
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1,458 posts
BilltheDutch wrote:
Eh? This is called "Fastkill" and i invented it last week or so.



I doubt it; I've seen people using Speedkill for a long time. It was probably a MNK that came up with the idea, as they are perfectly suited to it.

I posted this in the hope that maybe it'll make someone think that maybe there are different possibilities than just fighting IT+++ for 200 XP and downtime; Manaburn & Arrowburn are one way (and a way that obviously works), but Speedkill is another that works just as well, with the right PT, the right gear, and the right target.

I'm not claiming "OMG n00b j00 are doing it wrnog!!!!11one", but I am pointing out that there's more than one way to skin a cat, alright?


AlphaJew wrote:
On the topic of PLDs in Speedkill PTs.....it would definately take a vastly different setup from normal gear, but I think a PLD could function to a certain extent. I would see really two different ways a PLD could gear up.


Re: PLDs and GSword, Attack Gear etc: yes, that might be perfectly possible. One of the things about Speedkill is that the numbers don't have to be as extremely optimised towards a single aspect; more well rounded characters tend to do better (one of the reasons MNK, WAR, RDM and SAM do well in Speedkill), so simply relying on the PLDs natural defences and having them use attack gear would probably work well. Your main problem would likely be convincing a PLD to try it.

I don't know about PLD/NIN: the lack of Attack Bonus might be an issue (although less of an issue than it would be in IT+++ PTs), but PLDs themselves have enough defences already to make /NIN slightly - although not massively - redundant... Dual Wield and Swords over Great Sword and Berserk... Hmmmm

PLD/WHM is an interesting concept for a mainhealer in Speedkill, I honestly have no idea if that would work.
#59 Feb 13 2005 at 7:57 PM Rating: Decent
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1,309 posts
bedouit: 5 words (and some symbols):

Black Halo -> Hexastrike (Light) + Holy.
#60 Feb 13 2005 at 9:08 PM Rating: Good
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1,368 posts
I'd like everyone to note that each and every poster who has mentioned playing and succeeding in this kind of a set-up has said what a blast this play style is. They have also mentioned which jobs and tactics are best suited for it, though it seems that any job really can more or less adjust to the style. I think the picture of what a speedkill PT is and does is really well formed in the thread. Which bring me to a few responses:

BilltheDutch wrote:
Seriously, what the hell are you on about.


Read the posts from people who are understanding and responding to Litiani's OP: Lithiani, myself, Quor, xpostwonder, GreyHavens, AlphaJew, and several others who obviously understood but either disagreed or dismissed the tactic (usually by saying "tanks allow DD" or "great but it's not as good as all [insert job].") Then you'll understand what Litiani is "on about." Did you read the thread or just sorta skim the OP and selected reponses?

BilltheDutch wrote:
don't come here yelling "Look, look what i came up with!" and slap a dumb name on it.


I re-read the OP to make sure, but Lithiani never claimed to have come up with this. He/she just made a well written exposition about it.

bedouit wrote:
On certain HNMs where tp attacks ARE an issue, you will see plds tank backwards or just voke and flash to keep hate.


This gets closer to answering my question about whether PLD DMG is worthwhile (in your mind) simply for the DMG it casues, but HNM tactics are drastically different than a regular XP fight... Once again- do you think that a PLDs DMG is worthwhile (simply as DMG, not as a hate generator) in XP PTs?

bedouit wrote:
People BS on forums, they stretch the truth, and leave out key important details. While this "speedkill" concept is nice in theory, in reality, on high level mobs, the only "speedkill" that works is monks/blms in krt, and a party of mostly rangers in sky.


I couldn't agree moe about people's general tendency to stretch and shade the truth on forums (PS- what are your job levels, what is you character name and which server are you on?). I actually made a thread about it awhile back (called "Lies and Prestige" if I remember correctly).

It seems to me your comment that "this doesn't work at high levels" is still full of the myopic view that the "high levels" are the only levels that exist. The fact that the only mono-job combos you mention are both end-game set-ups (despite the fact that mono-job setups clearly work at any level range) corroborates this. At this point, I tend to believe that speedkill (a different set-up than the mono-job PT) will work at any level range, you just have to set it up right (jobs, subs, equipment, hunting ground), especially considering that the level ranges for VT monsters actually DECREASE while the IT ranges increase, making for a wider range of VT targets.

thepervataru wrote:
see no real heal even with hate being thrown around one good eairly fight gobby bomb would whipe out a rng or too maybe the brd if he is close. Also zero raise possibility.


The way a "speedkill" PT heals has been covered extensively.

Special attacks: Starting on a mob with nasty special attacks when the PT is running at 50-75% HP is one of the dangers of the "speedkill" group, however thanks to mobs' quick deaths and the often lower rating of a speedkill PTs targets (T and VT fights are more common, though IT is hardly avoided) this doesn't really make special attacks any more deadly than they are to a traditional PT, imo.

Raising: WHM is not entirely incompatible w/ speedkill- as I tried to point out in my first post (heck, WHM/WAR even finds a comfy place). And even excluding reraise items (scrolls or oils). RDMs 38+ or PLDs and /WHMs 50+ (BRD, SMN, BLM all great choices in a speedkill set-up) can all raise. You certainly don't have to sacrifice raise potential.

Edited, Sun Feb 13 23:16:39 2005 by Kiyokatsu
#61 Feb 13 2005 at 9:50 PM Rating: Good
MNK > ALL PT wise ....

http://www.uff-forums.com/renaissance/bbs/viewtopic.php?t=115

This is a Link to me and some mnks getting exp chain 44 in KRT off skeletons. I have full videos as well and will get them up soon .. i would LOVE to see a 5 RNG PT beet that or a 4 or 3 or whatever you think is "the best PT setup ever"

This guy hit it on the money ... MNK is king of Speed kills ..


What people dont understand about MNK VS RNG is ..@75 MNKs TOTAL dmg in a PT consists of 69% mele and only 28% weapon skills(the rest is counter and chiblast) AND YES THIS IS PARSED OVER 21 PT's .. thoushands of fights

Were as a RNG is almost EXACTLY the opp. with 67% of there total dmg in a PT come from WS/abilities, the rest of the their dmg comes from ranged and mele....

I hate to say it but in terms of PT's mnk will out do a RNG 100% of time @71-75 ( I havent parsed any PTs before 71)

But to all you RNG lovers out there .. RNG > ALL on gods

.... RNG is king in that respect. So dont go thinking you are waisting your time on RNG .. it is the top "burst DMG" class in game... and have other uses then just DMG, as in shadowbind(wich I find to be 1 hell of a usefull ability, in almost all HNM fights) you can sleep bolt, drain etc ..

We all have are places in this game .. but when it come to MNK .. no class will win in DOT ... and what DOT means is .. in 100 fights ... mnk will always out dmg Anyone. (equipment will also determin this)

when your looking for high exp chains ... the constant high dmg of a MNK is the best way to go.... just dont make them skillchain !!!!!!!!!!!! after 73 any MNK with asuron fists over 120 TP .. is waisting it. (same goes for RNG)

..... well lets hope this stops the "RNGs are the best bla bla bla" crap .. I know it wont ... but at least think about it lol do the math ... 600-900 dly @140dmg < 288 dly @150dmg(on gohlems in sky) and dont give me the crap about rngs guns hit for 300 bla bla .. im talking IT Gohlems not "to weak" flyes ..
#62 Feb 13 2005 at 10:16 PM Rating: Decent
Quote:
Am I the only one that thinks this sounds like a normal party?..

Or have I just had too much luck on the good party front? ^^;;

I mean some of the replies are more specific, but the OP lists all 15 jobs as viable... <.<

I don't think theres many, if any, combinations that out exp 5 RNGs, or 5 BLM, and a BRD


holly crap I missed this lol .. again please look at this video ..


http://www.uff-forums.com/renaissance/bbs/viewtopic.php?t=115


This quote is sooooo ... well.. funny... I wana use it in the video im makeing "exp chain 1-50" were you will see 3 mnks whm brd rdm go from exp chain 1 all the way up to 50 full vid no outtakes o.O .

how did you put it ? ... I don't think theres many, if any, combinations that out exp 3 MNKs WHM RDM and a BRD.



Edited, Sun Feb 13 22:18:26 2005 by Sydel
#63 Feb 15 2005 at 1:34 AM Rating: Decent
I'm a 75 rdm, on seraph, character name bedouin.

In xp pt, i would think that the plds melee dmg is worth it, especially with spirits within.

#64 Mar 15 2005 at 11:14 PM Rating: Decent
16 posts
I know that I'm far from being "uber", high level, "l33t", or whatever you wish call it, but I still feel a little left out of the loop. What about us poor little white mages? There is very little room for us in this party. Now I know at almost all -60 level parties White mages are always around. Even when I'm making gil I get invites from across the world ever since I started parting. However, how can you just ignore those that countlessly saved your lives and raised you from the dead? How can you ignore the lifeblood of party? Maybe I'm just too poor and pitful to understand...
#65 Mar 16 2005 at 2:49 AM Rating: Good
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1,368 posts
I'd just like to mention one more thing about this thread that never really occured to me- the very title says "You've heard of manaburn..." Lithiani was clearly not trying to get everyone to comment on the "all X job" PT, but start discussion about an alternate leveling tactic... anyway...

Quote:
I'm a 75 rdm, on seraph, character name bedouin.

In xp pt, i would think that the plds melee dmg is worth it, especially with spirits within.


Ah! Thank you Bedouit, and a rate-up for you. I thought I'd never get my answer, since the thread went inactive but you responded to the buried thread. Way to go man.

I would say that if you think that PLD melee DMG is worth it despite the TP it gives the mob then you almost have to accept that WHM DMG is worth it despite the TP it gives to the mob. WHM melee DMG = PLD melee DMG at every level I've seen (overall DMG is less b/c we cast more, but hit for hit, pound for pound I still crank out the DMG of a PLD). This will probably get less true as the levels go on and PLD STR keeps getting larger- but maybe not. WHM/RDM (which works fine in speedkill)outdamages a traditional PLD w/ en-spells (and the en-spell has an extremely high MP/DMG ratio, so it's not inefficient MP wise). Of course in the speedkill setting the PLD is going to (ideally) be using equip ment and skills to crank out more DMG than they would in a standard XP PT. However that doesn't change the fundamental arguement that since WHM and PLD melee damage are very similar, if you believe that PLD melee is worthwhile, it's hard to discount WHM melee based on the TP argument.

WHM don't have Spirits Within- it's true, but Club WS are fierce at any level (not post Hexa-Strike). Also, if a WHM can get TP we can SC with said PLD and together cause as much overall DMG.

Possible avenues of rebuttal that I can see as productive to debate would be whether "one more TP causer," no matter who it is, pushes things over the edge or whether WHM should be allowed to figure their WS into the equation of melee capability due to their slower TP gain from heavy casting.
#66 Mar 16 2005 at 2:54 AM Rating: Good
Interesting post...speedkill. must try that.
#67 Mar 16 2005 at 3:31 AM Rating: Good
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436 posts
Quote:

This guy hit it on the money ... MNK is king of Speed kills ..


Damn straight. The lower the defence on the mob, the farther ahead MNK pulls in damage. With IT++ mobs being non-existant to level on (aura golems don't count, they're a mix of VT/IT), weapon damage is largely irrelevant, and weapon speed is most important. With the right equip and haste, MNK's can easily drop below 300 delay on their H2H attacks, while doing 100+ damage per fist. WAR gets the exact same kind of power because of dual wield II & suppanomimi, or spamming SA steel cyclone on mobs.

At 75, all I level in now are these types of PT's. I usually go up to shrine of ru'avitau with the same group of people (there's about 5 RNG's and 2 MNK's I do this with, and we'll just grab whoever's online at the time), and our damage has been parsed to be within 100 points of each other per fight on average. All of us have fairly high-end gear (Kirin's Osode, shura haidate, etc.), so the "OMG BETTER EQUIP" is more or less null.

As for chains? Our best is chain 21. Shrine of ru'avitau doesn't have enough mobs to allow chaining farther than that, sadly. I know for a fact we'd have no problem doing 40+ if there was a limitless supply of mobs, but there's only a finite number of mobs for us to work with. Doing this, we'll usually get 9-10k/hr. EXP.
#68 Mar 16 2005 at 4:05 AM Rating: Decent
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1,458 posts
Wow, this thread got hit with some severe Thread Necromancy.



Anyhow, one of the facts I will mention is that when in Speedkill, the "meleeing gives the mob TP" factor is less important in and of itself.

Why do I say this? because the VT and IT- creatures you are fighting in Speedkill, being lower level comparitive to the PT members, do less damage and have less effect with their TP abilities. They are correspondingly weaker, so you can access additional damage from semi-melee PT members who are usually relegated to not meleeing.


Shateiel wrote:
I know that I'm far from being "uber", high level, "l33t", or whatever you wish call it, but I still feel a little left out of the loop. What about us poor little white mages? There is very little room for us in this party. Now I know at almost all -60 level parties White mages are always around. Even when I'm making gil I get invites from across the world ever since I started parting. However, how can you just ignore those that countlessly saved your lives and raised you from the dead? How can you ignore the lifeblood of party? Maybe I'm just too poor and pitful to understand...


Well, there's 2 things... firstly, Speedkill isn't "this is the only possible way to PT and everyone must conform"... it's an alternative, not a replacement. WHMs in normal play tend to be massively optimised towards their healing power over all else, and for the Maxikill IT+++ PTs, that's a good decision.

A WHM in Speedkill might be able to fight, and against certain targets (especially bones), nuke.

Speedkill PTs naturally advantage setups that offer versatility over total optimisation. Melees like MNK, SAM & WAR who are quite capable of taking some punishment, for example. Good Speedkill PT members are capable of holding their own simultaneously in a number of roles.


#69 Mar 16 2005 at 4:05 AM Rating: Decent
i noticed someone said drk might not work because they are most known for their spike damage. well, in a speedkill pty it would seem you would want the drk to have soul eater up as often as he can. with soul eater up for the hole minute, plus beserk and whatever else, that is spike and DOT damage all rold into one.
sounds dangerous but fun.

im scape on shiva, i wanna try this. 50 drk/war. hit me up.
#70 Mar 16 2005 at 4:44 AM Rating: Decent
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209 posts
wow glad I stumble on this XD
I always call this mass-kill since you just kill so fast in so little time but speedkill or fastkill sounds good :)

I really wish more people would be open to do this I absolutely love this but unfortunately I have only done this once (and that was after the levels got “to high”) in the desert at lvl 35 on beetles.

As for the monk factor vs VT mobs. MNK dmg on VT mobs is just amazing and actually makes me feel I do my job.

As for WHM in a pt like this. Since hate is everywhere some healing must be done and a melee WHM vs VT can’t be that bad.

I myself would set up a pt like this.
MNK
SAM
SMN(not just for heals) or WHM
BRD
2X DD

anyhow its tough to set up a party like this cuz like been said before people want to see big numbers and cant add small numbers (hmm I head that in mnk forums before ^_^)
#71 Mar 16 2005 at 11:19 AM Rating: Good
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123 posts
"It occurs to me you could do this in lower level areas and fight FASTER of T and VT with these tactics, assuming you could convince people to do it. Even if its only 50 XP a kill..50x6 vs 300x1 is the same but with less healing, less casting cure and waaaay more fun."

There is another advantage as well...

Items.

The way current XP parties target things (150-200+ base xp targets) you kill FAR less targets for a level. Each target you kill = chance at a crystal drop for everyone in your party plus of course the normal items they drop. As a result, everyone is splitting their time. They level one night and farm the next. You can work it out so you get XP AND you get items to sell you know. ;)
#72 Mar 16 2005 at 11:48 AM Rating: Decent
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1,458 posts
Cheveyo wrote:
"It occurs to me you could do this in lower level areas and fight FASTER of T and VT with these tactics, assuming you could convince people to do it. Even if its only 50 XP a kill..50x6 vs 300x1 is the same but with less healing, less casting cure and waaaay more fun."

There is another advantage as well...

Items.

The way current XP parties target things (150-200+ base xp targets) you kill FAR less targets for a level. Each target you kill = chance at a crystal drop for everyone in your party plus of course the normal items they drop. As a result, everyone is splitting their time. They level one night and farm the next. You can work it out so you get XP AND you get items to sell you know. ;)


That in and of itself is a good point, but there is another method to this too.

I was doing this in Quicksand Caves, where as you may or may not know, Coffer Keys tend to drop like flies off the Antica in the coffer area. As the PT moved and killed, we got 9 Coffer Key drops and used 5 of them on Coffers we found. Because I know the locations of the Coffers in there (due to SAM AF), we ended up fighting our way from Coffer spawn to Coffer spawn, at roughly 8k average drop from a Coffer or the map.

Now 8k isn't utterly stunning, but equally it's not bad for something that turns up while you are gaining your XP. Kinda makes you wish Astrals were still in Castle Oztroja.
#73 Mar 16 2005 at 11:56 AM Rating: Decent
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63 posts
The past two nights i have partied with 4x war/nin in Cape Terrigan. We have had about 4.5k-5k/hr on average depending on whether or not we decide to take a break or let mobs respawn. It was kind of difficult finding enough mobs last night because there were 2 other 'normal' parties and a few bst's playing around with the cockatrices also. Probably some of the most fun I've had in a good while. Rampage spam is just a wonderful sight. My whm/smn friend who I try to party with said he was rather bored because he didn't have to heal as much and just had to concentrate on status effects. The 6th was a rdm/blm that was also pretty happy that there was only 2 people in his refresh cycle. For the most part they just kept us hasted and we went nuts. 6 shadows and voke/ws off. I think we're going to keep partying as much as we can together. I'm just along for a fun ride right now. ^^
#74 Mar 16 2005 at 1:55 PM Rating: Decent
They already have this. It's VERY dependant on damage output and gear, and you might not even realize your in a speedkill party half of the time.

Basically if you getting 4000-5000xp xp an hour, 60+ you've got yourself a speedkill pt.

Problem with speedkill is at certain places you have to compete for xp mobs.
#75 Mar 16 2005 at 2:22 PM Rating: Default
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557 posts
There are way too many responses to read. But Rate up^.


I think it's a great idea. Having DRG/WHM is nice, instead of spamming cure & cure 2, just a curaga or two every fight or two.

The biggest hump is subjobs and getting people to try it.
#76 Mar 16 2005 at 3:15 PM Rating: Decent
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1,465 posts
The viability of this tactic tends to be limited until the highest levels for quite a few reasons. Number of mobs, DD outfitting, linking, ability to produce large quantities of damage in instants and etc. In general, unless your party is destroying mobs at tremendous speeds, there's a likely chance you're not going to beat the parties that are fast-chaining higher XP mobs. It's great in concept but not so much in overall practicality.
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