I'd like everyone to note that each and every poster who has mentioned playing and succeeding in this kind of a set-up has said what a blast this play style is. They have also mentioned which jobs and tactics are best suited for it, though it seems that any job really can more or less adjust to the style. I think the picture of what a speedkill PT is and does is really well formed in the thread. Which bring me to a few responses:
BilltheDutch wrote:
Seriously, what the hell are you on about.
Read the posts from people who are understanding and responding to Litiani's OP: Lithiani, myself, Quor, xpostwonder, GreyHavens, AlphaJew, and several others who obviously understood but either disagreed or dismissed the tactic (usually by saying "tanks allow DD" or "great but it's not as good as all [insert job].") Then you'll understand what Litiani is "on about." Did you read the thread or just sorta skim the OP and selected reponses?
BilltheDutch wrote:
don't come here yelling "Look, look what i came up with!" and slap a dumb name on it.
I re-read the OP to make sure, but Lithiani never claimed to have come up with this. He/she just made a well written exposition about it.
bedouit wrote:
On certain HNMs where tp attacks ARE an issue, you will see plds tank backwards or just voke and flash to keep hate.
This gets closer to answering my question about whether PLD DMG is worthwhile (in your mind) simply for the DMG it casues, but HNM tactics are drastically different than a regular XP fight... Once again- do you think that a PLDs DMG is worthwhile (simply as DMG, not as a hate generator) in XP PTs?
bedouit wrote:
People BS on forums, they stretch the truth, and leave out key important details. While this "speedkill" concept is nice in theory, in reality, on high level mobs, the only "speedkill" that works is monks/blms in krt, and a party of mostly rangers in sky.
I couldn't agree moe about people's general tendency to stretch and shade the truth on forums (PS- what are your job levels, what is you character name and which server are you on?). I actually made a thread about it awhile back (called
"Lies and Prestige" if I remember correctly).
It seems to me your comment that "this doesn't work at high levels" is still full of the myopic view that the "high levels" are the only levels that exist. The fact that the only mono-job combos you mention are both end-game set-ups (despite the fact that mono-job setups clearly work at any level range) corroborates this. At this point, I tend to believe that speedkill (a different set-up than the mono-job PT) will work at any level range, you just have to set it up right (jobs, subs, equipment, hunting ground), especially considering that the level ranges for VT monsters actually DECREASE while the IT ranges increase, making for a wider range of VT targets.
thepervataru wrote:
see no real heal even with hate being thrown around one good eairly fight gobby bomb would whipe out a rng or too maybe the brd if he is close. Also zero raise possibility.
The way a "speedkill" PT heals has been covered extensively.
Special attacks: Starting on a mob with nasty special attacks when the PT is running at 50-75% HP is one of the dangers of the "speedkill" group, however thanks to mobs' quick deaths and the often lower rating of a speedkill PTs targets (T and VT fights are more common, though IT is hardly avoided) this doesn't really make special attacks any more deadly than they are to a traditional PT, imo.
Raising: WHM is not entirely incompatible w/ speedkill- as I tried to point out in my first post (heck, WHM/WAR even finds a comfy place). And even excluding reraise items (scrolls or oils). RDMs 38+ or PLDs and /WHMs 50+ (BRD, SMN, BLM all great choices in a speedkill set-up) can all raise. You certainly don't have to sacrifice raise potential.
Edited, Sun Feb 13 23:16:39 2005 by Kiyokatsu