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SE has an opinion about the lvl 75 capFollow

#27 Apr 24 2005 at 9:39 PM Rating: Decent
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As a random note; wouldn't it be cool if they added an area or HNM that could only have 1 job of each type in it. You know, 15 portals on the ground, each allowing 1 job type to go in it before it would close. If they made this new HNM or whatever have good drops, it would make a lot of the jobs left out of high-level content happier. (generally non-Ranger DDs)

...being forced to high an HNM with 1 of every job would be a neat challenge.


however, some jobs would be amazing at these fights (ie groups of: rdm/nin, drg/rdm or drg/whm, Bst/whm having jug pets tank >.>,) and some jobs would have a terrible time taking out the Job specific HNMs, such as: how would a group of mnks, sams or wars take out a hnm with very little healing power (even with everyone subbing whm).

-----BUT.. It would still be a cool challenge ^^
#28 Apr 24 2005 at 9:50 PM Rating: Decent
Raising the level cap would create so many problems and make a lot of the end game content obsolete (like already mentioned).

Well just think about it. BLM/RDM level 82 would be able to convert, and refresh itself, that's (|Incredibly Tough|). This BLM would be so strong that he would become unbalanced. And before you know it level 100 WHM/BLMs would be nuking with ancient magic.

Edited, Sun Apr 24 22:50:51 2005 by Marvul
#29 Apr 24 2005 at 10:08 PM Rating: Decent
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790 posts
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however, some jobs would be amazing at these fights (ie groups of: rdm/nin, drg/rdm or drg/whm, Bst/whm having jug pets tank >.>,) and some jobs would have a terrible time taking out the Job specific HNMs, such as: how would a group of mnks, sams or wars take out a hnm with very little healing power (even with everyone subbing whm).

-----BUT.. It would still be a cool challenge ^^


That's not what he meant. He meant a group of 15 people, each being one of the available jobs. Not 15 of the same job.

Quote:
Raising the level cap would create so many problems and make a lot of the end game content obsolete (like already mentioned).

Well just think about it. BLM/RDM level 82 would be able to convert, and refresh itself, that's (|Incredibly Tough|). This BLM would be so strong that he would become unbalanced. And before you know it level 100 WHM/BLMs would be nuking with ancient magic.


A) There would just be new endgame stuff. Roc and Serket used to be endgame, too, but now that they're not the game isn't broken or anything.

B) Convert would probably be nerfed just as Utsusemi, Soul Eater, and Meditate are as subs. It wouldn't be that hard to figure out.

C) A 100WHM/50BLM would, presumably, be using a level 50 spell on a level 110 mob. Do you think the game is broken because WHMs now can nuke with Stone II?

Be serious.
#30 Apr 26 2005 at 3:13 PM Rating: Decent
Quote:
Raising the level cap would create so many problems and make a lot of the end game content obsolete (like already mentioned).

Well just think about it. BLM/RDM level 82 would be able to convert, and refresh itself, that's (|Incredibly Tough|). This BLM would be so strong that he would become unbalanced. And before you know it level 100 WHM/BLMs would be nuking with ancient magic.


Countering with this kind of useless garbage arguement just proves your lack of intellegence in the subject. This is why your not the one designing the game.

Like previously said, end game content changes constantly, If the cap was 70 right now, and they were preparing to raise the cap to 75, there would be people like you ******** about the same thing, but then finding out wow, they added new end-game content, how bout that?

And as for the ancient magic, think about it.... they'd be able to cast Freeze, a level 50 nuke, as a white mage, which means they have very low elemental magic skill and only due to their subjob... woohoo, Black Mages at lv.100 wouldnt even consider using freeze anymore.

As for the refresh sub, this is also self explainatory, make Refresh II somewhere in the 70s, have it regen 5 mp a tick. And Ballad III which would refresh 3 mp a tick. This would A. Make Bard and Red Mage able to refresh the same amount of MP per tick total, as it would make no sense to give Ballad III the same refresh rate as Ballad II. And 5 mp a tick is resonable at that level.

As for convert, I dont think anything is needed to change this really. Sure, it would give an advantage, and a reason to sub /rdm in some situations, however, the loss of other abilities, spells and job traits still balanaces out the choice. In an exp PT, a blm isnt really going to have a lot of use for a /rdm sub even with convert (most of the time), granted in certain situations he might, but the abilitiy to cure resonably, heal status effects, and erase are invaluable.

Also, if SE felt that it would unbalance the sub, they could simply nerf it slightly, just like Meditate is not as powerful when used as a /sam as when a main sam.
#31 Apr 26 2005 at 4:08 PM Rating: Decent
I highly doubt SE thinks they run the risk of "ruining" the game if they raise the cap. They built the game from the ground up. They've raised the cap before and (for the most part) successfully dealt with the balance issues that arose. I can't think of any reason the designers would have decided to paint themselves into a corner at a cap of 75, thereby eliminating a logical and potentially lucrative avenue for further expansion of the game.

The real question they are probably wrestling with is whether it makes business sense to do so. Managing a major expansion such as raising the level cap or adding new jobs requires a lot of minds to spend a lot of time thinking about the issues involved. Is that the best use of the company's resources at this time? Will it keep people plugged in, playing and paying for long enough to generate revenue that would not have been there otherwise?

When SE released Rise of the Zilart, they obviously believed a major expansion would be profitable (they actually likely had the expansion in mind before the game even came out). However, when you compare that expansion to CoP, you can see a change in SE's approach. Sure, there is plenty of new content, but very little of it seriously changes the dynamics of the game. I would suspect they were able to generate CoP with a far smaller staff in a shorter amount of time than it took to come up with the previous pack.

The point is that FFXI is a mature game. It is not yet dying, but its growth both as a MMPORG and as a profit-yielding product, has slowed. There will come a time when SE decides that the primary focus of its online gaming efforts may need to be elsewhere. Perhaps that time is level 75.
#32 Apr 26 2005 at 4:16 PM Rating: Decent
Capped content is great and all, but they had better do something about storing equipment.
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