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Raising the level cap would create so many problems and make a lot of the end game content obsolete (like already mentioned).
Well just think about it. BLM/RDM level 82 would be able to convert, and refresh itself, that's (|Incredibly Tough|). This BLM would be so strong that he would become unbalanced. And before you know it level 100 WHM/BLMs would be nuking with ancient magic.
Countering with this kind of useless garbage arguement just proves your lack of intellegence in the subject. This is why your not the one designing the game.
Like previously said, end game content changes constantly, If the cap was 70 right now, and they were preparing to raise the cap to 75, there would be people like you ******** about the same thing, but then finding out wow, they added new end-game content, how bout that?
And as for the ancient magic, think about it.... they'd be able to cast Freeze, a level 50 nuke, as a white mage, which means they have very low elemental magic skill and only due to their subjob... woohoo, Black Mages at lv.100 wouldnt even consider using freeze anymore.
As for the refresh sub, this is also self explainatory, make Refresh II somewhere in the 70s, have it regen 5 mp a tick. And Ballad III which would refresh 3 mp a tick. This would A. Make Bard and Red Mage able to refresh the same amount of MP per tick total, as it would make no sense to give Ballad III the same refresh rate as Ballad II. And 5 mp a tick is resonable at that level.
As for convert, I dont think anything is needed to change this really. Sure, it would give an advantage, and a reason to sub /rdm in some situations, however, the loss of other abilities, spells and job traits still balanaces out the choice. In an exp PT, a blm isnt really going to have a lot of use for a /rdm sub even with convert (most of the time), granted in certain situations he might, but the abilitiy to cure resonably, heal status effects, and erase are invaluable.
Also, if SE felt that it would unbalance the sub, they could simply nerf it slightly, just like Meditate is not as powerful when used as a /sam as when a main sam.