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Guide to Piercing DamageFollow

#27 Oct 25 2005 at 5:31 PM Rating: Default
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louispv wrote:
I'm pretty sure that the reason H2H does more damage than clubs, on skeletons, is not that it's a different type. It's that the only job with good club skill, or good clubs for that matter, is WHM. If a WHM were to cap his club skill, have a WAR sub, and load up on DD gear, he'd probably do similar damage. Then again who'd invite a WHM/WAR.

The next highest skill in clubs was what? a C on PLD and a D on THF DRK BST and WAR? (BST and THF might be E ranked even. WAR might be C, but you get my point.)

I would assume the same with staves, simply because staves are weaker weapons than H2H. (the whole "damage from H2H= H2H skill/ x amount" thing.) That and i'm sure the only nonmage with respectable staff skill was a B+ or A- on PLD and DRG. And how many of them are going to have it capped?

Edit: What in the hell is a "respectangle"

EDIT Again: Oh yeah MNK has pretty good staff skill too, but why in the hell would they use that over H2H, when it means loosing kick attacks and the all mighty WS's.

Edited, Tue Oct 25 17:59:57 2005 by louispv

Edited, Tue Oct 25 18:00:05 2005 by louispv


Allow me to go sata True strike with a warp cudgel and watch it outdmg asuran fists. I think skellys have a smaller bonus for blunt weapons than pots do but they still have a bonus to blunt.
#28 Oct 25 2005 at 5:41 PM Rating: Good
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I want to see a SATA True Strike with Rapheal's Rod...
#29 Oct 25 2005 at 5:42 PM Rating: Good
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weapon type: Club

dmg bonus:
 
skeleton: +25% 
pots:     +50%


thats why THF can do 2K+ SATA+TRUE STRIKE on Pots
#30 Oct 26 2005 at 2:13 AM Rating: Decent
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louispv wrote:
The next highest skill in clubs was what? a C on PLD and a D on THF DRK BST and WAR? (BST and THF might be E ranked even. WAR might be C, but you get my point.)

I would assume the same with staves, simply because staves are weaker weapons than H2H. (the whole "damage from H2H= H2H skill/ x amount" thing.) That and i'm sure the only nonmage with respectable staff skill was a B+ or A- on PLD and DRG. And how many of them are going to have it capped?

Edit: What in the hell is a "respectangle"

EDIT Again: Oh yeah MNK has pretty good staff skill too, but why in the hell would they use that over H2H, when it means loosing kick attacks and the all mighty WS's.


PLD is A- club. And any 75 PLD had better have Staff capped, or at least enough to get Spirit Taker.

As for MNK staff. 2 words. Kirin Pole.
#31 Oct 26 2005 at 2:45 AM Rating: Good
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Quote:
As for MNK staff. 2 words. Kirin Pole.
You know what you call MNK's swinging their Kirin's Poles?

Skillup.

They don't use them for melee, and that was the point.
#32 Oct 26 2005 at 10:22 AM Rating: Good
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ResidentLune wrote:
... you know, Crawler-type mobs also are weak to piercing damage. You may want to add them to your list.

No they are not.

Neither are mandragoras, dammit!

They are just squishy mobs with weak DEF.

Just because a DRG owns the mandies in the Jungles, or because a THF owns crawlers in CN with Viper Bite, does not mean those mobs are weak to the weapons they use. It's because those jobs just do good damage at that level regardless of what they're fighting.

This is how false rumors get around, and rather than correcting them, this guide and thread just seem to be spreading them. And yet the OP's rating is 5.00. Maybe I should make some stuff up and call it a guide too.

And Aden really knows his stuff, but "Impact damage?" I have to say I disagree. THF with True Strike and PLD with capped Staff in KRT can easily prove that other blunt weapons can own bones too. Monks kill stuff fast at endgame because of our low delay attack rounds moreso than raw damage per hit. Staves delay is too long to compete, and the highest damage club is something like 40, whereas a 75 monk with Destroyers has a per-fist damage of approximately 50, and still attacks faster than the high damage clubs.
#33 Oct 26 2005 at 10:35 AM Rating: Decent
I'd like to add that the Esbats in Uleguerand Range do indeed have a MP drain attack, it's called Marrow Drain, something I've had the displeasure of experianceing as a DRG/WHM soloing. I'm not sure if other bats at higher lvls have that or not, or if it's an Esbats only move, but it's rather annoying when you have ~100MP and it drains you for 80 ;_;
#34 Oct 26 2005 at 10:36 AM Rating: Decent
Nice info, well done.

But how about axe do axe have a piercing WS.. idk but I dpn't see axe as a piercing weapon at all.
#35 Oct 26 2005 at 11:37 AM Rating: Decent
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several of the mob special moves are limited to COP areas, such as Uleg. Range or Bibiki Bay. For example, one can fight a bird in Buburimu and be hit with nothing but helldive and wing cutter, then go into Bibiki and eat a Broadside Barrage....
#36 Oct 26 2005 at 11:47 AM Rating: Decent
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Smedile wrote:
several of the mob special moves are limited to COP areas, such as Uleg. Range or Bibiki Bay. For example, one can fight a bird in Buburimu and be hit with nothing but helldive and wing cutter, then go into Bibiki and eat a Broadside Barrage....


Or Damnation Dive, which is absolutely irritating for soloers. Stupid goddamn Stun move...
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#37 Oct 26 2005 at 12:15 PM Rating: Decent
Broadside Barrage and Damnation Dive? Wow, birds get the coolest names for their special attacks.
#38 Oct 26 2005 at 2:50 PM Rating: Decent
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What I've always wanted to know is why the hell are Ravens pink? Last I checked, Ravens were black... There's even a non-pink bird texture in the game (Saru birds are grey'ish), so why the hell are Ravens pink??? Sorry...

That is all
#39 Oct 27 2005 at 10:47 AM Rating: Decent
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Quote:
Just because a DRG owns the mandies in the Jungles, or because a THF owns crawlers in CN with Viper Bite, does not mean those mobs are weak to the weapons they use. It's because those jobs just do good damage at that level regardless of what they're fighting.

This is how false rumors get around, and rather than correcting them, this guide and thread just seem to be spreading them. And yet the OP's rating is 5.00. Maybe I should make some stuff up and call it a guide too.


I've parsed all sorts of data, anecdotally, THF, RNG, DRG dmg is basically untouched by other classes in the jungles, its not just DRG its coincidentally anything wielding piercing weapons, I've seen SAMs with polearms do fantastic dmg there too.

Believe what you want, I just got the information from MysteryTour's database (which I've found inaccuracies in), casually I believe it.

To prove it one simply has to get an equal dmg weapon (keep it single or double handed) and make sure you have the exact same skill for both types and keep a record of the average dmg for each weapon. Make sure there's no +att or +str or +dex modifiers on either one.

If you do that your post becomes valid, otherwise you're fighting what's commonly awknowledged. (ie stop making crap up, or hi pot, this is the kettle, you're black)
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#40 Oct 27 2005 at 11:00 AM Rating: Good
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Quote:
otherwise you're fighting what's commonly awknowledged.

My whole point is that mandragoras being weak to piercing is not commonly acknowledged. I have heard a million times about bats, birds, bees, flies, etc, which coincidentally can all be grouped into a single group of "Flying" enemies. I have never heard until this thread that mandies were weak to piercing, and despite my asking twice, not a single other person on the forums has replied, "Why yes, mandies are weak to piercing, it's common knowledge."

Quote:
THF, RNG, DRG dmg is basically untouched by other classes in the jungles

Never really heard this either. Guess you haven't partied with a WAR/THF using greataxe there. Or a monk using Boreas Cesti. Or any THF, RNG, or DRG except those with the best gear. Apparently those jobs outparsing all others in the jungles is more "common knowledge" that I have missed, despite having been through the jungles with six jobs, including THF and RNG.

Quote:
To prove it one simply has to get an equal dmg weapon...If you do that your post becomes valid

You, sir, are the one making a guide. The burden is on you to ensure the guide is accurate, not me to disprove what has suddenly sprung up as the definitive truth.

Edited, Thu Oct 27 12:10:38 2005 by Minaku
#41 Oct 27 2005 at 11:41 AM Rating: Decent
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Quote:
My whole point is that mandragoras being weak to piercing is not commonly acknowledged.

You, sir, are the one making a guide. The burden is on you to ensure the guide is accurate, not me to disprove what has suddenly sprung up as the definitive truth.


I don't believe I ever said this was the definitive truth anywhere. I've leveled a bunch of jobs, I see about the same damage curve on Mandragora's as I do on bats and bees, et al.. If you happen to think otherwise fine, no point in being a dink about it. There's no more proof that piercing damage even exists, or against what mob types anywhere. I did not include crawlers or beetles because in my leveling, I don't see those jobs out damage them. I'm not out to prove to anyone anything, but appearantly if someone's opinion agrees with yours its fine, otherwise they're a 'rumor spreading moron'. geez.

I hate fighting crabs, it gets old. I like finding new leveling spots, I like trying to exploit mobs weaknesses, maybe its my imagination, but I've gotten more exp/hr fighting mandies with a piercing party than a rdm/blm/brd crab party, its nice to see people think outside the box a little. That was the point of this 'guide'.

I mean if you're talking about Jungle levels (24-32) pre-30 war/mnk or war/drg will easily outperform war/thf or war/nin
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#42 Oct 27 2005 at 12:19 PM Rating: Decent
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My pre-patch RNG did ~120 per shot to yhoator mandragoras at 30. The MNK in my pt was hitting for 30-35 per fist on the same mandragoras. If we pulled a goblin my shot damage would go down to 75-85, but the monks remained around the 30ish mark.

Yes, I would agree that mandragoras are also low-defence, low-VIT mobs, but that doesn't account for the much wider difference in attack between myself and the MNK when we fought a goblin.

I'm tempted to agree that mandragora are weak vs. piercing, coincidentally if people follow the jungles > garlaige level path, the two primary mobs you fight (mandys and bats respectively) are weak vs. piercing - hence THF gets SATA and immediately can do ridiculous damage for some 7 levels. After that you fight crawlers which are a low-def but non-piercing-weak, so THF still are damage kings. It's only when you get to perhaps Nest Beetles at around 39-40 that you see a lowering of THF damage.

Bones are 25% weak vs. blunt weapons (be it H2H, staff, club, or the blunt polearm and greatkatana), pots are 50% weak against blunt - I've seen a mnk in exp pt break 1k at 53 exp'ing off the Magic Jugs in the basement of garlaige citadel when they're lucky to touch 700 on the coffer-level bones, using Raging Fists. I guess the fact that pots have even more annoying TP moves makes up for the fact that they are stupidly weak vs. blunt.
#43 Oct 27 2005 at 12:23 PM Rating: Good
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Quote:
Quote:
THF, RNG, DRG dmg is basically untouched by other classes in the jungles

Never really heard this either. Guess you haven't partied with a WAR/THF using greataxe there.

Why in heaven's name would you be subbing thief in the jungles?

The normal level range for the jungles is 25-30 (or at least, it was when I went there the first time. These days people seem to like going there at 23, using sushi, and having fights that last forever). Subbing thief gives you absolutely nothing useful before level 30.

So what is this war/thf doing to get such good damage? No Sneak Attack, no Sturmwind...

Sub monk. Heck, sub ranger at this level. But please don't sub thief before level 30.
#44 Oct 27 2005 at 1:18 PM Rating: Good
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I stay in the jungles until 32ish.

Yeah, I did WAR/MNK up to 30. SA Sturmwind is exactly what I meant, but I guess that is near the end of the jungles. My point was just that in my experience THF, DRG and RNG never stood out amazingly over other DD's in the jungles, unless they were amazingly equipped better. They do however get some very nice JA's in that range which make them quite strong independent of the weapon they use.

Sorry to cause such a ruckus. I am not the Forum Police so think what you want on the subject. We can agree to disagree.
#46 Oct 27 2005 at 2:53 PM Rating: Decent
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Quote:
I've parsed all sorts of data, anecdotally, THF, RNG, DRG dmg is basically untouched by other classes in the jungles

This is actually true up through about the mid-50s. I have parses of DRG outdoing even the BLM in SSG in the 50s. Unfortunately, other jobs seriously pull away in damage 60+ against DRG and THF.

I remember as my static party was moving to begin fighting in Valley of Sorrows our DRK said "I'm finally outdamaging the DRG!"

(This is all pre-RNG patch.)
#47 Oct 27 2005 at 5:35 PM Rating: Decent
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Minaku wrote:
Stunted wrote:
Quote:
Vampiric Claws, the only H2H weapon that is not blunt but does piercing damage instead.


Actually no.

It's widely accepted within the Monk forum that all H2H are blunt, regardless of what they look like.

Funny, because the monk forum is where I found that info... I hang out more there than here. People doing Royal Jelly with them and said they actually hit well, which blunt weapons just don't do. It is my perception that the opposite of what you said was "widely accepted" among monks. Guess I'll take another look.


1. All weapons hit for low damage on slimes.. so it wouldn't make them piercing.

2. In that BCNM you fight hectaeyes right? Those arn't resistant to physical damage like slimes.
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#48 Oct 27 2005 at 5:52 PM Rating: Good
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Royal Jelly is the one where you fight slimes. Under Observation is the one where you fight hecteyes. The mobs in Royal Jelly, regardless of if jellys are weak to piercing or not (I have no freagin clue), are heavily weak to piercing. I've done this with just about every jobs in the game, and its -very- obvious how much more damage piercing weapons do even when they have the same damage rating. And vampiric claws ARE piercing the same way there's a lance (I forget the name) that is blunt (the one i'm thinking about drops from an Hyppogriph in Site #B01, but i think there's two). Easy to see when they do more damage on a mob weak to piercing than a better weapon does >.>
#49 Oct 27 2005 at 6:08 PM Rating: Decent
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Sareko wrote:
Royal Jelly is the one where you fight slimes. Under Observation is the one where you fight hecteyes. The mobs in Royal Jelly, regardless of if jellys are weak to piercing or not (I have no freagin clue), are heavily weak to piercing. I've done this with just about every jobs in the game, and its -very- obvious how much more damage piercing weapons do even when they have the same damage rating. And vampiric claws ARE piercing the same way there's a lance (I forget the name) that is blunt (the one i'm thinking about drops from an Hyppogriph in Site #B01, but i think there's two). Easy to see when they do more damage on a mob weak to piercing than a better weapon does >.>


must be some ****** up type of slime ~.~
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#50 Oct 27 2005 at 6:13 PM Rating: Good
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yes, they aren't your average everyday type of slime...each one absorb a different element, and they are very weak, even my paladin hits them for good damage... Dragoon however, take them out by 2/3rd of their HP (or something) with a Double Thrust O.o
#51 Oct 30 2005 at 5:56 AM Rating: Decent
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novachrombot wrote:
ResidentLune wrote:
... you know, Crawler-type mobs also are weak to piercing damage. You may want to add them to your list.


I never heard that, I heard beetles were though.


THF here, neither are weak to piercing. If they were I'd do similar damage as to flies, and I don't. Not even close to it.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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