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Skill up Parties: Why and How (need your coffer key?)Follow

#1 Feb 09 2006 at 2:14 AM Rating: Excellent
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There seems to be a general lack of information on these boards about skill up parties, I know when I was first approaching the levels where I could get my AF armour and subsequently needing coffer keys that some information like this would have come in very handy. This guide is intended for newer players, if you’re a veteran there’s probably not much in here for you, but I would appreciate some feedback. =)

Firstly, skill up parties really can be great fun, you can experiment with all sorts of different things, and there’s a lot less pressure than your normal EXP party. You’ll find skill ups can be a welcome break for the grind of EXP’ing. Now, onto the meat of the matter.

Why form or join a skill up party?
1. Chest and Coffer Key drops: Skill up parties are a great way to get coffer key drops without having to cry out for help. All too often I see people shouting for help or offering rewards for coffer keys in Jeuno, it’s simply not necessary.

2. Skilling up your weapons: There will come a point in time during the game when you realise one of the weapons that you’d like to use is drastically under levelled, or you want a weapon skill that is slightly out of reach. Skill up parties are one of the prime ways to get your weapon skills up to scratch.

3. Skilling up your Magic: In the same way that your weapons may become under levelled magic also can. I’ll state examples of enfeebling magic for BLM and healing magic for WHM as some of the common skill up targets.

4. Item drops: There are certain spells in the game that are very expensive for what they are (Ancient Magic for BLM for example) but will drop in certain areas from monsters, skill up parties are a very good means of getting some of these drops.

5. Weaponskill Quests Etc.: There is one other reason to form skill up parties. The level 71+ quested weapon skills, and the latent effect rare/ex weapons from KS99 battles, each require a certain number of weapon skills to be performed.


Assembling a party
Right so this sounds like the sort of thing for you? How do you go about putting a skill up party together?

-The first thing to do is shout in Jeuno, the generic message should be something like this;
{Skill} {up} / {key} {Party} {Do you need it?} <insert location here> @ <insert number of members here>

-Be sure to use the Auto-translator when you shout these messages as there is a demand from both JP and English players for skill ups. You can also shout once on each level of Jeuno for more coverage, this is particularly effective if there’s more than one person so you can stay in those zones and wait for responses rather than miss out on a tell while you are zoning.

-Do not SPAM your shouts; no-one will join you if you are flooding their text windows with junk.

-One thing that you can include in this message is the range of skill ups that can be expected at the location, in general for a coffer key hunt it’s not really that necessary. Skill ups in these areas tend to lie in the 150-200 skill range and most people know this.

-If you’re not forming a coffer party it’s a good idea to include the skill up range in your shout. I've linked to 2 charts that are very handy for picking enemies according to skill levels.
http://www.bretto.pwp.blueyonder.co.uk/skillup1.gif
http://www.bretto.pwp.blueyonder.co.uk/skillup2.gif

-Here is another page that will let you determine what skill your weapon will cap at based on your jobs rating for that weapon and at what levels you will gain Weapons Skills.
http://www.all-final.com/ff11/skill_chart.htm

-Your members for a coffer key party should be at the minimum lvl 50+ and a tank of level 60 or higher is generally very desirable. If people approach you below lvl 50 politely turn them away and recommend they come back in their 50's.


What’s the battle plan?
Ok, so now you’ve got your party formed and you’re ready to go, what happens next?

-Subbing white mage is a very good idea for skill up parties, you’ll be able to remove your own status effects, use blink and stoneskin (from lvl 56), and Curaga your party. There isn’t necessarily going to be a "main" healer in these parties so you do have to fend for yourself a bit. Don't expect the same courtesies you get in an EXP party, such as haste and refresh, mages need skill ups too.

-Food that enhances accuracy is very useful if you are focusing on levelling your weapon skill. An obvious example is sushi if you can fit it into your budget. Being mostly a mage I don’t have too much experience with foods that will help your hit rate, if anyone has any recommendations for food apart from sushi I’d be very happy to hear them.

-Pick a safe place to camp where mobs will not pop right on top of you, these will not be at familiar campsites. Sometimes it is best to ask an experienced member of the party where they think the best camp might be.

-Try not to camp on top of other parties which might be in the area, occasionally skill up and EXP areas can overlap, use your best judgement when others are present.

-Look up the mobs you will be fighting, there’s a great database on this site and many others. Know your enemy before you fight.

-Do try and setup skillchains with your party members if the situation warrants it, nothing beats a fusion skillchain on skeletons for example.

-Always take some means of getting home with you, there’s not always going to be a WHM or BLM in a skill up party who can ferry you back.


Loot and Etiquette
The time will come in your party when and item drops that one, or many of you will want. Here are some pointers to make distribution a conflict free process.

-The golden rule: Never, ever lot unless the party leader has specified it’s OK to do so. If you are leading the party be very clear with your instructions on when to lot and who can lot on items that drop.

-If you are the leader it is up to you how you want to run the lotting system in the party. Generally I allow free lots on keys that drop, but I wouldn’t be too upset if the person who has gone to the effort of putting together the party wanted the right to obtain the first coffer key if more than one is desired.

-If you are after an item and joining a party, let the party leader know what you want when you first join up, this way it can be established early who is after what.

-It is generally accepted that if anyone is after an item besides a coffer key and is going to actively make use of the item, not just sell it, then they should be allowed to obtain it. Good examples of these are Ancient Magic and high level scrolls/songs for BLM, WHM and BRD.

-If you have obtained an item or coffer key in the party then courtesy dictates that you withhold from lotting on other items after you have acquired it.

-Party members are not obliged to help you find a coffer if you get the coffer key drop. Do not insist that people help you find coffer spawn points. If you know that a coffer is nearby then by all means feel free to run off and get it, but it is very bad form to leave your skill up party for a coffer hunt elsewhere right after you have your key drop.

-Final Fantasy Altas has very good maps with overlays of coffer spawn points, all but a couple of the coffers can be found by exploring with stealth on your own. Garliage Citadel, Eldieme Necropolis and Davoi are the only zones that spring to mind where you'll need help to get to the spawn points. LS folk are generally open to helping with these tasks.


Let's go home guys
Well, I think that about wraps it up, if anyone has any information and feedback to add please feel free to post.

In the meantime, happy skill ups and good luck with getting those drops!

-Blowfin
Alexander Server
BLM66/WHM33


Added note suggested by HumeSam
Added notes suggested by Lylia
Added notes suggest by Nibini


Fixed typos and misc.
Added map information
Added links to skillup charts
Added another skill chart


Edited, Fri Feb 10 00:55:24 2006 by blowfin
#2 Feb 09 2006 at 2:34 AM Rating: Good
I think you should add: "Please don't camp on top of an experience points party."

It isn't something that i would flip out over, but it's nice when people don't camp close to exp parties and take all the mobs.
#3 Feb 09 2006 at 2:44 AM Rating: Excellent
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Noted.
#4 Feb 09 2006 at 2:45 AM Rating: Excellent
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Good guide. :)

I've just got a couple of suggestions.

One, let folks know it's a coffer key hunt as well as a skill-up party. It's a good idea to add that in to your /shout so that you don't have five other people who need that coffer key joining you.

Two, please please please let your mages get their skills in, too. Please don't ask your WHM or RDM for constant Hastes or Refreshes; this isn't an XP party and it won't make a difference if you don't kill things as quickly as possible or aren't fully stocked on MP. Obviously, a mage in your party will still cure you or -na you if you're in trouble, but all the extras that keep an XP party sailing along aren't needed for skill-up/coffer key groups.

I really liked your suggestion to sub WHM, too; that'd thrill mages to death and I guarantee they'd be likelier to join up if they knew they were going to get in on the fun and not just play their usual supporting roles.
#5 Feb 09 2006 at 2:49 AM Rating: Good
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Great Post man very informative.

One questions though I've only been in one skillup pt before and unless your running out of healing power what would be the point of SC'ing? Would you not want the monster to last as long as possible if your in a safe spot and to make sure you don't end up running out?

Sushi I believe would prob be the best Acc food to use, but would depend on how low your skill is compared to the monster you are fighting. As for the skillup pt I was in it was at Kuftal Tunnel fighting crabs and I was using my staff which was at 118 at the time, which is like 80-100 under cap for the highest lvl crab lol so for me sushi was a must.

Edit: Decided to throw in this site so you could look up Acc food and throw any in as you see fit. Hope link works first time ever doing one^^. I tried click on the URL button and pasting the page not sure why that didn't work ;_;, oh well. Ya it was somepage I'll just type the page out lol.

http://ffxi.cannotlinkto/itemdb/food.php

Edited, Thu Feb 9 02:59:50 2006 by heldemon[/i

[i]Edited, Thu Feb 9 03:27:43 2006 by heldemon
____________________________
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Gungnir: O
#6 Feb 09 2006 at 3:00 AM Rating: Excellent
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Quote:
Good guide. :)


Ty Lylia, i've added a couple of your points and put "main" healer in quotes for you :D.

Quote:
I've only been in one skillup pt before and unless your running out of healing power what would be the point of SC'ing?


Somtimes you'll find you have an abundance of MP when you're on a coffer hunt and if your main purpose is getting a key drop it becomes much more efficient to run a SC. If people are building TP to %100 then chances are they're getting a decent amount of skill ups anyway. Besides that it can be damn good fun!
#7 Feb 09 2006 at 3:01 AM Rating: Good
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Quote:
3. Skilling up your Magic: In the same way that your weapons may become under levelled magic also can. I’ll state examples of enfeebling magic for BLM and healing magic for WHM as some of the common skill up targets.


You are aware you can skill up healing magic by spamming cure 1 on yourself at full hp? I have a macro for skilling up that has 1 bar spell followed by cure1 followed by another barspell. then I tend to stand in Aldo's room in Tenshodo so my casting sounds don't annoy others in the main area, but I can still see shouts for things. This will skill up enhancing and healing magic. It's borring as hell, but I tend to do it while seeking pt if skills are not capped for current level.

Now had you said Divine Magic . . . ^^

I, like the previous poster, like you adding that subbing WHM is good. In my experience SKill Up pts to a whm are jsut XP PTs with no xp. We are expected to cover our usual duties so the melee can just stand there and whack the mob. or asking for haste so they get skill ups faster. This of course uses up our MP we need to skill up our magic, or forces us to rest longer rather than whacking that mob with a hammer for our own weapon skill ups.

#8 Feb 09 2006 at 3:14 AM Rating: Excellent
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Quote:
Hope link works first time ever doing one^^.


No it didn't ;_; Try highlighting the text you want to add the link to, pressing the URL button and pasting your link.

I'm assuming you're talking about the somepage food guide? I didn't include it as the vast majority of foods with Acc+ that are remotely affordable seem to be sushi.

Edited, Thu Feb 9 03:16:11 2006 by blowfin
#9 Feb 09 2006 at 3:23 AM Rating: Good
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I think you should add something regarding the etiquette in coffer key parties.

That in case 2 or more people are in need of a coffer key in an area that all members that have already recieved their keys stay until the last person requiring the key obtains it. This does not apply to those who are simply helping out, or if something occurs in real life, or if a time limit on how long one could stay was placed prior to the beginning of the coffer party. Cause nothing sucks more to have others recieve their coffer keys but you, and they decide to bail out on you. This also doesn't apply if the party is ONLY a skill up party.
#10 Feb 09 2006 at 3:43 AM Rating: Default
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I'd like to say something about your lotting advice.


I don't see why people (NA, particularly. never had this problem with a japanese PT..) are so opposed to lotting, as if pushing a few buttons will kill them. I, personally, have made a habit of lotting high value items (Such as seals), so that they do not get auto-dropped. You realize casting lots makes it just as random as letting it drop, right? Really, people, it's plain stupid. Everytime I lot a seal, people yell at me. "OMFG YOU N00bZ DON"T LOT TEH SEALZ!11!!1!".
#11 Feb 09 2006 at 3:55 AM Rating: Excellent
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Just strikes me as a waste of time Feba. If it's going to drop and the party's not disbanding it's better to concentrate on the matter at hand I feel. As you said it's going to be distributed the same way after a certain time period regardless. I'd get sore fingers lotting on everything ;D.

But hey, if you want to have a skill up party with full lotting be my guest. The main problem I can see is stopping people from lotting on valuable items that party members may want, particularly if there's a language barrier.
#12 Feb 09 2006 at 4:01 AM Rating: Default
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blowfin wrote:
Just strikes me as a waste of time Feba. If it's going to drop and the party's not disbanding it's better to concentrate on the matter at hand I feel. As you said it's going to be distributed the same way after a certain time period regardless. I'd get sore fingers lotting on everything ;D.

But hey, if you want to have a skill up party with full lotting be my guest. The main problem I can see is stopping people from lotting on valuable items that party members may want, particularly if there's a language barrier.


Again, it's to prevent auto-distribution fromthrowing the item out. It also helps keep party members more aware of their inventories, which keeps one person from getting all the loot.
#13 Feb 09 2006 at 4:01 AM Rating: Decent
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One of my first pt's in dunes was an all JP pt. and they lotted every freakin' item after every freakin' battle. I was a mage at the time and had better things to be doing, like remove status or top of melee members HP before resting. I finally just stopped lotting.
#14 Feb 09 2006 at 4:08 AM Rating: Excellent
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Quote:
Again, it's to prevent auto-distribution fromthrowing the item out.


Fair enough, but the only time i've really seen a problem with that was during garrison with quartermaster mode set. I make a habit of sorting my inventory after I get any drops, which seems far less hassle than lotting on every valuable item.
#15 Feb 09 2006 at 4:18 AM Rating: Default
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blowfin wrote:
Quote:
Again, it's to prevent auto-distribution fromthrowing the item out.


Fair enough, but the only time i've really seen a problem with that was during garrison with quartermaster mode set. I make a habit of sorting my inventory after I get any drops, which seems far less hassle than lotting on every valuable item.


yeah, but alot of people don't. Lotting can be a friendly reminder, without having to say anything.
#16 Feb 09 2006 at 7:41 AM Rating: Good
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Quote:
yeah, but alot of people don't. Lotting can be a friendly reminder, without having to say anything.


As long as everybody knows that's the case, sure.
#17 Feb 09 2006 at 10:07 AM Rating: Good
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You also need to make sure everyone goes in with the same idea. If you get people joining you in hopes of getting a key to drop, they will want to kill the mobs as fast as possible to have as many chances as possible for a key drop. Normal skillup aims for slow kills; obviously conflicting goals.
The same goes for people breaking their weapons. I hate skillup parties with people breaking weapons, because they (understandably) want to do lvl 3 skillchains which destroy the mobs.

On this same point, when skilling up you should bring a low damage weapon. I can understand wanting to use multihit WS, I've seen multiple skill come in on such. However, using such a WS with a high dmg (xp party) weapon results in too much damage, which means mob dies faster = bad for skillup. Melees should strive for as high acc as possible, as low str as possible, and as low dmg as possible. Take off your dmg gear, use different food, etc.

There have been numerous posts about this, but mages and tanks in skillup require special consideration. They have as much right as melees to skillup, and as such should not be put in a situation where they cannot.
Tanks spend time doing tank stuff that takes away from their chance to skill (every swing missed because of a cure or shadow cast, is a chance to skill missed), and in the case of blink tanks, spend money so everyone can skill.
Mages spend time curing people and resting mp.
This can't be avoided, and as such makes mages and tanks frustrated. Melees should be aware of this. Asking for Haste or Erase as in an XP party is not acceptable in skillup. The only person to be hasted in a skillup party is the blink tank, since this means the mage will potentially use less mp to heal him. If a mage chooses to Haste himself, do not ***** about it. Erase is only used if it results in the mage using less mp, for example Erasing a Defense Down effect on a Paladin tank, or a Slow on a blink tank, which would result in less mp used for curing.
Under no circumstances is a mage obliged to do anything more than this unless he feels like it. The mages are not there to make your skillup faster, they are there to skillup. Every spell they cast will be aimed at optimizing their own skillup while not letting anyone die.

As a final note, do not choose a mob which excludes certain jobs from melee skillup. Example, I was once skilling up in The Boyahda Tree on Steelshells. My party decided to add Goobues to our list, because they figured it would be cool to get Tree Cuttings while skilling up. I pointed out the AOE Silence effect they have, and I was promptly asked to stand out of range when they fought Goobues so I could keep them Silena'd. "Sure", I said and promptly warped home.
#18 Feb 09 2006 at 12:55 PM Rating: Good
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Quote:
Why form or join a skill up party?

There is one other reason to form skill up parties. The level 71+ quested weapon skills, and the latent effect rare/ex weapons from KS99 battles, each require a certain number of weapon skills to be performed.

You get more points for those weapon skills if they're used to close a skill chain (higher the level, more points you get).
Quote:
-One thing that you can include in this message is the range of skill ups that can be expected at the location, in general for a coffer key hunt it’s not really that necessary. Skill ups in these areas tend to lie in the 150-200 skill range and most people know this.

-If you’re not forming a coffer party it’s a good idea to include the skill up range in your shout. I've linked to 2 charts that are very handy for picking enemies according to skill levels.

This is a piece of advice I don't generally like, simply because this level range can vary a lot depending on what your weapon rating is.

For example, I commonly see people shouting for Boyahda Tree skill ups, on steelshells, as either 200+ or 220+. I was recently skilling up my club and hand-to-hand skills as thief. They're E rated, so at 75, they actually cap at 200. My dagger, on the other hand, being A- rated, capped at 203 when I was merely level 60.

If I tried to cap my hand-to-hand or club while in a coffer key level skill up party (usually shouted as 170+), I wouldn't be getting any skill ups at all.

A better guide line is either to just shout the area you're doing to, or shout the level range of the mobs you'll be skilling off. Both of these are independent of your actual weapon skill level.
#19 Feb 09 2006 at 1:07 PM Rating: Decent
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The lotting issue has been pretty static for every skill up/coffer/etc. party i've been in. even exp parties. No one needs to lot on random crap - beastmen seals, kindred seals, crystals, crappy spells, etc. but if something really nice drops, people go nuts and want to lot immediately. so, in just about every single partying experience i've been in, we see something drop, PT leader goes 'lot for it!', and then we do.

If a key drops, we either determine the order in which people get the key beforehand, or the people who need it lot on each key drop.

It's pretty simple and it's worked for me for years.
#20 Feb 09 2006 at 5:06 PM Rating: Decent
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Recruit NPCers.
#21 Feb 09 2006 at 6:07 PM Rating: Good
Freysi, your post was clearly written from the point of view of a white mage, and thats fine, but I would like to suggest that under certain situations, just as a NIN or other blink tank might expect Haste, a PLD might have a certain right to refresh if its available, not as stringently as in an exp pt, but I've main tanked skill up parties with 2-3 rdms at times and they were offended when i asked for it. Oh, they also didnt want to heal me or wait for MP to pull, because like, they've got plenty of mp. Thats while we were going for RDM tests no less. Yep.

Also, to anybody... if your the person who needs the key/genkai item/whatever and you're asking friends to help you, try to be a little courteous to those ppl. That goes for ppl who are clearly your friends and such who came along to help, after all if your LS mate who came along to help is being a **** to somebody who doesnt know you at all, thats kinda slapping them in the face.
#22 Feb 09 2006 at 8:37 PM Rating: Good
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hmmm..
i think another topic should be added to the guide:
when is it ~not~ appropiate to ask for a skill party.

such as: quested AF. going into a dungeon to kill a spawned NM is not a skill up party...

...that's really the only time i can think of right now that's over abused (well, that and Genkai 2)

#23 Feb 09 2006 at 10:29 PM Rating: Decent
3 pieces of advice:

1) Let's assume eveyrbody is skilling up B and A weapons and you're planning on 100-150. DO NOT START with mobs that only skill you from 100-110. yes, it may be faster for you in particular, but you're gonna **** off a lot of people that are at 120 or 130 skill level. Take on the mobs that can get you to 150. You will skillup on them. If you want to be progressive, solo your skillups, otherwise you waste other people's time and mislead them.

I had a rank 10 player shout for a 150 skillup party and I even told him I was at 130+ and he started off on Worker Crawlers at the entrance of CN which may get you to 115 at best if you're using A weapon. Even after pointing this out and other people complaining, he kept lingering around and when he finally budged, he jumped to the next tier of prey instead of going straight after the Hornflies and Exorays. Then he finally got frustrated when he had trouble skilling up on Exorays when he missed. Yeah... you're supposed to expect that. Yet another example of how Rank means nothing. He should have shouted for 75-125, NOT 100-150. People look at 150 as their goal. They don't look at the 100 as the starting point. Keep that in mind.

2) One more piece of advice for us WAR's and anybody bringing a /WAR subjob (although you realy should be bringing /WHM), is that if you do not need to kill the mob quickly and can let it linger because you have a high level tank, THEN USE DEFENDER. Letting the mob live longer, equals more swings, which equals more chances for skillups. As long as you can hit for above 15 damage with Defender on, keep it up perpetually. You won't be in danger of not getting a skillup by hitting for 0 damage.

3) Last piece of advice. If you're the high level tank protecting the other lower levels around you from carnage because you need to skillup or complete a Weaponskill quest for SC's, THEN BRING A LOWER DAMAGE WEAPON. Do not bring your damn Juggernaut/Maneater combo! You'll destroy the mob so quickly that nobody else will have a chance to skillup. You can use SC's just fine with your lvl 5 dual axes and it won't cost you much. Damage isn't everything, and you'll still be hitting hard because you'll most likely have the weapon capped, but you can effectively halve your damage with beginner weapons.

Each of the three above things have been etched in my mind with painful clarity. Follow the above rules, lest you waste your time.
#24 Feb 10 2006 at 1:02 AM Rating: Good
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Guys cheers for all the responses so far, i've added a bit of stuff regarding another skill chart I came across and Weapon break parties. I can't say i've ever needed to earn points for a WS yet, so i'm slightly in the dark on that topic.

Quote:
i think another topic should be added to the guide:
when is it ~not~ appropiate to ask for a skill party.


I'd rather not, if people want to be jerks and get a skill up party together under false pretenses then they're going to become known for it on their servers.
#25 Feb 10 2006 at 12:23 PM Rating: Good
OneDumbGo wrote:
3 pieces of advice:

2) One more piece of advice for us WAR's and anybody bringing a /WAR subjob (although you realy should be bringing /WHM), is that if you do not need to kill the mob quickly and can let it linger because you have a high level tank, THEN USE DEFENDER. Letting the mob live longer, equals more swings, which equals more chances for skillups. As long as you can hit for above 15 damage with Defender on, keep it up perpetually. You won't be in danger of not getting a skillup by hitting for 0 damage.


Umm, didn't SE change it a couple of months ago so it you HAD to do better than 0 damage in order to get a skill-up?
#26 Feb 10 2006 at 7:08 PM Rating: Good
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blowfin wrote:
-Subbing white mage is a very good idea for skill up parties, you’ll be able to remove your own status effects, use blink and stoneskin (from lvl 56), and Curaga your party. There isn’t necessarily going to be a "main" healer in these parties so you do have to fend for yourself a bit. Don't expect the same courtesies you get in an EXP party, such as haste and refresh, mages need skill ups too.


QFT

This -so- pis[b][/b]ses me off when I try to get a skillup, because as a RDM my only reason for existance is to make "you" happy.

It's not like I want to farm, or quest, or mission, or anything where I might actually -need- to hit something with a stick instead of just giving some barbarian their crack so -they- can hit it for me.

And when I want to skillup staff, that's with BRD (my next highest job) and again, I'm expected to do all the running around I do in a normal exp.pt setup...afterall, I'm a BRD, why would I -ever- need to draw my weapon?

Freysi wrote:
On this same point, when skilling up you should bring a low damage weapon. I can understand wanting to use multihit WS, I've seen multiple skill come in on such. However, using such a WS with a high dmg (xp party) weapon results in too much damage, which means mob dies faster = bad for skillup. Melees should strive for as high acc as possible, as low str as possible, and as low dmg as possible. Take off your dmg gear, use different food, etc.


Very important, so long as you consistently do "some" damage, in a pure skillup, you want as -little- damage as possible.

Pre-nerf (stupid Sea mobs) you could take an onion weapon or similar, get a full party together and go spend an hour on the same crab skilling up without ever getting in the way of that exp.pt next to you who was pulling crabs for levels, not skill.

Now, you -have- to do some damage (not sure if enweapon and similar damage counts) so you have to kill them...but for crying out loud, kill it as slow as possible.

Go out with a couple of weapons (until you get the hang of gauging damage) and just "nickle-and-dime" them, stop going "Must Show Off Size Of Epeen With Mega-Damage" when the point is to skill up.

blowfin wrote:
1. Chest and Coffer Key drops: Skill up parties are a great way to get coffer key drops without having to cry out for help. All too often I see people shouting for help or offering rewards for coffer keys in Jeuno, it’s simply not necessary.


This is one thing though that causes more problems...skill up and coffer key are not the same thing.

Coffer Key parties are not "real" skillup parties...a CK party is a SPEED KILL party who's goal is the aquisition of (oftem many) coffer keys.

A skillup party is one where the only goal is as much skill as possible, and done right, you should take as much time to kill the mob as you can...heck, having a BST in the party (high enough to charm whatever you are fighting) is great, because they can charm it, move it over a bit, release and let it quickly heal (so long as it's still in it's "origial wander radius") and reskill on it shortly.

With Coffer Key Parties, you want to kill as fast as possible, so as many keys drop as possible in the shortest amount of time (because you often have several people needing keys, many of whom suddenly remember urgent dental appointments once "their" key drops).

That's why having a LS is a good thing, because just like you helped Joe get his key last week, he's obligated to help you with yours, and will have less room to complain about having to Refresh, Haste, Cure, Etc a key party rather than skilling up his club when it's time to help you get your key.


Galantdramon
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