After thinking for a day about this and the information given.
*The Ability of raised chocobos will be reflected during chocobo racing.
- This I agree with 100% and if this is going in that route, possibly new abilities can be given when breeding chocobos. i.e. not only speed etc. but possibly things such as a "Job Trait" that can give "Slight resistance against foresight" or something.. and foresight be something a player can use on another rider dureing the race. I think it would be great, if you could race but have the ability to slow your oppenents down, or improve your chocobo dureing the race, with either items or abilities from raising the chocobo.
* Chocobos will not be controllable by players during chocobo racing.
- I agree with this 100% however, Consider having TWO DIFFERENT ways people can enter. NPC controllable = gamble. Controllable = Can't Gamble. The objectives will be different perhaps on how to win? Perhaps either game types or events instead of Just Raceing. "Capture the Flag" or a "Ballista type Match" where you can fight or deal damage somehow. The controllable aspect will involve learning a map, certain turns are quicker then others, and hazards in the track can slow you down. Such as wheather, mud in the track, etc.etc.
Acorse, prizes should be awarded such as ballista. Items to increase stats on the chocobo would be great.
Equipment for chocobosWould be a great idea! Have a section in the AH and gear can be crafted / dropped. Certain chocobos can wear certain gear etc. Such as job classes. This gear can be equipped just like player's can equip there gear. The armor peices however have a point system. where as the most a player can equip is 100 points, and each peice based on rariety / how good it is, is given a point value.
*Gambling / Class system + point system for Gear/Armor
- Two different types. NPC controllable = gamble to an NPC. Controllable = Non-gamble. (Player vs Player gambling will be done acorse... (DAV! lol). Different classes based on the point system i mentioned above Class S,A,B,D etc. Classes are a rank you move too and you race via the same class and/or have freeforall's also. (such as ballista.. you have a cap. "D-S or D-B" etc. Classes also have a point limit in the armor that can be equiped. Higher the class, higher the points become.
Main points discussed.
-Equipment for Chocobos
-Point System on the armor.
-Classes determined by ranks (win/lose) maps completed(such as dynamis), or missions.
-Job traits etc. for chocobos, or abilities that can be used dureing race.
-Different Arena games. Raceing, Capture the flag, Ballista type... etc.
-Hazards in the track (Job traits can overcome some). / player controlled = different routes to take. or even on NPC choose the route.