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The big Chocobo researchFollow

#77 Sep 06 2006 at 10:15 AM Rating: Decent
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1,059 posts
One thing I'd like people to pay attention to is the amount of energy depletion from walks depeding on what they fed the chocobo the day before. The first time I used no pastes (just carrots and greens), the next day the chocobo got tired much more quickly. I'm wondering if that is the effect of not using pastes during the chic phase. Mind you it could also be related to which foods I gave it. We'll have to see.
#78 Sep 06 2006 at 10:19 AM Rating: Good
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71 posts
Inuakurei wrote:
Quote:
i already posted this in a different thread, but since this one is more popular ill post it here too. I have a problem with the current theories of how you obtain a chocobo whose color isnt yellow. it seems odd that SE would design the chocobo raising system so that the way you raise a chocobo would influence its color. also, concerning the matter that the black chocobos are breed for military applications, could this not mean that black chocobos have a greater chance of its personalitly and attributes reflecting the description of destrier? (more Strength/indurance, less receptiviy/discernment, and more of a rowdy personality) most people used the egg they obtained from the qeust, or one they bought in jeuno, however, i doubt too many people have hatched an egg from an ISNM, and since the other colors of chocobo (not yellow) are more rare, and these eggs are hard to obtain, it seems to me that the eggs from these ISNMs are the only ones that even have a chance of containing a chocobo that isnt yellow. there may be a % chance of getting a non-yellow chocobo from these eggs or it may be that all chocobo from these eggs are not-yellow, or it may even be that these eggs arent special at all, but it would seem a little odd to me that SE would make players spend 12k IS (in total), for the lv 60 cap(18k IS for the uncapped), for a battle that has 100% chance of dropping an egg that cannot be obtained any other way (except maybe chocobo mating), and have the egg be no different from an egg one could mearly buy from an NPC. so i was wondering, has anyone done one of these ISNMs, obtained the egg, and hatched it yet?


I got my egg from a ISNM and i dont have any kind of personality that would say its a diffrent color, if i got that egg and it isnt diffrent somhow but the ones you just buy are, ima be so pissed


BahzellSVT wrote:
[...]In matters concerning colors, I think SE may have applied the nurture vs. nature approach that is generally considered responsible for how children turn out. There are three, possibly four things that effect the chance that your choco will grow up different than yellow. Childhood nutrition, Parenting, and Geneology are the main three with Environment being a possible fourth.[...]

[...]I'm not claiming to be an expert, although my title has been Chocobo Love Guru for a few weeks. I'm merely attempting to figure out what a dev team spent months/years working out.[...]


It's not like SE is unfamiliar with chocobo raising...

Remember the raising in FFVII? I know not everyone here played offline FF games. But FFVII was the one and only FF game with the most complex and interesting chocobo raising feature so far.

At the beginning of FFVII you could only catch not-so-good chocobos and they were guarded by only low level mobs. For the better chocobos you had to be further ahead in tha game and the chocobos there were guarded by higher level mobs. (Low level Mobs in FFVII = Like buyable Eggs in FFXI? High level Mobs in FFVII = Like Eggs from ISNM?).

In FFVII there were NPCs were you could buy food, but some food only droped from monsters, and this food was required to get chocobos with another color then yewllow. (Buyable cheap food in FFVII = Like buyable cheap food in FFXI? Droped Food in FFVII = Like arre / harder to get food from gardening?)

In FFVII you could only catch yellow chocobos and it wasn't enough just to catch and match them like hell. You needed yellow chocobos with a certain status, also you had to feed them some special food in order to get a blue/green or gold chocobo. Even if you did everything right most of the time you ended up with a new yellow chocobo who was maybe just a lil bit better then it's parents.

You had to match them over and over and over again till you got the chocobos you wanted.

If you want to read a detailed guide for FFVII chocobo rasing click here.

I don't know if SE used any of there chocobo raising info... maybe they did. Who know's. But if we keep that info in our minds maybe we'll find paralells... or not. *g* Right now we have ti think of everything possible (plus Bugs (sigh*).
#79 Sep 06 2006 at 10:50 AM Rating: Good
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340 posts
[EDIT:] I was apparently mistaken, because today when I looked closer, the message was NOT there after feeding him his carrots. I'll keep looking into it though.

Edited, Sep 6th 2006 at 11:52pm EDT by CrownDefender
#80 Sep 06 2006 at 11:00 AM Rating: Good
GimliNL wrote:
Palicrovol wrote:
I can confirm that when your chocobo is in "high spirits" you don't get access to new care plans.


Ok so i guess it was a bug than. But then still remains the question what to give it when its perky. why else would it say Your chocobo seems quite perky lately. It should be responsive to anything you give it now.


My guess is that the "perky" or "high spirits" will be a cyclic state when you have a good amount of affection from your chocobo. When more care plans are available we will probably have to cycle some days of intensive training like Delivering packages with days of rest to recover the energy loss. So my bet is that the best result will be obtained from scheduling training on the days the chocobo is more receptive and resting when is normal.
#81 Sep 06 2006 at 11:13 AM Rating: Excellent
I do think it's important not to assume that FFXI Chocobo raising will be the same as FFVII chocobo raising. SE has never been fond of making sequels that worked the same way. Even FFX-2 had a totally different magic system than FFX. About the only thing we can assume from past SE behavior is that they will make advances in the twin areas of tedious/annoying...
#82 Sep 06 2006 at 11:56 AM Rating: Decent
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331 posts
Gimly, I believe posted his choco diary with the table of stat changes from care plans. I like that table, but as far as I can tell one huge assumption was made. SE gave us a chart that showed the effects of ~Care Plans~, taking a short walk outside, caring for choco, reading a story etc etc are ~Care options~. I don't think we should assume taking a walk outside and taking one inside give the same benefits/penalties.

SE has said that taking the walk outside increases affection, which you don't have on the chart. What stats exactly and to what extent does taking a walk outside give? I have no idea, but it must include affection increase.

I'm sure everyone has realized this already but, at the time you first laid your egg down is the time each day that your chocobo seems to restore it's energy. Sorry if this has already been metioned.
#83 Sep 06 2006 at 12:56 PM Rating: Decent
38 posts
In regards to your chocobo having a militaristic personality...

After several days of the "going on a walk" plan, and taking my choco out for a lot of walks myself, i got this personality.

I then changed my care plan to "listen to music" and stopped taking it on walks and got a message that "your chocobo seems to have calmed down" and its back to having no personality.

I think this can be confirmation that the personalities are tied to Strength/Endurance/Discernment/Receptivity and that you can easily sway them.
#84 Sep 06 2006 at 2:16 PM Rating: Good
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523 posts
Quote:
Punknever wrote:
Quote:
It would be nice if you could link this in the sticky:
http://www.ancientcirclels.com/images/Chocobo_Colours.jpg


Somepeople have claimed this picture is false. But i will put it on there.


*ahem*

Those people should look up Modelviewer, or Altanaview, or any other program that lets you look at .dat files.

I am in no way creating false information by the photo I made. Those are UNALTERED dat files that I pulled from the FFXI directory. Yes, these coloured chocobos may not be available to us at the current time, but they're still in the game. The game can choose whether or not to render them at any given time. SE does this rather often - gives us information in a version update and "releases" the information to us later. Dat miners knew about the swimsuit events, the ballista royale special prizes, and even the 3 new advanced job's AF long before it was ever made "available" in-game.

I may not know a terrible lot about raising a bird (day 13 here, veggie paste all the way, and always listening to music) but i DO know a lot about the files in this game.

Further, with regard to the ability to ride an "Adolecent" chocobo, i doubt that will ever happen. Chocobo's are a single in-game .dat file, with or without their saddle. There is no file anywhere that shows an adolecent chocobo with a saddle on.
#85 Sep 06 2006 at 2:25 PM Rating: Good
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71 posts
Day 16... she has calmed down again aaaaaannnnnnd... is still a chick! Hurray! XD

She was starving so i gave her a veggie paste and a carrot paste... normaly when i give her the carrot paste she just eats it and while she's covered in 'flames' the screen turns black. But today the VCS trainer said twice: "I hope we can make this animal into a fine chocobo." I never had that before... the VCS trainer normaly only said that after my chocobo was eating a veggie paste... well, i think it was good that she said that twice. ;)
#86 Sep 06 2006 at 4:35 PM Rating: Decent
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237 posts
GimliNL, one thing i have to put note to to correct.

Quote:
Chocobo Att. |Str|End|Dis|Rec|Aff|Eng|
Day1 :Check | - | - | - | - | 1 | - |
Day2 :Check | - | - | - | - | 1 | - |
Day3 :Check | - | - | - | - | 1 | - |
Day4 :Check | - | - | - | - | 1 | - |
Day4 :Taking a walk | 1 | 1 |-1 |-1 |-1 |-1 |
Day5 :Check | - | - | - | - | 1 | - |
Day5 :Taking a walk | 1 | 1 |-1 |-1 |-1 |-1 |
Day6 :Check | - | - | - | - | 1 | - |
Day6 :Taking a walk | 1 | 1 |-1 |-1 |-1 |-1 |
Day6 :Feed veggie paste | - | - | - | - | 1 | - |
Day6 :Feed veggie paste | - | - | - | - | 1 | - |
Day7 :Check | - | - | - | - | 1 | - |
Day7 :Taking a walk | 1 | 1 |-1 |-1 |-1 |-1 |
Day8 :Check x2 | - | - | - | - | 2 | - |
Day8 :Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 |
Day8 :Feed veggie paste | - | - | - | - | 1 | - |
Day9 :Check x2 | - | - | - | - | 2 | - |
Day9 :Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 |
Day9 :Feed veggie pastex3| - | - | - | - | 3 | - |
Day10:Check x2 | - | - | - | - | 2 | - |
Day10:Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 |
Day10:Feed veggie paste | - | - | - | - | 1 | - |
Day11:Check x2 | - | - | - | - | 2 | - |
Day11:Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 |
Day11:Feed veggie paste | - | - | - | - | 1 | - |
Day12:Check x1 | - | - | - | - | 1 | - |
Day12:Taking a walk x1 | 1 | 1 |-1 |-1 |-1 |-1 |
Day12:Feed veggie paste | - | - | - | - | 1 | - |
Day13:Feed veggie paste | - | - | - | - | 1 | - |
Day13:Check x2 | - | - | - | - | 2 | - |
Day13:Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 |


This part right here while awesome that you are keeping track isnt entirely accurate. When you take your choco for a short walk outside you don't raise any stats. It simply increases the bond, lowers health and has a chance to meet someone. The stats that raise that way are from the daily care plan take a walk around town. The problem with the way you represent the numbers here are when you do this Day13:Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 | since you can not do a double care plan. It is 1 time a day. Just thought i would point that out. Good post man rate up.
#87 Sep 06 2006 at 6:12 PM Rating: Decent
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278 posts
Quote:
SE has made two apparently conflicting statements about how long it takes to reach adulthood. One is 1-3 months and the other is 1 month. I wonder why? Or is there a translation problem again?


There were no conflicting statements made. Jeez, how hard is this to understand? It takes one month to REACH the adult stage! The next two months are spent caring for an already full-grown chocobo. Unless you think the chocobo retires right after reaching adulthood, which is just dumb. Did you retire on your 18th birthday?

Basically, it's probably something like"

Day 0-4: Egg
Day 5-16: Chick
Day 17-30: Adolescent
Day 30-90: Adult

That's a guess with the exception of the egg stage (and maybe Chick, i haven't been home to see if it's grown up yet), but it's probably close to accurate based on what S-E has told us and what we've seen.
#88 Sep 06 2006 at 6:20 PM Rating: Decent
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687 posts
Quote:
3.1 The egg fase


You've done a wonderful job on this thread, but I think the word you are looking for is "phase". There are a couple of spots to change ><
#89 Sep 06 2006 at 8:07 PM Rating: Decent
After obtained key item 'White Handkerchief' all u need are wait to incoming night time and give back the handkerchief to the NPC and you will see a CS telling you that your chocobo can sleep well now
#90 Sep 06 2006 at 8:14 PM Rating: Default
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2,056 posts
Quote:
There were no conflicting statements made. Jeez, how hard is this to understand? It takes one month to REACH the adult stage! The next two months are spent caring for an already full-grown chocobo. Unless you think the chocobo retires right after reaching adulthood, which is just dumb. Did you retire on your 18th birthday?

Basically, it's probably something like"

Day 0-4: Egg
Day 5-16: Chick
Day 17-30: Adolescent
Day 30-90: Adult

That's a guess with the exception of the egg stage (and maybe Chick, i haven't been home to see if it's grown up yet), but it's probably close to accurate based on what S-E has told us and what we've seen.





hmmmm I understand what speculation means quite well thank you. I know you do since you are very good at it. Guesses and Probably and Close and Something like are called speculation. They are by no means fact.

Now your ideas are interesting and just might be right on. No need to slam me to make your points.
#91 Sep 06 2006 at 9:13 PM Rating: Decent
As an update to my most yesterday (where my choco went to substandard endurance very briefly), it seems now he's back to that level, and there permanently.

The report to day was for listening to music (I'm listening to music around 1/4 to 1/3 of the time, having him walk in town the other times). When I logged of yesterday, he was back to poor endurance. After listening to music update, he was now "very receptive" to whatever I'd give him (or however that particular message is worded). He was starving, and poor endurance.

Made two carrot pastes (it seems to take 2 carrot pastes to go from starving to completely full, and one to go from quite hungry to completely full, and every other day he's starving, followed by quite hungry the next day). Fed him one, and checked his status. He was now again up to substandard endurance (and quite full). Fed him a 2nd carrot paste, and was still at substandard endurance (and completely full).

My theory on why he dropped yesterday when I fed him, and why he rose today when I fed him, is that it wasn't the feeding that had anything to do with his drop.

Here's my theory (in sort of a timeline):

1 - Yesterday's update (which was for Walk in Town plan) happened, and as a result of the walk, his endurance rose.

2 - At this point, the care plans shift a day. Prior to the Daily update, his plan 0 would have shown as Walk in Town, because whatever you are going to get an update on during your NEXT update, doesn't appear in your plans. So, once the update happened yesterday (and he bumped to substandard endurance), the plans shifted, and Listen to Music moved from plan 0 to, let's call it, plan -1. Listening to music would seem to not encourage anything physical, so his physical stats dropped at that moment, even though I wouldn't get the report on that plan until like 23.75 hours later.

3 - Then I fed him a carrot paste (which filled him, since he wasn't starving), and then checked his abilities and endurance dropped again to poor. It only seemed to drop due to the feeding because I didn't check his stats right away, again, after getting his stats in the Daily Report.

Flash to today.

1 - Today's update was for Listen to Music (which was now at plan -1). This encouraged him to be receptive to "whatever I gave him". At the end of the update, he was still at poor endurance, and starving.

2 - Instantly after leaving the NPC, the care plans shift again. So plan 0 (which was Walk in Town) shifted to plan -1, and started taking effect. (all the rest of my plans were also Walk in Town, so nothing visually changed on my plans, except plan 3 which defaulted to Basic Care, which I later changed to 1 day of Walking). I suspect if had checked his stats right away again, after the update, he would possibly be back up to substandard endurance, but I didn't check. I made 2 more carrot pastes and

3 - Fed him one carrot paste (taking him from starving to quite full). A quick check showed him back to substandard endurance. I grinned. I fed him another (to make him completely full), and checked stats again, and still at substandard endurance, I grinned more.

So, I think what is happening, is that right after you receive the Daily Update, whatever had been in plan 0 the day before is instantly shifted to plan -1 (meaning you can't see it, and it is what your report will be about on the next Daily Report). Even though you won't see the report on it for 23 or so hours, a check of the choco's stats will show the result of it instantly. And Listen to Music will discourage physical traits (as Walk in Town will encourage them). The effect of foods probably either modifies the effects of the next care plan towards what the food stresses, or more likely directly affects the chocobo's stats.

And for the record, I have feed my chocobo a total of three vegetable pastes, 1 tokopekko grass, and the rest has solely been carrot pastes. Unfortunately I do not know the total number of carrot pastes I've feed him, but I always feed him until he's completely full, so it tends to be 2 carrot pastes one day, 1 carrot paste the next, 2 the next, then 1, then 2, etc.

I also take him for short walks 3 times daily, and then watch over him however many times I'm able, without depleting him completely (so usually 2 or 3 times a day).

My care plans have been 1 day of rest (which resulted in 2 days of actual resting), and then 2/3 to 3/4 of the time Walk in Town, with 1/4 to 1/3 the time Listen to Music. From here on out, I'm sticking with a care plan of only Walking in Town (well, at least until he hits the next stage of development).
#92 Sep 06 2006 at 9:43 PM Rating: Decent
I've been toying with this idea for some time now...

But how interested is everyone in a site(forums) that you could keep a Journal for your chocobo (and for everyone else to see)? You know, making one central location for gathering and compiling information on Chocobo Raising/Breeding/Racing...

If anyone is interested please send me an e-mail at b.monkey01@gmail.com and include any thoughts you might have. I REALLY want to get something like this going but am unsure of how well it would be received.
#93 Sep 06 2006 at 11:23 PM Rating: Decent
Today my chocobo woke up. I had it on the Rest plan for two days. It was starving so I fed it one Azouph greens first. The message was, "Your chocobo gobbles up the bunch of Azouph greens in a single gulp!" I've never seen that before. Usually I feed it Gyashl greens, and it says the chocobo "munches on it contentedly." The message for Sharug greens is "eats the bunch of sharug greens." Azouph greens are their favorite food?
#94 Sep 06 2006 at 11:26 PM Rating: Decent
Nah, I think your chocobo was really hungry because it was sleeping for a few days...
#95 Sep 06 2006 at 11:31 PM Rating: Decent
The thing is, my chocobo was on the Rest plan before. I think it slept for two or three days. I then fed it to get the message of "it munches on it contentedly." I'm on Day 16 now. Day 14-15 was on the Rest plan. Plus, I had to feed it twice to get it to become completely full. Usually it takes 3 food items. After I fed it the Azouph greens, I fed it the Gyashal greens. Maybe Azouph greens satisfy hunger even more.

Edited, Sep 7th 2006 at 12:32am EDT by FastFlurry
#96 Sep 07 2006 at 12:39 AM Rating: Decent
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2,056 posts
Quote:
Azouph greens are their favorite food?




They are my chicks favorite food! The azouph greens fill it up faster than the other greens or veggie paste do too.

The info SE gives out says that the greens effect mental attributes. That means they are good if you are planning on having a digger.
#97 Sep 07 2006 at 12:50 AM Rating: Decent
22 posts
Quote:
The message was, "Your chocobo gobbles up the bunch of Azouph greens in a single gulp!" I've never seen that before.


yeah, my Silby likes Sandy Carrots the best.



One of my friends was talking to a GM on siren and something came up about making a potion from carrots to change a baby chocobo's gender.... anyone else heard of this?

Edited, Sep 7th 2006 at 1:59am EDT by DemiasDrake
#98 Sep 07 2006 at 2:35 AM Rating: Decent
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2,998 posts
Dont know if this actually means anything, but I recently started to feed my Chocobo Sandy carrots, as the Vegetable Paste was getting slightly expensive to make, and did'nt seem to have much of an impact. Think this is the second day(My chocobo day starts so late...) in a row that I've only fed it carrots.

Yesterday it took three carrots to get to "Neither hungry or full", and on those three carrots I never recieved the "I hope we can make it into a fine chocobo message."

Well today it only took one carrot to go from starving to "Neither hungry or full." I decided to feed it a second carrot and I finally got the "I hope we can make it into a fine chocobo." message.

Again, not sure what that means(If it's anything at all), or what caused that change. It was in high spirits yesterday, and calmed down today. That might have had something to do with it.

This is also my day 16 if that matters. Think I'm going to stick with carrots from now on. The chocobo really seems to actually enjoy those compared to the paste.
#99 Sep 07 2006 at 2:39 AM Rating: Good
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517 posts
Risae wrote:
Perhaps with more information you can add the 'filling effect' of food to the guide, or at least we can discover if foods fill chicobi by different levels as they grow. Given the eight levels of 'hunger' shown, I can say that a San d'Orian Carrot fills 2/8. Went from 'neither hungry nor full' to 'almost full' (either 2 or 1) and then from almost full to completely full (confirming it as 2).


This is a good plan. I will add a section, stuff we are researching ^^

Strangeone wrote:
One thing I'd like people to pay attention to is the amount of energy depletion from walks depeding on what they fed the chocobo the day before. The first time I used no pastes (just carrots and greens), the next day the chocobo got tired much more quickly. I'm wondering if that is the effect of not using pastes during the chic phase. Mind you it could also be related to which foods I gave it. We'll have to see.


I see what you mean. Might be worth to investigate.

Kryptex wrote:
Gimly, I believe posted his choco diary with the table of stat changes from care plans. I like that table, but as far as I can tell one huge assumption was made. SE gave us a chart that showed the effects of ~Care Plans~, taking a short walk outside, caring for choco, reading a story etc etc are ~Care options~. I don't think we should assume taking a walk outside and taking one inside give the same benefits/penalties.


Bushoumono wrote:
This part right here while awesome that you are keeping track isnt entirely accurate. When you take your choco for a short walk outside you don't raise any stats. It simply increases the bond, lowers health and has a chance to meet someone. The stats that raise that way are from the daily care plan take a walk around town. The problem with the way you represent the numbers here are when you do this Day13:Taking a walk x2 | 2 | 2 |-2 |-2 |-2 |-2 | since you can not do a double care plan. It is 1 time a day. Just thought i would point that out. Good post man rate up.


You guys are right, its been bugging me for awhile but i didnt had the time to go trough this. I still think taking a walk will raise affection and STR as it explained by the chocobo boy. But not people have discovered it, i will change it ^^.

Just to make it clear, i have never taken my chocobo off Basic Care. Because we are still investigating i want to make CartDunkle an allround chocobo. When we know more i want to grow want with lightning speed ^^.


Feielle wrote:
*ahem*

Those people should look up Modelviewer, or Altanaview, or any other program that lets you look at .dat files.

I am in no way creating false information by the photo I made. Those are UNALTERED dat files that I pulled from the FFXI directory. Yes, these coloured chocobos may not be available to us at the current time, but they're still in the game. The game can choose whether or not to render them at any given time. SE does this rather often - gives us information in a version update and "releases" the information to us later. Dat miners knew about the swimsuit events, the ballista royale special prizes, and even the 3 new advanced job's AF long before it was ever made "available" in-game.

I may not know a terrible lot about raising a bird (day 13 here, veggie paste all the way, and always listening to music) but i DO know a lot about the files in this game.

Further, with regard to the ability to ride an "Adolecent" chocobo, i doubt that will ever happen. Chocobo's are a single in-game .dat file, with or without their saddle. There is no file anywhere that shows an adolecent chocobo with a saddle on.


I do apologize Feielle. When punky mentioned it i only seen the picture once where people on the board discussed if it was false or not. When i saw your post on Darkffxi topic i added it to my Fact Topic (as you can see). I even used your Words ^^.

Punknever wrote:
You've done a wonderful job on this thread, but I think the word you are looking for is "phase". There are a couple of spots to change ><


lol, yes i was in doubt about that. Than decided to go with fase. Ill change it to Phase.

Indyracing wrote:
As an update to my most yesterday (where my choco went to substandard endurance very briefly), it seems now he's back to that level, and there permanently.


Very intresting stuff indy. I have to admit that im still a bit lost about how the care plans fit in the whole boosting abillities here. It looks like you got a better view on this. Keep up the good work.

*******************************************************************************
So thats the replies. I hope everyone likes the new format. And if i got time i will change the 1st reply that i made in the speculation and findings post.

Im doing my best to keep up to date.

Yesterday i had the strangest thing when i went to check on my chick i didnt get a daily report. It said What brngs you here Gimli. Thats what it normally says if i talk to it for a 2nd time a day. ><
So i didnt had a daily update.

#100 Sep 07 2006 at 4:03 AM Rating: Decent
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892 posts
Good job Gimli, top gedaan!

A little info about my ShadowDancer;

All stats are poor still at day 15, I've been using 'talking a walk' mostly and throw in a 'listen to music' after 2-3 times. Been using carrot paste, veggie paste and a bit of ghysal greens. I've gotten "Your chocobo seems ill-tempered making it ideal for military use".
I'm trying to see what I'll get with this way of raising the chocobo. Plenty of affection but lots of exercise
#101 Sep 07 2006 at 5:16 AM Rating: Decent
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158 posts
My Chocobo has been on a strict diet of Taking walks and vegetable paste.

I put her on Care Plan: Taking a Walk as soon as it was available and never stopped with that. Also I have a daily routine like this:

1) Ask about Chocobo (to get updates on her condition)
2) Feed her 2 vegetable pastes (she is always starving each day, and neither hungry nor full after feeding her 2 pastes. It seems that's a good time to stop feeding, because that's when I stop eating myself)
3) Watch over Chocobo
4) Take a walk 2 or 3 times (depending on how much energy that drains)
5) Watch over Chocobo (to "tuck it in" ^^ )
6) Ask about Chocobo (to see if anything changed and confirm everything is well)

I have done this routine for like 10 days now, and my Chocobo has been: "a patient chocobo, making it ideal for carrying packages" for at least a week now. Also I had 8 cutscenes while taking a walk. Yesterday, I got 2 cutscenes in a row. The last 4 have been the same tho: "Keep up the good work with Blood". Blood is the Bastok chocochick from the VCS btw.

My theory (not sure if it's posted or said before) is that the Chocobo's Personality will determine it's race, and thus indirectly colour.

A patient chocobo, ideal for carrying packages seems like a Rounsey or possibley a Palfrey to me. And the militaristic personality some people's chicks have sounds like a Courser or Destrier.

This is just my guess tho. Could be completely wrong. ^^

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