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The big Chocobo researchFollow

#127 Sep 08 2006 at 3:00 AM Rating: Good
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517 posts
While updating the first 2 post i started wondering. If we look at the attributes the chocobo have:

STR = Speed
END = Distance (or Speed per Distance)
DIS = Digging (i believe this is also important if you use it for races)
REC long receptivity. Affects the chocobo’s ability to communicate with fellow chocobos.

What use is it if your chocobo can communicate with fellow chocobos??
#128 Sep 08 2006 at 4:17 AM Rating: Good
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53 posts
with the 4 body parts having different looks, and the upcoming changes to looks thru stats, would seem like:

STR = speed = legs
END = riding time = body
DIS = diggin = head
REC = mating = tail

its possible that not all mating attempts will end in an egg being laid. and receptivity may effect that, or how the egg will have its stats determind.


Quote:
*You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development.


taken from POL update notes, is pretty strong evidence that you can still increase a choco's stats after it reaches adulthood, especially since u can only mount adult chocos.

I personally dont believe stats will effect what colour your chocobo is, since stats are mainly controled by how you raise it. personality can potentially help you determin what race your chocobo will be, but i believe its not definative. even when you look at our pets in RL, certain breeds of animals tend to have certain personalities, but its not definative. you can have your friendly pit-bulls, or your agressive golden retrievers. we are all still speculating and arnt quite sure how personality is determind, whether its thru our actions or based off other things. i could also be way off myself.
#129 Sep 08 2006 at 4:25 AM Rating: Good
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517 posts
Good theorie CrazedZifnab ^^
#130 Sep 08 2006 at 5:46 AM Rating: Decent
Has anyone received telling a story yet? If you did how do you get it. I was wondering how to get the other stories, so I'm checking to see if I can raise more chocobos at the other stables to see if that unlocks it.
#131 Sep 08 2006 at 8:26 AM Rating: Decent
Quote:
Has anyone received telling a story yet? If you did how do you get it. I was wondering how to get the other stories, so I'm checking to see if I can raise more chocobos at the other stables to see if that unlocks it.


When my Lady Aki first hatched, I was only taking her on two walks a day because I was afraid of over-tiring her. After looking through Alla and seeing that a lot of other players were constantly taking theirs out for three times a day, following suit, I started to do this as well. I believe that I am on day 14 and still have not got the third cutscene for the chocobo story... I wonder if it is based on how many times you take your chocobo out for a walk. Also, my little chocobo has only met up with the "Blood" twice so far. My chocobo was also asleep for two days in a row so I was not able to walk her for those two days >.<
#132 Sep 08 2006 at 8:33 AM Rating: Good
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517 posts
Dont worry pyxis i have the same. I dont thinks its the amount of walks. But dont know what is the answer to this. I tried to investigate certain times on certain vanadil days but i didnt get any input on that yet.
#133 Sep 08 2006 at 9:03 AM Rating: Good
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523 posts
I'm kind of behind everyone else, and I dont seem to be offering my chocobo any type of specialized care, compared with what other people are doing.

Since being born, I have *only* fed "Baroness Noir" Veggie paste. For some reason *every single time* I feed her, I get the "I hope we can make this animal into a fine chocobo" line.

Ive gotten my hankerchief, story, and all walking cutscenes that I believe are available at this point. She's been "perky and responsive" once, but has calmed down since, and still has no personality.

I'm going to try looking through some more files to see what I can find out that way. I dont seem to be a genius-chocobo-raiser, but I'll bet theres more to be found by sniffing about >.>

P.S. - Glad you guys like the images. I'll keep digging ^^

Edited, Sep 8th 2006 at 10:05am EDT by Feielle
#134 Sep 08 2006 at 11:08 AM Rating: Decent
Quote:
Chocobo heads, legs, and tails - for your viewing pleasure (Adult Stage only):

http://www.ancientcirclels.com/images/Choco_Heads.png

http://www.ancientcirclels.com/images/Choco_Parts.png

-Fei


Choco Heads!! Anyway, the thought occurred to me that the different heads may be like, Male/Female differences. Male chocos have bigger heads and such?? Just a thought.
#135 Sep 08 2006 at 11:16 AM Rating: Decent
My little Sky Fox seems to go through a cycle of "perky and responsive" every other day. At least 4 times now. In fact two days ago she was ill, so I fed her Tokopekko Grass as usual. The next day she was completely recovered and perky as well. Is this happening so frequently to others?
#136 Sep 08 2006 at 11:16 AM Rating: Decent
i think that sandorian carrots will make it a destrir or something, well i dont think but i have an incling, even tho its the only food that the chocbo can eat tahts not it the pet list, all ive fed my hcobo is sandorian carrots, except on the first day i gave it paste, realising that it was incredibly expensive lol, so its eatoing powe has also increased, it used to only be able to eat the carrots weakly but now it can swallow whole and it loves it,(also it could be that the vomp carrots are for making the bastok chobo and the oter one for a windy chobo, but tah is just a guess) my chobo has just got "military use" personaloty on day 11 (im a bit behind, was on holiday when the update was released) well what do you think of my theory, it sux but u know...........lol
#137 Sep 08 2006 at 11:26 AM Rating: Good
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215 posts
Egg: Faintly Warm
Raised in: Windurst
Care Plan: Been Listening to music for as long as he could.
Yesterday's Status: Perky 'In high spirits'. 'Should be responsive to anything given now'
Yesterday's food: San d'Orian Carrot x 3

Today's change: "Enigmatic" personality.

Speculation: Maybe when they say that San d'Orian carrots are in a category of their own, they mean this (bear with me, this is a big leap with no evidence). Perhaps the San d'Orian carrot simply helps boost whatever you are currently 'working' on raising. After all, a chick with low natural discernment may need Zegham Carrots if you want to raise it, and so on. What if they made it easy for us. Even now, gardeners don't grow that many carrots yet that I know of. At least not enough to constantly supply everyone.

So what if Sandy Carrots are our easy way out? If you have a naturally strong chocobo and just give it some nutritious food, it keeps getting stronger? It might also explain why they couldn't say something as simple as 'raises both stats' or 'raises all stats'. Maybe they're just plain 'nutritious'?

I'll keep everyone posted on further developments. I'd also like some feedback from anyone else who feeds these carrots alot, but either way I'm going to keep it up and gather whatever data I can. Carrots ftw!

Side note, it only takes 3 Sandy carrots to fill a chicobi, so either their 'value' is more of a 5/16 thing, or chicobi tummies aren't as 'digital' as they first seem.

Edited, Sep 8th 2006 at 12:33pm EDT by Risae
#138 Sep 08 2006 at 11:40 AM Rating: Decent
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331 posts
Just my opinion but I think the chance of getting a Destier from these first 'batch' of chocobos is extremely low.

The Destiers seem to have been cast aside for the Courser, since both are from Sandy it seems like maybe a Destier was bread with a Rounsey (suitable for long trecks) to achieve a Courser. No other description from SE says anything like the following bold text:
Quote:

These days, there are no remaining purebred destriers, but it is possible to see their proud bloodlines occasionally reemerge in the birth of rare, black chocobos.


It seems logical that the Destier may result when two recessecive genes for Destier are mated.

#139 Sep 08 2006 at 11:47 AM Rating: Good
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340 posts
The only reason San d'Orian carrots aren't under 'Pet Items' in the AH is that it was in the game before it could be used AS a pet item. It was used as a cooking item first, just like La Thiene Millet, which is under Pet Items.
#140 Sep 08 2006 at 12:30 PM Rating: Decent
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1,059 posts
Hate to rain on anyone's parade but the different stats affecting the look (as opposed to just the color) of a chocobo are definilty not activated yet. This was specific in the update from SE:

On 22AUG2006 SquareEnix wrote:
It was stated in the June 19 Topics that a chocobo’s appearance would change along with its attributes. Due to an extension of the testing period, these changes will now be implemented in a following version update.


So although we may have 2 of the new colors available (don't have time to look up that one but also an SE pronouncement), we definitly won't see any conformation changes till there's an update.
#141 Sep 08 2006 at 1:51 PM Rating: Decent
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687 posts
nm... doof post!

Edited, Sep 8th 2006 at 2:52pm EDT by punknever
#142 Sep 08 2006 at 2:29 PM Rating: Good
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71 posts
Day 18 for me today. I just checked up on my lil AutmnFairy. She was perky for 2 days in a row now. Yesterday i gave her a Zegham Carrot the first time and she was eating it "contentendly." No message like "i hope we can make this animal into a fine chocobo." Today she's calmed down again. *snief* And she's still a chick. I hope we'll get the next state around the 20. day.

My Chocobo is listening to music for some days now. Also i already gave her 3 Zegham carrots which are ment to raise mental stats. Still all her stats are at poor. And no personality yet. ;(

About the food...

We have 8 hunger levels and every food fills our chocobos in a different way. So i thought that i'll watch the fill-level of Zegham carrots today:

Before feeding the carrot:
Quit hungry (level 2)

After feeding the carrot:
Neither hungry nor full (level 5)

So i decided for a second carrot:

Before feeding the second carrot:
Neither hungry nor full (level 5)

After feeding the second carrot:
Completely full (level 8)

So i would say that a Zegham carrot is a level 3 food because it fills up you chocobo chick for 3 hunger-levels.

About the perky-status...

I wonder if you can keep up the perky- and high spirits-status if you feed your chocobo right. I remember, the first time she was perky i gave her one carrot paste and a veggie paste. The next day she had calmed down. The second time she was perky, on day 16, i gave her only one carrot paste, the next day, on day 17, she was still perky. On day 17 then she was "Quite full" (level 7) and i gave her one Zegham carrot (level 3 food). That would be 2 levels to much. And today she had calmed down again. Today i gave her 2 Zegham carrots and now she should be exactly at level 8. I'll look if she's perky again tomorrow.

Edited, Sep 8th 2006 at 3:42pm EDT by Watershine
#143 Sep 08 2006 at 3:16 PM Rating: Good
I don't think there is a way of maintaining the "perky" status. I have keep my chocobo on the same schedule for 3 days, Plan: "Take a walk in town", food: two Vomp carrots and one Zegham carrot, Care: three short walks outside and as much "care for your chocobo" as I can until deplete her stamina. In this 3 days my chocobo entered the "perky" state for two days and went back to normal without changing anything on my part.

I think food, or care plans can trigger this state but it will always last two days then go back to normal. Can anyone confirm this? Has any chocobo been perky for more than two days in a row?

P.D.

I am really surprised chocobos haven't reached young stage. If we think a total period of 30 days for reaching adulthood, the soonest we could see a young chocobo is tomorrow at day 19. That would make 15 days for chick and only 11 for young chocobo. A little dissapointing if you think that the best options to increase stats aren't available at the chick stage :(

Edited, Sep 8th 2006 at 4:31pm EDT by Palicrovol
#144 Sep 08 2006 at 3:35 PM Rating: Good
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71 posts
My first perky-status only lasted one day, the second lasted two days. If i can i'll try to experiment around a lil bit with the hungr level and the perky status.
#145 Sep 08 2006 at 3:40 PM Rating: Decent
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2,056 posts
Day 18 and no growth makes for a lot of discouragement. I have been wondering about the stats too. We can raise two skills and that just isn't much time for it. We must have to do that in the adult stage more so than the growing stages.

Earler someone was talking about the big beaks on the chocos. Those are for digging. I am wondering about the big claws on the feet. What skill is that for?

#146 Sep 08 2006 at 3:45 PM Rating: Decent
I just noticed, I feed my choco 1 gysh green and 2 sandy carrots every day, with it having max affection and for the past 2 days patient personality.

BUT yesterday i ran out of carrots and just fed it 2 gysh greens and proceeded as usual. then today i came back to check it and it had dropped one affection level "wants to be with me all the time" and switched from patient to ill-tempered! which is bad because i had planned on it being a mail choco T_T... so i fed it 3 sandy carrots and its affection maxed again! but it is still ill tempered. he also had less energy today than yesterday.

SO:
-sandy carrots probably raise affection
-"sweet" foods seem to create a patient choco (sandy carrots)
-"bitter" foods make it ill-tempered (gysh greens)
-Muching contendedly (as Swift Fortune does on greens) doesnt give as
much affect from the food


this is all speculation, but it seems to be sound to me. hopefully the carrots will have him back to patient by tommorow. Tell me if anyone else has noticed this!

Today was day 17 btw

Edited, Sep 8th 2006 at 4:46pm EDT by Hitorisan
#147 Sep 08 2006 at 3:48 PM Rating: Decent
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1,245 posts
Maybe in order to obtain the other stories, you have to raise different chocobos in other nations stables after your current chocobo is an adult and retired? It would make sense since everyone is getting a story depending on what stable your at.

This could also mean, if you can stand getting rid of your baby, that if you get an egg, hatch it, then walk it until you get the story, you could abort your current baby and go to another nation, with 1 story already. Then do it again and abort with 2. Then on the last chocobo you'll have all 3 stories. I wonder if having all 3 stories and telling them to your chocobo would have a benefit o_O
#148 Sep 08 2006 at 4:02 PM Rating: Decent
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2,056 posts
Killing off the baby might ditch the storybook too. By the way you can't abort something that is born. At that point its infanticide.
#149 Sep 08 2006 at 4:11 PM Rating: Decent
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1,245 posts
My chocobo is MY property! I will do whatever I want with him! lol jp.

Anyways, I decided to take a risk and put my choco on Rest to see if some rest would help boost some stats, and I think it did. It DID go back into a coma, but 2 days later it woke up after Listening to some music. Then, I took care of it and was able to get 3 walks and 8 watching overs. I might have been able to get another watch over, but it only had like 1 pixel of energy left and I didnt wanna risk using it. The only thing that would explain the increase in watch overs I got (I normally got 7 max) is: The Rest it took, the Vomp and Zegham carrots I've been feeding exclusively lately, or just strength from being older.
#150 Sep 08 2006 at 5:31 PM Rating: Decent
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191 posts
Quote:
At that point its infanticide


Quote:
I will do whatever I want with him! lol jp.


Not to get all technical,but you can't BBQ your chicken or fed it to a gob.

Menu option only allows for: "Give up chocobo raising"

So I guess that would mean the stables adopt it and whatever,lol.
Who knows what other penalty(if any)would befall those that abandon their chicks.
#151 Sep 08 2006 at 5:42 PM Rating: Decent
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2,675 posts
Quote:
-Muching contendedly (as Swift Fortune does on greens) doesnt give as
much affect from the food


Quote:
con·tent·ed
adj.

Satisfied with things as they are.


If anything they should get better effects from "Munching contentedly" compared to just "eating".

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