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The big Chocobo researchFollow

#1877 Jan 30 2007 at 1:41 PM Rating: Decent
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1,446 posts
I'm hoping for a green or a red bird this time. I handed in the egg on a Windsday and it hatched on Firesday (yesterday, so I'm on day 5 now.)

I watched it 40x daily from day 1 - day 4, and it was born with max affection.

When I took it for a walk the first time, it found me a Ronfaure chestnut. When I took it for a walk a second time, it found me a worm. I was actually kind of surprised.

The egg was a little warm egg I got from breeding two green chocobos together (both with high stats in STR and END). I chose the Sports Plan. I plan on taking it for walks everyday and watching over it until it doesn't have any energy left, as well as feeding it only Vomp carrots.

I'm raising it in San d'Oria.
#1878 Jan 30 2007 at 2:01 PM Rating: Decent
35 posts
I can't believe my luck. I barely even know anyone with a colored choco, especially ones that weren't 100k each card. But then a miracle happened. My friend's chocobo from Jeuno turned Black. Then my LS mate's turned Green. Mine is now turning Blue. And today, my other friend's is turning Red! Within a week, I went from not having access to any colors, to having access to all the colors.

If your on Quetzalcoatl and need a specific color. /tell Destend. I can tell you who to get one from. Whether they charge or not is up to them.
#1879 Jan 30 2007 at 2:13 PM Rating: Decent
Is it a bad thing to over-fead your chocobo?

I was 'told' early on not to go past the midpoint of "not hungry not full".

Has anyone found any ill effects of feeding till completly full?

-Tarage
#1880 Jan 30 2007 at 2:46 PM Rating: Decent
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1,446 posts
Tarage, I always make sure my bird is completely full (but not to the point of "your chocobo seems to be forcing itself to eat.")

I think, and don't quote me on this, that the amount of food you feed it correlates to how much energy it has the next day. So if you feed it until it's completely full, it'll have more energy to begin with the next day. If you don't feed it all the way, it'll have less energy (less affection too, maybe? I'm not sure.)
#1881 Jan 30 2007 at 7:18 PM Rating: Decent
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51 posts
Quote:
Is it a bad thing to over-fead your chocobo?

I was 'told' early on not to go past the midpoint of "not hungry not full".

Has anyone found any ill effects of feeding till completly full?

-Tarage

Some Foods give definate advantage such as stat increases. For example Vomp carrots will boost Strength (but lower Discernability) so feeding it 3 carrots instead of 1 will give 3 times more boost so YES! You want to feed till completely full to get the most you can! Also you want to completely use all its energy bar the previous day so it will hold as much food as possible when you do feed it. There is absolutly no harm in using all your energy bar or feeding till completely full but.....DO NOT FEED MORE THAN THAT!!! If you feed too much and it says your bird is forcing the food down it may become sick the next day, also you will recieve NO benifit from the extra food you are forcing it to eat. Also as someone else pointed out you get more affection also. Just be sure you feed it foods that go along with the care plan you are using! Don't feed it foods to increase it's strength while using a care plan to increase it's mental stats, you will not get both or a balance! They will cancel each other out and wind up with zero benifits!
#1882 Jan 31 2007 at 4:27 AM Rating: Good
I thought that you needed to retain a small amount of energy for the next day's care plan.
#1883 Jan 31 2007 at 4:28 AM Rating: Decent
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54 posts
My chocobos always get sick when I deplete them of all their energy. They get sick a lot less, when I leave them some energy.
There is no need to deplete the bar completely to get the starving message, leaving about 1-2 mm on the bar still allows you to get the max feed on the next day.

The energy for the day's plan is taken from the new day's energy bar, so theoretically, you don't need to leave the choco any energy, it'll still do next day's care plan.


Edited, Jan 31st 2007 7:33am by Saritota
#1884 Jan 31 2007 at 8:20 PM Rating: Decent
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51 posts
Quote:
My chocobos always get sick when I deplete them of all their energy. They get sick a lot less, when I leave them some energy.
There is no need to deplete the bar completely to get the starving message, leaving about 1-2 mm on the bar still allows you to get the max feed on the next day.


I have heard this and experimented with it at the start of the choco raising addition to ffxi. I raise 10 birds at a time with 10 mules and am now about to start my 4th Generation. Counter to what most people said or thought I noticed that some things that we thought were a reaction to what we were doing in raising the birds was actually in fact just random events programed to happen with a degree of predictability. For example with 10 at once all starting on the same day but given different plans and foods because of the different results I wanted I found that they all seemed to need a toko grass within a day or two of each other! They got bored and needed to be raced about the same time, They even failed their Care Plans within a day or two of each other!!! A very definate pattern that (at least to me) shows that these things are set to happen no matter how well we take care of the birds and try to prevent them. If I had not been raising so many at exactly the same time I never would have noticed this. After 3 sets of ten birds a set, there was definately something going on! Don't over look the fact that [IF YOU DO SOMETHING WRONG YOU CAN DEFINATELY BRING PLAN FAILURE AND SICKNESS ON} but even doing it correctly a set amount of sickness and such is going to happen {on the average} but with a few exceptions here and there to make the game seem more real. FFXI love using the random factor! LOL So no need for someone to reply to this and say "MY BIRD NEVER GOT SICK BECAUSE I DID ..." I said on the average but with some exceptions.

With all the above said I personally have not experianced ANY difference from the birds that I completely depleted energy on and the ones I left some energy. I did personally raise several birds in the beginning each way because I'm too sceptical to take one persons word for how something works from their one experiance. I listen to them and then check it out on a larger scale to prove it for myself. I honestly believe the person who made the above post, and that their results were indeed like they claim but I disagree with that being the the average way it works out for most birds. If you use enough energy (either completely depleting or only almost depleting the bar) to get your bird to eat 3 vomp carrots for example (3 is an accurate number) then you are using enough energy the previous day, but if it will only eat 2 carrots then you didn't use enough energy. I've found this to be a hard solid fact with no ill affects on the bird. Bare in mind that often you will not actually be able to follow a set 3 carrots a day but actually occasionally need to feed a toko grass, or maybe Sharug grass for obvious reasons but the idea is to use enough energy the day before to allow the bird to hold the 3 carrots or whatever your particular plan calls for.
#1885 Jan 31 2007 at 9:59 PM Rating: Decent
im raising my first chocobo which is on day 15 at the moment,
and have been looking at the different abitlitys and amconfused on the auto-regen
does your chocobos health go down when ridden? i can really seem to think of any other way auto-regen works
could someone who knows please tell me what its purpose is?
#1886 Feb 01 2007 at 12:29 AM Rating: Decent
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54 posts
Outlawbiker wrote:
They even failed their Care Plans within a day or two of each other!!!

I don't see that pattern, non of my current four chocobos has ever failed his or her care plan. I even had a strength/endurance First-Class doing Dig for Treasure, birdy never made a mistake.
#1887 Feb 01 2007 at 2:20 PM Rating: Decent
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51 posts
Quote:
im raising my first chocobo which is on day 15 at the moment,
and have been looking at the different abitlitys and amconfused on the auto-regen
does your chocobos health go down when ridden? i can really seem to think of any other way auto-regen works
could someone who knows please tell me what its purpose is?



You ask for someone who knows to answer your question and I wish I could say that I do but the truth is no one knows for sure what auto-regen will do. I've been on top of things since the beginning and this has been a question I would like an answer to also. Their are a LOT of people out there who will make a good guess at it for you and probably tell you that their guess is indeed fact but simply put FFXI hasn't told us yet what auto-regen is for. A good guess that was first proposed was that it helped during the raising process and your bird would recover it's daily energy bar quicker with this ability but I've been able to prove to myself that it was not so. Most probably, and this is also a guess Auto-Regen will come into play somehow when the racing part is included in a future update. Also some have made the guess that maybe there will be an update that will later allow actual combat from the backs of a chocobo!!! Another guess I've heard is that abilitys like gallop or burrow fade as the time passes and you near the end of your birds endurance but that auto-regen keeps that ability active. Personally I think this one is a little far fetched but...who knows, it is all so new and we are learning as we go. The only truth is that no one really knows :-)
#1888 Feb 01 2007 at 2:58 PM Rating: Decent
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51 posts
Quote:
Outlawbiker wrote:
They even failed their Care Plans within a day or two of each other!!!

REPLY:
I don't see that pattern, non of my current four chocobos has ever failed his or her care plan. I even had a strength/endurance First-Class doing Dig for Treasure, birdy never made a mistake.


We have a misunderstanding here, sorry. By saying that a bird failed it's care plan it is ment that when delivering packages it dropped some or maybe when exhibiting to public it made some children cry. So far it seems that when these failures happen you will notice that your bird starts out with a slightly less amount of energy than it would have if it had done an excellent job also some speculate that your stat increase from doing these plans doesn't go up as much on the days you drop your packages or make kids cry but that is only a guess (one I agree with) as we can't actually see the stat increases unless they are enough to make a jump from say "average" to "better than average". If you raised a bird to First Class and NEVER once had ANY care plan fail you are indeed an exception! If you raised 4 birds without ever have a single one drop a package, make a kid cry, not find something while digging I would call that a miricle and take my hat off to you :-) I've raised 30 so far and I'm on my way to 40 and can't recall (although maybe it happened) ever having one make it to retirement without failing a single care plan. Digging for Treasure would be something like "Didn't find anything" while a successfull Dig would be "You wouldn't believe what it found!"

What I was refering to in the post you replied to was that when raising 10 birds at the same time as I usually do and starting them all on the same day but with different care plans I noticed that occasionally (maybe twice in the raising process) within 1 or 2 days of each other possibly 7 out of 10 birds would "fail their plan, ie: drop packages or make a kid cry" it can be noted that I always keep affection at "parent" level for all birds I'm raising through out their raising starting with a cupid worm for their first feeding so I can safely rule out affection having anything to do with failing a plan. Also these results or obsevations have repeated themselves with each group that I raise making it certain that something is programed to happen here by those who write the code to make the game work (but with a random factor thrown in). BASICALLY, A CARE PLAN FAILURE IS NOT ALWAYS YOUR FAULT!

Also, don't misunderstand me, I'm not trying to argue the point with you. I only post here to try to help others, share what I've learned, and learn from others myself. :-)
#1889 Feb 01 2007 at 4:14 PM Rating: Decent
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2,056 posts
On care plan failures and also in illnesses and injuries etc I have noticed that they seem to fall in clusters. This can happen easily even if you are doing exactly the same as you were with great success 5 days earlier.
Some chocos insist on being problems also. Even when they are treated exactly the same as other chicks at the same time.

There are definately random factors that are completely outside of what you do.

Some stages of the growth are worse for these. For my chocos they almost always start to be fussy around 65 days.

#1890 Feb 01 2007 at 9:31 PM Rating: Default
Probably been asked a thousand times but I can't spend hours searching this thread. I need the Worrisome and YOung stories.
#1891 Feb 01 2007 at 10:03 PM Rating: Decent
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51 posts
susaninthegarden you are very correct, especially about them hitting a mark in their later days (60's) where it seems each day something new is wrong or they keep getting the same sickness or such. I've had so many people ask me when they start having these problems when their bird hit this age if they should just give it up and start a new one! I've found that it can last several days (5-7) and then the bird settles back out. Now that we have such good birds to breed from it's unusual for me not to reach First class with even two abilities before day 50 and be finished with raising it, so It's not as much a problem as it was in the beginning when raising quest or bought eggs but for those who are for whatever reason (and there are a few reasons LOL) raising a bird for a longer period of time it can be expected in most cases to hit the mark where it has daily problems. If the bird is important to you just stick it out and get through the bad spell is my advice to them :-)
#1892 Feb 02 2007 at 12:51 AM Rating: Good
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517 posts
Quote:
Probably been asked a thousand times but I can't spend hours searching this thread. I need the Worrisome and YOung stories.


San Doria: Story of an Impatient Chocobo.
Windurst: Story of a Young Chocobo.
Bastok: Story of an Worriesome Chocobo.

So if you are raising in Sandy you will get the stories on regular walk (La theine) and the long walk. (Jugner).

Of your raising in Windy you get Young at short walk and Worriesome with regular walk.

Dont know for bastok if you meet the sandy trainer or the windy trainer for a regular walk.

Edited, Feb 2nd 2007 9:53am by GimliNL
#1893 Feb 02 2007 at 1:17 AM Rating: Decent
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54 posts
Outlawbiker wrote:
Quote:
Outlawbiker wrote:
They even failed their Care Plans within a day or two of each other!!!

REPLY:
I don't see that pattern, non of my current four chocobos has ever failed his or her care plan. I even had a strength/endurance First-Class doing Dig for Treasure, birdy never made a mistake.


We have a misunderstanding here, sorry. By saying that a bird failed it's care plan it is ment that when delivering packages it dropped some or maybe when exhibiting to public it made some children cry.

;) I know what you meant with fail, non of my current four chocobos ever failed at a care plan (ie never made a child cry, since I use that plan), neither did the two chocobos in the generation before that (and some of the chocobos are problem birds).

I think it has something to do with when you click the cs to continue.
#1894 Feb 03 2007 at 12:54 PM Rating: Decent
Outlawbiker, what percentage of your greenXgreen matings are not green? day19 & my greenXgreen is a lovely nondescript yellow teen.... /cry... I know nothing about his green parents except their color. Do you think it worth my effort to try to cross him back to a green or just ditch him & keep trying to trade my red cards for more green cards till I succeed at getting a pair of greens (which may well not breed true as well). Have you seen any pattern in the green genetics yet? If chocobos truely carry 3 color genes then I think the yellow male that fathered a red daughter possibly had 2 red genes. When I mated him back to the red daughter twice I got 2 more reds. I wish I had the capabilities to make several more of the same breeding to see if I continue to get reds. Thankyou for any advice you can offer me.
#1895 Feb 03 2007 at 4:06 PM Rating: Decent
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51 posts
Quote:
Outlawbiker, what percentage of your greenXgreen matings are not green? day19 & my greenXgreen is a lovely nondescript yellow teen.... /cry... I know nothing about his green parents except their color. Do you think it worth my effort to try to cross him back to a green or just ditch him & keep trying to trade my red cards for more green cards till I succeed at getting a pair of greens (which may well not breed true as well). Have you seen any pattern in the green genetics yet? If chocobos truely carry 3 color genes then I think the yellow male that fathered a red daughter possibly had 2 red genes. When I mated him back to the red daughter twice I got 2 more reds. I wish I had the capabilities to make several more of the same breeding to see if I continue to get reds. Thankyou for any advice you can offer me.





I wish I could do a better job of answering your question but the Green/Green matings seem to fail in producing a Green much more than the other colors do when mated with their own color! I've got a 100% (but have heard of others not so lucky) record of getting the same colored chick when mating parents of the same color until it comes to the Green/Green where I'm only getting 50% sucess with half being any color BUT Green, turning up Blue! or Black! not just yellow. I can't say my advice is the best or any better than anyone else on this issue but if it was me I would just keep trying with Green/Green till you get what you want. Just for information purposes I used the same Green/Green parents for two eggs at the same time with two mules, taking the same honeymoon and wound up with a male Blue from one and a Female Green from the other!!! So trying different parents isn't exactly the answer (or both would have failed or succeeded) but I really don't have a good answer at the moment. Having to wait 19 days to find out means a lot of time and foods wasted by the time you have to make the call to continue raising one you really don't want or to start over again. I know everyone is trying to come up with a formular based on genes and possibilities as in the real animal kingdom but I'm starting to think that the FFXI programers just throw in a random factor on some of this stuff that isn't really basied on science, and the green/green isn't programed the same as the other colors. It makes it frustrating for those like me that like good solid facts to work from or at least to know the percentages. If or when I have figured out something on this, either just a good guess or some real facts I'll post them. For now Good Luck :-)
#1896 Feb 03 2007 at 5:28 PM Rating: Decent
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2,056 posts
The green + green is puzzling. Why is it different than the others?
One thing I am seeing is that it, and black, are the only none primary colors.
Black operates differently than green in the color spectrum though.

What I am wondering is if blue + yellow might be as logical of outcomes as green since green is a combination of blue and yellow.

If this is so is it possible that Green + Blue is more likely to result in green, or at least blue, than green + green?

This is just off the top of my head but it makes a certain amount of sense to me. Naturally this thought occurs just 5 days after turning in two green cards to NPC.
#1897 Feb 03 2007 at 10:08 PM Rating: Decent
Is it true Parasite Worm makes the choco forget an ability? If true, does anyone know in what order? I taught mine Treasure Finder, then Burrow, but i regret getting TF instead of Bore ; ;




Also, i just found this out (probably mentioend already, sorry )
Burrow lets choco diggers dig up completely different items in every zones (along with the old stuffs). Got Mahogoney, Elm and Oak logs in bhaflau. Don't know if that's necessarily a good thing since this fills up ur choco's fatique faster and those aren't exactly the stuffs u're there to dig for.
#1898 Feb 04 2007 at 6:41 AM Rating: Decent
how in the hell can a choco have 3 color gene pairs? Sitting here thinking about it & how they could be passed down. Here's a purely speculative theory - could genetic material be coming from the type of egg as well as from the parents????? Something like 2 genes from each parent & 2 from the egg type or maybe 3 from each parent & 1 from the egg then a random shuffle to produce 3 pairs. Wonder if 1st generation eggs even have a full complement of 3 pairs color genes? Would throw what appeared to be a random factor in to straight inheritance genetics. Green appears to be the least dominate of all the colors but, unlike real life where a recessive population of anything tends to produce more recessives since thats all the genetic material they have to pass on, greenXgreen matings produce apx. 50% non-green offspring. Other fancy colored chocos breed true & greens are different. Everything is dominate over green? 1 pair of any other gene color will express over 2 gene pairs of green? Does it take a green gene all 3 pairs or 2 double green pairs of genes? Is it the order in which the genes are displayed in the birds program?
#1899 Feb 04 2007 at 10:03 AM Rating: Decent
I just want to know how to pbtain the story to teach him bore....
#1900 Feb 04 2007 at 3:56 PM Rating: Default
Right now my choco (Black Female) has "Average" descernability and "A bit deficient" receptability to learn Regen and Gallop.

But in the end I want Strength and Endurance. If I switch training plans now can she still learn the 2 abilities?
#1901 Feb 04 2007 at 7:47 PM Rating: Decent
On day 19 today my chocobo is yellow with white tips =/
this means its going to grow up to be yellow correct?
i was just wondering if theres still the chance she may end up being colored?
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