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#177 Nov 08 2006 at 2:17 PM Rating: Good
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5,903 posts
Quote:
I totally agree with you except that I DO use AVG and I still get kicked out on rare occurences. And it is those rare occurences that leave me dead when I should be moving on to the next mob.


The trick to using AVG, is to set up its Scheduling and Settings.

I have mine set that it does not automatically download updates, and that it searches once per week for updates, only when Windows Starts. That way, if you start up your computer, once a week it will attempt to see if there are any updates, and if there are, it will tell you. Sure, sure, you may go up to 6 days out of date, but if you catch a virus that just came out 6 days ago, then you have done something wrong...

--Xylia
#178 Nov 08 2006 at 2:20 PM Rating: Decent
I hope this turns out well, though I'm sure SE wont get all the RMT.
#179 Nov 08 2006 at 3:37 PM Rating: Decent
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1,047 posts
Xylia wrote:
To the Playerbase of Allakhazam, I invite you to list your server, and suspected RMT on your server.


You might find this website interesting:

http://f15.aaa.livedoor.jp/~faifan/index.php?Fairy
#180 Nov 08 2006 at 6:19 PM Rating: Default
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785 posts
If there is a demand for RMT then it can never be truly eliminated.
These guys make a living by selling gil, they'll adapt to what ever rules are put in place. FFXI is the only RPG with this problem, all online RPGs seem to have this problem.

Closing as many of them as possible may start to make a difference. I'm not sure if starting to ban the gil buyers or people using windower tools etc. is going to help make things better for the game. I'm sure these people are still in the game for fun (maybe lazy as hell, but still there for the fun). I'd start with the RMT and players using the RMT style tools. I don't use the windower program, but it sounds harmless enough to me.

Most players in the game know who the RMT are, what mobs they camp, and the degree they are messing up the game (a lot of examples are already covered). Target them first and you may get 90% of the main trouble makers, and it will start to make an immediate impact.

As you can guess I'd favour banning gil buyers and windower tool players only as a last resort. Targeting the gil sellers may make a good enough impact to the game that prices will reduce in the AHs and the gil buyer market may disappear.

Edited, Nov 8th 2006 at 6:27pm PST by VeyronMick
#181 Nov 08 2006 at 6:25 PM Rating: Good
i need from square something it will help stop more GIL BUYER

i cant give good sentence but please give me chance


some itmes dont need to bu it with high price

Check LV1 armor you will see what i mean some itmes 35k or more 80k

how can new plyer buy new itmes... he start with 1k or 3k i dont realyrember

the sword cost 1k or 2k so after that he play with gears lv1 to 7 or someitme 10.. i meet new player in valkrum DUnes whit his gear lv1

i ask him why you wear this colthes he answer:will i dont know any friend now
and still search in web site to read about craft ,what i want to say

what do you think he will do if he feel need Gil.. buy gil for easy thing


they need to make geras from LV1 to 10.9 price cant anyone sell it more then SE say it

let me say as example : BODY LV3 DEF:2 VIT+1 price 5k at least

this from my opinion will give GS hard time


#182 Nov 08 2006 at 6:26 PM Rating: Decent
Representing my server Ramuh, and being a player for 3 or so years I have to add my 2 gil here. Notorious people suspected in the past of fish-botting were the 'Angle' clan. I would like to commend the people finding multiple characters "slightly named differently" on multiple servers. That is very suspicious.

Quote:
senorcoconut wrote:

You might find this website interesting:

http://f15.aaa.livedoor.jp/~faifan/index.php?Ramuh


Is this a list of all the suspected gilsellers? I think this is valuable info, b/c I do see all of the Angle clan on this list. I changed the link according to my server so you can see the Angles are on the top of the list.

With the time of transaction being displayed now it should be easy for S-E to spot the 'over-farming crowd' out there.. heck they can also track how frequent you log in. (See POL tells you last day you logged in.)
Spook may only be 70-80k drop on my server.. but my god, the other day I saw this one group of 2 claim it so fast it seemed illegal.
My stand on gilsellers is I hate 'em. Everyone does. Up until now its been "Oh theres nothing we can do the GMs wont do anything." I still have a sliver of faith in S-E to try to fix this game b/c if they don't people are going to leave again when WoW Burning Crusade ships. I'm glad to see some action on their part and perhaps they can win a fight against that which is the 800-pound gorrilla of RMT; IGE.
Another thing killing MMORPGs like FFXI is advertising in gaming mags. (IGE as such.) S-E needs to put a stop to this as well and convince publishers of the magazines not to accept such ads.
Which leads me to my next point,
You can't enjoy they game if stuff costs too much. Stuff costs too much because people buy gil which inflates the market, and in turn drives down the effeciveness of your hard legally earned money. Sure gil isn't a tangible object.. but when it comes down to it, S-E could win a copyright lawsuit because it is their intellectual property. [Comparison to the Sony EQ lawsuit.] I'd be glad to see everything only cost as much as 2m at the most.
If Square-Enix is reading this, I would like to thank their efforts.. because I know friends/people who have quit because of inflation.
I would also like to make a suggestion for S-E to add a "Special Task Force" report forms on the website so we can make reports about these people/groups directly.
Yes all of these measures will take time.. but hopefully they will have this problem totally fixed in the near future. The goal is to draw more players to the game, because having discontent customers is not good PR for a 5 year old MMORPG. More accounts cancelled = less players = harder to find a party = more people quit because they can't find parties [because they cant play the job they want solo entirely to 75.] (BST is an exception.)
Time for Square-Enix to lay down the Hammer of Justice +20.


Edited, Nov 8th 2006 at 6:53pm PST by SirDayne
#183 Nov 08 2006 at 8:14 PM Rating: Good
This special-ops force is the best news I've seen yet.

It should be fairly straight-forward... SE creates characters, levels them a bit, does some missions, makes them appear to be legit players. Eventually, SE should make their players buy gil.

At this point, SE should NOT hit the ban switch... instead, they should allow their characters to continue buying gil... this will help solidify their reputations -- street cred -- and allow them to expose the greater web of RMT. Once they have digital proof of the gilselling network, THEN hit the ban switch!

Ban them all!!!!!!!!!

As another poster said, I wouldn't care if the bans took out half the server populations.

RMT change the dynamics of the entire game. They have endless time to devote to camping NMs, crafting, farming items, etc. It's an advantage over every single honest player. They probably get away with breaking the rules more often too, because they're sitting next to each other in warehouses in China and don't have to communicate in party chat (think I'm kidding? This has been extensively covered in print, television and electronic media).

Oh, and one more thing... for SE to begin selling gil is a TERRIBLE IDEA. Terrible, as in probably the worst idea I've ever heard. It makes no sense. It would put people like me who don't have a lot of extra money, who pay our own bills, college debts, car payments, rent etc., at a disadvantage to teenagers who throw around their parents' credit cards. I'm sorry, but that's the most retarded idea in the history of retarded ideas.

Just ban the RMT, and, whenever possible, take out the gil buyers, too. Then everyone's on equal footing.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#184 Nov 08 2006 at 9:21 PM Rating: Excellent
Saud it seems is refering to the high prices on HQ low lvl gear. Let me clarify for you Saud.

This gear usually is highly priced, this is correct, but the reason for that is it is meant for people who have already developed some sort of ingame income. Therefore making their trip through the game again as quick and painless as possible since they have already "put in their time."

Also most of the lower lvl gear is sometimes actually a mid synth lvl item as in the low lvl synths are just for ingredients for the gear, making any HQ you do more valuable.

Further another reason for these prices is due to the fact that the non-gil buying populous has to find a way to bring in decent ammounts of gil so that they are able to purchase the items they need becasue the gil buyers are hi-jacking the ah, which means they have to, in turn, raise their prices to fund these purchases.



Now on to the issue about one person selling the Mea scroll 16 times. I personally am lvling my mule to 20, getting him norg fame, and a set of kahzam keys so I can do the utsemi quest again, because like a moron I sold the one of my main to pay for most of my astral ring.
#185 Nov 08 2006 at 9:26 PM Rating: Decent
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1,047 posts
Quote:
Is this a list of all the suspected gilsellers?


It seems so. It's not completely accurate though. I see someone on the list who is not a GS, but he was listed on this website because he was in a party that was being powerleveled by a known GS. To be fair, they didn't list him as a GS....just as someone who was in a party that was powerleveled by a known GS.

#186 Nov 08 2006 at 10:26 PM Rating: Decent
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4,400 posts
Apparently, there aren't any listed on the Remora server. Hm..

I guess I'll post them as I see them. Most of the ones I've encountered have names that aren't in any launguage other than gibberish.
#187 Nov 08 2006 at 10:51 PM Rating: Decent
you see i can understand how people can say yeah he is probably making a mule and getting him fame to do quests then deleting mule and restarting but i will tell you one thing shejoog for the past 3 months has had mea scrolls on the AH EVERY SINGLE DAY! there was never a day that there was not a mea scroll that was sold by him in the AH so tell me somebody would have to be at the game nonstop with no restroom breaks and no time to eat no time to work or go to school he would have to be constantly play XI just to be able to pull that and like i said its like seeing scrolls fill in there like water believe me i dont think its possible unless this person NEVER SLEEPS! also he would have to have even more time cause he has multiple warp II spells and i believe dem spells so can you really sit there and tell me he is doing this the legit way

Edited, Nov 8th 2006 at 10:54pm PST by XMegadeathX
#188 Nov 09 2006 at 1:00 AM Rating: Decent
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4,400 posts
The whole "he farmed for them on mules" thing doesn't make sense to me. Those scrolls require a good amount of fame, first of all. Second of all, to actually obtain the scrolls, it's not like you are going to Gustaberg to kill a Tunnel Worm for a Flint Stone. They require some extensive travel to some pretty dangerous places if you aren't high enough. /em starts to remember back at the time in Gusgen...
#189 Nov 09 2006 at 3:06 AM Rating: Good
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564 posts
Could be the seller is the mule of a group of RMTers that are going for sky. The characters being leveled up could all get the scroll and send it to the mule for selling, rather than go all the way to a suitable AH. Doesn't make perfect sense though, as getting the scrolls already requires some traveling around.
#190 Nov 09 2006 at 4:39 AM Rating: Decent
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305 posts
Some thoughts on banning accounts on the same credit card:

This seems like a highly ineffective tactic. Credit card companies give out cards like they are candy on halloween. All this will do is force the company who sponsors the RMT accounts to set up a separate card for each employee. In fact, most legit businesses already do this, it's called an American Express Corporate Card. Unless the guys who run RMT are stupid (and we can assume they are not since they have managed to thrive) they probably already have their system set up this way. Banning all accounts on a card is a good idea (assuming it's easy for SE to match accounts to cards) but there is the risk (especially if they start cracking down on buyers) of nailing someone's character in families who play on the same account, but where only one person buys gil.

2 more gil for Allah
#191 Nov 09 2006 at 4:53 AM Rating: Good
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2,243 posts
I would just like to point out that banning gil buyers is likely to be far more effective in the long run then banning sellers could ever be. The sellers have a significant economic incentive to start over when banned and while they will indeed take a hit from it they will always be back because there is money to be made. Gil buyers on the other hand risk losing both whatever RL money they have spent purchasing their gil, the cost of the game itself and it's expansions as well as all progress made within the game including all items.

If SE can provide even a decent probability of people being banned for gil buying (ie 25%+ chance of banning for example) then this would make taking part in RMT a huge risk for the individual, one that would disuade many from participating in RMT I am sure. One of the keys here will be extensive transaction and account analysis, but this type of analytics is honestly pretty trivial.
#192 Nov 09 2006 at 5:24 AM Rating: Decent
Hooray, SE are going to do something about the RMT! Ban sellers and buyers! I think you'd have to be pretty dumb (and not have read the TOCs) to buy gil accidently or in ignorance.

On the third party software front, I do know some people who use it solely as a windower. They don't want the plug-ins, etc. and it is somewhat annoying to only be able to play FFXI in full screen mode. I don't use a windower because I don't want to be banned, but it is tempting sometimes.
#193 Nov 09 2006 at 6:01 AM Rating: Good
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521 posts
Dear SE Special Task force.

Take a look at who's selling the most nebimonites on each server. Here's 5 for you:

Amonitesu - Asura
Kmoniteuj - Kujata
Cmoniteai - Caitsith
Bmoniteah - Bahamut
Vmoniteal - Valefor

Notice something? Something... FISHY?

Thanks in advance (I hope they're really reading this >.>) It's not too hard to find this happening in several other items as well.

Edited, Nov 9th 2006 at 6:04am PST by Enyyx
#194 Nov 09 2006 at 6:08 AM Rating: Good
****
5,903 posts
Quote:
i need from square something it will help stop more GIL BUYER

i cant give good sentence but please give me chance


some itmes dont need to bu it with high price

Check LV1 armor you will see what i mean some itmes 35k or more 80k

how can new plyer buy new itmes... he start with 1k or 3k i dont realyrember

the sword cost 1k or 2k so after that he play with gears lv1 to 7 or someitme 10.. i meet new player in valkrum DUnes whit his gear lv1

i ask him why you wear this colthes he answer:will i dont know any friend now
and still search in web site to read about craft ,what i want to say

what do you think he will do if he feel need Gil.. buy gil for easy thing


they need to make geras from LV1 to 10.9 price cant anyone sell it more then SE say it

let me say as example : BODY LV3 DEF:2 VIT+1 price 5k at least

this from my opinion will give GS hard time


I do believe you are talking about LUXURY items that are intended for those whom already have other jobs levelled to use. Lemme throw some figures at you, for a Warrior, Lv1 to Lv16:

Source: http://ffxi.cannotlinkto

 
Lv1: Luaun Shield: 124 gil. 
     Bronze Axe (asap, you start with an Onion Sword): 300gil 
     Total for Lv1: 424 gil. 
 
Lv7: Leather Vest: 700gil. 
     Leather Trousers: 557gil. 
     Leather Gloves: 374gil. 
     Leather Headband: 475gil. 
     Total: 2106gil. 
 
Lv8: Brass Axe: 1622gil 
     Maple Shield: 629gil 
     Total: 2251gil 
 
Lv10: Scalemail: 2319gil 
      Scale greaves: 1128gil 
      Faceguard: 1508gil 
      Scale Fng Gauntlets: 1237gil. 
      Total: 6192 
 
Total Lv1 - Lv10: 10,973gil.


11K gil for 10 levels for a Warrior is not all that bad. This is bare nessecities, you could go as far as to buy things like a leather belt, a rabbit mantle, etc but they are not really necessary. Levelling from Lv1 to Lv10, you will make far, far more than 11K if you save your crystals and sell them. Not to mention, sometimes you may get lucky and sell your previous armor sets for much more than you paid for them. If you buy a leather vest from NPC for 700gil, and then go and sell it for 3,000 on the AH, you have made yourself a bundle of gil...

--Xylia
#195 Nov 09 2006 at 7:47 AM Rating: Good
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997 posts
Quote:
If you buy a leather vest from NPC for 700gil, and then go and sell it for 3,000 on the AH, you have made yourself a bundle of gil...


The best I could tell, this is what he was talking about. A lot of new people don't realize that you can buy a lot of low level gear and spells from NPCs, rather than the AH. Actually sometimes I think a lot of veteran players don't know this as well, or they are just lazy. Either way, I used to make a decent living off importing/exporting, until I found greener pastures elsewhere.

To stay on topic, I have a few suggestions to toss in:

1. Shorten re-pop times on the NMs/HNMs that are camped so heavily. I don't mean something like VE, that pops relatively fast to begin with. I mean the ones that are on outrageous timers, that only RMT conceivably have time to wait on day after day.

2. Add a timer that prevents players from re-claiming an NM/HNM they've gotten the desired(non-rare/ex) drop from recently. Lets say x NM pops once every 6 hours, and someone claims it, and gets the drop. The timer would prevent them from being able to fight it, and receive the drop again for say 48 hours. If they claim it, but don't get the drop, then they would be allowed to reclaim it again, until they do. This shouldn't pose a huge problem for legit players, because they aren't expecting to get the drop as often as game mechanics allow, as the 24/7 campers do.

This may not be the perfect solution, but it does level the playing field. RMT can't monopolize these monsters if they can't claim them each time they pop. Adjusting drop rates on some items might not be a bad idea either, but not to the point where it makes obtaining the best gear in the game, too simple.

3. Adjust the amount of materials available at guilds each day, but also adjust how much of it one person can purchase. Perhaps guild rank should actually affect how much you can buy from the guild, rather than just having a set amount available to everyone on the server, per day.

4. How about establishing set prices on the AH? What I mean here is prevent people from either jacking prices up by huge amounts, or undercutting significantly. Base the minimum and maximum price on the average cost in the price history. Whatever the average is, make the amount that it can be raised or lowered by a seller something like 10%. Newly introduced items would not be affected for a while after becoming available, to allow a stable price to be established. If someone bids way too high, allow the bid to go through for that amount, but make it show up in the price history as what it was listed for. This would prevent items from increasing or decreasing in value too fast, thus making the economy more stable.

Also the price history should be automatically adjusted, maybe once every week or so. This is to prevent a person or group with a lot of gil from abusing the system, by trying to manipulate prices through their buying power. The key thing here, is that competition is a good thing, but there needs to be some sort of regulation to ensure that it always remains healthy.
#196 Nov 09 2006 at 8:04 AM Rating: Decent
Dear Special Task Force (Unit)

1) Notorious Monsters

My suggestion would be to ensure that all Notorious Monster are 100% drop rate. The only reason that people buy the gil is that they have camped the same NM for hours/days on end and not been able to get the drop and end up giving up and saying well buying the gil is better than spending hours on end getting same item (Its also better for their health).

2) Crafting items

I think there are enough of us crafters to ensure that the prices of these items are no longer crazy, what they used to be. I do think guilds need to stop limiting the amount of items sold though - Similar to NM's players give up trying to farm the items/buy from guild when the items are not there/available.

3) Conclusion

I think what has been said and what you are most likely to come to conclusion that its pointless spending all the time trying to identify RMT when they can just set up a new character/new details and start again until that one is caught.

My opinion is you need to identify why people buy this gil - I think just slapping a label "Lazy" is inaccurate - Scarce resources will prompt increase in prices and many will feel that their only solution is to take action in Reallife (ie. just buy the damn stuff)...an example - I have spent 30+ hours in game trying to claim the signa staff and have claimed him +10 times with no drops - That has been a tremendous waste of my time, If it takes 5 mins for me to buy gil and buy staff - which do you think is more attractive?

If you make NM's 100% drop - Please add to terms of conditions that "monopolising NM's" is a violation of agreement and offer warnings to be sent if players are seen to be doing this.

(I should add I have never bought gil to buy NM drops - Ive just deleted my account twice in frustration...my next time will be the final one)
#197 Nov 09 2006 at 8:12 AM Rating: Excellent
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1,047 posts
Allow me to play devil's advocate.... :)

Quote:
2. Add a timer that prevents players from re-claiming an NM/HNM they've gotten the desired(non-rare/ex) drop from recently. Lets say x NM pops once every 6 hours, and someone claims it, and gets the drop. The timer would prevent them from being able to fight it, and receive the drop again for say 48 hours. If they claim it, but don't get the drop, then they would be allowed to reclaim it again, until they do. This shouldn't pose a huge problem for legit players, because they aren't expecting to get the drop as often as game mechanics allow, as the 24/7 campers do.


If RMT teams have multiple high level characters at their disposal, it could be very easy for them to simply cycle teams through the various NMs/HNMs, thereby circumventing this. On the other hand, legitimate players who might need drops for multiple members would be penalized unless they had the human capital to do the same.

Quote:
3. Adjust the amount of materials available at guilds each day, but also adjust how much of it one person can purchase. Perhaps guild rank should actually affect how much you can buy from the guild, rather than just having a set amount available to everyone on the server, per day.


I'm pretty sure that they already have high level crafters, so this would ultimately only penalize legitimate players as well (particularly new crafters).

Quote:
4. How about establishing set prices on the AH? What I mean here is prevent people from either jacking prices up by huge amounts, or undercutting significantly.


If someone had enough gil and people who were willing to play along, they could still manipulate prices. RMT would still have the advantage here.

I don't mean to be too negative. I just wanted to share my thoughts even though I may be wrong. :)


#198 Nov 09 2006 at 8:26 AM Rating: Decent
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53 posts
Erawyn wrote:
The whole "he farmed for them on mules" thing doesn't make sense to me. Those scrolls require a good amount of fame, first of all. Second of all, to actually obtain the scrolls, it's not like you are going to Gustaberg to kill a Tunnel Worm for a Flint Stone. They require some extensive travel to some pretty dangerous places if you aren't high enough. /em starts to remember back at the time in Gusgen...


Actualy.. for about 200k investment in fame/sneak/invis items you can get tele mea, holla, dem, aspir, drain, warp and warp II in about 6-8 hours of work. This does require a few things, such as bastok being in 1st or 2nd place in conquest and items being available, but any lvl 1 can do it as long as they have the knowledge of how to do it. Give it another 200k and a friends help and you can even quest all the ninjutsu scrolls and keep a mule in norg. This method isn't the most effective way to make gil, but it does work, and for low lvl chars who don't craft, it is a viable option.
#199 Nov 09 2006 at 8:54 AM Rating: Good
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4,400 posts
Quote:
Actualy.. for about 200k investment in fame/sneak/invis items you can get tele mea, holla, dem, aspir, drain, warp and warp II in about 6-8 hours of work. This does require a few things, such as bastok being in 1st or 2nd place in conquest and items being available, but any lvl 1 can do it as long as they have the knowledge of how to do it. Give it another 200k and a friends help and you can even quest all the ninjutsu scrolls and keep a mule in norg. This method isn't the most effective way to make gil, but it does work, and for low lvl chars who don't craft, it is a viable option.


You're telling me someone reasonable (and by someone reasonable, I mean someone who takes time out to go to work/school, sleep, eat, and have a minimal social life outside the game) can aquire 16 Teleport Mea scrolls, as well as many Dem, Warp, Warp II, Blaze Spikes, Utsusemi and all those other expensive scrolls?

I understand that they may have been burning a hole in his Mog safe, but cmon, 16 times? And that's just what's listed in the most recent 20 on the AH. If you watch those scrolls, teleport-mea especially, you will see that the guy I pointed out sells them constantly.

That doesn't raise up ANY red flags to you people? None whatsoever? People **** and moan about end game, Ulli, Sky and all that fun stuff, but RMT isn't just subject to you level 75s. They kill the game for the rest of us too.

And I suppose someone is gonna tell me the fishing bot I see constantly in Windy is just a regular player, right? Everytime I wave to him on my mule, he logs out. Does that sound like regular behavior to you?
#200 Nov 09 2006 at 9:54 AM Rating: Good
Believe me, that situation raises red flags with neon paint. But originally the person who was accusing the person doing it said it must be an item duplication trick. We were pointing out that it's perfectly possible to not item dupe but still be capable of exploiting a system.
#201 Nov 09 2006 at 10:13 AM Rating: Good
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997 posts
Quote:
If RMT teams have multiple high level characters at their disposal, it could be very easy for them to simply cycle teams through the various NMs/HNMs, thereby circumventing this. On the other hand, legitimate players who might need drops for multiple members would be penalized unless they had the human capital to do the same.


I thought about this, but I really have no solution to work around it. I guess it depends on just how organized these groups are. Just because two people are involved in RMT, doesn't mean that they work for the same company, or even like each other. At best this will force the smaller, less organized groups out, so that SE can focus on the larger ones.

Quote:
I'm pretty sure that they already have high level crafters, so this would ultimately only penalize legitimate players as well (particularly new crafters).


Not really. Guild bots are already buying up all the highly desired items, as soon as the guild opens. Occasionally legit players get lucky, but mostly it's the same people buying day after day. Allowing every player to purchase a set amount per day, can only help matters here. And if someone is a level 100 smith, you're damn right they should have more available to them, than someone who has 0 skill, and just wants to resell the materials to legitimate crafters at inflated prices.

Quote:
If someone had enough gil and people who were willing to play along, they could still manipulate prices. RMT would still have the advantage here.


I adressed that in my post, but maybe I didn't explain my idea well enough. The system would automatically adjust prices on a regular basis. Lets say someone decides to use their buying power to either drive prices up or down. If they are An average of the five selling prices, closest to the initial set price, would be done, and the set starting price for next week would reflect this.

It would be a waste of gil to manipulate prices, only for them to end up being around what they were when you started. In the long term you could make a difference in the prices, however you're going to end up spending far more in taxes than it's worth.

Quote:
I don't mean to be too negative. I just wanted to share my thoughts even though I may be wrong. :)


No problem there. You brought up good points.

I admit, it needs a lot of work, and in the end SE can probably come up with something much better. I'm just offering a starting place, not an ultimate, perfect solution.


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