Mistress Melphina wrote:
Quote:
What I would like to know is: What are the odds that 30 randomly generated numbers would follow these patterns?
The odds of any one marble following this pattern are 50%, so half of the possible potential numbers would follow EOEOE and OEOEO pattern. Therefore 0.5 (50%) to the power of 30 is your answer
0.5 ^ 30 == 0.0000000009313
You're looking at approximately a one in 1,000,000,000 chance, thats one in one billion. Now consider that the odds of winning the grand prize in the real life powerball itself are one in about 164 something million, and you would have the probability of winning the real life powerball six times before you got the sequences you did over those 30 marbles in game. So either the moogle wasn't as random as we thought, or it's time to start playing the powerball for real >.>.
I wish the answer was the latter, I could live with retiring from my job at my young age ; ;. *thinks of that and dreams*........ /big sigh
Edited, Jul 1st 2008 9:44pm by Melphina your numbers are all wrong for this:
taking any X as either E or O, then you get 2 possible combinations out of 2^5 (32) total giving a 1/16 chance of this occuring in any random number. then the chance of it occuring 30 times in a row are 1/16^30 which is quite a bit less than 1/100000000000000000000000000000000000000 (16^5 > 1M, (10^6)^6=10^36, or if you like a million million million million million million), i think youve got a higher chance of having a 67 inch ***** and being a woman than that, so the results are fairly conclusive.
The intent however remains to be seen, personally I believe the most logical explaination is an error(typo) in the number generator, for example in a basic pseudo random counting generator which people have been on about you have (aX + b) mod c, if those numbers arent correctly defined then the algorithm wont generate numbers over the entire space (0-(C-1)). Now I know naff all about proper random number generators but Id imagine the same sort of prinicple applies when dealing with large numbers, so by clerical error youre getting only 1/16 the options. Which essentially means depending on the outcome of the random number generated for the lotto itself there will be a big swing for or against numbers in this region. and naturally P(PS2R|lotto not PS2) = 0, so no randomly ps2 generated lotto number will win 93-94% of the time -- which will look very wonky for ps2 players, however this only applies to the 5 number, the 4 number is 87-88%, 3 number 75% 2 number 50% 1 number 0%; this doesnt effect your chance to win if the proper number is generated fairly, it does if it isnt; both of which have been said. So remember: wonkiness.