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The unfairness of mog bonanza towards PS2 playersFollow

#202 Jul 02 2008 at 11:28 AM Rating: Default
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Quote:
Think of it this way: if your wife asked you to pick 10 colors to repaint the house and then complained at the choice you made, what would you do? I know I'd say "stfu, go get the colors you wanted and repaint it yourself".


Bad analogy alert

Let's fix it up a bit, shall we?


Quote:
Think of it this way: if your wife asked you to pick 10 colors to repaint the house and then complained at the fact you simply picked 10 different shades of blue because blue is your favorite color, what would you do?


That's more like it.

oh, I have obtained the page that amounts to the numeral five!

Edited, Jul 2nd 2008 3:29pm by Fynlar
#203 Jul 02 2008 at 11:30 AM Rating: Default
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PAGE CLAI--- DAMNIT
#204 Jul 02 2008 at 11:39 AM Rating: Good
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Dzian wrote:
Mistress Melphina wrote:
Quote:
What I would like to know is: What are the odds that 30 randomly generated numbers would follow these patterns?


The odds of any one marble following this pattern are 50%, so half of the possible potential numbers would follow EOEOE and OEOEO pattern. Therefore 0.5 (50%) to the power of 30 is your answer

0.5 ^ 30 == 0.0000000009313

You're looking at approximately a one in 1,000,000,000 chance, thats one in one billion. Now consider that the odds of winning the grand prize in the real life powerball itself are one in about 164 something million, and you would have the probability of winning the real life powerball six times before you got the sequences you did over those 30 marbles in game. So either the moogle wasn't as random as we thought, or it's time to start playing the powerball for real >.>.

I wish the answer was the latter, I could live with retiring from my job at my young age ; ;. *thinks of that and dreams*........ /big sigh

Edited, Jul 1st 2008 9:44pm by Melphina


this also is totally wrong.

going with just the 3:2 ratio of odd even or v.v ya options are this
oooee ooeoe oeooe eoooe ooeeo OEOEO eooeo oeeoo eoeoo eeooo
eeeoo eeoeo eoeeo oeeeo eeooe EOEOE oeeoe eooee oeoee ooeee

resulting in 2/20 combinations for the particular 3:2 ratio resulting in a 10% chance of either eoeoe or oeoeo.


this is also totally wrong. Smiley: schooled

For five digits of E's and O's there 2^5 = 32 combinations. EOEOE and OEOEO are two of those possible 32 combinations. 2 / 32 = 0.0625 or 6.25% which is the number that I came up with just a few posts after Melphina's.
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#205 Jul 02 2008 at 11:49 AM Rating: Excellent
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Quote:
Bad analogy alert

Let's fix it up a bit, shall we?



Quote:
Think of it this way: if your wife asked you to pick 10 colors to repaint the house and then complained at the fact you simply picked 10 different shades of blue because blue is your favorite color, what would you do?


That's more like it.

The answer's still "do it yourself woman".
#206 Jul 02 2008 at 11:52 AM Rating: Decent
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If I really wanted random numbers I'd pulled out some 10-sided dice and rolled my own damn numbers. However, it was far easier to let the system assign me 57 numbers than roll them myself.

On a side note, I never did find out how I got 17 marbles on one mule...
#207 Jul 02 2008 at 12:19 PM Rating: Decent
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Quote:
The answer's still "do it yourself woman".


Yeah, I agree.

I don't really give a **** about the walls unless they are breaking apart (or, as a nod to FF4 and Star Wars, closing in on you). In which case, paint isn't really what you want to solve the problem.
#208 Jul 02 2008 at 12:27 PM Rating: Decent
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PunkFloyd, King of Bards wrote:
Dzian wrote:
Mistress Melphina wrote:
Quote:
What I would like to know is: What are the odds that 30 randomly generated numbers would follow these patterns?


The odds of any one marble following this pattern are 50%, so half of the possible potential numbers would follow EOEOE and OEOEO pattern. Therefore 0.5 (50%) to the power of 30 is your answer

0.5 ^ 30 == 0.0000000009313

You're looking at approximately a one in 1,000,000,000 chance, thats one in one billion. Now consider that the odds of winning the grand prize in the real life powerball itself are one in about 164 something million, and you would have the probability of winning the real life powerball six times before you got the sequences you did over those 30 marbles in game. So either the moogle wasn't as random as we thought, or it's time to start playing the powerball for real >.>.

I wish the answer was the latter, I could live with retiring from my job at my young age ; ;. *thinks of that and dreams*........ /big sigh

Edited, Jul 1st 2008 9:44pm by Melphina


this also is totally wrong.

going with just the 3:2 ratio of odd even or v.v ya options are this
oooee ooeoe oeooe eoooe ooeeo OEOEO eooeo oeeoo eoeoo eeooo
eeeoo eeoeo eoeeo oeeeo eeooe EOEOE oeeoe eooee oeoee ooeee

resulting in 2/20 combinations for the particular 3:2 ratio resulting in a 10% chance of either eoeoe or oeoeo.


this is also totally wrong. Smiley: schooled

For five digits of E's and O's there 2^5 = 32 combinations. EOEOE and OEOEO are two of those possible 32 combinations. 2 / 32 = 0.0625 or 6.25% which is the number that I came up with just a few posts after Melphina's.


NOPE just 20! think of it this way the odds are 1 3 and 5. the evens are 2 and 4.

your count of 32 considers that 1,2,3,4,5 and 1,4,3,2,5 are different but both those combinations are the same oeoeo. thus the number of combinations is only 20 and not 32

edit:- simplified explanation or tried to

Edited, Jul 2nd 2008 4:44pm by Dzian
#209 Jul 02 2008 at 12:41 PM Rating: Excellent
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Dzian wrote:


show me the extra 12 that i missed. for "eoeoe" and "oeoeo" is a direct 3:2 (either 3e 2o or 3o 2e) ratio and thus only 20 possible combinations. there are other ratios of odd to even but none are applicable to oeoeo or eoeoe.



Hint: Consider E's and O's as binary digits and count.

This represents all possible digit patterns:

OOOOO
OOOOE
OOOEO
OOOEE
OOEOO
OOEOE
OOEEO
OOEEE
OEOOO
OEOOE
OEOEO <- PS2 RNG pattern
OEOEE
OEEOO
OEEOE
OEEEO
OEEEE
EOOOO
EOOOE
EOOEO
EOOEE
EOEOO
EOEOE <- PS2 RNG pattern
EOEEO
EOEEE
EEOOO
EEOOE
EEOEO
EEOEE
EEEOO
EEEOE
EEEEO
EEEEE

2 / 32 = 0.0625

This means that with the PS2/PS3 number generator you can reach only 6.25% of all (100000) possible five digit numbers.
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#210 Jul 02 2008 at 12:49 PM Rating: Default
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PunkFloyd, King of Bards wrote:
Dzian wrote:


show me the extra 12 that i missed. for "eoeoe" and "oeoeo" is a direct 3:2 (either 3e 2o or 3o 2e) ratio and thus only 20 possible combinations. there are other ratios of odd to even but none are applicable to oeoeo or eoeoe.



Hint: Consider E's and O's as binary digits and count.

This represents all possible digit patterns:

OOOOO
OOOOE
OOOEO
OOOEE
OOEOO
OOEOE
OOEEO
OOEEE
OEOOO
OEOOE
OEOEO <- PS2 RNG pattern
OEOEE
OEEOO
OEEOE
OEEEO
OEEEE
EOOOO
EOOOE
EOOEO
EOOEE
EOEOO
EOEOE <- PS2 RNG pattern
EOEEO
EOEEE
EEOOO
EEOOE
EEOEO
EEOEE
EEEOO
EEEOE
EEEEO
EEEEE

2 / 32 = 0.0625

This means that with the PS2/PS3 number generator you can reach only 6.25% of all (100000) possible five digit numbers.


but most of those combinations fail to take into cosideration the issue that ps2 users always have 3 of one and 2 of the other. example combination eeeee has no odds and wouldnt apply.

Edit:- Gah going in circles lol but either way if you take every option into account you are indeed correct. if you take onto account the 3:2 ratio of odds to evens implied by this and the similar post then out of all of those 3:2 options only 2 fit the patterns ppl are finding thus 10%.

Edited, Jul 2nd 2008 5:01pm by Dzian
#211 Jul 02 2008 at 12:50 PM Rating: Default
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PS2 makes it insanely easy (albeit lengthy) to get ebisu rod while on pC you have no chance. PS2 is the only possible way other than running a script you will ever ever claim anything against competition. PS2 makes it to where they cant put a visable cape or a bow on a characters back. Even if it was rigged that makes us even.
#212 Jul 02 2008 at 1:00 PM Rating: Default
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Quote:
PS2 makes it insanely easy (albeit lengthy) to get ebisu rod while on pC you have no chance.


Uhh, no. I know several people with Ebisu who play on PC only, and no, they don't cheat. It is harder, but not impossible. Stop sucking, perhaps?

Quote:
PS2 is the only possible way other than running a script you will ever ever claim anything against competition.


How do you figure that? I've seen my fair share of mobs who spawn with purple names. If you think this is a problem on PC that magically goes away on a PS2, you are sorely mistaken.

Quote:
PS2 makes it to where they cant put a visable cape or a bow on a characters back.


Oh noes, teh horror. MY GRAFIX R RUIND

Quote:
Even if it was rigged that makes us even.


No, that just makes you a whiner.
#213 Jul 02 2008 at 1:04 PM Rating: Excellent
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Dzian wrote:

but most of those combinations fail to take into cosideration the issue that ps2 users always have 3 of one and 2 of the other. example combination eeeee has no odds and wouldnt apply.


That's the point. In order to calculate the probability that a single, truly random value falls into the pattern of that generated by the PS2/PS3 (EOEOE or OEOEO) you have to consider the whole field of possible numbers.

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#214 Jul 02 2008 at 2:14 PM Rating: Good
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"AmrikValefor" wrote:

public static int generateRandomNumber(){
int random = 0;
for(int i = 0; i < 5; i++){
random = (int)((Math.random()*9)*Math.pow(10, i)) + random;
}
return random;
}

This is possibly the worst way you could generate a 5 digit random number in java. You have 4 extra cycles. The correct way would be:

public static int generateFiveDigitRandomNumber(){ 
return Math.Abs(new Random().nextInt())%100000; 
}


"Ranzera" wrote:
Knowing a little about programming myself. I bet the problem actually lies in the PS2 SDK. I'm willing to bet SE used an out of the box RNG that was never really tested by Sony.


This is probably the most intelligent statement in this entire thread. For an example of this, examine the random number generator in Visual Basic 6. Make it generate doubles between 0 and 1 (this is the default function and requires no special parameters). Surprisingly, every so often, it will output a number that is far above 0, in the thousands or millions. The difference here is that the VB6 problem would make programs crash in its odd case, so it would be discovered quickly, where as the problem in the PS2 RNG would not cause fatal errors, and so it would likely never be noticed.
#215 Jul 02 2008 at 4:15 PM Rating: Good
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805 posts
Strange as it may seem, restricting the numbers given in a "random" selection to PS2 players does not affect their odds in any category as long as the draw itself was random.

Here's one way to look at it. Consider the rank 5 number (match all 5 numbers). A truly random generation has 10x10x10x10x10 combinations = 100,000. The EOEOE or OEOEO numbers are related and have 10x5x5x5x5 combinations (once the first digit is assigned which can be any of the 10, the remaining digits are causally related) = 6250 combinations.

If the number is drawn at random, it has a probability of (100000-6250)/100000 =.9375 that it will be in the range not covered by the PS2 numbers. It has a probability of 6250/100000 = .0625 that it will be in the PS2 range.

If you have a PS2 number, your odds of winning are the percent chance of it being in your range * the percent chance that your number is the correct one in that range. That is .0625 *1/6250 = .00001, or 1 in 100,000. Same as for a truly randomly generated pick.

You can do the same for each other prize rank.

I think that is why SE updated the info to say that the numbers were randomly generated - that is all that matters for a "fair" lottery.

They still screwed up though. This error created a huge skew in the population distribution with all of the PS2 numbers stacked up in that 6.25% range. For sake of argument, lets say there are equal PS2 users and other users (don't know if that is true or not - this is just an example). Lets also say there were 1 M "tickets" sold (again, not a real number). Out of 1M tickets in a random distribution of numbers sold, there would be 10 grand prize winners.

In our example, though, the distribution is not random. 531,250 of the tickets would have been in that .0625 window (all of the PS2 tickets and .0625 of the remaining 500K tickets). Each of those has a 1 in 6250 chance of hitting the jackpot. There would have been 85 winners.

Now, this would eventually even out if the lottery were held a statistically significant number of times. For a once off event though, it could have been very ugly.

Did SE realize their mistake and check the distribution of winning against intended statisics? If they had drawn the rank 5 number in the .0625 zone, would they have nulled the result and allowed everyone to re-pick due to the error?

In a one off lottery, they should have nulled the result, admitted their mistake and allowed everyone to rechoose using a truly random number. The fact that having a "wrong number" picked for the big prizes would have resulted in a big exposure for SE raising the possibility of impropriety. In a RL lottery, this would have resulted in huge lawsuits.
#216 Jul 02 2008 at 7:38 PM Rating: Excellent
Quote:
I don't know why you don't see a problem with that, but I think that eliminating 1/3 of the playerbase from winning anything is a very big issue.


I have not seen any evidence whatsoever to suggest that SE handpicked winning numbers.

Until I see that evidence, or have a real reason to believe that happened, I am not going to toss around meaningless allegations of wrongdoing.

People are assuming an awful lot here... including the baseless assumption that a large number of people had the moogles pick their numbers for them. The vast majority of people I know picked their own numbers, and I'm more inclined to believe that's the case on a larger scale.

You guys are talking like ALL ps2 users relied on the moogle, and that simply couldn't be further from the truth.

Anyway, as I said before... there is absolutely no evidence that SE rigged the drawing, nor can I find a good reason why they'd do so.
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#217 Jul 02 2008 at 8:31 PM Rating: Good
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There's one thing that keeps popping up in my head.

This is a pretty obvious pattern. EOEOE and OEOEO as the *only* combination would stand out to quite a few people.

What I want to know (seriously, I want a response) is WHY this was only brought to light now, AFTER nothing can be done about it.

It's very obviously not because no one noticed it. It's waaaaaay to convenient that a day or two after the drawing that someone went through and saw a pattern. So if someone noticed the pattern and didn't say anything about it, why was nothing brought to the attention of the community at large, or SE itself until after the numbers were drawn?

Did you think that *maybe* you found a glitch in the system that could work out to your favor...that instead of a 1/100,000 chance, you actually had a 1/10,000 (or w/e it is with the pattern) chance so you just let it slide?

What if the winning numbers had followed the EOEOE or OEOEO pattern in this same instance, where only the PS2 base followed that number generator pattern? Would this same response have popped up, or would the people who found this pattern just "let it slide"?

Having said all this, I completely understand why some people are upset over this, and I understand where some people see how SE could have hand-picked the number to avoid flooding the market with gil. I don't believe that it happened, but I understand where the point is coming from.

Like I said, it just seems WAY too convenient that only now after the winning numbers were announced...literally less than a day between that and this thread being posted...was this problem brought to the attention of the community at large. So while thinking about this, is this really a legitimate complaint or is it butthurt that a glitch that you thought would work out in your favor didn't?
#218REDACTED, Posted: Jul 02 2008 at 9:21 PM, Rating: Sub-Default, (Expand Post) Totally messed up!! That explains why out of 30 marbles all I got was 2 ranks 5 items.
#219 Jul 02 2008 at 9:49 PM Rating: Decent
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dandantlm wrote:
Totally messed up!! That explains why out of 30 marbles all I got was 2 ranks 5 items.


TOTALLY
#220 Jul 03 2008 at 2:12 AM Rating: Decent
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1,755 posts
Mistress Melphina wrote:
Quote:
What I would like to know is: What are the odds that 30 randomly generated numbers would follow these patterns?


The odds of any one marble following this pattern are 50%, so half of the possible potential numbers would follow EOEOE and OEOEO pattern. Therefore 0.5 (50%) to the power of 30 is your answer

0.5 ^ 30 == 0.0000000009313

You're looking at approximately a one in 1,000,000,000 chance, thats one in one billion. Now consider that the odds of winning the grand prize in the real life powerball itself are one in about 164 something million, and you would have the probability of winning the real life powerball six times before you got the sequences you did over those 30 marbles in game. So either the moogle wasn't as random as we thought, or it's time to start playing the powerball for real >.>.

I wish the answer was the latter, I could live with retiring from my job at my young age ; ;. *thinks of that and dreams*........ /big sigh

Edited, Jul 1st 2008 9:44pm by Melphina


your numbers are all wrong for this:

taking any X as either E or O, then you get 2 possible combinations out of 2^5 (32) total giving a 1/16 chance of this occuring in any random number. then the chance of it occuring 30 times in a row are 1/16^30 which is quite a bit less than 1/100000000000000000000000000000000000000 (16^5 > 1M, (10^6)^6=10^36, or if you like a million million million million million million), i think youve got a higher chance of having a 67 inch ***** and being a woman than that, so the results are fairly conclusive.

The intent however remains to be seen, personally I believe the most logical explaination is an error(typo) in the number generator, for example in a basic pseudo random counting generator which people have been on about you have (aX + b) mod c, if those numbers arent correctly defined then the algorithm wont generate numbers over the entire space (0-(C-1)). Now I know naff all about proper random number generators but Id imagine the same sort of prinicple applies when dealing with large numbers, so by clerical error youre getting only 1/16 the options. Which essentially means depending on the outcome of the random number generated for the lotto itself there will be a big swing for or against numbers in this region. and naturally P(PS2R|lotto not PS2) = 0, so no randomly ps2 generated lotto number will win 93-94% of the time -- which will look very wonky for ps2 players, however this only applies to the 5 number, the 4 number is 87-88%, 3 number 75% 2 number 50% 1 number 0%; this doesnt effect your chance to win if the proper number is generated fairly, it does if it isnt; both of which have been said. So remember: wonkiness.
#221 Jul 03 2008 at 2:16 AM Rating: Excellent
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Quote:
This is a pretty obvious pattern. EOEOE and OEOEO as the *only* combination would stand out to quite a few people.

What I want to know (seriously, I want a response) is WHY this was only brought to light now, AFTER nothing can be done about it.


In my case, I bought the 10 marbles per character expecting them to be random then put them in storage and the closest I got to looking at them was to think "Wow I can't wait for the drawing so I can get rid of these." It's like buying a quick pick lotto ticket, you don't look at the numbers until the drawing because until the drawing they aren't important. Did you look at your mog marbles every day from the time you bought them until the time of the drawing?

I was reading alla while I was looking at the numbers and came upon the OP. If I had not, I wouldn't have seen the pattern because I was looking at whether the numbers matched the drawing numbers and only focusing on the relevant digits rather than the numbers as a whole.

#222 Jul 03 2008 at 5:12 AM Rating: Good
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dementodin wrote:
Quote:
This is a pretty obvious pattern. EOEOE and OEOEO as the *only* combination would stand out to quite a few people.

What I want to know (seriously, I want a response) is WHY this was only brought to light now, AFTER nothing can be done about it.


In my case, I bought the 10 marbles per character expecting them to be random then put them in storage and the closest I got to looking at them was to think "Wow I can't wait for the drawing so I can get rid of these." It's like buying a quick pick lotto ticket, you don't look at the numbers until the drawing because until the drawing they aren't important. Did you look at your mog marbles every day from the time you bought them until the time of the drawing?

I was reading alla while I was looking at the numbers and came upon the OP. If I had not, I wouldn't have seen the pattern because I was looking at whether the numbers matched the drawing numbers and only focusing on the relevant digits rather than the numbers as a whole.



To further that, I picked my own numbers, and didn't even remember most of them until I went back to look after the drawing.

That's pretty much it though, people just didn't bother to pay that much attention to random picked numbers, because they didn't mean squat until the actual drawing.

Quote:

Until I see that evidence, or have a real reason to believe that happened, I am not going to toss around meaningless allegations of wrongdoing.


Thayos, I'm not claiming SE hand picked numbers to intentionally ***** anyone over. But I am saying, that limiting the random selection on any one group, and not the whole IS a wrong. Even if it only affects one person, and even if it was a programming mistake.
#223 Jul 03 2008 at 5:36 AM Rating: Default
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Quote:
Thayos, I'm not claiming SE hand picked numbers to intentionally ***** anyone over. But I am saying, that limiting the random selection on any one group, and not the whole IS a wrong. Even if it only affects one person, and even if it was a programming mistake.


I agree, there would have been a wrong if the PS2 patterns had been chosen as winning numbers because then the gil they would have won would have been worth slightly less as there would have been more gil introduced into the worlds.

Until someone can show that the winning numbers were not chosen randomly and were more likely to not favor EOEOE or OEOEO, the only wrong is the one I've listed (which is certainly a wrong).
#224REDACTED, Posted: Jul 03 2008 at 5:49 AM, Rating: Sub-Default, (Expand Post) A second-hand account about a player that 'just transferred from shiva' is seriously what you are using to answer my argument? Iono, that just reeks of LS bank server jump to me.....
#225 Jul 03 2008 at 5:50 AM Rating: Excellent
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I don't think they hand-picked any numbers, but I am almost positive that they checked the numbers they generated to see what kind of distribution the winners would have. This seems to be the only prudent thing to do. Imagine a scenario where SE randomly generated a winning number (not using a PS2 lets hope) and one of the winners was a level 5 taru named liausbflf, with all 10 marbles having the same number, and an IP address in China - would be a disaster. In fact, I am sure they checked to make sure none of the Rank 1 winners won more than once or twice.

Ok, taking this one step further, assume SE generates a winning number that follows the alleged "PS2 pattern", this number would be discarded because a disproportionately large number PS2 players would be winners. At least this seems like a very plausible explanation to me.

#226 Jul 03 2008 at 5:57 AM Rating: Good
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Awesome and entertaining thread (being read inbetween summer semester classes @ Queens College) is awesome and entertaining.


Someone popcorn and beer me please! I no has premium ; ;
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