Ok.. I might as well throw my hat in the ring.
I have sort of been playing since NA release. So for I have quit like 5 times and on my third account. I keep comming back because I end up missing the comunity more than anything. Over the last two years I have been playing mmo's while having FF account running. These include DDO, EQ2, Tantra, SWG, LOTR, plus various beta and free mmo's. at the moment Anarchy online is updating at this very moment.
But still I come back. I have two main chars on the game, one a taru SMN 75, and the other is MNK 55. Due to SMN being my first and only char to 75, I can see why people compain about the job. Prep cost, the only other job that has to go through the main of beating things to get abilities is BLU. Everyone has problems with their jobs, but SE will not make big changes to their jobs.. like no prep cost for SMN, because it would made half a ton of equips useless. The same goes for other jobs.
What I would like to see happen, is more xp gain through quest. Like in the past. You do missions in the past for xp and notes. I like this idea, and always use up my tags in the past doing the security quests.
I also agree with the idea of making a drop item for NM pops. For example, I am not a hard core gamer, I am more casual, for this reason, I will never get YY Robe for my SMN.
But at the same time, in other games, there are items that are the equilivant of Rare/Ex, but in most cases, they dont become Rare/Ex until you equip them. This would be a nice idea, but at the same time, there would be the problem of RMT'ing curtain items.
One last thing, for things I would like to see, is more info on the char, at the moment we have a details tab, and we have ATT and DEF, I would like to know EVA, Acc, im sure RNG would like to see R.ATT and R.ACC. Mages light like to see their MAB or MDB, But also as a SMN, I would like to see the stats of my pet, I have had to do testing to find out that Carby has about 980HP as a lvl 75 SMN, but does it change on day? I can not say, the other avatars dont all have heals, so working out their HP's are more difficult.
At the end of the day, I dont see SE ever doing anything radical in these updates, because it would be too easy to un-balance the game. And the other thing is, SE are currently working on all the versions of FF-XIII, and also some of the dev team for FF-XI are also working on the new mmo, project rapture. So, I can see updates being less frequent in the next year.