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#77 Feb 27 2010 at 10:45 PM Rating: Excellent
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That was definitely a problem with them, but one of the biggest complaints that I had was the recycling of areas and goals. They chose some areas that we don't usually go to any more, and some mobs that we don't usually interact with any more, and layered some new fetch and dash quests on to them.
I was frustrated with things like the Delkfutt's Tower climb with the lights, since that exact situation had appeared before in the rank quests. Needing to get up to the top as a low level (at least, for many of us :P) was basically the same thing. It felt like a reused goal.


I actually said that was a huge issue with previous expansions, but I also said that was clearly not the main reason it failed. A mini-expansion in old areas did not have be just a linear quest line. It could be a new system on top of an old one and could have reinvigurated old areas with new ideas by exploring and adding things to the old world. Instead, like you said, of accomplishing all that it ended up making me hate the old areas more by manipulating the quest line around the stupidest segments of that old world and stringing them together as a cohesive mashup of suck. It was clearly a cash grab rather than content. If they pull a similar stunt (with new areas it will be harder to do that) than they really will deserve all the fan backlash they will recieve.

Edited, Feb 27th 2010 11:46pm by croythegreat
#78 Feb 28 2010 at 1:15 AM Rating: Good
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"Abysse Terre Defendue" well in french abysse is like the deepest place of the sea ( so maybe a sea related scenario..), but if it's really "AbyssÉ" it would more likely be the name of a land. And "Terre defendue" is a bit hard to translate, but would be a forbiden, or a place you don't have the right to go to.

"Abysse, the forbiden land" would be the best translation I guess.

Edited, Feb 28th 2010 2:16am by MrBarjavel
#79 Feb 28 2010 at 1:18 AM Rating: Good
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I'm calling it now. It's going to be 2 more mini expansions. If they take place in current zones though and are more "Fetch+Fetch+Battle+Fetch+Climb+Boss" in current zones I'm going to rage.
#80 Feb 28 2010 at 1:44 AM Rating: Decent
I just woke up from a dream where BSphil won rank 2,3 and 4 and that rank 4 had something to do with npcs including Prishe. Weird dream.
#81 Feb 28 2010 at 1:47 AM Rating: Default
Sucks i'm gonna have to wait till tomorrow to read this stuff, because i'm busy holding raged sw for next 3-5 hours Smiley: frown
#82 Feb 28 2010 at 1:48 AM Rating: Excellent
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I think mini expansions is a great concept, that SE has failed as usual. It should have been less RANDOM TIMESINK and more rewarding.

Like you should be able to pick your item and augment, then the VALUE of the augment should be random. Meaning you could easily keep doing 30 000 runs for an awesome piece, but it only takes one run to get a decent piece.
#83 Feb 28 2010 at 2:29 AM Rating: Decent
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I'm watching Vanafest Live... They just raised the level cap.

A RDM just leveled up to 76. I **** you not.
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#84 Feb 28 2010 at 2:30 AM Rating: Decent
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Level cap raise in June.

BRB, ******** BRICKS.
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#85 Feb 28 2010 at 2:32 AM Rating: Decent
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The new level cap is 99... I am ******** bricks.
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#86 Feb 28 2010 at 2:34 AM Rating: Decent
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Essentially this is making the entire game vastly easier. It really does feel like the end times for FFXI.

Edited, Feb 28th 2010 4:37am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#87 Feb 28 2010 at 2:35 AM Rating: Good
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From: http://www.playonline.com/ff11us/event/vanafes2010/
Special Talk Session
In attendance at the special talk session were Producer Hiromichi Tanaka, Director Koichi Ogawa, Battle Director Akihiko Matsui, planners Yoji Fujito and Mizuki Ito, and Global Online Producer Sage Sundi. The discussion revolved around the new content being planned for the upcoming version update as well as the game's future direction. * All announcements made are for content under development, and thus changes may occur without notice.


Wings of the Goddess Missions and Quests

The Story Continues!
New Wings of the Goddess missions will be coming to you in the March version update!

Nerves run high as the embattled Allied Forces march on the enemy's heartland, Valdeaunia, to execute a daring operation to strike down the Shadow Lord. Charged to stand at the helm of this desperate campaign is the celebrated San d'Orian hero, Sir Ragelise B Baloumat of the Knights of the Ironcrest Hawk…

Dauntless soldiers who would dare follow Castle Zvahl's perilous passageways to their end will find themselves standing before the Throne Room. There, they will learn the true identity of the imposing dark figure whose entrance is heralded by a garrulous imp…

The repercussions of Atomos' mindless devouring of memories and time have extended even to the present. The ominous comet has again appeared, this time above the skies of San d'Oria and far closer now than ever before. What could this possibly portend for the future of Vana'diel…?

What will become of the heroes and heroines of the Allied Forces? All will be revealed upon the release of the March version update!
The Wings of the Goddess mission storyline draws ever nearer to its epic finale, with but one more set of episodes to follow those of the March version update.

Nation Quests
The three nation quest storylines, too, are set to reach their enthralling conclusions this summer. Astounding rewards await brave soldiers who would stay loyal and true to their nation till the very end!


Campaign

The new version update will offer a host of additions sure to delight veteran campaigners, including: - A long-awaited decoration unlocked
- New Campaign Ops
- A new battleground: Castle Zvahl
- …and all-new rewards!

Among the new rewards will be formidable weapons that allow the wielder to employ devastating weapon skills formerly exclusive to certain Campaign NPCs.

With the addition of Castle Zvahl to the Campaign battlefront, adventurers who fight bravely for the Allied cause will be rewarded with a chance to square off against the Shadow Lord himself! Needless to say, those who emerge victorious will be rewarded with spectacular spoils befitting their heroic deeds.




Trial of the Magians

“Trial of the Magians” is the title given to a new quest series designed especially for level 75 characters.

Quest Structure
The quests will be divided into a number of categories, and progression in each will allow players to earn different rewards. The following quest branches and more are being considered:

- Weapon enhancement.
- Armor enhancement.

Trial of the Magians will be introduced to the game in multiple stages, with the initial set of weapon enhancement quests slated for addition in the March version update.

Enhancing a Weapon
A Trial of the Magians weapon enhancement quest can be initiated by first trading a suitable weapon to a Magian Moogle NPC, at which point a list of corresponding quests will be displayed. Players may choose a quest based on difficulty level and the enhancement they would like added to their weapon, which will be granted upon the fulfillment of the quest objective.

A single weapon can undergo numerous upgrades. By trading an already-enhanced weapon to a Magian Moogle, players can undertake successive quests to have it further improved. Multiple quests can be undertaken simultaneously.

By repeating the quests, up to 80 different features can be added to a single weapon. With figures such as Damage and Delay added to the equation, there exist 500 possible attribute patterns for a single quest branch!

There are also plans to make it possible to enhance Relic and Mythic weapons through Trial of the Magians. While players can expect quest difficulty to far exceed similar quests released thus far, we are confident the rewards will make it more than worth the while!

Edited, Feb 28th 2010 3:40am by TrippyTaru
#88 Feb 28 2010 at 2:38 AM Rating: Good
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2 new Summons: Alexander and Odin.
#89 Feb 28 2010 at 2:44 AM Rating: Good
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There are also plans to make it possible to enhance Relic and Mythic weapons through Trial of the Magians. While players can expect quest difficulty to far exceed similar quests released thus far, we are confident the rewards will make it more than worth the while!


"Ok buddy, bring me a 10,000 byne bill, a Rimilala Stripeshell, and a Ranperre Goldpiece along with (some item with a 1% drop rate from an HNM that pops once a week and is botted up the ***) and I'll make your Mandau even better"


Does that sound about right?



Edited, Feb 28th 2010 4:46am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#90 Feb 28 2010 at 3:00 AM Rating: Good
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89 posts
Special Talk Session
In attendance at the special talk session were Producer Hiromichi Tanaka, Director Koichi Ogawa, Battle Director Akihiko Matsui, planners Yoji Fujito and Mizuki Ito, and Global Online Producer Sage Sundi. The discussion revolved around the new content being planned for the upcoming version update as well as the game's future direction. * All announcements made are for content under development, and thus changes may occur without notice.


Job Adjustments

The job adjustments planned for the March version update have been announced, with further discussions revolving around the future direction of all jobs.

Overall Direction
Up until now, most job adjustments have been implemented with ease of party-forming in mind. From this point onwards, we plan to shift the focus towards ease of participation in endgame content. The role of each job will also come under review.

Currently for instance, the role of debuffing enemies is the exclusive domain of only a few jobs, but we intend to examine ways to enable more professions to perform similar roles, empowering each with the capacity to handle a wider range of situations. Our goal is to achieve—without sacrificing the uniqueness of each job—greater ease of participation in endgame content and provide the opportunity for all participants to contribute equally.

The scope of our vision for job adjustments does not stop there, however. Maintaining battle balance remains one of our highest priorities. As such, we intend to conduct reviews on an ongoing basis and introduce new equipment and adjust weapon skills as necessary. It is anticipated that the level cap increase will impact the balance of certain elements more than others. We will keep a close watch on these areas and, if the situation demands, review and reconsider even the adjustments that have been announced. Our ultimate goal is to provide the most rewarding, balanced play environment possible to all adventurers.

March Version Update Job Adjustments

[ Beastmaster ] The following changes will be made to enhance the usability of the job ability “Call Beast”:

- New synergy recipes for the creation of consumable items required to perform the ability will be with a higher rate of yield for HQ items.
- Certain ingredients needed to synthesize/synergize the items will become more readily obtainable.

[ Summoner ] Two new long-awaited avatars, Alexander and Odin will be added. Both new avatars will appear and do the summoner’s bidding only when Astral Flow is in effect. Be aware, invoking one or the other will automatically initiate Astral Flow, the effect of which will end upon the avatar’s release. In accordance of their introduction, summoners will become able to use the “Astral Flow” job ability even when no avatars have been invoked.

Avatar: Alexander Uses “Perfect Defense” to reduce damage sustained by party members and prevent status ailments. - Damage reduction and resistance rate will vary with the summoner’s remaining MP.

Avatar: Odin Uses “Zantetsuken” to vanquish all foes within the area of effect in one fell strike. - When used against NMs, will instead deal damage.
- Amount of damage dealt and accuracy will vary with the summoner’s remaining MP.
- More monsters within the area of effect will reduce accuracy.

[ Puppetmaster ] With adjustments to attributes of the Harlequin and Valoredge X-900 frames and the performance of attachments, automatons will be made more durable against incapacitation. In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.

Future Direction of All Jobs

The future direction of adjustments for all jobs beyond the March version update will be announced at a later date.
#91 Feb 28 2010 at 3:00 AM Rating: Decent
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I believe they just said the FFXIV BETA test would begin in June. I'm not positive, but they're talking about BETA for FFXIV right now.
#92 Feb 28 2010 at 3:02 AM Rating: Decent
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Well, this wasn't the big announcement. I'm glad it wasn't something silly like new avatars (no offense to the SMN, they were promised years ago after all).
#93 Feb 28 2010 at 3:03 AM Rating: Decent
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Square Enix wrote:

Overall Direction
Up until now, most job adjustments have been implemented with ease of party-forming in mind. From this point onwards, we plan to shift the focus towards ease of participation in endgame content. The role of each job will also come under review.


I've been saying this for so long, this will be such a good change. No more sucking up to people to try to get into one big LS that treats you like crap and manipulates you, seems now you can get some friends together and have fun/enjoy content.

Well done SE, well done.
#94 Feb 28 2010 at 3:04 AM Rating: Decent
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OHH MY GOD TANAKA IS DANCING...
#95 Feb 28 2010 at 3:06 AM Rating: Good
That dance was epic. I better see it in some avatars in some ******* gifs.
#96 Feb 28 2010 at 3:07 AM Rating: Decent
Edited by bsphil
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EndlessJourney wrote:
OHH MY GOD TANAKA IS DANCING...
With Uematsu. What the f*ck is going on.

Why did the stage turn into a disco?

What are they joking about?

Screenshot
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#97 Feb 28 2010 at 3:12 AM Rating: Good
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In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A



ahahahhaah

Edited, Feb 28th 2010 4:12am by Rilly
#98 Feb 28 2010 at 3:12 AM Rating: Good
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i thought i'd sobered up until i saw these announcements. level cap raise? PUP h2h skill A rating? whaaaat? hahahaha!

they're starting up a new mmo... and apparently plunging ffxi back into an unbalanced beta-ish time as well. SE = crazy. (shrug)

edit: if all this sh*t turns out to be a joke and SE ends the fest by saying, "we're just kidding. the real update is: ffxi servers go offline in june," i will immediately sign up for ffxiv asap out of awe. further edit: same course of action will be taken if i win spharai in nomad bonanza and the next update nerfs monk into the ground. that would be some ****.

Edited, Feb 28th 2010 4:22am by milich
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#99 Feb 28 2010 at 3:16 AM Rating: Decent
Edited by bsphil
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milich wrote:
i thought i'd sobered up until i saw these announcements. level cap raise? PUP h2h skill A rating? whaaaat? hahahaha!

they're starting up a new mmo... and apparently plunging ffxi back into an unbalanced beta-ish time as well. SE = crazy. (shrug)
Smiley: lolSmiley: lolSmiley: lolSmiley: lolSmiley: hkSmiley: lol
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#100 Feb 28 2010 at 3:49 AM Rating: Good
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Wow, server mergers in March update....
#101 Feb 28 2010 at 3:51 AM Rating: Good
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Damn that Crab is HUGE!

Yeah yeah... let's hear 'em.

Crab Battle!

Attack its weak point for massive damage!

No, really. Damn it's huge!


... and that's a sweet Alexander Statue.

Edited, Feb 28th 2010 4:53am by Amovorite
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