Akihiko Matsui wrote:
Hello,
Matsui here.
I’d like to make an announcement about the next version update.
We’ve been working extremely hard to fit as much content as possible in the July version update so everyone can enjoy it over summer break, but due to balance adjustments, bug verification, and localization work we will be splitting up the update into two portions, the first taking place on July 9th (Tuesday) and the other taking place the beginning of August.
I apologize to everyone who was looking forward to this.
Below I’ve written out a comprehensive list of the content that will be implemented during each part.
Missions/Quests
July
• Seekers of Adoulin missions part 1
Addition of main story for Adoulin
Implemented in two parts between July and August. The second part has a much higher volume.
• Seekers of Adoulin quests
Addition of quests issued in Adoulin
Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore.
• Survival skill acquisition quests
Addition of survival skill acquisition quests
Addition of new survival skills
Implementation of quests where you can acquire skills to aid in colonization.
• Mog Garden quest
Addition of a tutorial quest.
Addition of other related quests.
• Limit break quests for new jobs
Addition of rune fencer limit break quest.
Addition of geomancer limit break quest.
Stories related to each job will start with the limit break quest and connect to the artifact quests.
• Coalition assignments
Addition of coalition assignments to go along with new areas.
• Adjustments to Couriers’ Coalition’s “Support†coalition assignments.
Increase the bivouac maintenance rate for one coalition assignment.
• Adjustments to Scouts’ Coalition’s “Survey†coalition assignments.
Increase the Egon Locus maintenance rate for one coalition assignment.
• New seasonal event
• Log-in campaign
August
• Seekers of Adoulin missions part 2
Addition of main story for Adoulin
Implemented in two parts between July and August. The second part has a much higher volume.
• Seekers of Adoulin quests
Addition of quests issued in Adoulin
Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore.
• Artifact quests for new jobs
Addition of rune fencer artifact quests.
Addition of geomancer artifact quests.
• Adjustments to Couriers’ Coalition’s “Support†coalition assignments
Addition of a bonus depending on distance and bivouac condition.
• Adjustments to Scouts’ Coalition’s “Survey†coalition assignments.
Addition of a bonus depending on the difficulty.
Content/System
July
• Mog Gardens
Addition of NPCs that sell related items.
Addition of coast, grove, mineral deposit, cultivation, and lake systems.
Addition of rank feature for each system
Addition of assistant feature.
• Addition of items that can be exchanged at the Mummers’ Coalition
• Library
Addition of a Seekers of Adoulin related achievement feature.
Addition of a feature where you can browse Seekers of Adoulin related terminology such as organizations, people, and place names.
• Delve adjustments
Addition of ammunition, jug pets for beastmaster, and throwing items for summoner which can be exchanged for plasm
• Skirmish adjustments
Change so that Ghastly Stones can be sold on the auction house.
Revamp the necessary Bayld to add Arcane Glyptics
• Coalition rank cap increase
Increase the coalition rank cap to 4.
Addition of coalition visual changes, services, and items.
• Adjustments to bivouac maintenance rates.
Ease up on the decay rate.
Adjustments to coalition assignments which address this.
Addition of an NPC which will inform you of bivouac maintenance rate information.
• Ergon Locus maintenance rate adjustment
Ease up on the decay rate.
Adjustments to coalition assignments which address this.
• Expansion of the area in which party invites can be sent.
Change to make it possible so party invites can be sent while in different regions.
• Blackout countermeasure
Limit the number of characters that are shown in certain areas to 35.
August
• Mog Gardens adjustment
• Monstrosity
Addition of a feature where players can change into monsters.
Addition of a system that allows players to battle as monsters.
• Skirmish additions
• Coalition rank cap increase
Increase the coalition rank cap to 7.
Addition of coalition visual changes, services, and items.
• Adjustments to bivouac maintenance rates.
Adjustments to coalition assignments which address this.
• Ergon Locus maintenance rate adjustment
Adjustments to coalition assignments which address this.
• Blackout countermeasure
Implement feature that allows you to set the number of characters that are displayed for all areas
• Adjustments to the amount of experience points received as a result of the change to “check†depending on item level.
Reives
July
Addition of Wildskeeper Reives
Addition of Wildskeeper Reives to new areas.
Addition of new equipment.
• Revamping of the cost for participating in Wildskeeper Reives
Reduction of the Bayld needed to purchase the key item.
• Addition of Colonization/Lair Reives
Addition of Colonization/Lair Reives to new areas.
Addition of new equipment
• Revamping the evaluation methods for Colonization/Lair Reives
Elimination of individual evaluation categories
Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.
Changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion.
With this evaluations can take place separately and it will be possible to receive rewards based off the reduction of HP without having to worry about evaluation timing.
• Low-man Lair Reive support
Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds and Yahse Hunting Grounds.
Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced.
• Low-man Colonization Reive support
Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds, Yahse Hunting Grounds, Moh Gates, and Sih Gates.
Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced
August
• Addition of Reive momentum bonuses
Up until now we have released year-long roadmaps for FFXI.
We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about large and limited content.
As a result, many have been disappointed because of schedule changes, it’s been difficult to make frequent updates to it, and there are too many cons to having this, so we’ll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.
We appreciate your understanding.
http://forum.square-enix.com/ffxi/threads/34837-Upcoming-Version-Update-Announcement?p=448142#post448142
Edited, Jun 28th 2013 1:20pm by Szabo