Gildrein wrote:
[dev1155] Geomancy Special Effects Adjustments (Geocolure Spells)
• The visual effects of Geocolure spells will be adjusted to be less visible.
• Pre-adjustment
• Post-adjustment
http://forum.square-enix.com/ffxi/threads/35857
Gildrein wrote:
[dev1154] Colonization Reive and Lair Reive Adjustments
• The HP of the obstacles for both Lair Reives and Colonization Reives in the following areas has been reduced:
Yahse Hunting Grounds / Ceizak Battlegrounds / Sih Gates / Moh Gates / Foret de Hennetiel / Morimar Basalt Fields
• The amount of Bayld issued by conquering both Lair Reives and Colonization Reives in the following areas has been increased:
Foret de Hennetiel / Morimar Basalt Fields / Marjami Ravine / Yorcia Weald / Dho Gates
http://forum.square-enix.com/ffxi/threads/35853
Gildrein wrote:
[dev1153] Item Level Adjustments
• The stats on equipment with item levels displayed will be adjusted.
 
• If both item level and "combat skill+" are present on the item you equip as a main weapon, the following will be affected:
• The number of Utsusemi shadow images consumed from physical AoE attacks.
• The interruption rate on spell casting.
 
• The strength of enemies level 100+ will be displayed differently when inspecting them while an item with item level 100 and above has been equipped.
http://forum.square-enix.com/ffxi/threads/35849
Gildrein wrote:
[dev1141] Monstrosity
• Monstrosity quests have been added.quests have been added.
The quests can be received from the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12).
• By turning into a monster in Monstrosity, a special icon will appear in front of the name.
• From Customize on the main menu, adjuncts for the monster name in Monstrosity can be selected.
• NPC "=TEST=Monster Playing" has been removed from Northern San d'Oria, Port Bastok, and Windurst Waters.
 
• By moving from the lobby to the field or selecting "Challenge the same area again." when the character is KO'd, a special effect known as "Preparation Period" will be applied for a certain period of time.
Preparation Period will give the below effects:
• Enemies will not detect the character
• Invisible
• Sprint
• Attack Disabled
* The location where the character spawns in the field is random.
• New areas have been added to Monstrosity.
• HP and MP will gradually recover when out of combat. The amount recovered vary depending on maximum HP and MP values.
* The amount recovered are subject to change.
• New monster types have been added.
 
• New monster types are now playable and monster "sentiences" can now be equipped.
* Sentiences with a cost of 255 cannot be used.
* Sentiences that have not been implemented yet cannot be used.
• Default sentiences have been added.
• The maximum amount one can spend on sentiences will increase along with the level of the monster selected.
• The monster players wish to shapeshift into and their attributes can now be selected from the Equipment section of the main menu.
* Selections can only be made while an adventurer is in the lobby.
* The EXP of the previous monster selected will reset to zero once a new monster is selected. However, the level of the monster will not reset.
• The NPC “=TEST= Monster Playing†has been removed from the lobby.
Test Server Only
• Locations where PCs appear when moving from the lobby to the field will be fixed.
Refer to this thread for information about testing this content on the test server and methods on providing feedback.
http://forum.square-enix.com/ffxi/threads/34232
Edited, Jul 19th 2013 7:45am by Szabo