Zaredx wrote:
Quote:
The amount of certain rewards earned from completing Support assignments has been adjusted.
Well, there goes doing support for quick merits. Unless they're just nerfing bayld.
Considering you can also now use waypoints to complete the mission, yeah... seems like it's certainly getting nerfed. Was fun while it lasted.
Rwolf wrote:
Looks like Swipe is just a mini-Lunge after all with the level it's learned. I still don't get the point of that to tanking when all that JA delay is just going to be lowering your damage output, hence your enmity. Also looks like the text for Vivacious Pulse was translated/initially described wrong. Looks like it's either going to erase some debuffs based on the elements of the runes (I hope) or it's gonna be some bonus healing from day/weather (meh... no thanks).
Curious to see how Delve is going to work out since all they are doing is lowering the HP. I honestly was hoping they were going to get rid of the "you lose moves" or at least make it more strategic. Still locks you into needing a SCH to stun if that's all the did. I'll reserve final judgment until there are some testimonials or I've done it but I have to say I'm disappointed in that part. I don't think stunlocking should ever be the only way to effectively win a fight.
I'm also skeptical of the RUN changes, but maybe if the JAs generate a lot of enmity it could still be worth it for tanking even with the JA delay.
For the delve bosses, looks like the lower man versions also change some mob behavior. Someone elsewhere noticed in the video that Tojil was casting single target sleep instead of Sleepga, for instance.