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#1 Apr 23 2015 at 2:41 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
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Gildrein wrote:

[dev1263] Rhapsodies of Vana'diel

Joining all of FINAL FANTASY XI's stories into a grand culmination of tales, Rhapsodies of Vana'diel will see the return of characters across many previous missions and quests. Characters new and old weave the threads of an epic adventure that will span all of Vana'diel.

Progressing through Rhapsodies of Vana'diel will increase the maximum number of alter egos a character can call forth and provide a wide range of other perks.

* The new missions will be divided between three major updates.
The May Update will introduce the first chapter of the saga along with an all-new area and fresh battle content.


Edited, Apr 23rd 2015 4:42am by Szabo

Edited, Apr 27th 2015 4:12am by Szabo
#2 Apr 27 2015 at 2:25 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

Gildrein wrote:

[dev1264] Alter Ego Adjustments

  • Alter egos will be able to be called forth in high-tier mission battlefields and Voidwatch.
  • All alter egos will have the following attributes increased:
Accuracy / Magic Accuracy / Ranged Accuracy / Evasion / Magic Evasion / Defense

  • The following alter egos will enjoy increased enmity generation:
Curilla / Volker / Trion / Valaineral / Gessho / Mnejing / Rahal / Rughadjeen / Amchuchu

  • The following alter egos will enjoy decreased enmity generation:
Kupipi / Mihli Aliapoh / Cherukiki / Karaha-Baruha / Ferreous Coffin / Joachim /
Ulmia / Koru-Moru

  • The skillchain attributes for Naja Salaheem's weapon skill Peacebreaker will undergo the following adjustments.

Pre-Update Attributes	 	Post-Update Attributes 
Fragmentation / Compression → Distortion / Reverberation

  • Players will be able to call forth alter egos in the following quest battles by progressing through the Rhapsodies of Vana'diel missions:
Shattering Stars / The Beast Within / Breaking the Bonds of Fate /
Achieving True Power / A Furious Finale / Survival of the Wisest

  • The following alter egos will be made obtainable by progressing through the Rhapsodies of Vana'diel missions:
Semih Lafihna / Halver / Zeid II / Lion II

  • Progressing through the Rhapsodies of Vana'diel missions will enable players to call forth up to four alter egos simultaneously.
* This limit is scheduled to be increased further in subsequent version updates.


Edited, Apr 27th 2015 11:46am by Szabo
#3 Apr 28 2015 at 2:18 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

Gildren wrote:

[dev1265] Unity Concord

  • Alter egos for Unity Concord leaders will be added.
These alter egos are special in that they can only be called forth under certain conditions.

Players are unable to acquire them using the same means as ordinary alter egos, but instead will temporarily gain the ability to call them forth when their personal evaluation in their Unity has reached a certain level.

There is no limit to how often these alter egos may be summoned, but switching Unities or entering a new Unity ranking tabulation period will deactivate them. The alter egos may be called forth again once the player has re-received the appropriate level of evaluation.

The following alter egos may be called forth.
Pieuje (UC) / Ayame (UC) / I. Shield (UC) / Apururu (UC) / Maat (UC) /
Aldo (UC) / Jakoh (UC) / Naja (UC) / Flaviria (UC)
* Players may only call forth an alter ego of their Unity leader.

  • The amount of accolades required to undertake Wanted objectives will be lowered.

Content Level	Pre-adjustment		Post-adjustment 
75	             300	→	200 
99	             500	→	400 
119	             2000	→	1500 
122	             2500	→	1800 
125	             3000	→	2100 
128   	             3500	→	2400


Edited, Apr 28th 2015 4:39am by Szabo
#4 Apr 30 2015 at 2:13 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

PlayOnline wrote:

Announcing the Next Version Update!

Another major update is on its way, scheduled to be released in mid-May!

The May update will introduce the first chapter of the Rhapsodies of Vana'diel missions, along with a brand new area and battle content. To top it off, mog houses will also be getting a second floor expansion and a second mog safe.

If that's not enough, the update will increase monster rearing to rank 4, add new alter egos, introduce job adjustments such as new spells, and bring about a plethora of other additions and tweaks.

Don't miss this feature-packed update!

#5 May 08 2015 at 2:17 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

Gildrein wrote:

[dev1266] Mog House and Mog Garden Adjustments

  • A second floor will be added to Mog Houses.
  • About the Second Floor
A second floor will be added to Mog Houses, enabling players to place more furnishings than ever before. However, there are several differences between the first and second floors as given below.

  • Size
The second floor is slightly bigger than the first floor.
  • Moogles
As there is no moogle on the second floor, players will be able to change the layout in the center of the floor as well.
  • Wall Layout
Furnishing may be affixed to walls in more spaces at a total of four height levels.
  • Remodeling
Room style may be freely switched between San d'Orian, Batsokan, and Windurstian themes.
* Only the second floor's style may be changed.
* Potted plants may not be cultivated on the second floor.
* Furnishings place on the second floor will not grant moghancement effects.

  • Constructing the Second Floor
Moogles located in the player's Mog House will give the player some details about the second floor, which will be constructed when players complete the following quests and then re-enter their Mog House.
  • Growing Flowers
  • A Lady's Heart
  • Flower Child.
* Players who have already completed the above quests will need to first speak to the moogle about the second floor, leave their house, and then re-enter and speak with the moogle about second floor construction once more.

  • Heading to the Second Floor
Players will be able to go to the second floor from the entrance of their Mog House.
* Players who have been invited to another's Mog House will not be able to switch floors. To access the second floor, invitees must first leave the Mog House and be invited again once the inviter is on the second floor.

  • Mog Safe II
Players with a second floor in the Mog House will be able to access a secondary Mog Safe. The Mog Safe II is identical to the original Mog Safe, and the number of items that can be stored within increases in line with the number of items storable in the Mog Safe.

  • During layout, spaces currently occupied by a furnishing but can have another furnishing placed on top of the existing one will now display in green.
  • It will be made easier to distinguish which section of space you have selected while laying out your Mog House.
  • Players will be able to choose between two different methods of moving the cursor when placing furniture.
  • A new option to disable furniture camera collision will be added.

  • Mog Gardens will undergo the following adjustments.
  • Monster Rearing will have a new maximum rank of four, with three new creature types added. Additionally, players will be able to have up to two creatures join their garden per Vana'diel day.
  • New Chacharoon Cheer effects will be added.
  • A New vendor NPC will be added to the Rearing Grounds.


PlayOnline wrote:

All Worlds Maintenance (May 13)

At the following time, we will be performing server maintenance to accompany a version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

* Version update details will be announced separately around May 13, 2015.

[Date & Time]
May 13, 2015 22:00 to 23:30 (PDT)
May 14, 2015 5:00 to 6:30 (GMT)
May 14, 2015 1am to 2:30am (EDT)
May 14, 2015 2pm to 3:30pm (JST)
* Completion time is subject to change.

[Affected Service]


Edited, May 9th 2015 8:11am by Szabo
#6 May 08 2015 at 8:34 AM Rating: Default
The All Knowing
10,259 posts
Mog Safe II FTW
#7 May 08 2015 at 3:36 PM Rating: Decent
Jack of All Trades
29,633 posts
Mog Safe II FTW

Yeah, that was pretty much all I got out of that entire blurb.
#8 May 11 2015 at 2:18 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

Gildrein wrote:

[dev1267] New Area: Escha - Zi’Tah

  • Introducing Escha - Zi'Tah
Progressing through the Rhapsodies of Vana'diel scenario will grant players access to a new area known as Escha - Zi'Tah.

Escha - Zi'Tah is home to a wide range of beastly inhabitants, from weaker creatures that roam the periphery to fearsome foes and notorious monsters that inhabit its inner reaches.

  • Escha Silt / Escha Beads
Defeating enemies in Escha - Zi'Tah will reward the victorious with escha silt and escha beads, unique currencies obtainable from the region.
  • Escha Silt
Escha silt is used to purchase special temporary items from NPCs and to traverse portals linking different sections of Escha - Zi'Tah. They can also be used to obtain vorseals, which are detailed below.

  • Vorseals – mystical sigils usable only in Escha - Zi'Tah.
An NPC in Escha - Zi'Tah will offer a bevy of divine prowess in the form of charms known as vorseals in exchange for escha silt. The effects granted differ by vorseal, but they combine in myriad ways to offer multiple blessings at once.

Obtain new types of vorseals by progressing through Rhapsodies of Vana'diel content and defeating the monsters that dwell in Escha - Zi'Tah.

The effects from vorseals will fade away one hour after entering Escha - Zi'Tah, but this timer can be reset by leaving and re-entering the area.

  • Escha Beads
Escha beads are spherical objects that can be wrested from the corpses of notorious monsters residing in Escha - Zi'Tah and can be used to engrave equipment found there with arcane glyptics.

  • Geas Fete: New Battle Content

Extraordinary notorious monsters can be summoned in Escha – Zi'Tah after fulfilling certain conditions.

Calling forth these notorious monsters requires tribulenses, special key items obtainable in exchange for escha silt as well as a grisly trinket specific to each notorious monster. These key items are consumed upon the monster's appearance.

Defeating these monsters will award the victors with precious spoils as well as escha silt and beads.


Edited, May 11th 2015 4:21am by Szabo
#9 May 12 2015 at 5:21 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,096 posts

Edited, May 13th 2015 1:41am by Szabo
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