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Announcing the June Version Update!Follow

#1 Jun 01 2015 at 2:31 AM Rating: Excellent
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PlayOnline wrote:

The next version update is scheduled to land in late June.

This update will not only see the climactic conclusions to some of Adoulin's questlines, but also the addition of new high-tier avatar battlefields.

In addition, plenty of job and ability adjustment in store, along with rank 5 monster rearing, style lock enabled for ranged weapons, and a plethora of other additions and adjustments.

Keep a look out for more details as the June version update approaches!

http://www.playonline.com/ff11us/index.shtml
#2 Jun 01 2015 at 7:12 PM Rating: Default
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I'm totally spoiled from these updates.
#3 Jun 09 2015 at 2:19 AM Rating: Excellent
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Gildrein wrote:

[dev1268] New High-Tier Battlefields

  • The following high-tier battlefields will be added.
★The Moonlit Path / ★Waking the Beast / ★Waking Dreams

  • Joining the Fray
The key items required to participate in these battlefields can be acquired from the following NPCs in exchange for merit points.
Trisvain in Northern San d'Oria (J-7)
Raving Opposum in Port Bastok (J-11)
Mimble-Pimble in Port Windurst (L-5)

  • Required Key Items

 
Battlefield	Key Item	Number of Merit Points Required

 
★The Moonlit Path	Moonlit Path phantom gem	15 
★Waking the Beast	Waking the Beast phantom gem 
★Waking Dreams	        Waking Dreams phantom gem


  • Regarding Difficulty Levels
Each mission battlefield is divided into five levels of difficulty. Boss strength, number and drop rate of spoils, as well as content level, increase in line with difficulty.
 
Difficulty	Content Level 
Very Easy	113 
Easy         	116 
Normal	        119 
Difficult	Greater than 119 
Very Difficuly	Greater than 119


  • Battlefield, Boss, and Entry Restrictions

 
Battlefield Name	Point of Entry	Boss	Entry Restrictions

 
★The Moonlight Path	Full Moon Fountain	Fenrir Prime	All Levels 
                                                             Thirty Minutes 
                                                             Six-Person Party 
★Waking the Beast	Full Moon Fountain	Carbuncle Prime 
★Waking Dreams	        The Shrouded Maw	Diabolos


  • Spoils
Spoils are rewarded both for vanquishing the boss and clearing the battlefield, and include items needed for reforging artifact and relic armor in addition to equipment unique to each battlefield.

http://forum.square-enix.com/ffxi/threads/47337

Edited, Jun 9th 2015 4:24am by Szabo
#4 Jun 09 2015 at 6:01 AM Rating: Good
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Interesting, forcing ppl to redo all avatars primes fir Waking the Beast quest hehe
#5 Jun 09 2015 at 7:33 AM Rating: Good
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Oooh. Cool I now have a reason to do Waking the Beast!
#6 Jun 09 2015 at 1:03 PM Rating: Good
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Will they be adding a warp point by Fenrir? That would make my day.
#7 Jun 09 2015 at 6:00 PM Rating: Decent
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Every single BCNM area with a hard-mode battle added to it has had a home point placed outside of it so far, so I imagine Full Moon Fountain won't be an exception.
#8 Jun 11 2015 at 9:10 AM Rating: Good
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That's specifically why I'm hoping for it. It's a pain having to run through that zone to get to Fenrir. I'm slightly surprised that Waking Dreams already has one here, but then, that's used for CoP missions, too, where Full Moon Fountain isn't. Would shave about 8 minutes off my daily routine.
#9 Jun 12 2015 at 2:09 AM Rating: Excellent
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Gildrein wrote:

[dev1269] Mog Garden Adjustments

  • Monster rearing will undergo the following changes.
  • Rank 5 monster rearing will be made available.

  • Two new kinds of rearable creatures will be added.
Bugard / Adamantoise
  • New Chacharoon cheers will be added.
  • It will be possible to raise up to three creatures simultaneously.
  • New items will be made available as creature feed.

http://forum.square-enix.com/ffxi/threads/47368

Edited, Jun 12th 2015 4:18am by Szabo
#10 Jun 15 2015 at 2:14 AM Rating: Excellent
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Gildrein wrote:

[dev1270] Fishing Adjustments

  • New fish have been added to the following areas.
Cape Teriggan / Silver Sea routes / Abyssea - Altepa / Cirdas Caverns / Moh Gates / Dho Gates

  • The probability of increasing one's fishing skill will be increased.
  • The probability of catching fish will be increased when a player's fishing skill is 20 or greater and appropriate bait is used.
  • The maximum time required to reel in a catch will be reduced from 15 seconds to 13 seconds.
  • Moon phases will have a stronger positive effect on fishing results.


  • The "Fisherman's Heart" quest will undergo the following changes.
  • The location of Katsunaga, the quest triggering NPC in Mhaura, will be changed from H-9 to G-10.
  • After completing the quest, speaking to Katsunaga will offer a dialogue option to view a list of every catch caught so far.

*This option will only display fish caught since the 2015 June version update.

  • New quests have been added to enhance Lu Shang's Fishing Rod and the Ebisu Fishing Rod.

  • Lu Shang's Fishing Rod quest, "Thanks for All the Fish"
  • Starting the quest
Speak to Jourdenaux in Rabao (G-7) while in possession of Lu Shang's Fishing Rod.
*You must have completed Records of Eminence objective First Step Forward in order to proceed with this quest.

  • Ebisu Fishing Rod quest, "Fish Favors the Bold"
  • Starting the quest
Speak to Irmilant in Rabao (G-7) while in possession of the Ebisu Fishing Rod and having fished 100 different types of fish.
*Only fish caught since the 2015 June version update will count towards this requirement. Any fish caught before this version update will have to be caught again to begin this quest.
*Warning: winning the Ebisu Fishing Rod through Mog Bonanza will flag the quest "Indomitable Spirit," which rewards said rod, as having been completed, preventing the player from experiencing it.


Completing these quests will enhance their respective fishing rods, and bestow them with a special visual effect.
Screenshot
Screenshot


http://forum.square-enix.com/ffxi/threads/47395

Edited, Jun 15th 2015 4:25am by Szabo
#11 Jun 15 2015 at 2:18 AM Rating: Excellent
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Gildrein wrote:

[dev1271] Quest Adjustments

  • New quests will be added.

  • The following quests will have their difficulty adjusted.
Eco-Warrior (San d'Oria) / Eco-Warrior (Bastok) / Eco-Warrior (Windurst) /
The Gustaberg Tour / The Kuftal Tour / Promotion: Superior Private /
Promotion: Corporal

http://forum.square-enix.com/ffxi/threads/47396

Edited, Jun 15th 2015 4:24am by Szabo
#12 Jun 15 2015 at 9:24 AM Rating: Decent
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I [complained] years ago when I got my Ebisu about how, after all the effort required to obtain, it should have looked like a [gorram] lightsaber.

The Sith!Ebisu shall be mine.

Also, they should have canned the oversensitive forum censor along with the various admins that were let go :<

Edited, Jun 15th 2015 11:27am by Fynlar
#13 Jun 15 2015 at 12:49 PM Rating: Good
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That's pretty cool but is that going to make Lu Shang EX? The only thing it has going for it now is that it's tradable.
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#14 Jun 15 2015 at 4:29 PM Rating: Decent
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Presumably it would, because I can't see the lightsabers being tradeable. I actually need to get my Lu Shang rod back from a friend, because I needs them both >_>

If they're feeling really generous, the Lu Shang quest will actually give you another (untradeable) rod, but somehow I don't see that happening either.
#15 Jun 16 2015 at 2:17 AM Rating: Excellent
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Gildrein wrote:

[dev1272] Job Adjustments

  • Jobs will undergo the following adjustments.

  • Monk
  • The Footwork job ability will undergo the following adjustments.
  • Footwork will no longer make kicks the primary mode of attack. Instead, autoattacks will also have a chance of kicking while Footwork is in effect.
  • Effect duration will be decreased from 300 seconds to 60 seconds.
*The effect footwork has on particular weaponskills will remain unchanged.

  • Beastmaster
  • Six new familiars will be able to be called forth with the "Call Beast" ability.


  • Ranger
  • The following job abilities will undergo adjustments.

  • Flashy Shot
The ability will no longer ignore level difference penalties. Instead, a bonus to ranged accuracy and damage will instead be granted based on the level difference between the target and the player.
  • Eagle Eye Shot
This ability will now ignore the following effects granted by spells and job abilities.
Blink / Shadow Images
*These changes will only apply to eagle eye shot when used by player characters.

  • Archery and Marksmanship skills will be increased.


  • Dragoon
  • The activation time for the following breaths abilities will be increased from 1 to 1.25 seconds in order to resolve the issue wherein changing equipment via the equip set function would occasionally not be reflected properly.

Healing Breath / Healing Breath II / Healing Breath III / Healing Breath IV /
Flame Breath / Frost Breath / Gust Breath / Sand Breath /
Lightning Breath / Hydro Breath

  • Blue Mage
  • The following blue magic spells will be added.
Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
Palling Salvo

  • Puppetmaster
  • Automaton HP will be increased.

  • In line with this change, the amount of HP recovered from the Auto-Repair Kit attachment will be slightly increased.
  • The recast delay of Repair will be reduced by 50% and the effects of automaton oils will be adjusted according to the table below.

 
Item	                 Amount Healed	        Effect Duration 
Automaton Oil	        10 / 3 s → 20 / 3 s	30 s → 15 s 
Automaton Oil +1	20 / 3 s → 40 / 3 s	60 s → 30 s 
Automaton Oil +2	30 / 3 s → 60 / 3 s	90 s → 45 s 
Automaton Oil +3	40 / 3 s → 80 / 3 s	120 s → 60 s

http://forum.square-enix.com/ffxi/threads/47407

Edited, Jun 16th 2015 4:39am by Szabo
#16 Jun 17 2015 at 2:04 AM Rating: Excellent
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Gildrein wrote:

[dev1273] Alter Ego Adjustments

  • New alter egos will be added.

  • Alter egos will be able to be called forth in the following content:
Delve / Incursion

  • Certain alter ego action logic will be adjusted to make them prioritize curing the following status ailments:
Doom / Sleep
  • Tenzen and Gadalar's action logic will undergo adjustments.

http://forum.square-enix.com/ffxi/threads/47417

Edited, Jun 17th 2015 4:14am by Szabo
#17 Jun 18 2015 at 3:19 AM Rating: Excellent
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Akihiko Matsui wrote:

June Version Update Announcement

Greetings, adventurers.
Matsui here.

The June version update is right around the corner, but I would like to share an early overview of what will be implemented.

Starting off, we’ll be adding high-tier battlefields for three avatars: Fenrir, Carbuncle, and Diabolos, so look forward to challenging enhanced versions of these familiar creatures once more.

New notorious monsters will be added to Wanted. With new and bigger foes to vanquish, now's a great time to get involved with Unity!

Several Seekers of Adoulin quests will also reach their conclusions this patch, and players will be able to enjoy a bevy of lore, battles, and rewards.

Furthermore, we’ll be implementing new aspects to fishing that are geared towards veteran anglers that possess the Ebisu Fishing Rod and Lu Shang’s Fishing Rod.
A duo of quests provide upgrades to these two special rods, complete with all-new visual effects. Take on the challenges and reap your just rewards!

Mog Gardens will also undergo changes as we unlock rank 5 for monster rearing, which will add new monsters and also increase the number of monsters you can simultaneously rear.

We’ll also be making job adjustments, adding new alter egos, implementing an emote for sitting on chairs, setting an NPC that will allow you to check what you’ve fished up, addressing the ranged weapon slot for the lockstyle feature, and much more!

I hope you are all looking forward to the June version update, which goes live on Thursday, June 25.

Below is a detailed list of features planned for the version update. Keep in mind that this list is still provisional, and any balancing or bug issues we discover during testing may require us to remove an item from the update.

Mission/Quest related

  • Seekers of Adoulin quests
Text creation
Cutscene creation
Battle balance adjustment
Mog Garden Quest Text creation
Cutscene creation

  • Alter ego acquirement quest
Text creation
Cutscene creation

  • Lu Shang's Fishing Rod enhancement quest
Text creation
Cutscene creation
Ebisu Fishing Rod enhancement quest Text creation
Cutscene creation

  • Adjustments to the quest "Fisherman's Heart"
Addition of a feature that allows players to check fish that they've caught before.
Change coordinates of NPC positions.

  • Missions
Key items necessary to progress in some missions will be added to the Curio Vender Moogles' merchandise lists.

  • Adjustments to existing quests
Adjusting difficulty of "The Gustaberg Tour"
Adjusting difficulty of "The Kuftal Tour"
Adjusting difficulty of "Eco-Warrior"
Addition of hints for "Wrath of the Opo-opos"
Addition of hints for "Wandering Souls"


Area/Monster related

  • Escha - Zi'Tah
Creation of new additional monsters.
Adjustment of additional monster locations.
Making adjustments so experience points can be obtained from enemies called forth by certain notorious monsters.
Creation of a system that makes it easier to obtain experience points when in a party.
Implementation of a function that adjusts the time it takes for monsters to respawn depending on the situation in the area.
Increace the maximum amount of Escha Silt/Escha Beads that can be carried.


Content/System related

  • High-tier battlefields
Creation of High-tier avatar battlefields.
Adjustments to battle balance.
  • Geas Fete
Adding mechanic that allows for random notorious monster spawning after vanquishing one.
Adjustments to rise in cost of tribulenses.
  • Mog Garden
Creation of Monster Rearing Rank 5.
Cutscene creation.
Increase number of monsters that can be reared at the same time.
Additon of new monsters that can be reared.
Addtion of new Chacharoon's Cheers.

  • Unity Concord
Creation of an animation for when the unity leader participates in chat. -
  • Unity: Wanted Battles
Creation of new notorious monsters.
Addition of new warps.

  • Records of Eminence
Addition of Unity: Wanted Battle related objectives.
Addition of fishing related objectives.

  • Trust
Support for new High-Tier Avatar Battlefields.
Support for Delve.
Support for Incursion.
Support for the quest "Eco-Warrior".

  • Titles
Creation of new titles.

  • Home Point
Addition of new Home Points.


Battle System related

  • Monk
Adjustments to Footwork.

  • Beastmaster
Creation of new pets.

  • Ranger
Adjustments to Flashy Shot.
Adjustments to Eagle Eye Shot.

  • Dragoon
Adjustments to activation time for wyvern breaths.

  • Blue Mage
Creation of new blue magic.
Adjustments to added traits of certain blue magic spells.

  • Puppetmaster
Adjustments to HP of Automatons.
Adjustments to the effects of certain attachments.

  • Alter egos
Creation of new Alter Egos.
Adjustment to the way status effect recovery works for healer type Alter Egos.

  • Adventuring fellows
Adjustments to the capabilities of Signal Pearls.
Adjustments to the capabilities of Tactics Pearls.


Item related

  • Celestial Nights
Creation of rewards

  • Sunbreeze Festival
Creation of rewards

  • Seekers of Adoulin quests
Creation of rewards

  • Lu Shang's Fishing Rod enhancement quest
Creation of rewards

  • Ebisu Fishing Rod enhancement quest
Creation of rewards

  • High-tier battlefields
Creation of rewards

  • Alluvion Skirmishes
Addition of items that can be traded for Mellidopt Wings

  • Unity: Wanted Battles
Creation of rewards
Creation of a system for enhancing rewarded equipment.

  • Mog Garden
Creation of acquired item table for new monsters that can be reared.

  • Fishing
Addition of new seafood.
Adjustment to skill gain rate.
Adjustment to odds of getting a bite.

  • Beastmaster
Addition of NPCs that sell items for the ability "Reward."

  • Puppetmaster
Addition of NPCs that sell attachments.

  • Emotes
Creation of items for emotes.

  • Moogle Storage Slips
Addition of items that can be stored.

  • Mog Bonanza
Creation of new items.


UI related

  • Emotes
Creation of emote for sitting in a chair.

  • Mog House
Adjustments to the order in which the selection for doorways are displayed.

  • Lockstyle
Support for ranged weapon slots

  • Text Commands
Creation of text commands for "Ready."
Addtion of a command to turn the Name Plate magnification feature on and off during area of effect displays.

  • Auto-translate function
Addition and removal of categories.

http://forum.square-enix.com/ffxi/threads/47433
#18 Jun 18 2015 at 3:48 AM Rating: Good
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Quote:
Mog House

Adjustments to the order in which the selection for doorways are displayed.


Thank Altana

All I wanted was the 2nd safe; I didn't need my muscle memory working against me and making me zone twice to get out of my MH

Edited, Jun 18th 2015 5:49am by Fynlar
#19 Jun 18 2015 at 6:07 AM Rating: Good
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All I saw was "Eco warrior".
#20 Jun 18 2015 at 1:18 PM Rating: Good
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Addtion of a command to turn the Name Plate magnification feature on and off during area of effect displays


I'm liking that. Maybe I just never found it, but is there a way to turn this feature off entirely? I'm not sure why they felt it was needed, but to me at least, it is nothing but annoyance.
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#21 Jun 18 2015 at 4:00 PM Rating: Decent
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I'm liking that. Maybe I just never found it, but is there a way to turn this feature off entirely? I'm not sure why they felt it was needed, but to me at least, it is nothing but annoyance.


No, you're not the only one, and no, as far as I can tell there is currently no way to disable it (hence why they are adding this command)

When I first saw it I thought it was a glitch, because at first there was no mention of it in the May patch notes (it was an oversight and was added in the notes later)

The reason it was added, apparently, was to better be able to tell what targets would be hit in the case of using an AoE ability.

"May patch notes posted on May 11" wrote:
System-related

When selecting a subtarget, the subtarget will flash and its nameplate will appear larger. (* Added on May 20, 2015.)
#22 Jun 19 2015 at 2:42 AM Rating: Excellent
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Gildrein wrote:

[dev1274] New Seekers of Adoulin Quests!

  • New quests arrive, bringing two of the diverse storylines in Seekers of Adoulin to a close.
  • A Thirst Before Time
The concluding sequel to "A Thirst for the Ages".

  • The Weatherspoon War
The climactic conclusion following the mounting drama of "The Weatherspoon Inquisition".

http://forum.square-enix.com/ffxi/threads/47454

Edited, Jun 19th 2015 4:43am by Szabo
#23 Jun 21 2015 at 8:49 AM Rating: Good
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Szabo wrote:
Akihiko Matsui wrote:
Puppetmaster
Adjustments to HP of Automatons.
Adjustments to the effects of certain attachments.
I hope this doesn't mean they're going to make an NPC that sells all attachments. In other words, are they going to make attachment crafting obsolete?

Edited, Jun 21st 2015 10:50am by Elwynbelwyn
#24 Jun 21 2015 at 5:04 PM Rating: Decent
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If they had said "adding a new source of PUP attachments" I would be able to understand that fear, but the way they worded it sounds more like they're just altering what the attachments actually do for BALANCE reasons.

Edited, Jun 21st 2015 7:09pm by Fynlar
#25 Jun 21 2015 at 5:15 PM Rating: Excellent
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Fynlar wrote:
If they had said "adding a new source of PUP attachments" I would be able to understand that fear, but the way they worded it sounds more like they're just altering what the attachments actually do for BALANCE reasons.


Quote:
  • Puppetmaster
Addition of NPCs that sell attachments.
#26 Jun 21 2015 at 5:33 PM Rating: Good
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I'd guess it more for the annoying ENM ones. Not that I'd put much stock on the craft side, either.
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