If they were being more aggressive about content development and other in-game issues, like others, it probably wouldn't bother me so much. The thing with recent inventory developments is it sounds like they got a new guy to look at all the code and figured out how to do things differently and/or more efficiently, which isn't unheard of as programming ages. Whether or not this translates to a literal need for new hardware or greatly increased server strain is the unknown, but I'm not terribly inclined to agree that the case.
Otherwise, inventory clogging is basically a problem of SE's making. I know some people seem to like the situational nature of gear swaps, but if they sat down and figured out ways to better consolidate items to meet a given job's needs, you suddenly wouldn't need 3+ pieces for a given slot. Kissing the random augment BS goodbye en lieu of selected mods would also be a step in the right direction.
In terms of populations, I can understand why they don't merge servers given limited pseudo-instancing, but I still say they need to work on some cross-server functionality and/or eliminate the world transfer fee. That way people are better served in finding a place that works for them so they could actually do the non-solo content with a higher degree of reliability.
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Violence good. Sexy bad. Yay America.