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So, yes, how many people are now feeling silly?Follow

#1 Aug 01 2016 at 3:46 AM Rating: Default
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"Can you officially confirm the crafting variables? Does direction, day of the week, time of day etc. affect crafting in anyway?
A: They do not."

This is of course from the Reddit AMA.

I'm sure we all recall the scores, even hundreds of posts and many 'erudite' statistical analyses which PROVED that direction/day/moon/etc. were involved.

Seems SE managed to fool many of the people all of the time.


Edited, Aug 1st 2016 5:47am by Kragorn

Edited, Aug 1st 2016 8:14am by Szabo
#2 Aug 01 2016 at 3:55 AM Rating: Decent
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Well that's the best part about this game no? The secrecy xD
#3 Aug 01 2016 at 4:21 AM Rating: Decent
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I never thought they mattered anyway, so nope, no silly here.
#4 Aug 01 2016 at 6:43 AM Rating: Decent
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Don't feel silly about it, that's part of what made XI great. The game has such a depth and a lot of trial and error on our part people come up with crazy ideas whether it's right or wrong. Far better than the current standard of MMO honestly lol.
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#5 Aug 01 2016 at 8:38 AM Rating: Good
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Some of those answers were seriously WTF-tastic

Quote:
When is BLU getting more spells?
A: For blue mages, we have already reached the limit for the amount of spells we can add. Unfortunately, we cannot increase any further.


Wut?

Quote:
Will Unity chat capacity ever be raised? It's really annoying constantly being locked out of unity chat due to too many people after zoning.
A: It’s pretty tight with the limit we have now. Though it may mean leaving the Unity leader you like, if you want to focus on the messages and Unity chat we recommend moving to a Unity with fewer number of players.


If you want to talk to people, talk to fewer people...

Quote:
How about increasing the number of items we can place in the Auction House?
A: We will not increase the number of slots. Since we have extended the duration in which items remain on the Auction House, this would greatly increase the amount of data which need to be managed by the server.


Keeping track of an extra... 10? 20? MB of data game-wide? IMPOSSIBLE!

Quote:
Are the rumors about puppetmaster originally being designed as Necromancer true?
A: From the early stages it was planned to become a pet job, and there were some ideas to make it necromancer. However, since necromancer wasn’t too well known in the FF series, we decided to go with the puppetmaster instead.


Yeah so Necromancers weren't super well-known in the FF series... so we added a job that had never before appeared in an FF game, because that clearly solves that problem.

Quote:
Would you consider one more Wardrobe-style box? This box would only hold consumables (medicines, food, ninja tools, etc) and making at least echos, remedies, and holy waters stack to 99?
A: This is not possible as we cannot add any new storage. As for changing the amount of the stack, this is possible; however, it will increase the amount available on the market to 99, and also would make it not possible to be placed on the auction house for a couple weeks due to the system. This will cause a situation where players won’t be able to purchase when they would like to. For this reason, we would like to try and avoid making changes.


The stack size changes I can KIND OF understand... the part where they say they can't add any more storage made me lol pretty hard.

It's like "listen, I know we've been saying we can't add storage for about 15 years now, usually a couple months before we add more storage... but this time what we really mean is we can't add storage that doesn't raise your subscription fee... we really like having your money."
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#6 Aug 01 2016 at 7:31 PM Rating: Good
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What if I told you-- that Treasure Hunter actually does nothing at all?
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#7 Aug 01 2016 at 9:43 PM Rating: Good
Yeah, the "We can't do the thing that we just did" sure gives me tons of confidence in their replies on other issues.

Also it wouldn't be the first time I'd seen a series of events like this:
Players: We think this works like X. Are we right?
Devs: No, it's Y.
Devs (Several years later): Okay, it was actually X.

~sleepygirl just crafts whenever she feels like it anyway.
#8 Aug 04 2016 at 2:19 PM Rating: Decent
I don't believe a few of the things they said. Either that, or they have since changed. Particularly crafting direction/moon phase/days. I refuse to give up the idea of that.

As for the increased AH limits, i can say with absolute certainty that it's a cop out. Imagine if your server has 1200 active players, with no AH limit, and 90 day return, and kept a log of every single purchase since the beginning of time. That's what I do, and the table is only 800mb. Now, i could prune that, since you only really need the last 10 completed transactions for any given item, and it would be down to about 200mb.

As for the client handling stacks to 99, vs 12, that is ONLY a db entry, and it works for ANY ITEM and is handled perfectly by both the client and the auction house. Stack yag drinks to 12? Works. Stack crystals to 99? Works. If they don't want to do it, just don't, but hiding behind system limitations is rather iffy.
#9 Aug 04 2016 at 2:56 PM Rating: Good
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Quote:
As for the client handling stacks to 99, vs 12, that is ONLY a db entry, and it works for ANY ITEM and is handled perfectly by both the client and the auction house. Stack yag drinks to 12? Works. Stack crystals to 99? Works. If they don't want to do it, just don't, but hiding behind system limitations is rather iffy.


This one isn't that they can't do it, it's that their system can't handle two "full stack" sizes existing at once and the AH can't list partial stacks of anything ever. So any full stacks of, say, echo drops would immediately change from being a stack of 12 to a stack of 99. That's 87 echo drops that have just been created out of nowhere. The market impact of something like that is non-trivial especially when you consider how many different items people are asking to stack to 99 that currently stack to 12.

Now what I don't understand is why they can't just run a batch script to immediately end auctions of full stacks of an item they make this change to. It's a one-time script that you just load with the appropriate item IDs.. you run it during maintenance.. people log in and they have some auctions returned early.. no big deal.

As for the AH capacity limits, you're absolutely right. That one's complete bs.
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#10 Aug 04 2016 at 2:57 PM Rating: Good
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Double post-fu

Edited, Aug 5th 2016 9:35am by Callinon
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#11 Aug 04 2016 at 3:34 PM Rating: Decent
I see your point of current items on the AH being at 12, the potential impact of changing the stack size to 99, the Ah stores stacks as 1, and singles as 0, so if it were to be returned or purchased, the 99 would come down as opposed to the 12. they could return it, though. He mentioned that the duration is longer now, ie greater than 7 days. Any idea what it is now?
#12 Aug 04 2016 at 6:21 PM Rating: Decent
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Quote:
I don't believe a few of the things they said. Either that, or they have since changed. Particularly crafting direction/moon phase/days. I refuse to give up the idea of that.


It's amazing how many people I've seen still clinging to stuff that has always amounted to theories and conjecture, even after it's been Jossed.
#13 Aug 04 2016 at 8:29 PM Rating: Good
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PocketHockey wrote:
I see your point of current items on the AH being at 12, the potential impact of changing the stack size to 99, the Ah stores stacks as 1, and singles as 0, so if it were to be returned or purchased, the 99 would come down as opposed to the 12. they could return it, though. He mentioned that the duration is longer now, ie greater than 7 days. Any idea what it is now?


I haven't bothered to calculate it, but it's somewhere around 2 weeks
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svlyons wrote:
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#14 Aug 04 2016 at 9:45 PM Rating: Decent
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Used to be around 3 days, now it's closer to 10.
#15 Aug 05 2016 at 8:23 AM Rating: Decent
Fynlar wrote:
Quote:
I don't believe a few of the things they said. Either that, or they have since changed. Particularly crafting direction/moon phase/days. I refuse to give up the idea of that.


It's amazing how many people I've seen still clinging to stuff that has always amounted to theories and conjecture, even after it's been Jossed.

I want to believe...

One of the greatest things about xi was the mystery. There was so much that was shrouded in it. The uncertainty led to countless crazy ideas. As an avid crafter, especially with how competitive it was, you wanted every possible advantage. When synths can either make or cost you millions, it's real easy to believe just about anything. It's fun though, I like the idea of it.
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