Announcing the June Version Update
Good day, adventurers!
Matsui here with your June version update rundown.
I spent the past weekend celebrating my birthday. May was also the birth of FINAL FANTASY XI, so itâ€™s almost like our fates are intertwined. Vanaâ€™diel celebrated its sweet sixteen, while I was able to celebrate my...uh...well, letâ€™s just say Iâ€™ve got a couple years on our fantasy world.
Letâ€™s dig right in to our offerings for June. But first, a brief word. July is shaping up to be quite a huge undertaking for FINAL FANTASY XI, so the content for June might be a little smaller in volume than what youâ€™re used to.
First off, weâ€™ve got the monthly changes to Ambuscade. Lately youâ€™ve had to face off against multiple monsters at once, so this time weâ€™d like to ask you to test your mettle against a singular foeâ€”a wyvern. When it comes to dragons, thereâ€™s one job in particular that comes to mind, wouldnâ€™t you say?
Next, weâ€™ve got some quality-of-life improvements for the Escutcheon questline. The development and operations teams have been discussing how best to display Spirit to players, and weâ€™ve settled on adding a message to the Synthesis Focuser II menu. Thanks to everyone who contributed ideas on this topic, and we hope that youâ€™ll let us know if this new display has made it easier on you.
Below is a comprehensive list of items that weâ€™re aiming to put in for June. As always, these are currently in development, and last-minute issues may arise that cause us to move one or more of them to a future update.
Content and System-related
ãƒ» Add new notorious monsters
ãƒ» Replace reward items
ãƒ» Adjust how Spirit is displayed
ãƒ» Add to list of supported items
ãƒ» Adjust attributes on certain equipment
ãƒ» Adjust the help text