1
Forum Settings
       
« Previous 1 2 3
Reply To Thread

Guide to Piercing DamageFollow

#1 Aug 09 2005 at 3:36 PM Rating: Good
***
1,274 posts
The following is a guide for Piercing damage weapons, and finding enemies which are weak to them. All the mob (level and location) listings below were taken from Mystery Tour, I've tried to remove BST pets and NM from the list (I may have missed some) as you won't be exping off those. Some of these enemies only appear at night in outdoor zones, so keep that in mind as well. I also changed the level of the enemies outside the city gates to 0, because that's what they are. (if it were one you'd get 100 exp. for them at lvl 1, which you don't, but I digresss...) As a rule of thumb remember these are the mob levels, so plan that accordingly if looking for a camp. For a full party try and find something maybe 6 or 7 lvls above yours.

What is Piercing damage? Piercing damage is done by Daggers, Polearms, arrows/bolts/bullets, and I believe rapier styled swords. As such this is mainly aimed at aspiring THFs, DRG and RNG. Put all three in a party and you'll rape the mobs below. If you're fighting any of these enemies as another class it might be worth trying to switch your weapons out if your skill doesn't suck for your job/level.

So below is a list of mob levels and locations, I haven't tested all of them, some may be infeasible due to too much aggro/links in the area, or simply not a good enough mob density, if anyone has any specific recommendations or un-recommendations please let us know. I'll try and include some notes on each type, to think about when putting a party together.


===================================
Bat Triplets
Weakness: Wind, Light
Use a Detonation, Transfixion, Fragmentation or Fusion SC.

Attacks:
Jet Stream - critical hit, blink tank could be nice but if shadows aren't up could be raped
Sonic Boom - does attack down, this one sucks, make sure you bring a WHM for Erase
Mystery tour also reports a wind attack and Acc. down attack, but I've not seen those.

1 - 3 Ding Bats Zeruhn Mines
1 - 4 Ding Bats North Gustaberg
1 - 4 Ding Bats South Gustaberg
1 - 5 Battue Bats Horutoto Inner Ruins
1 - 5 Battue Bats Horutoto Outer Ruins
1 - 5 Ding Bats East Ronfaure
1 - 5 Ding Bats West Ronfaure
1 - 5 Spectacled Bats Ghelsba Outpost
2 - 5 Ding Bats King Ranperre's Tomb
3 - 5 Wind Bats Ranguemont Pass
6 - 8 Gale Bats La Theine Plateau
6 - 8 Spectacled Bats Fort Ghelshba
8 - 11 Grotto Bats Yughott Grotto
9 - 11 Plague Bats La Theine Plateau
9 - 11 Wind Bats King Ranperre's Tomb
12 - 15 Bat Battalion Horutoto Inner Ruins
12 - 15 Night Bats Valkurm Dunes
12 - 15 Sand Bats Valkurm Dunes
13 - 16 Night Bats Meriphataud Mountains
13 - 16 Night Bats Pashhow Marshlands
15 - 17 Plague Bats King Ranperre's Tomb
15 - 18 Black Bat Pashhow Marshlands
15 - 18 Stink Bats Horutoto Outer Ruins
15 - 18 Stink Bats Maze of Shakhrami
15 - 18 Stink Bats Ordelle's Caves
15 - 19 Bulldog Bats Carpenter's Landing
18 - 21 Bastion Bats Castle Oztroja
20 - 23 Midnight Wings Rolanberry Fields
20 - 23 Midnight Wings Sauromugue Champaign
20 - 23 Wood Bats Davoi
22 - 26 Seeker Bats Korroloka Tunnel
23 - 26 Seeker Bats Maze of Shakhrami
23 - 26 Seeker Bats Ordelle's Caves
25 - 27 Dark Bats Qufim Island
25 - 27 Mold Bats Delkfutt's Middle Tower
25 - 27 Seeker Bats Delkfutt's Lower Tower
25 - 27 Seeker Bats Qufim Island
25 - 28 Seeker Bats Ranguemont Pass
26 - 27 Black Triple Stars Rolanberry Fields
27 - 29 Tower Bats Delkfutt's Middle Tower
31 - 35 Dark Bats Oldton Movalpolos
36 - 39 Undead Bats Sea Serpent Grotto
38 - 40 Undead Bats Fei'Yin
39 - 42 Lesser Gaylas The Sanctuary of
40 - 42 Lesser Gaylas Behemoth's Dominion
40 - 42 Wingrats Garlaige Citadel
41 Wingrats Lufaise Meadows
41 - 44 Wingrats Misareaux Coast
41 - 46 Canal Bats Phomiuna Aqueducts
45 - 47 Canal Bats Toraimarai Canal
46 - 48 Citadel Bats Garlaige Citadel
46 - 48 Greater Gaylas Sacrarium
46 - 49 Greater Gaylas Gustav Tunnel
50 - 52 Underworld Bats Fei'Yin
51 - 55 Funnel Bats Garlaige Citadel
52 - 55 Funnel Bats Bostanuieux Oubliette
58 - 60 Impish Bats Toraimarai Canal
62 - 64 Incubus Bats Delkfutt's Upper Tower
65 - 68 Succubus Bats Uleguerand Range
65 - 69 Succubus Bats Den of Rancor
66 - 69 Nightmare Bats Sea Serpent Grotto
68 - 72 Nightmare Bats Ifrit's Cauldron
69 - 72 Nightmare Bats Uleguerand Range
72 - 74 Nightmare Bats Newton Movalpolos

==============================================
Large Single Bat

Weakness: Wind, Light
Use a Detonation, Transfixion, Fragmentation or Fusion SC.

Attacks:
Blood Drain - drain, no biggie
Ultrasoncis - Evasion down, no biggie again, Erase will remove if you don't like it though
Mystery Tour is reporting DEF down and MP Drain attacks, but I haven't seen those used either.

2 - 4 Mouse Bat Zeruhn Mines
3 - 5 Fledermaus North Gustaberg
3 - 5 Fledermaus South Gustaberg
3 - 6 Cheiroptera Ghelsba Outpost
3 - 6 Mouse Bat East Ronfaure
3 - 6 Mouse Bat King Ranperre's Tomb
3 - 6 Mouse Bat West Ronfaure
4 - 6 Blade Bat Horutoto Inner Ruins
4 - 7 Blade Bat Horutoto Outer Ruins
4 - 7 Blade Bat Ranguemont Pass
8 - 10 Acro Bat La Theine Plateau
8 - 10 Cheiroptera Fort Ghelshba
11 - 13 Grave Bat King Ranperre's Tomb
11 - 14 Poison Bat La Theine Plateau
15 - 18 Black Bat Meriphataud Mountains
15 - 18 Black Bat Pashhow Marshlands
15 - 18 Stealth Bat Yughott Grotto
16 - 20 Specter Bat Carpenter's Landing
17 - 19 Tomb Bat King Ranperre's Tomb
17 - 20 Battle Bat Horutoto Inner Ruins
17 - 20 Hognosed Bat Ordelle's Caves
17 - 20 Star Bat Valkurm Dunes
20 - 22 Giant Bat Valkurm Dunes
20 - 23 Combat Horutoto Outer Ruins
20 - 23 Combat Maze of Shakhrami
23 - 26 Moon Bat Rolanberry Fields
23 - 26 Moon Bat Sauromugue Champaign
25 - 28 Wolf Bat Davoi
26 - 28 Ancient Bat Ordelle's Caves
26 - 28 Ancient Bat The Sanctuary of
26 - 29 Ancient Bat Maze of Shakhrami
27 - 29 Ancient Bat Delkfutt's Lower Tower
27 - 29 Ancient Bat Qufim Island
27 - 29 Glow Bat Qufim Island
27 - 29 Stirge Delkfutt's Middle Tower
27 - 30 Combat Korroloka Tunnel
29 - 31 Big Bat Delkfutt's Middle Tower
29 - 31 Bulwark Bat Castle Oztroja
30 - 33 Stirge Ranguemont Pass
33 - 36 Stirge Oldton Movalpolos
36 - 38 Vampire Bat Phomiuna Aqueducts
40 - 42 Vampire Bat Fei'Yin
40 - 43 Siege Bat Garlaige Citadel
42 - 44 Greater Gayla Behemoth's Dominion
42 - 44 Vampire Bat Lufaise Meadows
42 - 44 Vampire Bat Misareaux Coast
42 - 45 Vampire Bat Sea Serpent Grotto
44 - 46 Hell Bat Phomiuna Aqueducts
44 - 48 Hell Bat Gustav Tunnel
46 - 50 Vampire Bat Pso'Xja
46 - 50 Vampire Bat Pso'Xja - Lv.40 -
46 - 50 Vampire Bat Pso'Xja - Lv.50 -
47 - 49 Hell Bat Toraimarai Canal
51 - 54 Camazotz Fei'Yin
52 - 57 Camazotz Pso'Xja
52 - 57 Camazotz Pso'Xja - Lv.50 -
55 - 59 Werebat Bostanuieux Oubliette
59 - 61 Esbat Uleguerand Range
60 - 63 Dire Bat Den of Rancor
60 - 64 Dire Bat Ifrit's Cauldron
62 - 64 Dire Bat King Ranperre's Tomb
62 - 64 Dire Bat Toraimarai Canal
63 - 65 Dire Bat Newton Movalpolos
63 - 65 Succubus Bats Newton Movalpolos
63 - 66 Dire Bat Sea Serpent Grotto
63 - 68 Dire Bat Pso'Xja
64 - 66 Dire Bat Delkfutt's Upper Tower
64 - 68 Dire Bat Pso'Xja - Lv.60 -
72 - 74 Purgatory Bat Newton Movalpolos
72 - 76 Purgatory Bat Pso'Xja

================================================
Bee

Weakness: Ice
Use Induration or Distortion SC

Attacks:
Final Sting - Ends the battle, potential to do big dmg
Pollen - healing ability, royal PITA

0 Bumblebee East Sarutabaruta
0 Bumblebee West Sarutabaruta
0 Huge Hornet North Gustaberg
0 Huge Hornet South Gustaberg
2 - 5 Giddeus Bee Giddeus
2 - 5 Maneating Hornet North Gustaberg
2 - 6 Maneating Hornet South Gustaberg
5 - 8 Giant Bee East Sarutabaruta
5 - 8 Giant Bee West Sarutabaruta
7 - 10 Huge Wasp Konschtat Highlands
8 - 10 Killer Bee Tahrongi Canyon
8 - 12 Huge Wasp La Theine Plateau
11 - 13 Digger Wasp Giddeus
14 - 17 Digger Wasp Carpenter's Landing
15 - 18 Water Wasp Pashhow Marshlands
20 - 23 Davoi Hornet Davoi
21 - 22 Spider Wasp Carpenter's Landing
22 - 26 Death Wasp Rolanberry Fields
23 - 25 Goblin's Bee Rolanberry Fields
30 - 33 Davoi Wasp Davoi
31 - 34 Miner Bee Lufaise Meadows
31 - 34 Miner Bee Misareaux Coast
33 - 37 Death Jacket Yuhtunga Jungle
37 - 40 Death Jacket Lufaise Meadows
37 - 40 Death Jacket Misareaux Coast
37 - 40 Yhoator Wasp Yhoator Jungle
40 - 42 Death Jacket Crawler's Nest
48 - 50 Soul Stinger Crawler's Nest
52 - 55 Wespe Temple of Uggalepih
55 - 57 Wespe Crawler's Nest
60 - 63 Temple Bee Temple of Uggalepih
61 - 64 Volcano Wasp Ifrit's Cauldron

============================================
Bird

Weakness: Ice
Use Induration or Distortion SC

Attacks:
Wing Cutter - Wind Elemental attack
also has INT, MND down STR, VIT down, and stun attack.

2 - 5 Carrion Crow East Sarutabaruta
2 - 6 Carrion Crow West Sarutabaruta
2 - 6 Vulture North Gustaberg
2 - 6 Vulture South Gustaberg
9 - 13 Akbaba La Theine Plateau
9 - 13 Akbaba Tahrongi Canyon
15 - 18 Jubjub Meriphataud Mountains
15 - 18 Screamer Jugner Forest
20 - 23 Zu Buburimu Peninsula
25 - 28 Ba Batallia Downs
36 - 38 Raven Bibiki Bay
38 - 40 Toucan Bibiki Bay - Purgonorgo Isle
40 - 43 Riverne Vulture Riverne - Site #A01
47 - 51 Diatryma Misareaux Coast
50 - 54 Lesser Roc Riverne - Site #B01
72 - 74 Flamingo Ru'Aun Gardens
76 - 81 Abraxas Lufaise Meadows

===============================================
Fly

Weakness: Ice
Use Induration or Distortion SC

Attacks:
venom - just poison
Cursed Sphere - AoE attack, not DRG friendly, make sure you have a curaga ready too.
18 - 21 Crane Fly Meriphataud Mountains
18 - 21 Gadfly Pashhow Marshlands
20 - 23 Damselfly Valkurm Dunes
22 - 26 May Fly Batallia Downs
27 - 30 Sadfly Gusgen Mines
32 - 35 Gallinipper Gusgen Mines
36 - 39 Gallinipper Attohwa Chasm
41 - 44 Ogrefly The Sanctuary of
44 - 47 Ogrefly Attohwa Chasm
44 - 48 Hawker Riverne - Site #A01
45 - 48 Hawker Gustav Tunnel
50 - 53 Horn Fly Crawler's Nest
55 - 58 Dragonfly Crawler's Nest
65 - 67 Monarch Ogrefly Attohwa Chasm
72 - 74 Skimmer Boyahda Tree
75 - 78 Darter Boyahda Tree
76 - 79 Darter Dragon's Aery

===============================================
Mandragora

Weakness: Fire, Ice, Wind, Lightning, Dark
Use Liquification, Induration, Detonation, Impactation, Compression or any lvl 2 or 3. Probably best
picking the one which has the nukers best nuke.

Attacks:
Wild Oats - single VIT down
Leaf Dagger - single poison
Scream - AoE MND down
Sleep Flower - really annoying AoE sleep, make sure a curer (or 2) stands away from the AoE to cure everyone
Photosynthesis - HP regen (not a big deal, Dispell/Finale will help though)

0 Tiny Mandragora East Sarutabaruta
0 Tiny Mandragora West Sarutabaruta
3 - 5 Mandragora West Sarutabaruta
3 - 6 Mandragora East Sarutabaruta
7 - 11 Pygmaioi Tahrongi Canyon
15 - 18 Sylvestre Buburimu Peninsula
30 - 33 Yuhtunga Mandragora Yuhtunga Jungle
35 - 37 Yhoator Mandragora Yhoator Jungle
37 - 40 Alraune Bibiki Bay - Purgonorgo Isle
62 - 68 Mourioche Boyahda Tree
72 - 75 Korrigan Boyahda Tree
74 - 77 Puck Den of Rancor
____________________________
FFIX Melee Damage Comparitor
Brimstone
#2 Aug 09 2005 at 3:38 PM Rating: Decent
Scholar
***
2,742 posts
I thought piercing is normal dmg vs soft targets? Such as mandies.
____________________________
FFXIV: Karamethien Seraphus (Blog)

FFXI: Karamethien
Still a Seraph Samurai Wanna Be
Fishing AF - Complete, SAM AF - Complete, RNG Af - Complete, RDM AF - 1/6
#3 Aug 09 2005 at 3:41 PM Rating: Decent
***
1,274 posts
No its based on the type of weapon vs. the type of mob.

Another example is blunt damage which is using clubs, staffs or H2H against bones or pots.
____________________________
FFIX Melee Damage Comparitor
Brimstone
#4 Oct 24 2005 at 12:31 PM Rating: Decent
Avatar
39 posts
this is good, but I think u forgot about hell dive as a bird type attack.
____________________________
[ffxivsig]657890[/ffxivsig]
#5 Oct 24 2005 at 12:53 PM Rating: Good
Sage
***
1,433 posts
47 - 51 Diatryma (Misareaux Coast)
50 - 54 Lesser Roc (Riverne - Site #B01)
57 - 60 Phorusrhacos (Western Altepa Desert)
72 - 75 Peryton (Valley of Sorrows)
76 - 81 Abraxas (Lufaise Meadows)

These mobs are not bird-type mobs, but are instead the Greater Bird family of mobs. Also weak to piercing, but they have different moves.

I'm sure there's also a type of these in Eastern Altepa Desert, but I don't know the name/level range.
____________________________
Ibi
Daviris
Bronzebeard
#6 Oct 24 2005 at 1:05 PM Rating: Good
Sage
***
3,038 posts
Can anyone confirm that piercing has a bonus to mandragora? It's the first time I've ever heard this, and frankly I don't believe it at all. They are plants... Otherwise nice compilation of info.

Also for you monks that may feel left out, we have access to Vampiric Claws, the only H2H weapon that is not blunt but does piercing damage instead. It drops off the NM Tres Duendes in Phomiuna Aqueducts.

Edited, Mon Oct 24 14:15:06 2005 by Minaku
____________________________
{Goodbye.}
#7 Oct 24 2005 at 2:21 PM Rating: Default
Scholar
*
237 posts
Quote:
Vampiric Claws, the only H2H weapon that is not blunt but does piercing damage instead.


I've always wondered, how exactly do we know which weapon does which type of damage? Is there an easy way to tell?

Thanks! ^^
____________________________
Rheya
Gilgamesh
Rank 10 Windurst
75 RDM / 75 BLU / 72 COR
Alchemy 96+1
ZM, CoP, ToAU: Complete!
#8 Oct 24 2005 at 2:54 PM Rating: Good
**
792 posts
Wish there was more info like this out there - people seem to completely ignore damage type altogether, and hopefully more info like this will not only lead to better parties, but help DRG get some more invites.

Last night I fought the Jailer of Temperance. This HNM is completely resistant to attack magic, and is only weak against one kind of physical damage at a time. Basically, if you don't know your weapon types or have multiple weapons on you, you're going to have a very difficult time. We eventually beat it, but next time will be making sure that SAMs bring Clubs, DRGs bring Swords and their Honebami, etc.

The point I'm trying to get at here is that it makes me wonder if Square is trying to get us to start thinking about this stuff more than we currently are, because making a HNM so fiercely based around this concept is a pretty good way to do that.
#9 Oct 24 2005 at 3:57 PM Rating: Default
***
1,255 posts
Quote:
Vampiric Claws, the only H2H weapon that is not blunt but does piercing damage instead.


Actually no.

It's widely accepted within the Monk forum that all H2H are blunt, regardless of what they look like.
____________________________
Danalog the Vengeful Programmer wrote:
I'm not your goddamn monkey to be funny on command!


[wowsig]1062606[/wowsig]
#10 Oct 24 2005 at 4:03 PM Rating: Decent
*
121 posts
Cool info man, I'm a DRG and i started putting in my comment box that DRG vs {Bird}, {Bat}, ect = {Impossible to gauge}. I owned those bats in garlaige and kuftal tunnel.
#11 Oct 24 2005 at 4:03 PM Rating: Decent
Scholar
31 posts
odd i only heard piecing is good against crab cuz drg lance piece their shells?? o.O
____________________________
Paladin Pride
#12 Oct 24 2005 at 4:09 PM Rating: Decent
Scholar
**
805 posts
Bird Type

71-73 Tragopan Bibiki Bay

I've been spending a lot of time here as 62-64 thf destroying these. Definitely weak to piercing (980 SA+DE - w00t).
____________________________
Lokithor
Shiva Server
Linkshell: Soulfire
Rng/Blm/Thf/Brd/Dnc
#13 Oct 24 2005 at 4:15 PM Rating: Good
Sage
***
3,038 posts
Stunted wrote:
Quote:
Vampiric Claws, the only H2H weapon that is not blunt but does piercing damage instead.


Actually no.

It's widely accepted within the Monk forum that all H2H are blunt, regardless of what they look like.

Funny, because the monk forum is where I found that info... I hang out more there than here. People doing Royal Jelly with them and said they actually hit well, which blunt weapons just don't do. It is my perception that the opposite of what you said was "widely accepted" among monks. Guess I'll take another look.
____________________________
{Goodbye.}
#14 Oct 24 2005 at 4:23 PM Rating: Decent
*
136 posts

Quote:
Bird Type

71-73 Tragopan Bibiki Bay

I've been spending a lot of time here as 62-64 thf destroying these. Definitely weak to piercing (980 SA+DE - w00t).



YES! as a 63 DRG i love these guys, penta did 400-650dmg per shot on them, jumps 150-400 etc., with the SC in the pt we had we could kill them in under 30 sec, under 15 if we SCed at the start and it was unresisted.

only problem is fighting em is controling hate :P
____________________________
DRG 67 subs of War 37 Rdm 37
--Siren Server--
Linkshell: Hero ~ Captured Imagination
Ose: 0(1)/3 {Assult}{Jerkin}{Can I Have It?}
whm, lotted 800 on the last AJ drop ; ;
#15 Oct 24 2005 at 4:55 PM Rating: Decent
Scholar
***
1,061 posts
Yea, there IS a greater bird type monster in Altepa...Diatryma, don't know the level ranges or anything, but I had gone to help a friend get her Tele-Altep crystal and as we were leaving, we saw it running around..She got up close and investigated using sneak/invis, but I was like, 'C'mon, let's get the hell outta here <.<' Looked too much like a certain HNM I've seen screenshots of...
#16 Oct 24 2005 at 8:16 PM Rating: Decent
Scholar
**
790 posts
Vampiric Claws certainly aren't blunt. I'm not sure if there's a consensus, however, on whether they're piercing or slashing.
____________________________
Parvizal- Titan Server
MNK 75 | NIN 75 | WHM 73
#17 Oct 25 2005 at 11:17 AM Rating: Excellent
***
1,655 posts
Hand to Hand is not Blunt Damage, actually. It's something called Impact Damage which is essentially a more extreme version of blunt damage. Thats why even blunt damage weapons pale in comparison to a MNK on bones.
____________________________
Character: Esparta -|- Server: Seraph -|- Job: Samurai, Corsair
Character: Ulath -|- Server: Queztalcoatl -|- Job: Newb

Aden's Renkei Chart - {Ready to start Skillchain?} You're damn right I am!
#18 Oct 25 2005 at 11:42 AM Rating: Good
Sage
***
3,038 posts
So no one else doubts that Mandragoras are weak to piercing damage? I have never heard this mentioned ever, and certainly did not experience it myself taking THF through the jungles. I'd really like to hear anyone's comments on this, either way.

And here is the most recent thread in the monk forums mentioning the vampiric claws. No one has rushed in to correct the two monks who assert that the claws are indeed piercing damage, and I have never heard anyone who actually has the claws say otherwise.
____________________________
{Goodbye.}
#19 Oct 25 2005 at 12:41 PM Rating: Default
**
867 posts
adennak wrote:
Hand to Hand is not Blunt Damage, actually. It's something called Impact Damage which is essentially a more extreme version of blunt damage. Thats why even blunt damage weapons pale in comparison to a MNK on bones.
Er, who says it's called Impact Damage? The first language of the SE game designers is Japanese, so I highly doubt they call it impact damage. Unless you can find an official SE publication in both English and Japanese that refers to it as impact damage, there's no use coming here and acting like you work at SE, making up terms to give you a sense of false credibility.
#20 Oct 25 2005 at 1:29 PM Rating: Decent
***
1,674 posts
... you know, Crawler-type mobs also are weak to piercing damage. You may want to add them to your list.
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#21 Oct 25 2005 at 4:07 PM Rating: Default
**
867 posts
I REALLY hope you didn't base that statement simply on the fact that you do a lot of damage to crawlers...because EVERYONE does a lot of damage to crawlers.
#22 Oct 25 2005 at 4:11 PM Rating: Good
Scholar
****
4,209 posts
shotgn wrote:
adennak wrote:
Hand to Hand is not Blunt Damage, actually. It's something called Impact Damage which is essentially a more extreme version of blunt damage. Thats why even blunt damage weapons pale in comparison to a MNK on bones.
Er, who says it's called Impact Damage? The first language of the SE game designers is Japanese, so I highly doubt they call it impact damage. Unless you can find an official SE publication in both English and Japanese that refers to it as impact damage, there's no use coming here and acting like you work at SE, making up terms to give you a sense of false credibility.


Who gives a flying crap what its called. The point is H2H blunt weapons do more damage to bones than say a club blunt weapon.

Yeesh, take the stick out of your ***.
____________________________
AlatarielRamuh wrote:
Sitting in one spot for hours upon hours totally = skill.
You'll know you have skill when you can't feel your *** anymore.

Show me someone who says mages can not melee and I will show you someone who has not seen the actions of Gandalf The White at the battle of Minis Tirith.
#23 Oct 25 2005 at 4:25 PM Rating: Decent
Scholar
***
3,769 posts
I'm pretty sure that the reason H2H does more damage than clubs, on skeletons, is not that it's a different type. It's that the only job with good club skill, or good clubs for that matter, is WHM. If a WHM were to cap his club skill, have a WAR sub, and load up on DD gear, he'd probably do similar damage. Then again who'd invite a WHM/WAR.

The next highest skill in clubs was what? a C on PLD and a D on THF DRK BST and WAR? (BST and THF might be E ranked even. WAR might be C, but you get my point.)

I would assume the same with staves, simply because staves are weaker weapons than H2H. (the whole "damage from H2H= H2H skill/ x amount" thing.) That and i'm sure the only nonmage with respectable staff skill was a B+ or A- on PLD and DRG. And how many of them are going to have it capped?

Edit: What in the hell is a "respectangle"

EDIT Again: Oh yeah MNK has pretty good staff skill too, but why in the hell would they use that over H2H, when it means loosing kick attacks and the all mighty WS's.

Edited, Tue Oct 25 17:59:57 2005 by louispv

Edited, Tue Oct 25 18:00:05 2005 by louispv
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#24 Oct 25 2005 at 4:35 PM Rating: Default
**
867 posts
Louispv's post explains exactly why it matters. I could go around saying that bows get a greater piercing damage bonus than spears, because bows actually do "Archery Damage" whereas spears only do "Piercing damage." If people start believing me simply because it sounds like I have some official document backing me up, it can spread misinformation a lot easier.

Louispv's explanation seems just as valid to me as the claim that there is some kind of mythical "Impact damage" class, but I'll bet you that most n00bs will start spouting off about how good impact damage is, just to sound smart and like they're a pro at this game. So that's why it bugs me when people post unsubstantiated "official-sounding" information.
#25 Oct 25 2005 at 4:56 PM Rating: Decent
***
1,411 posts
ResidentLune wrote:
... you know, Crawler-type mobs also are weak to piercing damage. You may want to add them to your list.


I never heard that, I heard beetles were though.
#26 Oct 25 2005 at 5:17 PM Rating: Default
*
196 posts
Quote:
The next highest skill in clubs was what? a C on PLD and a D on THF DRK BST and WAR? (BST and THF might be E ranked even. WAR might be C, but you get my point.)

Actually I believe PLD has an A- in club.
____________________________
therealfletcher wrote:
People think that the ZM storyline is good? It ain't. CoP is just as bad, but with prettier graphics and some 1000 year old Paris Hilton wannabe.

« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 3 All times are in CST
Anonymous Guests (3)