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Will FFXI last?Follow

#1 Jan 18 2007 at 2:34 AM Rating: Excellent
"Pikko Pots" wrote:
If someone can write a very well thought out, neutral post about the state of the game and whether new people should play, I'd seriously consider making it a sticky so that we can lock identical posts.



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Question: Do people still play FFXI?

Answer: Absolutely.

According to the FFXI AH site Final Fantasy XI is home to around 800,000 active players (EDIT: This may include storage characters. We do not at present have accurate numbers on the exact amount of subscribers, but SE has not wavered from their 500,000 number).

While this number is quite a bit lower than superpowers like World of Warcraft- it is still one of the largest MMORPG's on the market four years after it's creation. If current trends continue as they do, FFXI will outlast Lineage and Lineage II which are on a rapid decline in membership (source). What this means is that if you pick up FFXI now (2007), you will most definitely have a large base of players and Final Fantasy fans to interact with.


_____________________ ~~~ _____________________



Question: Why was there been a decline in the FFXI membership?

Answer: Various.

The statistics do not lie. According to MMOGCHARTs records (now a bit older), Final Fantasy XI experienced a decline of around 100,000 members beginning second quarter 2005 through first quarter 2006. It's hard to say what caused this as Square Enix had not yet begun their massive Real Money Trade bannings. Some may fault the release of Chains of Promathia- an expansion that discouraged many players from continuing their adventures in Vana'diel due to it's steep level of difficulty. If this is the case- SE has certainly learned from it's mistakes by creating an expansion with more robust options and a smoother learning curve. Was the decline due to the original release players hitting level 75 and getting tired of limited end-game options? This too may be a valid assumption. Whatever the case, membership is at an alltime high today soaring above the peak level it experienced just a few years ago.


_____________________ ~~~ _____________________



Question: Will FFXI last?

Answer: Ultimately, yes.

Most MMO's experience a certain lifespan. They are born, grow and gain a following, peak, then fase back in membership until a small cult-following is left to populate a few servers. Many text-based MUDs (Multi User Dungeons) still exist today decades after being created, and Everquest (released in 1999) is still receiving updates almost 8 years later. If FFXI lasts even just as long as Everquest- it still has 3 years of life left in it (more than enough time to accomplish most of what the game has to offer).

Aside from the standard lifespan of MMOs we can also see that SE has done a lot to rejuvenate FFXI and placate it's fanbase. The release of Treasures of Aht Urhgan as well as the XBOX 360 version brought a lot of old players back and introduced a lot of new players to the game. Vana'diel's population surged during this time of growth. As SE continues adding new content and areas to explore, the new players are given new reasons to keep playing week by week and month by month. Add to that the already vast amount of content included with Rise of the Zilart and Chains of Promathia- and new players should have themselves with enough to keep them busy for years to come. This second wave was just the thing FFXI needed to maintain it's longevity ensuring that it will still be around at least as long as it already has been (around 4 years).


_____________________ ~~~ _____________________



Question: Is Final Fantasy XI for me?

Answer: That depends on your playing style.

If you are a Final Fantasy fan at all- you owe it to yourself to pick up the game or go to a friend's house to try it out. I can give you a 98% guarantee that you will enjoy being immersed in a Final Fantasy universe with thousands of other fans. If you have a short attention span or prefer action games with bright colors, or have a desire for quick rewards- FFXI is probably not the game for you. You already know that FFXI will be around for you when you finally decide to give it a try. The next step will be picking up a copy and getting your feet wet.


_____________________ ~~~ _____________________



Question: I want to return to FFXI after being gone for a long time. What should I expect?

Answer: The following.

Before anything else, please visit this page to catch up on what you have missed via updates. This will give you an idea on how the gameplay and functionality has been altered by SE.

Other things to expect: The economy has undergone some enormous changes due to mass RMT bannings- meaning you will undoubtedly experience disorientation when you look up auction house prices. Bookmark http://www.ffxiah.com

Also keep in mind that you may have to buy additional expansions. Currently there are 3: Rise of the Zilart, Chains of Promathia, and Treasures of Aht Urhgan. You can pick up the Vana'diel Collection 2007 for PC or the standard XBOX 360 version which will contain all 3 expansions, or you can buy Treasures of Aht Urhgan as a stand alone expansion if you have the other two. SE's online store can be reached here.

Probably the most important thing to know is that you will not get a lot of specific information about FFXI if you create a post that says, "I'm coming back to FFXI- what should I expect?" These posts are clutter and really waste your time and ours. A better approach would be to start browsing through job and race forums as well as brushing up on quests and missions. Next you would want to actually start things up and begin leveling again. Finally, ask a question or raise a concern when it comes up so long as it is SPECIFIC and PERTINENT to the FFXI experience. Most of your questions have already been answered in this guide by Icinoki.



More questions will be asked/answered as they appear. Hope this has been informational to you- and I hope it will kill off or prevent any new threads of this type. Please post if any of my information is incorrect and I will edit. Please offer insight into the subject here rather than creating new threads. Thanks.



-whetstone (diabolos)
Bonus: GM Dave offers his thoughts on 'Is FFXI dying?'







EDIT: All WoW stuff taken out by request.

Edit: Here we go again!

Edited, Mar 22nd 2007 5:12pm by Pikko

Edited, May 21st 2007 11:19pm by Pikko
#2 Jan 18 2007 at 3:29 AM Rating: Decent
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239 posts


/slow clap
#3 Jan 18 2007 at 3:41 AM Rating: Decent
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148 posts
I thought it was well-balanced until the comparison to WoW, simply because (and there's an assumption here, I apologise) someone who was rooting for FFXI would slant it that way, whereas someone rooting for WoW could just as easily find some stats to prove it. I'm not saying your way sucks, or their way pwns. The majority of the post is good.
#4 Jan 18 2007 at 4:02 AM Rating: Decent
Very nice post.

As far as the WoW section, it's actually pretty accurate. People can solo to their level cap in a month or two w/ little issue in that game and afterwards the only thing remaining is to a) level a different character & job or b) work on getting the gear you would love to have. There isn't really a mission based storyline that FFXI has and if you ask a lot of people that have played WoW for well over a year, most will admit that there's not a whole lot to do beyond those 2 points.

Because of this fact, I think that the assumptions made in the WoW section are pretty accurate. If a WoW 2 or World of Starcraft ever comes out, I can see WoW's numbers decline greatly since people would literally jump to it. I'm curious to see what happens with LOTR-online comes out.

I played WoW for about 3 months and got bored with it since there was no real alternative content beyond constant leveling (which is usually done using quests). I still play on occasion to get a change from FFXI sometimes; however, it's rare since it's so easy for me to get bored there. I believe that FFXI will end up being a game that lives on with a decent sized fan-base similarly to EQ1 and UO.
#5 Jan 18 2007 at 5:20 AM Rating: Decent
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239 posts
Some inaccurate things, I would say.

1. Assuming the population of Hades is an indicationt to the global population, I would say the the number of people it's about 20% lower than it was at the end of 2004. The last period, after the release of TOA has shown an increase in population and definitely a revigoration of the lower levels.

2. The decline in population was also due to WOW and the excitement it caused. However, in the long run, the influence of WOW on FFXI it's lower than some may think, IMHO.

3. Also concerning WOW, its population has a big part of people new to the MMORPG area. Adding the decrease in population of Lineage 1, 2, FFXI, EQ etc. doesn't account for the number of people that play WOW. Indeed, WOW it's a trend which caught not only players of other MMOs, but also A LOT of new players. I know in RL about 40 people who play WOW and from these only 5-6 played another MMO in the past. The rest are new to the MMO area and were sucked in by WOW, coming from playing things like Warcraft 3, Diablo etc. In fact, this is a big merit of WOW, the fact that it opened the eyes of a lot of casual players to the MMO world.

4. Finally, my opinion on FFXI it's that it will be around for a long time. There's really no problem to pick the game now and start playing. It's in fact a better moment that it was 6-8 months ago.

-Zbang!
#6 Jan 18 2007 at 5:21 AM Rating: Decent
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696 posts
Few things to add...

First and foremost is that the mmogchart.com site is very outdated, and by SE's very own 2006 census they only have ~500K users that log in(http://www.playonline.com/ff11us/guide/development/census/06/index.html). I have serious doubts that SE would say 'over 500,000' if they had 800,000+ subscribers. 300K is a lot of subscriptions to just throw to the wind when dealing with that low range of subscribers. Especially odd since they quoted the same numbers is the 2005 census, did the release on a new platform and expansion pack truly help? You would think they would WANT to show that it did.

Also Lineage and Lineage 2 are both powerhouses in the ASIAN markets and carry between 1-1.5 million EACH. Those two games are almost equal to bread and water for Koreans MMO gamers. The decline is mainly from the US and european markets where the heavy PvP/grind style didn't catch on as much. Also these two games have hundreds of free servers out there that are overly easy to find. So while officially, they games are very well be in decline, that is also a valid cause('why pay when you can play for free?' mindset). These servers are much easier to find then UO, WoW, or EQ free servers since there tends to be 'L2 top 200' sites and others of that natures.

The WoW aspect could go either way. On one hand the casual gamers who don't do anything endgame, the hardcore raiders, and those people that have the mindset of 'I have spent to much money on this character to get rid of it'. Casual gamers may or may not move on depending on what circles they get involved in, the hardcore will more then likely retain their accounts since the effort they put in to gain their equipment took so much effort(Not valid at this moment in time due to the recent max level change, but will be once most are 70, and previous to expansion). WoW also brought a lot of new blood to the MMO markets. These new comers may or may not like dropping on account for another, and parents may not like to be informed they wasted their money on one game simply because their child wants to get another one.

Thing that is important to companies is subscriptions, and not how many people actually log-in daily. People are still running around with their UO and EQ subs YEARS after actually logging in.
#7REDACTED, Posted: Jan 18 2007 at 5:26 AM, Rating: Sub-Default, (Expand Post) Awsome!
#8 Jan 18 2007 at 5:26 AM Rating: Decent
I understand that it's going to be very difficult to get an exact pinpoint on just how many players and accounts there are for ffxi. SE has stood behind the 500,000 but ffxiah.com shows a much greater number. I will update this thread when the new Vana'diel census comes out and hope we will get some clarification in the matter.

Edited, Jan 18th 2007 8:44am by whetstone
#9 Jan 18 2007 at 5:53 AM Rating: Default
I think the WoW section is slanted in favor of FFXI. Not wrong per se, just seems slanted.

Maybe you can get to level cap quickly in WoW, but so can a determined FFXI player, proven to some extent by the rapid leveling of BLU, PUP & COR when those jobs were introduced.

What isn’t properly reflected is that FFXI players level many jobs (are required to level at least a second for subjob) but it only compares the leveling of one job (which is one character in WoW).

I don’t know if WoW players level as many, but from reading about the game and talking to people that play, many players experiment and level one horde and one alliance character (I think those are the terms).

But with the fan base dedication to FFXI, I feel it will be around for many years to come.
#10 Jan 18 2007 at 6:07 AM Rating: Decent
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1,726 posts
Excellent post Whetstone, though one sentence is misleading.

Quote:
It's hard to say what caused this as Square Enix had not yet begun their massive Real Money Trade bannings

(this referring to the decline in population)

This sentence implies the RMT bannings are perceived to cause a major population decline. This clouds the issue. RMT drove many players to quit directly or were the breaking point for players who were having a few other problems with the game but RMT was the last straw. The RMT bannings all totalled don't come close to 100,000 bannings yet. It might be more accurate to say CoP's difficulty, RMT, the lure of WoW, and growing frustration with certain FFXI activities (like endgame. From what I remember on forums, it turned from relatively open fields which are the domain of intrepid pioneers, the earliest NA LV75s and some high-level JPs to a place crowded with all sorts of HNMLSs in late 2004, early 2005, and some HNMLSs begun to use hacks to get the HNM. RMT entered the scene in 2005 sometime) caused people to quit the game.


To those who criticized MMOGchart, he gives each MMORPG a letter grade indicating how reliable or detailed its data is. FFXI is a B. I'm guessing when he next updates it, it may become a C because SE has been vague with the numbers since 2005. They were more accurate before 2005. Like most companies after they are hurt by declining numbers, they tend to obscure the numbers from there on out even if they do go up for fear of a second downturn and criticism resulting from people seeing, well, the truth.

And I wouldn't use Hades (or Remora) as an indicator since its population is not very randomized. It was created by immigrants from many other worlds in 2004, and further immigrants world shifted in 2005. Basically, they're made of people who wanted to move. I think it would be more accurate to look at something like 3 old servers (I think servers created in late 2002 through spring 2003 are sufficiently "old" too) before drawing a conclusion.

Its subjective, though there is a perceived rise in the number of players. The forums have been swarming (relatively speaking) with topics by a person returning to FFXI after leaving for 1 year or in some cases even 2 years. (Side note: I'd estimate there would have been a decline or very slowed growth after summer 2004 if not for the release in the EU because I remember in Summer 2004, the FFXI forums on many websites noticeably quieted down and generated less new pages of threads/day and /week than from Fall 03- Spring 04. I think there are a number of people who wander from MMORPG to MMORPG, playing each for ~6-9 months or so. The EU release basically masked a slight decline in NA players. RMT became a major problem (basically, they were first "discovered") in August 2004 when players started seeing these odd foreign players who weren't JP everywhere, monopolizing several NMs. I also saw the pages of threads/day/week decline in Aug-Sept 2005). There has been generally a very positive reception to ToAU and many threads by people interested in returning by the new Jobs, Besieged, easier XP.

And when will FFXI end? I have a hard time seeing its last server (well, last regular one besides Atomos) turn off for a very long time. Japanese tend to support games for a really long time. Look at how long Nintendo supported the NES & SNES over there, or the Sega Master System or Genesis, or Playstation. Occasionally, minor games are released for those consoles years after primary support for them has ended in Japan & NA. Heck, the Famicom Disk System (obscure add-on to the NES, most non-video game history buffs would have never heard of it) had its last game released in 1992, and its games stopped being sold in stores and vending machines in 1993, but repair service (the FDS had a habit of having a drive belt break, and it was a really odd size so you couldn't just buy a replacement and fix it yourself) continued until 2004 and games could be bought from Nintendo directly or fixed if a problem occurs on the disk from 1993-2003. I think there will still be at least a few thousand players who will remain interested in FFXI enough to form a viable population for 1 server. Look at The Realm Online, one of the first MMORPGs; it still has a few thousand players on it and it is now 10 years old.
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Somewhere out there, there is a road with 2 signs on it. One says "No Trespassing". The sign right next to it says "FREE KITTENS".
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#11 Jan 18 2007 at 6:10 AM Rating: Decent
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Whetstone wrote:
I understand that it's going to be very difficult to get an exact pinpoint on just how many players and accounts there are for ffxi. SE has stood behind the 500,000 number but as I have shown, ffxiah.com shows a much greater number. I will update this thread when the new Vana'diel census comes out and hope we will get some clarification in the matter.


You also gotta remember that ffxiah.com doesn't take mules into account. I personally account for 3 of the players on the site. So 800,000 may be be closer to the actual number of characters, but 500,000 could be closer to the actual number of subscribers.

SqueenixHater wrote:
Maybe you can get to level cap quickly in WoW, but so can a determined FFXI player, proven to some extent by the rapid leveling of BLU, PUP & COR when those jobs were introduced.


While this is true in a sense, there's some things to take into consideration. First off, I've never played WoW. But from what I've read time and again, you can solo to 60 (70 now I guess) in a month or two, on your first character.

The people that got BLU, PUP, and COR to 75 in 2 weeks did so with static parties. They already had the resources to get all the gear and other equipment they needed. They knew where to camp, they knew how the game worked and how to get the best exp possible. You just can't compare someone with multiple 75 jobs and a static to someone that just started the game and has made few friends.

Edited, Jan 18th 2007 9:08am by Foustian
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Foustian - Bahamut
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#12 Jan 18 2007 at 6:27 AM Rating: Decent
I dont think ffxiah can be used to track subscriptions. It tracks the amount of players making transactions on the auction house, but a single subscription may have multiple characters that access the ah in the period of a day. If you have two mules you check on before you log on to your main for the night, you will count as three players, since they just data mine the transactions taking place over the ah. Real statistics might be hard to come by, since the only one with any access to true subscription data is SE,and they would have a motive to put the best possible spin on things.

#13 Jan 18 2007 at 6:48 AM Rating: Good
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1,500 posts
Doesn't ffxiah.com only account for the transaction in Jeuno/ToAu? If thats so then it may count mules that are in Jeuno, but it doesn't count the people in other cities that haven't made it to Jeuno yet.
#14 Jan 18 2007 at 7:05 AM Rating: Default
Yeah, but there still are a large amount of mules and alts that possibly can make transactions solely at jeuno and aht urghan that could ***** up the methodology. I have a mule that i leveled to 18 for fun, and he has an ah record at jeuno. FFXIAH couldn't tell that he is a mule.

If they managed to archive the other ahs, youd see their amount of players skyrocket, as it would count the three main city mules.
#15 Jan 18 2007 at 7:49 AM Rating: Decent
I have edited the post to account for mules in the 800,000 figure. Thanks much for the input so far guys!
#16 Jan 18 2007 at 8:07 AM Rating: Decent
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515 posts
And FFXI will last even longer now after Xbox 360 supports it, now SE just haft to make it work with Windows Vista and that they are working on now.

Overall FFXI wins because you can't really "beat" the game.
#17 Jan 18 2007 at 8:10 AM Rating: Decent
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As a gut feeling, a lot of change of population in the server after ToAU is really related to banning, otherwise I think the population of legit player is steady. For the last 4 month on my server... Population in NA and JP peak hour is around 1900-2100 and 3300-3600 respectively. When ever there is a ban, population will dip for 100-200 then it will come back up same level in a couple of weeks. This implies ... that suspended people had returned and banned people (including those notorious level 1 fish botters and then repeated quest cheaters) come back with new accounts. Today morning Cerberus JP peak hour had about 3400 people on, with about my estimate is ~150 were "illegit" players.

When eventually SE get to ban those level 1 characters in Selbina and Battalia Downs, the effect on the population is very noticeable. Literally 70-80 characters out of 2000-3500 gone is not a negligible %. GSs and other banned botters (like those in certain HNMLS) are more likely to be online longer (to farm more gil or to participate in game events) than a more typical player (who may only log on a few times a week), so when they are removed , they are more visible decline in population.

I see people quit, and I also see people come back or join the game. Population of FFXI may have passed all time high, but we are still not too far from it.

I can see forsee that it may worth SE time to make a new expansion, and population... will be back up again.

Edited, Jan 18th 2007 11:02am by scchan
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#18 Jan 18 2007 at 8:16 AM Rating: Good
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If SE wants to make the game have more subscribers they only have to do one thing really. Make an ad campaign. Did ANYONE here see an ad when ToAU came out? I knew about it from word of mouth and looking in at gaming stores. I bet there are potential players out there who have never heard of this game because the concept of a television ad campaign did not come to light.


SE needs to advertise darnit! I wanna see more noobs in the game, they make things more fun.
#19 Jan 18 2007 at 8:23 AM Rating: Decent
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I have been to Japan a few times, and Japan's leading game magazine Famitsu used to (don't know now but at least they had in the middle of 2006) have weekly FFXI columns. And Enterbrain (the company that publishes Famitsu) also make occasional FFXI special magazines and books. In some ways, FFXI are comparably visible to rival online games in Japan.

I think I had seen a poster in Game Stop when they released the Vana'Diel collections, but I have to say... FFXI is far less visible in US than in Japan.
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#20 Jan 18 2007 at 8:33 AM Rating: Default
Quote:
4. Finally, my opinion on FFXI it's that it will be around for a long time. There's really no problem to pick the game now and start playing. It's in fact a better moment that it was 6-8 months ago.


I disagree with this statement. Looking at my server, it is next to impossible to lvl a new job, there is just not enough players. on average there are only 400-500 from lvl 5-65 on my server at a time. Thats not much. And you may only see 30 people lfp in that whole range. (took lvl 1-5 out because alot of mules)

What ends up is in your lvl range maybe one other person is lfp, you cant even make a party, and there are only 1-2 actually parties going on that lvl range if lucky.

You are almost forced to solo until lvl 20 minimum so a powerlvler is almost a must.

This will discourage new players and will ulimately destroy the game because very little new blood is added and when players get bored of endgame and want to lvl a new job, they cant.

Almost if not everytime i look, there is more lvl 75's on the server then lvl 5-65 combined. This is a serious problem.

If they dont do something to get more players playing, the game will die, it may not look like it will soon, but with the setup and forced partying that is designed in this game, when it goes down it wont be gradual it will be fast.

I have given up lvling any jobs because even as a bard you can lfp for days low lvl.
#21 Jan 18 2007 at 8:56 AM Rating: Default
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315 posts
While I agree with much of what was listed in the OP, I would have to suggest that pikko not sticky this or any thread about the "Current state of the game" or however it was put.

The game changes.

Its a shock, I know. But xpacks come out, AH prices fluctuate (sp?), RMT get banned and then come back in new ways. For a sticky of that nature to be relevant it would have to be kept up to date, and I don't see a poster doing that for a major sticky like he's asking for. If Pikko or another admin were to right it and maintain it themselves that would be a slightly different matter.

Good idea, harder to implement than it seems.
#22 Jan 18 2007 at 9:05 AM Rating: Default
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493 posts
Is the WoW section really needed? Is it literally impossible to justify playing FFXI without WoW comparisons? Why do FFXI players feel so threatened by that game?

Not to be rude, but - "I can give you a 98% guarantee that you will enjoy being immersed in a Final Fantasy universe with thousands of other fans." - you really can't guarantee anything.

The "short attention span" remark you could do without. Maybe you could say that FFXI is not a fast progressing game, and give examples. "It took me x years to reach 75, but I did this and this and this along the way. It was hard, but it was fun."

There should be a demo for this game IMO.
#23 Jan 18 2007 at 9:06 AM Rating: Decent
TwoGil wrote:
While I agree with much of what was listed in the OP, I would have to suggest that pikko not sticky this or any thread about the "Current state of the game" or however it was put.

The game changes.

Its a shock, I know. But xpacks come out, AH prices fluctuate (sp?), RMT get banned and then come back in new ways. For a sticky of that nature to be relevant it would have to be kept up to date, and I don't see a poster doing that for a major sticky like he's asking for. If Pikko or another admin were to right it and maintain it themselves that would be a slightly different matter.

Good idea, harder to implement than it seems.


Yeah cuz...um...the edit button is hard to find??? They requested it- I wrote it. It's not gonna be a big deal to update.
#24 Jan 18 2007 at 9:10 AM Rating: Default
the biggest thing FFXI has going for it is the job system. If characters were one job only, like WoW, I'd have quit a long time ago, due to FFXI's tremendous commitment. I don't do end-game, I just level jobs to 75.

If they ever decide to do more instanced type end game material, I'd stop exping and participate in endgame.

Anyway, I think both WoW and FFXI have a good number of years ahead of them, except if some new MMO gets released that blows both of them out of the water.

Edited, Jan 18th 2007 12:29pm by ThoughtCriminal
#25 Jan 18 2007 at 9:43 AM Rating: Decent
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848 posts
I think that if you removed the WoW section--really, it's irrelevant when talking about the health of FFXI--and mentioned that newer players may have difficulties finding parties due to the fact that the existing player population is very skewed towards the high end of the level range, it would be a much better post; leveling subjobs isn't necessarily a valid counter to the latter, either, since by now most endgame players likely have all of their desired subjobs leveled. As it is now, this comes across in places as less of an informational post and more of an advertisement. Perhaps you could also wait for the new MMOGChart numbers to be released, since if I remember correctly, they are usually updated in June and January.
#26 Jan 18 2007 at 9:51 AM Rating: Default
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1,025 posts
i solo drg/rdm from 1-25 with no pl. not as fast as in xp party but i can get close 4000xp/hr (maybe around 3500-3600) with constant selbina milk. at level 20, healing breath 2 heals 60 hp for 5 mp (poison). with 2x astral ring, you get an extra 50 mp, which means extra 600 hp before you need to rest. just keep killing ep that gives 20-30 xp per kill.
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The best part of Final Fantasy XI is its rich storyline. It separates this game from other MMORPGs. I chose to give my character a storyline that goes along with the game's storyline. I find that this is a more fun way to play the game. Playing the game just to fight in the endgame and collect elite equipment is very boring and is totally missing the main objective of the game, which is to guide your character through the storyline which is to save the world.
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