1
Forum Settings
       
« Previous 1 2 3 4 5 6 7 33
Reply To Thread

New Level Sync Feature to Change the Way You Party! 08/25Follow

#1 Aug 25 2008 at 2:11 AM Rating: Excellent
**
517 posts
http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html

Quote:
The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept

The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"
"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.


At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works

When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.

Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.

Gaining Experience

When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.

Equipment

As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!


I especially liked this part:

Quote:
With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.

This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!


Edited, Aug 25th 2008 6:16am by Metakaiser
#2 Aug 25 2008 at 2:17 AM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
My jaw literally dropped open when I got to the level restriction thing. Smiley: clap
____________________________
Yum-Yum Bento Box | Pikko Pots | Adventures in Bentomaking

Twitter


[ffxivsig]277809[/ffxivsig]
#3 Aug 25 2008 at 2:17 AM Rating: Excellent
**
444 posts
I am speechless.
This is too awesome to be true.
#4 Aug 25 2008 at 2:19 AM Rating: Excellent
***
1,088 posts
Color me impressed (not sure what color that would be...). It greatly increases the leveling power all across the board, and it's a great way for people in linkshells to level together.
#5 Aug 25 2008 at 2:21 AM Rating: Excellent
*
181 posts
Win on SE's part
#6 Aug 25 2008 at 2:22 AM Rating: Excellent
***
1,417 posts
Holy crap.

I wonder how they'll handle macro gear swaps o.o

Edited, Aug 25th 2008 6:22am by Sahaya
#7 Aug 25 2008 at 2:27 AM Rating: Excellent
Scholar
**
525 posts
Holy Awesomeness.
____________________________
I used to care about my sig. Then I got mocked and butt-hurt. I shall commence with the self-pity now.
#8 Aug 25 2008 at 2:28 AM Rating: Excellent
Scholar
**
822 posts
This is probably the most epic update since they raised the cap to 75. Time to sell off my old gear!
____________________________
[ffxisig]198125[/ffxisig]
#9 Aug 25 2008 at 2:29 AM Rating: Excellent
*
165 posts
I thought this was a very late or very early friday thread, then I clicked the link.

This is great for me as I have RL friend who recently joined the game, so it will be easier to party together and help out with things like CoP.
#10 Aug 25 2008 at 2:31 AM Rating: Excellent
***
1,088 posts
I wonder if this will bring the birth of leveling areas in CoP.
#11 Aug 25 2008 at 2:32 AM Rating: Decent
*
188 posts
This looks pretty awesome hehe, if the newbies party with us and haste on gears isn't scaled down = better & faster XP as well^^
#12 Aug 25 2008 at 2:33 AM Rating: Good
**
812 posts
Yeah wow this is a shock. Hopefully it all works out as good as it sounds.
#13 Aug 25 2008 at 2:34 AM Rating: Good
**
610 posts
*Cries* I'm...so...happy ;_;
#14 Aug 25 2008 at 2:38 AM Rating: Good
***
1,238 posts
This is epic, so totally epic...
#15 Aug 25 2008 at 2:39 AM Rating: Decent
***
2,726 posts
Speechless. Thought it was a Friday thread before I realised it's monday. The excal/aegis pld in promy is win.

Hello to you deflation as capped BCNMs become more popular and level capped gear is sold!
#16 Aug 25 2008 at 2:42 AM Rating: Good
Scholar
****
4,511 posts
This sounds like they key to get people to participate in level capped events.

Hello CoP!

Hello BCNM's!

Hello Assault Runs with your lower level friends!

This is... amazing...
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#17 Aug 25 2008 at 2:43 AM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
Tanathoss wrote:
This looks pretty awesome hehe, if the newbies party with us and haste on gears isn't scaled down = better & faster XP as well^^


It won't be scaled down, it will be completely negated altogether. As a side not, for the love of all that's unholy, don't add an "s" to the end of gear.

This does sound like a very interesting new system though. I hope they get it up and running without too many glitches.
#18 Aug 25 2008 at 2:48 AM Rating: Decent
***
1,649 posts
This is completely awesome. I can hardly believe this. My friend is going to cry when I tell him about this.

No more old gear to keep... that's what makes me cry tears of joy.
#19 Aug 25 2008 at 2:48 AM Rating: Decent
***
2,914 posts
O.O

.....reminds me of The World Ends With You...kinda..

Me like.....continue to impress me, FFXI.
#20 Aug 25 2008 at 2:50 AM Rating: Good
****
6,580 posts
Ele staves in capped areas? Win.

Hell, OBow, Osode and Skote in Sacraium? Gonna go rape some Swift Belt nms brb.
#21 Aug 25 2008 at 2:54 AM Rating: Good
Keeper of the Shroud
*****
13,632 posts
By the way, if you plan to level up a new job anytime soon, you may want to wait until after the update. You should be able to pick up some level appropriate gear for next to nothing.
#22 Aug 25 2008 at 2:55 AM Rating: Good
Holy --- on a --- sandwich with ----- on top...

I don't know what to say. This is game changing. No more level cap gear, Relic in the dunes...

Just... wow. Part of me is excited, part of me feels like SE is at the bottom of their bag of tricks, where the good stuff is, but at the bottom of the bag nonetheless.
#23 Aug 25 2008 at 2:56 AM Rating: Good
THIS IS SO FREAKING AWESOME OMG!!!!! This is gonna rock lol. This will get people to do cop, bcnm's and capped events more!!!!
#24 Aug 25 2008 at 2:57 AM Rating: Excellent
Finally, a trio prowling through a 30 cap area in their AF will actually be accurate!
#25 Aug 25 2008 at 2:58 AM Rating: Excellent
***
1,252 posts
The one thing that has me the most excited is the following fact: I will finally be able to merit in CP areas and regain my CP!

My concerns....Well I read through it a few times and didn't see anything about scaling down/negating JA's, spells, or meritable abilities. Is it assumed that they are only scaling down equipment? Would be nice to have raise in the dunes, or be able to have Ni at lower levels. Yes, I know that will be a bit cheap, but at least you wouldn't have to make new macroes.


Overall, a big round of applause to SE on this one. They genuinely listened to players concerns on the matter and came up with a damn good system in response.


Edit: funny thought just came to mind...passing over in dunes, hear a shout for a raise for a party's pld, walk over to the body and see a pld with Ares gear, aegis, homam, odin head......and a level 20 gob standing over the corpse XD

Edited, Aug 25th 2008 6:58am by Kalisa
#26 Aug 25 2008 at 2:58 AM Rating: Excellent
***
3,653 posts
Holy Crap! That is all.
« Previous 1 2 3 4 5 6 7 33
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 298 All times are in CST
Anonymous Guests (298)