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Just a check, interest levels dropping?Follow

#27 Sep 03 2015 at 9:50 AM Rating: Decent
Catwho wrote:
There IS a sizeable market that will pay top dollar for difficult to craft level 1 glamour gear. Look at the insane popularity of the Thavnarian Boustier and Bolero. The bulk of the cost comes from the rarity of the materials, but crafters will happily tack on a half a million gil premium if they go farm the crap themselves.



This is true,
I've probably made 20mil gil without breaking a sweat, but it isn't any fun.
I have to force myself to do it because it is just glamour.

I was going mad crafting the 2.35-2.55 gear because people were excited for it. It was hard to craft at the time, but there was a real benefit to having a full set of platinum jewelry stacked with vit and str.

I guess it's just nice to have options you know?

In FFXIV there is literally 1 way to gear up, the right way and the wrong way.
Everything that is not BiS is wrong.

Glamour is cool, but... yea, maybe I just need a break from the game for awhile. I'm holding out hope that they add some nice gear in 3.1. Something with an ilevel of 200 that would really be worth crafting.

I can dream.
#28 Sep 03 2015 at 10:24 AM Rating: Good
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Nope. 3.1 introduces the Alliance content, which FURTHER invalidates Alexander Normal/Story Mode (which is further proof it shouldn't exist to begin with honestly) and will no doubt introduce i200 base gear and if they're unwise, the upgrade materials to Esoterics/Alexander Savage gear. In all reality, XIV's itemization is definitely in line with "modern" MMOs but more to appease the people who complained about not knowing which gearset to go after (since it was very hard to figure out something that'll enhance your jump ability is superior to 2 STR..but eh.)

Yoshi did say he doesn't want crafting to be relevant to progression at all outside of DoH/DoL progression, but sometimes he flipflops that and some crafted accessories become BiS despite ilvl because of poor end-game gear design (realistically poor itemization in general.) But last patch and expansion introduced the high end crafting gear that no one in their right mind would buy..so it's a bit of ways off till the next set of "usable" crafted gear comes about.

They mentioned Specialist Recipes, which will suck to do, but there's a possibility of crafted versions of more dungeon drops (weapons this time most likely.)

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#29 Sep 03 2015 at 10:34 AM Rating: Excellent
Quote:
which FURTHER invalidates Alexander Normal/Story Mode (which is further proof it shouldn't exist to begin with honestly)


Don't say such things!

I LOVE normal/story mode. They should have had this in the game since Day 1 with coil. Thanks to NM, I've had battle content to participate in over the past couple of months other than simply expert roulette. My FC has also had lots of fun doing NM runs together. The battles are fun and just hard enough that inexperienced groups may not be able to get clears; they're also engaging even for people who's mastered them.

Thanks to NM, players like me don't need to stress about beating our heads against the wall in hard mode in order to experience storyline content.

I know this isn't what some people want to hear, but FFXIV is more of a casual game than a hardcore game, and storyline shouldn't be locked behind content that's ultimately only accessible by the small fraction of the playerbase that has the time to commit to hardcore statics. (Although it would be cool if hardcore players could get a little something extra for their wins in savage mode, such as special mounts, titles, weapon skins, etc.)

But normal/story mode is pure win in this game. With each new release of Alexander content, that's a whole new group of battlefields that all of the playerbase can participate in, rather than just an elite sliver. What's not to love about that?

Edited, Sep 3rd 2015 9:35am by Thayos
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#30 Sep 03 2015 at 11:51 AM Rating: Decent
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Thayos wrote:
Quote:
which FURTHER invalidates Alexander Normal/Story Mode (which is further proof it shouldn't exist to begin with honestly)


Don't say such things!

I LOVE normal/story mode. They should have had this in the game since Day 1 with coil. Thanks to NM, I've had battle content to participate in over the past couple of months other than simply expert roulette. My FC has also had lots of fun doing NM runs together. The battles are fun and just hard enough that inexperienced groups may not be able to get clears; they're also engaging even for people who's mastered them.

Thanks to NM, players like me don't need to stress about beating our heads against the wall in hard mode in order to experience storyline content.

I know this isn't what some people want to hear, but FFXIV is more of a casual game than a hardcore game, and storyline shouldn't be locked behind content that's ultimately only accessible by the small fraction of the playerbase that has the time to commit to hardcore statics. (Although it would be cool if hardcore players could get a little something extra for their wins in savage mode, such as special mounts, titles, weapon skins, etc.)

But normal/story mode is pure win in this game. With each new release of Alexander content, that's a whole new group of battlefields that all of the playerbase can participate in, rather than just an elite sliver. What's not to love about that?

Edited, Sep 3rd 2015 9:35am by Thayos


I also really enjoyed the storyline contents, and I agree with your sediments except with the gear progression system (as I love being flexible what I can do with my character). I do admit there will never be a perfect equipment progression or game mechanic system. FFXI's system, while promote diversity, leads to high degree of player elitism; and when you really think about it, changing gear in the middle of combat is just absurd,

There will always be players who just to be vanguard and best of everything. FFXIV is fine if one just logs-in a few hours per week. It is not really a game intended to keep online and keep spamming the content finder as things will cap out quite fast. Without the weekly quota system of some of the content, the game will get out of balance quite quickly.

Personally, I would love to see more side story (so there is progression in the storyline without or limited progression in equipment) and (handicapped) PVP content in the game - probably best solution to add content due to inflexible equipment system in the game.

Edited, Sep 3rd 2015 1:53pm by scchan
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#31 Sep 03 2015 at 12:34 PM Rating: Good
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Thayos wrote:
Quote:
which FURTHER invalidates Alexander Normal/Story Mode (which is further proof it shouldn't exist to begin with honestly)

But normal/story mode is pure win in this game. With each new release of Alexander content, that's a whole new group of battlefields that all of the playerbase can participate in, rather than just an elite sliver. What's not to love about that?

Edited, Sep 3rd 2015 9:35am by Thayos


The problem is looking at it from a progression standpoint (which it still seems you get told you shouldn't care about progression in this game even though that's what every MMO is about) hurts the way they release content and it messes up the flow of gear because all variations of raids will retain a locked nature. Normal mode still has a weekly lockout despite the next tier of raid (Savage) being released and the Tome gear (Esoterics) being a higher ilvl. So when the alliance based content is released, you'll have Esoterics, Story mode Alexander and Savage Alexander, 3 content with weekly lockout and 1 that has no real reason to be here (the story was also kinda eh at best since the actual story is more related to Savage Alexander), despite still technically being "new". It would have been much easier to do what every other MMO (including XI now) does - Create one raid with multiple variations of it through a simple "Do you want to do Story Mode - Normal/Hard or "Exploration" mode?" type of entry selection.

In terms of XI it's similar to the Assault system back in ToAU era and currently the Regular/Ilvl difficulty variations (which also affects the rewards.) So if they continue this path, it's just going to hurt any future possibility of crafting gear fitting in...anywhere lol. So what's not to love? Well if they create high ilvl gear but give us absolutely no reason to use it...what's the point? Isn't that honestly a waste of resources that could be better spent somewhere else? For example you can't progress Alexander Savage 3 and 4 without Alexander Savage 1/2/Esoterics gear..so the actual end-game raid of the game requires gear you get from said end-game raid..rather than using the gear you've gain to progress through it and obtaining that gear to ready yourself for the next raid...only to be overpowered when new content comes out because initially it'll be content tuned for "ease of access" then those who want a challenge, has to wait an additional 2 weeks - 1 1/2 patches to actually get it.

Quote:
I know this isn't what some people want to hear, but FFXIV is more of a casual game than a hardcore game, and storyline shouldn't be locked behind content that's ultimately only accessible by the small fraction of the playerbase that has the time to commit to hardcore statics. (Although it would be cool if hardcore players could get a little something extra for their wins in savage mode, such as special mounts, titles, weapon skins, etc.)


My only issue with this is, none of the content was locked behind incassible content..people simply chose not to do or couldn't do it because of their personal skill level or because they couldn't play for awhile. For example nothing stops you from loading up Party Finder (and later Duty Finder) and doing said content in terms of game design - However the limiting factor is the fact they couldn't succeed in the content themselves, not because the game prevented it :p If we truly do have 820k+ active people and according to SE's data, an incredibly tiny fraction of people even bothered with Alexander Story mode and dropped quite a bit from floor 1-4. Savage is even smaller because there's still quite a lot who didn't even want to bother with it because it's the same raid with more mechanics. So in all actuality, they did both for a small portion of their playerbase as by time the people who somehow aren't even 60 yet hit 60..there's no purpose for them to do Alexander Story as (if Alexander continues) the next set will be locked off from them if they care for gearing at all because as with any update we seen since 2.0, if they introduce something to push us past x content freely, it'll become quite a pain to go through older content.

I think my only personal opinion on 'story mode/savage' type setup is it's designed purely because, as even yoshi says, they didn't want to 'git gud', which has become another meme because even the director/producer said it even if jokingly. This is why I've said before, if this game is purely built towards making us play casually, they need to stop creating any kind of end-game content and focus purely on early and mid game content, which according to census data is where their targeted playerbase reside. So it does add content..but looking in the long term...it hurts more than helps, especially when it comes to crafting because in XI, crafted pieces can placehold, surpass or be relevant - in XIV, it's worthless out the gate because there's dungeon variations (Aetherial/Green) that is superior and will last you longer, thus invalidating needing to even buy it because "gear checks" doesn't come into play until at best, DD/AV and by then you're almost done with your initial leveling. I'm all for variation because every other MMO does it, but the itemization in XIV doesn't really support it because I don't mind doing tough content for story...

But the thing is...even though Alexander's story is similar to both..Savage is the actual story, but they added it to a prior raid..so when you load up savage..you're only doing it for the items and challenge even if you like story, because the story was already given to us 2+ weeks prior in an easier version...some people, like me...like getting gear, challenge and story all in one, which is why I still find Coil probably the best raid they'll...no doubt ever introduce. So if Savage actually went more in depth, it'd be great but that won't ever happen since they can barely get both raid variations out on time.
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#32 Sep 03 2015 at 4:53 PM Rating: Excellent
I get what you're saying, but would like to add a few things:

Quote:
Well if they create high ilvl gear but give us absolutely no reason to use it...what's the point? Isn't that honestly a waste of resources that could be better spent somewhere else? For example you can't progress Alexander Savage 3 and 4 without Alexander Savage 1/2/Esoterics gear..


Just because gear of higher iLevel exists doesn't make other gear useless... at least, not for the majority of players who play this game more casually. For example, right now, most casual players probably farm ESO for their "main" jobs and Alexander NM gear for their secondary jobs. Or, they do it like me, and farm both sets for one job (I just wanted the full Alex NM set for glamor). It's not a waste of resources at all, once you accept that XIV is more of a casual game.

Quote:
My only issue with this is, none of the content was locked behind incassible content..people simply chose not to do or couldn't do it because of their personal skill level or because they couldn't play for awhile.


Most people I know didn't finish coil not because of personal skill level, but because they simply didn't have the flexibility in their RL schedules to realistically keep up with a static. And without a static, the time required to learn and win in these hard-mode fights goes up exponentially, to the point it becomes a ridiculous waste of one's free time. Because even if you know the fight inside-out, then you've got to deal with seven other people who probably don't... which means you're guaranteed to fail.

Every single fight in this game becomes "easy" once you learn the song & dance. Personal skill has extremely little to do with anything. That's why players like me (who, really, this game was designed for) haven't even touched Savage Mode Alexander... because why even bother? I don't care about gear progression, and I don't want to spend countless hours rapidly dying in pickup groups. Normal mode is fun and engaging, and I get to see the storyline. It's perfect for us casual gamers.

Quote:
This is why I've said before, if this game is purely built towards making us play casually, they need to stop creating any kind of end-game content and focus purely on early and mid game content, which according to census data is where their targeted playerbase reside.


I disagree... I think they just need to make better rewards for the hardcore players. They need to make more visible trophies that hardcore players can use to show off their accomplishments. Special mounts, special titles, special furnishings, special gear or armor skins, etc... And maybe make certain rewards only obtainable before hardcore raids are nerfed with echo.

It also doesn't do any good to focus on early/mid-game content, because of the game's players are either way beyond that, or they'll zip through it in a hurry and then never want to go back. Plus, there are already numerous dungeons in the grind to level 60. Perhaps the one thing SE could do though is take a page from GW2's playbook and allow under-leveled players to participate in PVP by temporarily boosting stats. Otherwise, the early/midgame content is fine.

An important thing to realize about most casual players: Most of us think of ourselves more as "midcore," in that we're basically as hardcore as our real lives allow us to be, but our limited schedules no longer allow us to be truly hardcore. We don't want to wallow around at level 40 whilst skipping through fields and smelling the daisies. We want to level up, get gear and fight badass bosses, just like the hardcore players do (which many of us would be, if we had more time). This remake of FFXIV was designed from the ground up with this casual/midcore audience in mind... and that means "endgame" isn't endgame in a traditional hardcore sense... if anything, there really isn't much of a real "endgame" anymore, and what we have now is more of an episodic release of storyline content with new battlefields (such as Crystal Tower and Alexander) released along the way.


Edited, Sep 3rd 2015 4:01pm by Thayos
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#33 Sep 03 2015 at 7:10 PM Rating: Good
Theonehio wrote:
...

They mentioned Specialist Recipes, which will suck to do, but there's a possibility of crafted versions of more dungeon drops (weapons this time most likely.)




I would be ecstatic if that actually ever materializes.

Platinum was a mistake?
Oh man, I really only liked this game when it was "broken"
lmao

I was trying to fight it for so long, but you guys are right and I am convinced this game just isn't for me. It is a travesty in my opinion that they created a crafting system that for me at least, is equal to or even more fun that the battle system - and they 100% refuse to do anything with it.

I also agree completely that there is zero skill involved in this game, it is a matter of memorizing the pattern of attacks and performing them in sync with 7 other people. I admit that can be a very fun experience to do, but on a personal skill level there is nothing. at no point do you ever have any individual control in this game, you either did it right (they way they designed it to win) or you did it wrong.

That really bothers me about this game when even mediocre games nowadays give you much more room to express yourself and craft a unique play style. I'll never understand why the developers of this game want everyone wearing the exact same gear, doing the exact same rotations. I just don't see how that could ever be fun. This was my first mmo ever and I only stayed because of how much fun I was having in crafting lol. I know that's crazy, but there wasn't a lot of good games to play last may.

Now, there are tons.
So, I'll check in once in a while but they've really pushed players like me to the sidelines. It's like they are forcing us to play casually. I've already gone off auto resub and will just sub 1 month at a time to get my fix after major patches rather than stay subbed like I have up till this point. I'm legitimately mad at these guys, I feel like they are ruining what could be an epic game.

Edited, Sep 3rd 2015 9:26pm by nielsa
#34 Sep 04 2015 at 3:53 AM Rating: Excellent
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nielsa wrote:


Now, there are tons.
So, I'll check in once in a while but they've really pushed players like me to the sidelines. It's like they are forcing us to play casually. I've already gone off auto resub and will just sub 1 month at a time to get my fix after major patches rather than stay subbed like I have up till this point. I'm legitimately mad at these guys, I feel like they are ruining what could be an epic game.

Edited, Sep 3rd 2015 9:26pm by nielsa


That is the game Yoshi wanted to make, he thinks it is completely fine that you play a little after each new major patch and then quit again, he has said so multiple times. I would say you are probably just now joining the majority of FFXIVs playerbase in terms of how you play the game.

As for gearing up two jobs as a casual I am curious, how much do you have to play to cap ESO each week? I dunno I feel its strange hearing how casuals are gearing up two jobs at the same time. I feel like if they have time to gear up two jobs then there should be enough time to get ESO for two jobs before the next ilvl jump so I don't really see the point of alliance type gear that is lower ilvl than ESO.
#35 Sep 04 2015 at 5:27 AM Rating: Good
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Belcrono wrote:
nielsa wrote:


Now, there are tons.
So, I'll check in once in a while but they've really pushed players like me to the sidelines. It's like they are forcing us to play casually. I've already gone off auto resub and will just sub 1 month at a time to get my fix after major patches rather than stay subbed like I have up till this point. I'm legitimately mad at these guys, I feel like they are ruining what could be an epic game.

Edited, Sep 3rd 2015 9:26pm by nielsa


That is the game Yoshi wanted to make, he thinks it is completely fine that you play a little after each new major patch and then quit again, he has said so multiple times. I would say you are probably just now joining the majority of FFXIVs playerbase in terms of how you play the game.

As for gearing up two jobs as a casual I am curious, how much do you have to play to cap ESO each week? I dunno I feel its strange hearing how casuals are gearing up two jobs at the same time. I feel like if they have time to gear up two jobs then there should be enough time to get ESO for two jobs before the next ilvl jump so I don't really see the point of alliance type gear that is lower ilvl than ESO.


There is no way any game developer can develop a game that will cater all play style. At least Yoshida is clear in how he wanted to take the game. There is no way he can please everyone (trying to please everyone, pleases no one).
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#36 Sep 04 2015 at 5:37 AM Rating: Good
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I don't think I ever claimed otherwise? My point was sort of just what you said, Yoshi has been clear from the beginning how the game will play and I just said that Nielsa is just now starting to play the way Yoshi intented it to be played more or less.

Edited, Sep 4th 2015 7:45am by Belcrono
#37 Sep 04 2015 at 6:39 AM Rating: Decent
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Belcrono wrote:
I don't think I ever claimed otherwise? My point was sort of just what you said, Yoshi has been clear from the beginning how the game will play and I just said that Nielsa is just now starting to play the way Yoshi intented it to be played more or less.

Edited, Sep 4th 2015 7:45am by Belcrono


What I meant is that there will always be people want to play the game their way and then be unpleased the developers unable to fully cater their choices (it does not even matter if devs are being clear or unclear about it). Sorry for being unclear what I meant. Really folks should really care less in overall interest levels; just play for fun if you find it fun. It is easy to rejoin the game and to unsubscribe from the game. People come and go, and it does not bother me much.

Edited, Sep 4th 2015 8:41am by scchan
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Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#38 Sep 04 2015 at 3:00 PM Rating: Decent
Belcrono wrote:
nielsa wrote:


Now, there are tons.
So, I'll check in once in a while but they've really pushed players like me to the sidelines. It's like they are forcing us to play casually. I've already gone off auto resub and will just sub 1 month at a time to get my fix after major patches rather than stay subbed like I have up till this point. I'm legitimately mad at these guys, I feel like they are ruining what could be an epic game.

Edited, Sep 3rd 2015 9:26pm by nielsa


That is the game Yoshi wanted to make, he thinks it is completely fine that you play a little after each new major patch and then quit again, he has said so multiple times. I would say you are probably just now joining the majority of FFXIVs playerbase in terms of how you play the game.

As for gearing up two jobs as a casual I am curious, how much do you have to play to cap ESO each week? I dunno I feel its strange hearing how casuals are gearing up two jobs at the same time. I feel like if they have time to gear up two jobs then there should be enough time to get ESO for two jobs before the next ilvl jump so I don't really see the point of alliance type gear that is lower ilvl than ESO.




- I actually am not even bothering with ESO. Truthfully crafting was my main focus in FFXIV and it's just been decimated. I don't have any plans to do Alexander or anything past the end of the MSQ soon. Crafting is what tied it all together for me, and in ARR I did up through t13 and all the 2.0 primals because I would play the battle content when I needed some time off from crafting... but having no crafting reason to log in now, I've pretty much dropped out.

I think I've only collected about 2-300 ESO and maybe 1,000 law.

I agree on Alliance gear, it makes no sense really. I don't enjoy 24 man content tbh so that's not going to pull me back in.
My favorite battle content is actually 4 man dungeons. I remember gearing up at first and hitting stone vigil with your first character... that was awesome. It was a big jump. I like to see my actions mean something and in 24 man content it just feels like it doesn't matter if I am there or not.

Edited, Sep 4th 2015 5:04pm by nielsa
#39 Sep 04 2015 at 3:33 PM Rating: Excellent
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Thayos wrote:

I disagree... I think they just need to make better rewards for the hardcore players. They need to make more visible trophies that hardcore players can use to show off their accomplishments. Special mounts, special titles, special furnishings, special gear or armor skins, etc... And maybe make certain rewards only obtainable before hardcore raids are nerfed with echo.


Beating A4S rewards a flying magitek gobwalker mount, so they got that part right.
#40 Sep 06 2015 at 3:29 AM Rating: Good
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I have a few crafts at 60, the rest is all in the 53-56 range.

It helps making gear for leveling my combat classes, which is what i mostly use it for. Buying the gear is way too expensive, especially since i can make most of it for free by gathering the materials myself. And i can sell most of the extra's for a nice chunk of gil.

But my goal isnt really to craft for gil. If i did, it would be a diffirent story. I'm keeping myself afloat, but yeah. It's certainly not a chocobo laying golden eggs.

Once the leveling in the 50-60's slows down... and markets are overly saturated with gear, i dont see what else there is to do as far as crafting goes. Only people who are leveling a second or third job buy that stuff really. With the quests giving out HQ to whatever main job you prefer.

I certainly dont want to ask SE to let us make i210 gear, though i dont see why not. But i170, i180 or even i190 shouldnt be so hard to ask for. I dont see that hurting raiders or anything...
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#41 Sep 09 2015 at 11:53 AM Rating: Good
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I'm dropping extra retainers this month and buying a 1month block to see do I want to still play.Smiley: frown I tried forcing myself to do the main quest but being a solo player with level 50's felt weird doing a few dungeons, level 60 1st time going in to them will feel worse. "dern fates make anything easy to level" I'm starting to think I played to max crafting and to hoard gil... at least it was a fun game.Smiley: smile
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#42 Sep 09 2015 at 3:51 PM Rating: Default
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KojiroSoma wrote:
I certainly dont want to ask SE to let us make i210 gear, though i dont see why not. But i170, i180 or even i190 shouldnt be so hard to ask for. I dont see that hurting raiders or anything...


It doesn't hurt raiders, it hurts Yoshida's vision for the game. He doesn't want crafting relevant in a game he barely makes raiding content relevant as is.
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#43 Sep 09 2015 at 7:12 PM Rating: Good
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Theonehio wrote:
KojiroSoma wrote:
I certainly dont want to ask SE to let us make i210 gear, though i dont see why not. But i170, i180 or even i190 shouldnt be so hard to ask for. I dont see that hurting raiders or anything...


It doesn't hurt raiders, it hurts Yoshida's vision for the game. He doesn't want crafting relevant in a game he barely makes raiding content relevant as is.

It doesn't really seem conducive to making crafting any more viable either. I think the central problem with crafting(excluding the fact that it's attached to a now vertical progression system) is that there isn't much specialization. That's not to say that people can't and don't enjoy crafting. Just that you're limited in the reasons you enjoy it simply because of how it's implemented.

There were quite a few unique experiences and opportunities that specialization affords crafters who dedicate the time and resources. Not only do you have the personal achievement of being able to create gear for yourself, but you can help friends and even make new friends by networking. If you wanted to be successful you really had to reach out to other people for buying, creating and selling gear and materials. What XI had going for it seemed much closer to a real marketplace(with a few exceptions) than what you find in the 'jack of all trades' crafting system.
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#44 Sep 09 2015 at 10:48 PM Rating: Good
FilthMcNasty wrote:
Theonehio wrote:
KojiroSoma wrote:
I certainly dont want to ask SE to let us make i210 gear, though i dont see why not. But i170, i180 or even i190 shouldnt be so hard to ask for. I dont see that hurting raiders or anything...


It doesn't hurt raiders, it hurts Yoshida's vision for the game. He doesn't want crafting relevant in a game he barely makes raiding content relevant as is.

It doesn't really seem conducive to making crafting any more viable either. I think the central problem with crafting(excluding the fact that it's attached to a now vertical progression system) is that there isn't much specialization. That's not to say that people can't and don't enjoy crafting. Just that you're limited in the reasons you enjoy it simply because of how it's implemented.

There were quite a few unique experiences and opportunities that specialization affords crafters who dedicate the time and resources. Not only do you have the personal achievement of being able to create gear for yourself, but you can help friends and even make new friends by networking. If you wanted to be successful you really had to reach out to other people for buying, creating and selling gear and materials. What XI had going for it seemed much closer to a real marketplace(with a few exceptions) than what you find in the 'jack of all trades' crafting system.

Crafting is never going to be relevant if it cannot compete or even be a viable side grade option. Law is **** easy to get at cap, in addition it is significantly easier than the previous tomestones to upgrade. If people are smart while leveling there doing their daily hunts and saving up points to be able to upgrade gear. They can use excess law to upgrade it. Forget the hoops your have to jump through just to make the gear compete with anything at the Eso level or higher with millions of gil to even compete.

As a crafter your left feeling like there's no point in what your doing and everything for it's own sake. Which could be fine if they gave us something to build towards. If they made out focus something different.(An idea of which I been planning on making another topic to discuss) However crafting currently feels like it has much impact as cookie clicker has on the Snack industry.

P.S. I agree that crafting should have more specialization. As a crafter myself I feel that I should be able to make all the based materials myself but the intricacy of making a weapon armor... What have you, should see some more specialization. However this would be just a band-aid to problem that will just come back.

Edited, Sep 10th 2015 12:49am by Laxedrane
#45 Sep 10 2015 at 7:46 AM Rating: Good
"Specialization" in crafting was added at level 56. Sort of. You get three specialist crafting Soul Gems and that's it - so far you can't change them. Specialists get additional crafting abilities and should eventually have access to unique recipes.
#46 Sep 10 2015 at 7:57 AM Rating: Good
Catwho wrote:
"Specialization" in crafting was added at level 56. Sort of. You get three specialist crafting Soul Gems and that's it - so far you can't change them. Specialists get additional crafting abilities and should eventually have access to unique recipes.


Currently all specialist get access to the exact same abilities. For something that bestow upon you the unique knowledge of a history of crafters in that class they sure as seven hells came up with the same exact ideas.

(I'll Be less cranky about it once they release those recipes they promised recently)
#47 Sep 14 2015 at 7:20 AM Rating: Decent
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Catwho wrote:
"Specialization" in crafting was added at level 56. Sort of. You get three specialist crafting Soul Gems and that's it - so far you can't change them. Specialists get additional crafting abilities and should eventually have access to unique recipes.


How do they work and how do you get them?

I have not been playing much at all anymore.

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Server: Phoenix

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server: Ultros
#48 Sep 14 2015 at 7:28 AM Rating: Good
Nashred wrote:
Catwho wrote:
"Specialization" in crafting was added at level 56. Sort of. You get three specialist crafting Soul Gems and that's it - so far you can't change them. Specialists get additional crafting abilities and should eventually have access to unique recipes.


How do they work and how do you get them?

I have not been playing much at all anymore.



You start the quest in mor dohna at 55. You talk to an npc in ishgard and they give you a speech about how you can only specialize in 3 crafts. He gives you 3 blank soul stones which are basically plaques. Trade one to him and he will list all crafts you pick one and so long as it is at 55 or higher you can specialize in it. He gives you the plaque back with the symbol of that craft on it and you equip it on that class it turns it into craft(Specialist) allowing to learn abilities post 55. Right now all those abilities are exactly the same, so essentially at the moment it just allows you to gain more abilities as you level. There's currently no other benefit.
#49 Sep 14 2015 at 7:48 AM Rating: Decent
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Valkayree wrote:
Thayos wrote:

I disagree... I think they just need to make better rewards for the hardcore players. They need to make more visible trophies that hardcore players can use to show off their accomplishments. Special mounts, special titles, special furnishings, special gear or armor skins, etc... And maybe make certain rewards only obtainable before hardcore raids are nerfed with echo.


Beating A4S rewards a flying magitek gobwalker mount, so they got that part right.


Yea I agree with Thayos there for sure..

Valk that sounds cool..



-----------------------------------------------------

I dont know on the topic I just have lost interest in the game..

I still get on and have talked to a few people from my original FC ZAM and they say they didn't care for the expansion either. Same as Tes and I story was good but added nothing new too the game. Most of my friends list is dead. Game still feels pretty busy when I am on and I dont know if it is just newer people or what.

I will say another reason is I keep getting the same DF trials and stuff and we never finish.. If we fail 1/2 the people leave right away again. When did people get so bad at the trials and dungeons.. For example I always get The Chrysalis or The Dragon's Neck. This is all old stuff that was passed no problem.

Oh the other is The Aery and I get this every time.. What is so hard about the last boss, IT is easy.. The last time I got on it took us a hour to beat the last boss and only after one dps left.

The group refused to get anyone out of Sable Price. They could not dps the adds/spawns fast enough to get the shield.. I would help dps as whm the adds but the tank would always pull them on top of the guy you are supposed to keep alive. OMG
But every time I get this dungeon and people struggle. It is not hard. So basically I get on for tomes just to get very few.

I think it is time to join a FC again..

Edited, Sep 14th 2015 9:51am by Nashred
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#50 Sep 14 2015 at 7:49 AM Rating: Decent
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Laxedrane wrote:
Nashred wrote:
Catwho wrote:
"Specialization" in crafting was added at level 56. Sort of. You get three specialist crafting Soul Gems and that's it - so far you can't change them. Specialists get additional crafting abilities and should eventually have access to unique recipes.


How do they work and how do you get them?

I have not been playing much at all anymore.



You start the quest in mor dohna at 55. You talk to an npc in ishgard and they give you a speech about how you can only specialize in 3 crafts. He gives you 3 blank soul stones which are basically plaques. Trade one to him and he will list all crafts you pick one and so long as it is at 55 or higher you can specialize in it. He gives you the plaque back with the symbol of that craft on it and you equip it on that class it turns it into craft(Specialist) allowing to learn abilities post 55. Right now all those abilities are exactly the same, so essentially at the moment it just allows you to gain more abilities as you level. There's currently no other benefit.


thank you..
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#51 Sep 14 2015 at 7:49 AM Rating: Good
Because of that, a lot of people are holding off picking their specializations until we learn what recipes we could possibly do with them. I set my GSM as one specialization because I wanted to try it out, but I'm saving the other two for now.

At one point the FC had discussed trying to make sure we had all the specializations covered between the crafters, but once we learned there were no recipes yet, we haven't talked about it again since.
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