I get what you're saying, but would like to add a few things:
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Well if they create high ilvl gear but give us absolutely no reason to use it...what's the point? Isn't that honestly a waste of resources that could be better spent somewhere else? For example you can't progress Alexander Savage 3 and 4 without Alexander Savage 1/2/Esoterics gear..
Just because gear of higher iLevel exists doesn't make other gear useless... at least, not for the majority of players who play this game more casually. For example, right now, most casual players probably farm ESO for their "main" jobs and Alexander NM gear for their secondary jobs. Or, they do it like me, and farm both sets for one job (I just wanted the full Alex NM set for glamor). It's not a waste of resources at all, once you accept that XIV is more of a casual game.
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My only issue with this is, none of the content was locked behind incassible content..people simply chose not to do or couldn't do it because of their personal skill level or because they couldn't play for awhile.
Most people I know didn't finish coil not because of personal skill level, but because they simply didn't have the flexibility in their RL schedules to realistically keep up with a static. And without a static, the time required to learn and win in these hard-mode fights goes up exponentially, to the point it becomes a ridiculous waste of one's free time. Because even if you know the fight inside-out, then you've got to deal with seven other people who probably don't... which means you're guaranteed to fail.
Every single fight in this game becomes "easy" once you learn the song & dance. Personal skill has extremely little to do with anything. That's why players like me (who, really, this game was designed for) haven't even touched Savage Mode Alexander... because why even bother? I don't care about gear progression, and I don't want to spend countless hours rapidly dying in pickup groups. Normal mode is fun and engaging, and I get to see the storyline. It's perfect for us casual gamers.
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This is why I've said before, if this game is purely built towards making us play casually, they need to stop creating any kind of end-game content and focus purely on early and mid game content, which according to census data is where their targeted playerbase reside.
I disagree... I think they just need to make better rewards for the hardcore players. They need to make more visible trophies that hardcore players can use to show off their accomplishments. Special mounts, special titles, special furnishings, special gear or armor skins, etc... And maybe make certain rewards only obtainable before hardcore raids are nerfed with echo.
It also doesn't do any good to focus on early/mid-game content, because of the game's players are either way beyond that, or they'll zip through it in a hurry and then never want to go back. Plus, there are already numerous dungeons in the grind to level 60. Perhaps the one thing SE could do though is take a page from GW2's playbook and allow under-leveled players to participate in PVP by temporarily boosting stats. Otherwise, the early/midgame content is fine.
An important thing to realize about most casual players: Most of us think of ourselves more as "midcore," in that we're basically as hardcore as our real lives allow us to be, but our limited schedules no longer allow us to be truly hardcore. We don't want to wallow around at level 40 whilst skipping through fields and smelling the daisies. We want to level up, get gear and fight badass bosses, just like the hardcore players do (which many of us would be, if we had more time). This remake of FFXIV was designed from the ground up with this casual/midcore audience in mind... and that means "endgame" isn't endgame in a traditional hardcore sense... if anything, there really isn't much of a real "endgame" anymore, and what we have now is more of an episodic release of storyline content with new battlefields (such as Crystal Tower and Alexander) released along the way.
Edited, Sep 3rd 2015 4:01pm by Thayos