Theonehio wrote:
While true...
What experience does XIV give you while leveling? What content is there to do that isn't FATEs or dungeons for exp? Even yoshida says the game doesn't start until cap..and technically, level 50 cap is the game's cap unless you buy the 3.0 patch. So honestly, in China specifically, this is a TERRIBLE mmo to fit their pay model and "P2W" really fits this game there.
While I am sure they are still enjoying the big bulk of content that was there before the expansion. Quite frankly the amount of "Current" content(not knowing where they are in 2.x) aside the story still going to be limited to: Expert, Bahumat(if any doing it since the game doing so poorly), Relic/zenith and their weekly raid up to world of darkness. If you drop Bahumut which is done by a small population even on the more crowded servers on our ends. They are close to the same amount of content as we are currently with just Alex and again expert. As such I would argue that leveling is a large portion of the game as it is in any RPG.
I obviously cannot quote statistics especially about a server I know nothing about, however basing on post here and other venues regarding the game. Most people I run into who play the game steadily are constantly leveling something. To the point of having all fighting classes capped on a character and go so far as making new ones to continue the leveling process. At the 50 cap the only people I see with only 1 or 2 jobs at 50 either didn't have a lot of time to dedicate to the game or were fairly new.
To this point I would argue that leveling is a huge amount of our play time, perhaps even eclipsing the amount we spend at end game. Now weather people do things this way just to have another job at 50/60, gear up, utilize, and/or experience a new class. It still makes it a big part of the game and I would venture a guess that if this service was released to auto cap a class through cash we would see a lot more people "taking breaks" between content and possibly never coming back because they get bored of the limited end game that's just more of the game. So I see this as a panacea that cures the problem temporarily only the poison the population in the long run.
Returning to the topic at hand, how many dungeons are on the climb to 50, quests such as side, job and main story; fates and leves that all have time put in them in terms of name and descriptions. This makes up a huge part of game to point that I don't take what Yoshida said as: leveling is not a a significant part of the game, I take it as: the game doesn't show you all it as to offer until you hit 50.