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Yoshi doesn't consider instant level 50 service p2w?Follow

#1 Sep 09 2015 at 10:37 AM Rating: Decent
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I don't know about what you all think but that kinda does feel pw2 to me.

https://www.reddit.com/r/ffxiv/comments/3k9dxf/ffxiv_china_1_year_and_not_doing_well_and_to/

#2 Sep 09 2015 at 10:51 AM Rating: Excellent
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It's only pay to win if you think that leveling up to not the cap is the entire game.
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#3 Sep 09 2015 at 11:27 AM Rating: Excellent
Its also for China only since the game isn't doing well there at all. They use an hourly subscription there, so it's not quite the same.

Edited, Sep 9th 2015 1:30pm by Montsegurnephcreep
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#4 Sep 09 2015 at 11:42 AM Rating: Decent
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Montsegurnephcreep wrote:
Its also for China only since the game isn't doing well there at all. They use an hourly subscription there, so it's not quite the same.

Edited, Sep 9th 2015 1:30pm by Montsegurnephcreep


It's still him saying that it's not p2w in his eyes, so why would it not happen here?

Many mocked wow for having this system and now we could very well be getting it.
#5 Sep 09 2015 at 2:40 PM Rating: Good
I only see it as P2W if this was completely different game.(like XI for example) Leveling is beyond easy in this game especially your first job. Beyond that an insta level 50 would be super annoying going into a game like this. You have to do your job quests, the story from level 1, etc etc. None of it would be enjoyable because it will be patronizingly easy. All the level 50 content would be locked. Even if it allowed you to skip the first part of ARR completely. I would ask. Why the **** are you playing? There's no point in rushing to end game.

Just having a max level job isn't enough. You mines well pay to quit the game at that point because even if you could pay to instantly be level 60 I can almost guarantee most people will get 0 enjoyment out of it. No satisfaction out of saying hey I leveled this job. Your understanding of the job will be limited at best even with all the research and guides in the world it will feel clunky at best. Most of the jobs especially 50-60(If they ever add the ability to jump to 60) get more intricate and require that extra time to fully understand them as you level. The difficulty curve will be almost straight up in dungeons. Going from **** easy then when they actually have to do something at their skill level and not just murder through it. They won't even have the basic fundamentals you learn from any of the previous dungeons because they'll probably enter un-sync and blast through the content earlier content with very little satisfaction.

In fact ask pool of the vets from 1.x and see how many of them say they enjoyed having to redo their whole job story-line and do level 1 content as a level 50. See how many of them say they enjoyed it. Or even did any of it as a level 50.

Either way I see it as pay to play the game for you, at that point. 'Cause if myself personally say im going to level a job. It's because I want to level it. I want the experience of leveling it. I don't want just another DD or healer that I can play now instead of my current ones. I don't want to have a just in case tank that I poofed to 60. Why am I even playing the game if I just want to skip playing. Just so I have another job to gear up with weekly alexanders and esoterics? Or whatever tome stone we end up on in the future?

The only people I would recommend it for are people who have their free time clustered into huge packs becuase they are taken away for a long time. Like army, truckers, oil rig workers etc. Otherwise you mine well just watch a let's play on you tube.
#6 Sep 09 2015 at 3:48 PM Rating: Good
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Montsegurnephcreep wrote:
Its also for China only since the game isn't doing well there at all. They use an hourly subscription there, so it's not quite the same.

Edited, Sep 9th 2015 1:30pm by Montsegurnephcreep


Which is surprising, but not. MMOs do insanely well in China but something about XIV just really...isn't there. Even MMOs like Rusty Hearts lasted longer there and you couldn't raid after a certain point lol.

It's not P2W when Yoshida himself has stated the game doesn't start till level cap. There's no content at 60 progressively aside Savage Alexander, especially so for China which will be behind EVEN MORE walls, so the majority of XIV's content, even obsolete, is at level 50. So an "instant cap" button isn't P2W, especially for this kind of MMO, since all it does is let you bypass a lot of meaningless stuff outside of the main story.
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#7 Sep 09 2015 at 5:24 PM Rating: Good
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I view P2W as a service that grants players instant competitive advantage over players who for whatever the reason, can't or won't pay for the service.

In order for XIV to be P2W, the level boost would have to be tied to something else. It would have to be accompanied by something like instant access to the top tier PvE or PvP gear or allow players to circumvent things like currency caps or weekly raid lockouts.

Yoshi said that the cash shop items will be cosmetic only. My guess is that the level boost will be something that accompanies the purchase of the expansion, similar to what was done with fantasia in ARR. It's pretty much the same thing that players of WoW got with the purchase of WoD.

/speculation on

My guess is that the level boost will come as a part of the expansion.

/speculation off

The info is really vague but I would imagine that just like Blizzard with with WoD, HW may come with a free boost for the job or class of your choosing. Remember when SE gave out free fantasia for character creation after new options and features were added with ARR? This honestly just seems like an extension of that to me.

If it were not offered for 'free' with the purchase of HW then I would probably question it, but until we get specifics Mr. 'sky is falling' himself is not at all concerned by level 50 boosts in China. It concerns me more that the level boosts don't remedy any of the reasons Yoshi gives for XIV's poor performance over there...
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#8 Sep 10 2015 at 11:17 AM Rating: Excellent
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P2W = Pay to Win.

Is getting a Level 50 character considered "Winning" in a game that has a Level 60 cap?

.......hardly.

Unless you're Charlie Sheen.....

Edited, Sep 10th 2015 1:17pm by Lyrailis
#9 Sep 10 2015 at 3:23 PM Rating: Excellent
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It both really surprises me and doesn't that Yoshi-P thinks this would be acceptable. He has emphasized making things fit with the story and lore of the game. I don't really see how this would work to fit into the story. However muchI disagree with certain design decisions he has been confident in his vision of the game. He has pleasantly surprised me more often than not since 1.xx.
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#10 Sep 10 2015 at 5:54 PM Rating: Decent
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kainsilv wrote:
It both really surprises me and doesn't that Yoshi-P thinks this would be acceptable. He has emphasized making things fit with the story and lore of the game. I don't really see how this would work to fit into the story. However much I disagree with certain design decisions he has been confident in his vision of the game. He has pleasantly surprised me more often than not since 1.xx.

You have to keep in mind that it's a game. I'm sure that ARR didn't really fit their original story plans, but because the game needed an overhaul it also needed a story change suited to support that.

There are lots of things that don't and never will line up with the lore. It's just an accepted part of the industry.
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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Sep 10 2015 at 8:11 PM Rating: Default
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And yet they'll use lore as an excuse not to do certain features/designs >_>
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#12 Sep 10 2015 at 11:00 PM Rating: Decent
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Considering the way the job system works in this game I think it's fine if we get free level boosts with expansions, but not as a cash shop thing. That's lame.

Hate this DLC/milking generation.
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#13 Sep 11 2015 at 12:12 AM Rating: Decent
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Yeah I'm not really certain why the phrase 'pay to win' is even relevant here. The link(in the reddit thread) is to an interview where Yoshi clearly states that the cash shop is for cosmetics and aesthetics only. I'm still thinking that the boost will be a one time thing with the purchase of the expansion.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#14 Sep 11 2015 at 5:07 AM Rating: Good
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Definitely not p2w
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#15 Sep 11 2015 at 8:26 AM Rating: Decent
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I think some people are taking the "win" in P2W a little too literally...

MMOs technically can't be "won" anyway, so by some logics here P2W can't possibly exist in this game.

If you guys don't think paying for experience is essentially P2W, it makes me wonder what other sorts of (imagined) rule loopholes you'll conjure up.
#16 Sep 11 2015 at 8:43 AM Rating: Good
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Fynlar wrote:
I think some people are taking the "win" in P2W a little too literally...

MMOs technically can't be "won" anyway, so by some logics here P2W can't possibly exist in this game.

If you guys don't think paying for experience is essentially P2W, it makes me wonder what other sorts of (imagined) rule loopholes you'll conjure up.


In an MMO, pay-to-win means that cash is being exchanged for a meaningful competitive or statistical advantage. Being able to pay to increase your esoterics cap would be a pay-to-win situation for instance.

There's no competitive advantage in being level 50. It's essentially just skipping the 20 hour tutorial that is the leveling process.

That all being said. I'm not a fan of being able to pay your way past the leveling process. I don't think that's a good thing. But I also don't think that it's a pay-to-win situation.
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#17 Sep 11 2015 at 8:47 AM Rating: Excellent
Fynlar wrote:
I think some people are taking the "win" in P2W a little too literally...

MMOs technically can't be "won" anyway, so by some logics here P2W can't possibly exist in this game.

If you guys don't think paying for experience is essentially P2W, it makes me wonder what other sorts of (imagined) rule loopholes you'll conjure up.



It's pay to be lazy, pure and simple. The statement made and topic of discussion is if it's pay to win, not weather it's ethical or something we want to see in our game. So I don't know what loopholes you think we are making for the developer. I think it's a stupid service taking away from the experience of the game(As stated before).
#18 Sep 11 2015 at 9:10 AM Rating: Default
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While true...

What experience does XIV give you while leveling? What content is there to do that isn't FATEs or dungeons for exp? Even yoshida says the game doesn't start until cap..and technically, level 50 cap is the game's cap unless you buy the 3.0 patch. So honestly, in China specifically, this is a TERRIBLE mmo to fit their pay model and "P2W" really fits this game there.

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#19 Sep 11 2015 at 11:42 AM Rating: Good
Theonehio wrote:
While true...

What experience does XIV give you while leveling? What content is there to do that isn't FATEs or dungeons for exp? Even yoshida says the game doesn't start until cap..and technically, level 50 cap is the game's cap unless you buy the 3.0 patch. So honestly, in China specifically, this is a TERRIBLE mmo to fit their pay model and "P2W" really fits this game there.


While I am sure they are still enjoying the big bulk of content that was there before the expansion. Quite frankly the amount of "Current" content(not knowing where they are in 2.x) aside the story still going to be limited to: Expert, Bahumat(if any doing it since the game doing so poorly), Relic/zenith and their weekly raid up to world of darkness. If you drop Bahumut which is done by a small population even on the more crowded servers on our ends. They are close to the same amount of content as we are currently with just Alex and again expert. As such I would argue that leveling is a large portion of the game as it is in any RPG.

I obviously cannot quote statistics especially about a server I know nothing about, however basing on post here and other venues regarding the game. Most people I run into who play the game steadily are constantly leveling something. To the point of having all fighting classes capped on a character and go so far as making new ones to continue the leveling process. At the 50 cap the only people I see with only 1 or 2 jobs at 50 either didn't have a lot of time to dedicate to the game or were fairly new.

To this point I would argue that leveling is a huge amount of our play time, perhaps even eclipsing the amount we spend at end game. Now weather people do things this way just to have another job at 50/60, gear up, utilize, and/or experience a new class. It still makes it a big part of the game and I would venture a guess that if this service was released to auto cap a class through cash we would see a lot more people "taking breaks" between content and possibly never coming back because they get bored of the limited end game that's just more of the game. So I see this as a panacea that cures the problem temporarily only the poison the population in the long run.

Returning to the topic at hand, how many dungeons are on the climb to 50, quests such as side, job and main story; fates and leves that all have time put in them in terms of name and descriptions. This makes up a huge part of game to point that I don't take what Yoshida said as: leveling is not a a significant part of the game, I take it as: the game doesn't show you all it as to offer until you hit 50.
#20 Sep 12 2015 at 3:14 AM Rating: Decent
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Laxedrane wrote:
It's pay to be lazy, pure and simple.


Chinese players are lazy because they didn't receive the client with the other regions? I don't follow the logic there.

Players don't spend all their time leveling because they enjoy it as much as they want to get a particular class or job to the level cap and play it to it's full potential. I completely agree that a large amount of time is spent leveling, but I think it's more important to consider how much of that time is spent playing your job or class as you would once you reach the level cap. I'm not gonna act like I know exactly how many players level to get to endgame vs just leveling for the sake of grinding, but I would assume that it's heavily skewed in favor of the endgame experience.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#21 Sep 12 2015 at 7:28 AM Rating: Good
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One of the pay formats in china is pay per hour - You can't exactly progress much in an hour in XIV in any significant manner. The Chinese and Koreans are far more hardcore with their MMOs than America is for example (well as proven by the 'complaints' and 'suggestions' on the official forums) and the chinese already have to deal with other sets of restrictions on their games as is. So it's definitely not a 'pay to be lazy', it's actually a good feature but is by no means "winning".

Kind of like unlike XI and many other MMOs, XIV in itself has no "experience" leveling a 2nd job + to 60 unless you somehow ignored the story and every zone quest..so realistically..it makes the most sense, especially if you're paying hourly. The fact that XIV is doing terribly in one of the main MMO markets is pretty telling though. We have a few months to see how it's doing in Korea. The fact you spend so much time on nothing in this game is definitely a reason to help bypass it, even if someone may view it as "pay to win."

If this game were bursting at it seams with low/mid/end game content it'd be a different story. But the "content" that makes up 1-50 is purely leveling. Even 50-60 is purely leveling, but you at least have some prior obsolete content you could run through if you feel like taking a break, since nothing significant happens until level 60 (yet again cap = game start.)

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#22 Sep 12 2015 at 8:37 AM Rating: Good
FilthMcNasty wrote:
Laxedrane wrote:
It's pay to be lazy, pure and simple.


Chinese players are lazy because they didn't receive the client with the other regions? I don't follow the logic there.

It's hard to follow logic not conveyed in the post.

Theonehio wrote:
One of the pay formats in china is pay per hour - You can't exactly progress much in an hour in XIV in any significant manner. The Chinese and Koreans are far more hardcore with their MMOs than America is for example (well as proven by the 'complaints' and 'suggestions' on the official forums) and the chinese already have to deal with other sets of restrictions on their games as is. So it's definitely not a 'pay to be lazy', it's actually a good feature but is by no means "winning".

Kind of like unlike XI and many other MMOs, XIV in itself has no "experience" leveling a 2nd job + to 60 unless you somehow ignored the story and every zone quest..so realistically..it makes the most sense, especially if you're paying hourly. The fact that XIV is doing terribly in one of the main MMO markets is pretty telling though. We have a few months to see how it's doing in Korea. The fact you spend so much time on nothing in this game is definitely a reason to help bypass it, even if someone may view it as "pay to win."

If this game were bursting at it seams with low/mid/end game content it'd be a different story. But the "content" that makes up 1-50 is purely leveling. Even 50-60 is purely leveling, but you at least have some prior obsolete content you could run through if you feel like taking a break, since nothing significant happens until level 60 (yet again cap = game start.)



What game starts at level 60, two dungeons and alexander? No wonder people interest levels are dropping if that's when the game truly is "starting." Either way I think you missed the point I was trying to convey which is not that there's more content or more significance to 1-50 then the content at 50 in ARR. I am saying that this is what we spend the bulk of our time doing and people who play the game more then just logging in to do their dailies are constantly leveling something. It may of been different if the caps and lock outs weren't there, but that's the nature of the game at cap so far. So by giving people the option to skip leveling my hypothesis was that they would loose more players then they would gain in the long run.

If it is truly the case they want to skip to end game and that's just the desires of the player-base and that's how they think and want things over there. They shouldn't of bothered releasing XIV there. Clearly it's a unique playerbase that demands a different things from their MMOs.
#23 Sep 12 2015 at 2:52 PM Rating: Decent
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Laxedrane wrote:
FilthMcNasty wrote:
Laxedrane wrote:
It's pay to be lazy, pure and simple.


Chinese players are lazy because they didn't receive the client with the other regions? I don't follow the logic there.

It's hard to follow logic not conveyed in the post.

It's conveyed by the bolded part of your comment. The players are the only people paying for the game so it's pretty clear you think they're lazy.

What I think you're failing to understand is that this boost is not something offered for players to purchase through a cash shop whenever they want to. They can't simply purchase multiple boosts and instantly get all of their desired jobs to level 50. It's simply compensation(if you could even call it that) for having to start the game roughly a year behind the rest of the regions.

If the OP had taken the time to read what they linked(and the interviews linked there), this thread wouldn't have escalated to perpetuating faulty views about what is actually being said.

Laxedrane wrote:
They shouldn't of bothered releasing XIV there.


Shouldn't have. I'm not sure it's grammatically correct to combine contractions. If it was, the word you were looking for here would be

shouldn't've Smiley: lol


Edited, Sep 12th 2015 4:53pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#24 Sep 12 2015 at 3:43 PM Rating: Excellent
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shouldn't've


Nice.
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#25 Sep 23 2015 at 12:02 PM Rating: Decent
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If anything it just makes bad players who have not learned the skills of the job.
I tried one of the new jobs and they start at 30 and the first thing it wanted new to do was instance, I was like what I dont even know my abilities yet.

Anyway this is getting as close to pay to win as possible.. I think it funny how we went from no cash shop already to this being ok.


Edited, Sep 23rd 2015 2:02pm by Nashred
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#26 Sep 24 2015 at 9:38 AM Rating: Good
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Lots of bad players never learn their class anyway... and as long as people still had to level up a bit for end game + do all MSQ stuff I would be fine with it on US servers. Terrible players are terrible players no mater how much you try to force them to learn.
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