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I finally won't have to raid to endgame!Follow

#1 Sep 19 2015 at 7:54 AM Rating: Good
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Exploratory Voyages: Looks like a FFXIV rendition of Sky, with it's own variable challenges, unique craft-able gear, and capacity of getting 210 gear with luck and high-tier chests.

I'm absolutely thrilled right now. I've been rooting for an expansion on possible endgame and this seems it.


I do have concerns on how FC runs work, whether or not you need a full party or full alliance to participate with FC, or if we can invite non-fc members into a FC run. However I'm not too concerned on those details. I'll do this stuff with PUGs if I have to.

I'll swallow the RNG and the possible competition, as we have alternatives to build upon that are more certain in raiding. But from the looks of things, they're limiting participation within these zones and scaling the difficulty so that co-operation is far more profitable than competition. We'll see how the loot system plays out.


A sidenote, for me, this solidifies my theory of Heavensward = Zilart, in terms of development progression. I'm going to speculate that we're not going to get a new major raiding/progression function until after Heavensward, aside from the usual updates to accommodate the rise in ilvl as Void Arc and Alexander seems to fill the role of Raiding updates.

I would like to see some sort of Roulette to make Crystal Tower and older raids valid content to go back to, but this incoming feature is a major step towards resolving my concerns for the game. I'm stoked.

Here's an image dump for those who missed the letter last night.

Anyone else have something they're excited about from last night?

Edited, Sep 19th 2015 9:57am by Hyrist

Edited, Nov 10th 2015 7:52am by Thayos Lock Thread: over.
#2 Sep 19 2015 at 8:14 AM Rating: Decent
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Kinda sounds like timeless isle to be honest. Not a bad thing at all, but I guess we'll see how well it works with XIV's mechanics.

TI had a bunch of rare NM style mobs, jumping and glider puzzles as well as daily/weekly quests and treasure chest hunting. It served mostly as a stepping stone and/or bridge into early tier endgame content. I expect it'll be pretty popular for offering varied content you can participate in on your own time, but not sure about it's longevity for those who aren't looking to use the rewards to push further into endgame.
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#3 Sep 19 2015 at 9:24 AM Rating: Decent
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It does seem like zilart, just without the tangible content for most level ranges :p Nothing particularly excited me from the letter, the launch date of the patch being delay was expected (even said that and proceeded to get torn apart for it.) Just seemed to confirm that nothing realistically will happen that shows this is an expansion in terms of systems until 3.2/3.3. Also further confirms that they're mostly doing 'raid' content out of obligation for the genre rather than wanting to actually do it. Since even the voyages seem they're going to have an interesting restrictions from what it sounded like he talked about. It's honestly the only hope for FC based content.

The voidark armor reskins look decent at least though. Considering they're steering from raid updates till the next round, hopefully they actually tune Voidark to be a challenge since this and the EV obsoletes the need to do Alex Norm/Savage since there will be more readily ilvl200+ gear and by november you should be more than done with i190/200 gear progressively.
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#4 Sep 19 2015 at 10:30 AM Rating: Good
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Theonehio wrote:
It does seem like zilart, just without the tangible content for most level ranges :p Nothing particularly excited me from the letter, the launch date of the patch being delay was expected (even said that and proceeded to get torn apart for it.) Just seemed to confirm that nothing realistically will happen that shows this is an expansion in terms of systems until 3.2/3.3. Also further confirms that they're mostly doing 'raid' content out of obligation for the genre rather than wanting to actually do it. Since even the voyages seem they're going to have an interesting restrictions from what it sounded like he talked about. It's honestly the only hope for FC based content.

The voidark armor reskins look decent at least though. Considering they're steering from raid updates till the next round, hopefully they actually tune Voidark to be a challenge since this and the EV obsoletes the need to do Alex Norm/Savage since there will be more readily ilvl200+ gear and by november you should be more than done with i190/200 gear progressively.


Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.

Barring the tired old Horizontal vs Vertical game argument, there's little differences here.

As far as what players 'should' be at. Again I disagree. This penchant in assuming every player in this game remains current is just inconsiterate of those who do not play the game habitually. Point in case: I took a haitus. I'm actually behind in the gear trend now, and will continue to be so when I return to the game to level up other jobs. I intend on utalizing Alexander to assist on having those Jobs semi-geared by the time November rolls around. But there simply is not enough time to do the entirety of that - and this is referring only to my main.

I have characters whom I designate to be primarily gearing through the 24 Man content when available for ease of access purposes.

This, among countless other situations are the reasons for the intermediary content. It also becomes non-savage method for gathering upgrades for Eso gear.

There are layering reasons why this content is relevant. To those current, and those behind.
#5 Sep 19 2015 at 10:35 AM Rating: Good
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Did they have to release this the same day as fallout 4?
#6 Sep 19 2015 at 2:20 PM Rating: Excellent
Looks like a sweet addition to the game! Can't wait to play it... maybe I'll start logging in more now to cap my ESOs. :)
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#7 Sep 19 2015 at 2:27 PM Rating: Default
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"new major raiding/progression function until after Heavensward"

that would be obvious even with out the Voyages i mean in 2.0 what major raiding and progression did we get aside from Coil and Crystal tower? its always been two, no reason why anyone would think HW would bring more than Void Ark and Alexander before next expansion

and yay NMs and HNMs.. finally the open world wont suck and Ill have a reason to continue playing the rest of the week after capping eso, and finishing alex Normal every week

Edited, Sep 19th 2015 3:32pm by DuoMaxwellxx
#8 Sep 19 2015 at 2:34 PM Rating: Default
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squiress wrote:
Did they have to release this the same day as fallout 4?



when was the release date for 3.1 announced?

if it really is november all I can say is "so much for their every 3 month updates"

But I can also say i like that, they should always do 5 months that gives us "casuals" who dont do new stuff on day one plenty of time to catch up... for example its end of Sept and Im just getting one piece of eso gear, full set of il180 gear and 2 pieces of alex normal gear... while that "super old news" for most, I figured everything Im doing would be made useless in a few weeks when teh patch hits... now that i know that "few weeks" have been changed to Nov, I dont feel like Im wasting my time and should be pretty caught up before then.... this imo is how it should ALWAYs be done.

Edited, Sep 19th 2015 3:39pm by DuoMaxwellxx
#9 Sep 19 2015 at 4:13 PM Rating: Decent
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FFXIV uninteresting patch VS. Fallout 4.

Fallout 4 wins.
#10 Sep 19 2015 at 4:23 PM Rating: Excellent
Hyrist wrote:
Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.


Well, not to be too picky about it, but {sky} was actually a great camp for 65-71 or so, inside the Shrine of Ru'Avitu at the demon camps, then from 70-75 on the golems in the basement.

I'm certain that was not its intended purpose, but it was a pretty workable camp until it was supplanted by the ToAU camps later on.
#11 Sep 19 2015 at 6:06 PM Rating: Excellent
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I'll agree that Sky was a great place for experience. You could solo as BLM or BST there and the drops actually made the camp rewarding beyond experience. Sky was considered endgame content and that's what most people were doing there. Camps were usually available because most people were either farming triggers or using them or they didn't even have access.

The difference here is that Sky took a much larger investment of time to get that access. Things in Sky took more time in general than I expect them to take in XIV, but Sky was meant to be more than a gap bridge or filler content.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#12 Sep 19 2015 at 6:14 PM Rating: Good
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Quote:
Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.


She's saying that Zilart had areas/mobs for people starting from around level 25 (those lovely Kazham jungles) whereas nothing in Heavensward is particularly relevant for people that weren't already at the pre-Heavensward level cap. The new jobs are the only exception, and even then, you still have to take them out of Ishgard to begin leveling them up.

Also, sky certainly was a leveling grounds for some. Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?

Edited, Sep 19th 2015 8:16pm by Fynlar
#13 Sep 19 2015 at 6:23 PM Rating: Good
Fynlar wrote:
Quote:
Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.


She's saying that Zilart had areas/mobs for people starting from around level 25 (those lovely Kazham jungles) whereas nothing in Heavensward is particularly relevant for people that weren't already at the pre-Heavensward level cap. The new jobs are the only exception, and even then, you still have to take them out of Ishgard to begin leveling them up.

Also, sky certainly was a leveling grounds for some. Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?

Edited, Sep 19th 2015 8:16pm by Fynlar


Those damn weapon camps. Would take everyone 1 hour to gather. Someone in the party wouldn't have the direct tele from Mea/Holla/Dem. Then you would get to the first camp, it would be taken. Half the party would get lost because of the doors, you'd finally manage to get together at the new camp only to have someone leave 30 mins later. You know what though? I would do it all over again.

Pretty sure there was a late level 60 bird camp up there too was there not?
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#14 Sep 19 2015 at 6:24 PM Rating: Decent
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Fynlar wrote:
Quote:
Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.


She's saying that Zilart had areas/mobs for people starting from around level 25 (those lovely Kazham jungles) whereas nothing in Heavensward is particularly relevant for people that weren't already at the pre-Heavensward level cap. The new jobs are the only exception, and even then, you still have to take them out of Ishgard to begin leveling them up.

Also, sky certainly was a leveling grounds for some. Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?

Edited, Sep 19th 2015 8:16pm by Fynlar


^. My first 75 was indeed through the Aura camps so sky actually was surprisingly varied. Partially why I said this exploring stuff is the last real hope for actual FC based content since at this point once you're done with HW main story (and leveling) you'll only really have tomes to cap and want to do something with your FC...but can't if it's bigger than 8 people unless you do outdated content like CT.

XIV is very 0-60 to the point it's kind of jarring, since you have these massive zones..that has nothing there once you finish the MSQ and side quests..maybe a hunt here or there.
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#15 Sep 19 2015 at 6:34 PM Rating: Excellent
If you do gathering of any kind, you get some real boots on the ground time in the new zones. For example, The Eddies in Sea of Clouds is a unique fishing-only island.
#16 Sep 19 2015 at 8:20 PM Rating: Decent
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Fynlar wrote:
Also, sky certainly was a leveling grounds for some. Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?


Not to play spoiler here, but no I didn't. I didn't get sky access until I took my third job to cap.

To be fair, none of the first 3 jobs I capped partied 'inside the box' so to speak so mileage varies I'm sure. Leveling jobs in XI was much slower in comparison to XIV so most people I knew(even those pushing endgame) only had a few jobs capped by the time camps in CoP had started to become popular. Sky was kinda the place you'd go if you wanted to get merits or an exp buffer back after an endgame event.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#17 Sep 19 2015 at 8:55 PM Rating: Good
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Fynlar wrote:
Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?

Nope. Sorry.

http://i.imgur.com/FWuhyJs.jpg
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#18 Sep 19 2015 at 10:10 PM Rating: Good
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Fynlar wrote:
Quote:
Not certain what 'tangible content for most level ranges' refers to in this instance. Sky was not a leveling grounds, but an endgame area. If you're referring to other content within Rise of the Zliart, I would referr you to other content within Heavensard.


She's saying that Zilart had areas/mobs for people starting from around level 25 (those lovely Kazham jungles) whereas nothing in Heavensward is particularly relevant for people that weren't already at the pre-Heavensward level cap. The new jobs are the only exception, and even then, you still have to take them out of Ishgard to begin leveling them up.

Also, sky certainly was a leveling grounds for some. Did none of you hit your first 75 at those lovely Decorative/Aura Weapon or Aura Statue camps?

Edited, Sep 19th 2015 8:16pm by Fynlar


I... honestly don't remember how I got my first 75. It was around the mid CoP Era that I got it, before ToAU.

During that time of my life I was working or studying for the better part of 20 hours straight during the weekends and still pulling 12 to 14s between work and work study before then. After a while I just flat out crashed, hard. I was house-ridden for two weeks. My health never fully recovered from that. So while I remember things like mechanics and the discussions upon discussions that were have bad then. Memories of my actual gameplay from 60 to 75 is a bit fuzzy. I did a lot of small parties and soloing. And crabs upon crabs upon crabs (etc.) I think it was around the time I started chaining VTs in parties rather than doing pots in Sky. To be honest, I'm not even sure I had access to Sky before late CoP era. It wasn't a priority.
#19 Sep 19 2015 at 11:08 PM Rating: Good
I'm trying to remember some of the higher level exp camps prior to the release of CoP and Bibiki Bay Dhamels and Anglers (among other places).

I know Kuftal had some raptors and Cockatrices further in along with Sabertooth tigers. Some people did lizards in the Den of Rancor, the Boyahda Tree had the high level Goobbues, Ro'Maeve had the golems. I also want to say Cape Terrigan had the Perytons. I know most of these were 60+ and not 70+, but still brings back memories trying to remember all these camps.
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#20 Sep 19 2015 at 11:33 PM Rating: Decent
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Montsegurnephcreep wrote:
I'm trying to remember some of the higher level exp camps prior to the release of CoP and Bibiki Bay Dhamels and Anglers (among other places).


Bibiki Bay was a CoP zone. The only places I recall leveling prior to CoP was KRT, DA, Moon and eventually Sky. Kuftal only went up around 70 IIRC and I think DA was even a bit low but we ate it because everyone hated spiders but they were good money makers.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#21 Sep 20 2015 at 6:04 AM Rating: Good
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Quote:
Those **** weapon camps. Would take everyone 1 hour to gather. Someone in the party wouldn't have the direct tele from Mea/Holla/Dem.


In the era I'm talking about, those warps didn't exist. *Everyone* got to sky via Hall of the Gods, every single time they went.

Once CoP came about, most people seemed to want to go to Bibiki Bay (whereas the particularly masochistic ones would go to Lufaise Meadows instead), but that place didn't support very many camps until they expanded the area at which the higher leveled mobs roamed.

Edited, Sep 20th 2015 8:08am by Fynlar
#22 Sep 20 2015 at 8:01 AM Rating: Excellent
Despite everyone's moaning and pissing about how easy to exp it was in the Abyssea areas, all the reasons listed above are why they changed the way exp chains were handled in those areas. Could you have imagined the chaos if there were at most a dozen acceptable camps for parties to take people from 75-80? The only reason the camps were even usable in their state at all was because so few people were bothering to get to 75 to begin with, and once you hit 75 the four ToAU merit camps were where you lived. Campaign was a godsend for people who played on solo schedules, but it was still inefficient compared to a mele/melee/melee/melee/bard/red mage group. (And the poor black mages and scholars were exiled over to the puddings, but as a bard I could happily go to either type of party.)

Anyway, Abyssea was definitely built from the ground up as both a leveling area + endgame area. Nothing says "oh snap" like a lower level NM popping up in the middle of your exp party.

Back on topic, I'm skeptical about the airships if for no other reason than my FC has people with weird work schedules, and getting 8 people on at the same time for something like this exploratory voyage may be difficult for us.
#23 Sep 20 2015 at 10:20 AM Rating: Decent
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well from what I read you can go on those voyages solo using public airships
#24 Sep 20 2015 at 11:09 AM Rating: Default
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DuoMaxwellxx wrote:
well from what I read you can go on those voyages solo using public airships


And yoshida said FCs will have a "small advantage" with their airships...but I expect free company crafting is just yoshida keeping his promise from pushing out content Tanaka's team started back in 1.0 so the only 'advantage' would be you don't have to go to ishgard to do the content lol. (Since everything about this "balance" is making sure no one has advantages over another.)



Edited, Sep 20th 2015 10:11am by Theonehio
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#25 Sep 20 2015 at 11:52 AM Rating: Decent
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And hopefully the fc ship is player controlled?
#26 Sep 20 2015 at 12:50 PM Rating: Good
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FC Airship will likely not be player controlled, not in the terms of free-flying anyways. It may give players better control over which islands they go to - which would make more sense than volunteering for whatever trip Ishgard needs help on lore wise.

Not sure what other advantages they could give. Perhaps going out on an airship gives better currency values on mobs and items on the same degree as having a FC buff on - which would be fair considering other advantages FC buffs give to players that are minor but still help in the long run.

That said, I don't feel as if it will be substantial enough of an advantage to disuade people from going in solo or forming multi-fc groups and just using Ishgard's system.
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